Author: Patricia Alves-Oliveira
Publisher: Frontiers Media SA
ISBN: 2832503845
Category : Technology & Engineering
Languages : en
Pages : 232
Book Description
Creativity and Robotics
Author: Patricia Alves-Oliveira
Publisher: Frontiers Media SA
ISBN: 2832503845
Category : Technology & Engineering
Languages : en
Pages : 232
Book Description
Publisher: Frontiers Media SA
ISBN: 2832503845
Category : Technology & Engineering
Languages : en
Pages : 232
Book Description
Robots and Art
Author: Damith Herath
Publisher: Springer
ISBN: 9811003211
Category : Technology & Engineering
Languages : en
Pages : 452
Book Description
The first compendium on robotic art of its kind, this book explores the integration of robots into human society and our attitudes, fears and hopes in a world shared with autonomous machines. It raises questions about the benefits, risks and ethics of the transformative changes to society that are the consequence of robots taking on new roles alongside humans. It takes the reader on a journey into the world of the strange, the beautiful, the uncanny and the daring – and into the minds and works of some of the world’s most prolific creators of robotic art. Offering an in-depth look at robotic art from the viewpoints of artists, engineers and scientists, it presents outstanding works of contemporary robotic art and brings together for the first time some of the most influential artists in this area in the last three decades. Starting from a historical review, this transdisciplinary work explores the nexus between robotic research and the arts and examines the diversity of robotic art, the encounter with robotic otherness, machine embodiment and human–robot interaction. Stories of difficulties, pitfalls and successes are recalled, characterising the multifaceted collaborations across the diverse disciplines required to create robotic art. Although the book is primarily targeted towards researchers, artists and students in robotics, computer science and the arts, its accessible style appeals to anyone intrigued by robots and the arts.
Publisher: Springer
ISBN: 9811003211
Category : Technology & Engineering
Languages : en
Pages : 452
Book Description
The first compendium on robotic art of its kind, this book explores the integration of robots into human society and our attitudes, fears and hopes in a world shared with autonomous machines. It raises questions about the benefits, risks and ethics of the transformative changes to society that are the consequence of robots taking on new roles alongside humans. It takes the reader on a journey into the world of the strange, the beautiful, the uncanny and the daring – and into the minds and works of some of the world’s most prolific creators of robotic art. Offering an in-depth look at robotic art from the viewpoints of artists, engineers and scientists, it presents outstanding works of contemporary robotic art and brings together for the first time some of the most influential artists in this area in the last three decades. Starting from a historical review, this transdisciplinary work explores the nexus between robotic research and the arts and examines the diversity of robotic art, the encounter with robotic otherness, machine embodiment and human–robot interaction. Stories of difficulties, pitfalls and successes are recalled, characterising the multifaceted collaborations across the diverse disciplines required to create robotic art. Although the book is primarily targeted towards researchers, artists and students in robotics, computer science and the arts, its accessible style appeals to anyone intrigued by robots and the arts.
30 Days of Creativity
Author: Johanna Basford
Publisher: Penguin
ISBN: 0143136941
Category : Games & Activities
Languages : en
Pages : 81
Book Description
The creator of the worldwide bestselling coloring books is back with a new book to unlock that inner creative lurking in us all, a guide that encourages comfort, pushes us to experiment, and above all, empowers us to discover joy in our own lives In 30 Days of Creativity, colorist Johanna Basford takes you on a journey of imaginative prompts and inspiring ideas that will kick-start your creativity. A mix of whimsical doodle pages, expert artistic advice, and simple step-by-step drawing guides, the book celebrates the things that bring us comfort and joy, from scrumptious ice cream cones to flourishing potted plants. And of course, there's plenty of pages to color when you find yourself in flow and want to remain in the creative bubble a little longer. For those of us who struggle to make time for self-care, the prompt to pick up your book each day will soon become a creative habit that allows a little calm into your life.
Publisher: Penguin
ISBN: 0143136941
Category : Games & Activities
Languages : en
Pages : 81
Book Description
The creator of the worldwide bestselling coloring books is back with a new book to unlock that inner creative lurking in us all, a guide that encourages comfort, pushes us to experiment, and above all, empowers us to discover joy in our own lives In 30 Days of Creativity, colorist Johanna Basford takes you on a journey of imaginative prompts and inspiring ideas that will kick-start your creativity. A mix of whimsical doodle pages, expert artistic advice, and simple step-by-step drawing guides, the book celebrates the things that bring us comfort and joy, from scrumptious ice cream cones to flourishing potted plants. And of course, there's plenty of pages to color when you find yourself in flow and want to remain in the creative bubble a little longer. For those of us who struggle to make time for self-care, the prompt to pick up your book each day will soon become a creative habit that allows a little calm into your life.
Build and Code Creative Robots with LEGO BOOST
Author: Ashwin Shah
Publisher: Packt Publishing Ltd
ISBN: 1801076383
Category : Computers
Languages : en
Pages : 429
Book Description
Have fun with LEGO BOOST and Scratch programming while building smart robots that can interact with the world around you Key FeaturesGet up to speed with building your first LEGO BOOST robotic modelBuild interesting robotics prototypes that can perform tasks just like real-life machinesDiscover exciting projects to bring classic LEGO bricks to life using motors and sensorsBook Description LEGO BOOST is a feature-rich creative toolbox that helps kids to develop science, technology, engineering, and mathematics (STEM) skills in a fun way. The LEGO BOOST kit consists of motors, sensors, and more than 840 LEGO pieces to bring various multifunctional robots to life. This book will take you on an interesting and enjoyable journey where you will have fun building robots while developing your problem-solving and logical thinking skills. This book is an end-to-end guide that will take you from a beginner to expert level of robot building with LEGO BOOST and Scratch. Starting with the unboxing and a brief introduction to LEGO BOOST, you'll quickly get your first robotic model up and running. You'll understand how to use the electronic and non-electronic components and have fun building a range of intriguing robotics projects with increasing complexity and advanced functionality. Throughout the book, you'll work on a variety of amazing projects, such as building your own R2D2, a fictional character from Star Wars, that will pique your curiosity to learn robotics and help you explore the full potential of the LEGO BOOST kit. Once you've had fun working with the projects, you'll be introduced to an interesting challenge for you to solve by yourself! By the end of this book, you'll have gained the skills to build creative robotics projects with the LEGO BOOST creative toolbox, and have built on your logical thinking and problem-solving skills. What you will learnUnbox the LEGO BOOST kit and understand how to get startedBuild simple robots with gears and sensorsDiscover the right parts to assemble your robotsProgram your BOOST robot using the Scratch 3.0 programming languageUnderstand complex mechanisms for advanced robotsDevelop engaging and intelligent robots using electronic and non-electronic componentsCreate more than 10 complete robotics projects from scratchDevelop logical thinking and unleash your creativityWho this book is for This book will help 7 to 12-year-old children who want to learn robotics with LEGO BOOST develop their creativity, logical thinking, and problem-solving skills. Teachers, trainers, and parents who wish to teach robotics with LEGO BOOST and Scratch will also find this book useful.
Publisher: Packt Publishing Ltd
ISBN: 1801076383
Category : Computers
Languages : en
Pages : 429
Book Description
Have fun with LEGO BOOST and Scratch programming while building smart robots that can interact with the world around you Key FeaturesGet up to speed with building your first LEGO BOOST robotic modelBuild interesting robotics prototypes that can perform tasks just like real-life machinesDiscover exciting projects to bring classic LEGO bricks to life using motors and sensorsBook Description LEGO BOOST is a feature-rich creative toolbox that helps kids to develop science, technology, engineering, and mathematics (STEM) skills in a fun way. The LEGO BOOST kit consists of motors, sensors, and more than 840 LEGO pieces to bring various multifunctional robots to life. This book will take you on an interesting and enjoyable journey where you will have fun building robots while developing your problem-solving and logical thinking skills. This book is an end-to-end guide that will take you from a beginner to expert level of robot building with LEGO BOOST and Scratch. Starting with the unboxing and a brief introduction to LEGO BOOST, you'll quickly get your first robotic model up and running. You'll understand how to use the electronic and non-electronic components and have fun building a range of intriguing robotics projects with increasing complexity and advanced functionality. Throughout the book, you'll work on a variety of amazing projects, such as building your own R2D2, a fictional character from Star Wars, that will pique your curiosity to learn robotics and help you explore the full potential of the LEGO BOOST kit. Once you've had fun working with the projects, you'll be introduced to an interesting challenge for you to solve by yourself! By the end of this book, you'll have gained the skills to build creative robotics projects with the LEGO BOOST creative toolbox, and have built on your logical thinking and problem-solving skills. What you will learnUnbox the LEGO BOOST kit and understand how to get startedBuild simple robots with gears and sensorsDiscover the right parts to assemble your robotsProgram your BOOST robot using the Scratch 3.0 programming languageUnderstand complex mechanisms for advanced robotsDevelop engaging and intelligent robots using electronic and non-electronic componentsCreate more than 10 complete robotics projects from scratchDevelop logical thinking and unleash your creativityWho this book is for This book will help 7 to 12-year-old children who want to learn robotics with LEGO BOOST develop their creativity, logical thinking, and problem-solving skills. Teachers, trainers, and parents who wish to teach robotics with LEGO BOOST and Scratch will also find this book useful.
Make Your First Robot
Author: Vineesh Kumar K K
Publisher: Notion Press
ISBN: 1947586750
Category : Technology & Engineering
Languages : en
Pages : 64
Book Description
Make your First Robot will help students to build and program their first robot using Arduino. It starts with an introduction of the hardware and software required to build and program the robots. The concepts are explained with simple analogies. Detailed explanation of the functionalities and programming of each hardware component are given. Integration of all the hardware components and programs to make a fully functional robot is explained for a mini Path-finder and Robotic Arm. Inexpensive components are used to build these robots. This book will flourish your imagination to the next level of robotics.
Publisher: Notion Press
ISBN: 1947586750
Category : Technology & Engineering
Languages : en
Pages : 64
Book Description
Make your First Robot will help students to build and program their first robot using Arduino. It starts with an introduction of the hardware and software required to build and program the robots. The concepts are explained with simple analogies. Detailed explanation of the functionalities and programming of each hardware component are given. Integration of all the hardware components and programs to make a fully functional robot is explained for a mini Path-finder and Robotic Arm. Inexpensive components are used to build these robots. This book will flourish your imagination to the next level of robotics.
Productivity Is For Robots
Author: Corey McComb
Publisher:
ISBN:
Category : Work-life balance
Languages : en
Pages : 258
Book Description
If you've ever felt overwhelmed or discouraged by what it means to be "productive" in the new world, Productivity Is For Robots provides a roadmap for unlearning the "hustle and grind dogma" that leads to stress and burnout. Filled with lessons from history's greatest artists, entrepreneurs, and visionaries, the book weaves together stories to show readers how to reach new levels of human connection, creativity, and flow. From Ernest Hemingway to James Cameron, Theodore Roosevelt to Salvador Dali, J.K. Rowling to Steve Martin, the book explores how dozens of creators have produced meaningful work--not by being robotic in work ethic, but by embracing the tools of human nature. With chapters on developing intuition, cultivating self-awareness, and tapping into creative flow--Productivity Is For Robots is a call to reclaim what it means to be human in the new world. McComb argues that, "productivity without purpose is an arrow without a target," and that by ditching the "productivity protocols" in which we've been indoctrinated, we can reconnect with what matters, overcome creative blocks, and yes--be more productive than ever. Whether you're in a creative rut, burnt out from endless chasing, or trapped in a Groundhog Day of mediocrity, the principles in this book will help you thrive. It's time to double down on what sets us apart from technology. It's time to confirm once and for all: I'm not a robot
Publisher:
ISBN:
Category : Work-life balance
Languages : en
Pages : 258
Book Description
If you've ever felt overwhelmed or discouraged by what it means to be "productive" in the new world, Productivity Is For Robots provides a roadmap for unlearning the "hustle and grind dogma" that leads to stress and burnout. Filled with lessons from history's greatest artists, entrepreneurs, and visionaries, the book weaves together stories to show readers how to reach new levels of human connection, creativity, and flow. From Ernest Hemingway to James Cameron, Theodore Roosevelt to Salvador Dali, J.K. Rowling to Steve Martin, the book explores how dozens of creators have produced meaningful work--not by being robotic in work ethic, but by embracing the tools of human nature. With chapters on developing intuition, cultivating self-awareness, and tapping into creative flow--Productivity Is For Robots is a call to reclaim what it means to be human in the new world. McComb argues that, "productivity without purpose is an arrow without a target," and that by ditching the "productivity protocols" in which we've been indoctrinated, we can reconnect with what matters, overcome creative blocks, and yes--be more productive than ever. Whether you're in a creative rut, burnt out from endless chasing, or trapped in a Groundhog Day of mediocrity, the principles in this book will help you thrive. It's time to double down on what sets us apart from technology. It's time to confirm once and for all: I'm not a robot
Smart Robotics with LEGO MINDSTORMS Robot Inventor
Author: Aaron Maurer
Publisher: Packt Publishing Ltd
ISBN: 180056998X
Category : Computers
Languages : en
Pages : 438
Book Description
Discover how to use the LEGO MINDSTORMS Inventor kit and boost your confidence in robotics Key FeaturesGain confidence in building robots using creative designsLearn advanced robotic features and find out how to integrate them to build a robotWork with the block coding language used in robotics software in a practical wayBook Description LEGO MINDSTORMS Robot Inventor is the latest addition to the LEGO MINDSTORMS theme. It features unique designs that you can use to build robots, and also enable you to perform activities using the robot inventor application. You'll begin by exploring the history of LEGO MINDSTORMS, and then delve into various elements of the Inventor kit. Moving on, you'll start working on different projects which will prepare you to build a variety of smart robots. The first robotic project involves designing a claw to grab objects, and helps you to explore how a smart robot is used in everyday life and in industry. The second project revolves around building a working guitar that can be played and modified to meet the needs of the user. As you advance, you'll explore the concept of biomimicry as you discover how to build a scorpion robot. In addition to this, you'll also work on a classic robotic challenge by building a sumobot. Throughout the book, you'll come across a variety of projects that will provide you with hands-on experience in building creative robots, such as building a Dragster, Egg Decorator, and Plankton from Spongebob Squarepants. By the end of this LEGO book, you'll have got to grips with the concepts behind building a robot, and also found creative ways to integrate them using the application based on your creative insights and ideas. What you will learnDiscover how the Robot Inventor kit works, and explore its parts and the elements inside themDelve into the block coding language used to build robotsFind out how to create interactive robots with the help of sensorsUnderstand the importance of real-world robots in today's landscapeRecognize different ways to build new ideas based on existing solutionsDesign basic to advanced level robots using the Robot Inventor kitWho this book is for This book is for robot enthusiasts, LEGO lovers, hobbyists, educators, students, and anyone looking to learn about the new LEGO Robot Inventor kit. This book is designed to go beyond the basic build through to intermediate and advanced builds, and enables you to add your personal flair to the builds and codes.
Publisher: Packt Publishing Ltd
ISBN: 180056998X
Category : Computers
Languages : en
Pages : 438
Book Description
Discover how to use the LEGO MINDSTORMS Inventor kit and boost your confidence in robotics Key FeaturesGain confidence in building robots using creative designsLearn advanced robotic features and find out how to integrate them to build a robotWork with the block coding language used in robotics software in a practical wayBook Description LEGO MINDSTORMS Robot Inventor is the latest addition to the LEGO MINDSTORMS theme. It features unique designs that you can use to build robots, and also enable you to perform activities using the robot inventor application. You'll begin by exploring the history of LEGO MINDSTORMS, and then delve into various elements of the Inventor kit. Moving on, you'll start working on different projects which will prepare you to build a variety of smart robots. The first robotic project involves designing a claw to grab objects, and helps you to explore how a smart robot is used in everyday life and in industry. The second project revolves around building a working guitar that can be played and modified to meet the needs of the user. As you advance, you'll explore the concept of biomimicry as you discover how to build a scorpion robot. In addition to this, you'll also work on a classic robotic challenge by building a sumobot. Throughout the book, you'll come across a variety of projects that will provide you with hands-on experience in building creative robots, such as building a Dragster, Egg Decorator, and Plankton from Spongebob Squarepants. By the end of this LEGO book, you'll have got to grips with the concepts behind building a robot, and also found creative ways to integrate them using the application based on your creative insights and ideas. What you will learnDiscover how the Robot Inventor kit works, and explore its parts and the elements inside themDelve into the block coding language used to build robotsFind out how to create interactive robots with the help of sensorsUnderstand the importance of real-world robots in today's landscapeRecognize different ways to build new ideas based on existing solutionsDesign basic to advanced level robots using the Robot Inventor kitWho this book is for This book is for robot enthusiasts, LEGO lovers, hobbyists, educators, students, and anyone looking to learn about the new LEGO Robot Inventor kit. This book is designed to go beyond the basic build through to intermediate and advanced builds, and enables you to add your personal flair to the builds and codes.
Robotics in STEM Education
Author: Myint Swe Khine
Publisher: Springer
ISBN: 3319577867
Category : Science
Languages : en
Pages : 260
Book Description
This book describes recent approaches in advancing STEM education with the use of robotics, innovative methods in integrating robotics in school subjects, engaging and stimulating students with robotics in classroom-based and out-of-school activities, and new ways of using robotics as an educational tool to provide diverse learning experiences. It addresses issues and challenges in generating enthusiasm among students and revamping curricula to provide application focused and hands-on approaches in learning . The book also provides effective strategies and emerging trends in using robotics, designing learning activities and how robotics impacts the students’ interests and achievements in STEM related subjects. The frontiers of education are progressing very rapidly. This volume brought together a collection of projects and ideas which help us keep track of where the frontiers are moving. This book ticks lots of contemporary boxes: STEM, robotics, coding, and computational thinking among them. Most educators interested in the STEM phenomena will find many ideas in this book which challenge, provide evidence and suggest solutions related to both pedagogy and content. Regular reference to 21st Century skills, achieved through active collaborative learning in authentic contexts, ensures the enduring usefulness of this volume. John Williams Professor of Education and Director of the STEM Education Research Group Curtin University, Perth, Australia
Publisher: Springer
ISBN: 3319577867
Category : Science
Languages : en
Pages : 260
Book Description
This book describes recent approaches in advancing STEM education with the use of robotics, innovative methods in integrating robotics in school subjects, engaging and stimulating students with robotics in classroom-based and out-of-school activities, and new ways of using robotics as an educational tool to provide diverse learning experiences. It addresses issues and challenges in generating enthusiasm among students and revamping curricula to provide application focused and hands-on approaches in learning . The book also provides effective strategies and emerging trends in using robotics, designing learning activities and how robotics impacts the students’ interests and achievements in STEM related subjects. The frontiers of education are progressing very rapidly. This volume brought together a collection of projects and ideas which help us keep track of where the frontiers are moving. This book ticks lots of contemporary boxes: STEM, robotics, coding, and computational thinking among them. Most educators interested in the STEM phenomena will find many ideas in this book which challenge, provide evidence and suggest solutions related to both pedagogy and content. Regular reference to 21st Century skills, achieved through active collaborative learning in authentic contexts, ensures the enduring usefulness of this volume. John Williams Professor of Education and Director of the STEM Education Research Group Curtin University, Perth, Australia
The Artist in the Machine
Author: Arthur I. Miller
Publisher: MIT Press
ISBN: 0262042851
Category : Computers
Languages : en
Pages : 429
Book Description
An authority on creativity introduces us to AI-powered computers that are creating art, literature, and music that may well surpass the creations of humans. Today's computers are composing music that sounds “more Bach than Bach,” turning photographs into paintings in the style of Van Gogh's Starry Night, and even writing screenplays. But are computers truly creative—or are they merely tools to be used by musicians, artists, and writers? In this book, Arthur I. Miller takes us on a tour of creativity in the age of machines. Miller, an authority on creativity, identifies the key factors essential to the creative process, from “the need for introspection” to “the ability to discover the key problem.” He talks to people on the cutting edge of artificial intelligence, encountering computers that mimic the brain and machines that have defeated champions in chess, Jeopardy!, and Go. In the central part of the book, Miller explores the riches of computer-created art, introducing us to artists and computer scientists who have, among much else, unleashed an artificial neural network to create a nightmarish, multi-eyed dog-cat; taught AI to imagine; developed a robot that paints; created algorithms for poetry; and produced the world's first computer-composed musical, Beyond the Fence, staged by Android Lloyd Webber and friends. But, Miller writes, in order to be truly creative, machines will need to step into the world. He probes the nature of consciousness and speaks to researchers trying to develop emotions and consciousness in computers. Miller argues that computers can already be as creative as humans—and someday will surpass us. But this is not a dystopian account; Miller celebrates the creative possibilities of artificial intelligence in art, music, and literature.
Publisher: MIT Press
ISBN: 0262042851
Category : Computers
Languages : en
Pages : 429
Book Description
An authority on creativity introduces us to AI-powered computers that are creating art, literature, and music that may well surpass the creations of humans. Today's computers are composing music that sounds “more Bach than Bach,” turning photographs into paintings in the style of Van Gogh's Starry Night, and even writing screenplays. But are computers truly creative—or are they merely tools to be used by musicians, artists, and writers? In this book, Arthur I. Miller takes us on a tour of creativity in the age of machines. Miller, an authority on creativity, identifies the key factors essential to the creative process, from “the need for introspection” to “the ability to discover the key problem.” He talks to people on the cutting edge of artificial intelligence, encountering computers that mimic the brain and machines that have defeated champions in chess, Jeopardy!, and Go. In the central part of the book, Miller explores the riches of computer-created art, introducing us to artists and computer scientists who have, among much else, unleashed an artificial neural network to create a nightmarish, multi-eyed dog-cat; taught AI to imagine; developed a robot that paints; created algorithms for poetry; and produced the world's first computer-composed musical, Beyond the Fence, staged by Android Lloyd Webber and friends. But, Miller writes, in order to be truly creative, machines will need to step into the world. He probes the nature of consciousness and speaks to researchers trying to develop emotions and consciousness in computers. Miller argues that computers can already be as creative as humans—and someday will surpass us. But this is not a dystopian account; Miller celebrates the creative possibilities of artificial intelligence in art, music, and literature.
Science and Technologies for Smart Cities
Author: Henrique Santos
Publisher: Springer Nature
ISBN: 3030510050
Category : Computers
Languages : en
Pages : 492
Book Description
This book constitutes the refereed proceedings of the 5th Annual Smart City 360° Summit, held in Braga, Portugal, in December 2019. The volume combines selected papers of four conferences, namely IoT in Urban Space, Urb-IoT 2019, Smart Governance for Sustainable Smart Cities, SmartGov 2019, Sensor Systems and Software, S-Cube 2019, and Intelligent Technologies for Interactive Entertainment, Intetain 2019. The 5 keynote and 32 conference papers presented were carefully reviewed and selected from 113 submissions and present results of multidisciplinary scientific and industry collaboration to solve complex societal, technological and economic problems Smart Cities. As such, the main goals are to promote quality of life, work conditions, mobility and sustainability.
Publisher: Springer Nature
ISBN: 3030510050
Category : Computers
Languages : en
Pages : 492
Book Description
This book constitutes the refereed proceedings of the 5th Annual Smart City 360° Summit, held in Braga, Portugal, in December 2019. The volume combines selected papers of four conferences, namely IoT in Urban Space, Urb-IoT 2019, Smart Governance for Sustainable Smart Cities, SmartGov 2019, Sensor Systems and Software, S-Cube 2019, and Intelligent Technologies for Interactive Entertainment, Intetain 2019. The 5 keynote and 32 conference papers presented were carefully reviewed and selected from 113 submissions and present results of multidisciplinary scientific and industry collaboration to solve complex societal, technological and economic problems Smart Cities. As such, the main goals are to promote quality of life, work conditions, mobility and sustainability.