Author: Peter Bentley
Publisher: Morgan Kaufmann
ISBN: 1558606734
Category : Computers
Languages : en
Pages : 618
Book Description
Written for computer scientists and students, and computer literate artists, designers and specialists in evolutionary computation, this text brings together the most advanced work in the use of evolutionary computation for creative results.
Creative Evolutionary Systems
Author: Peter Bentley
Publisher: Morgan Kaufmann
ISBN: 1558606734
Category : Computers
Languages : en
Pages : 618
Book Description
Written for computer scientists and students, and computer literate artists, designers and specialists in evolutionary computation, this text brings together the most advanced work in the use of evolutionary computation for creative results.
Publisher: Morgan Kaufmann
ISBN: 1558606734
Category : Computers
Languages : en
Pages : 618
Book Description
Written for computer scientists and students, and computer literate artists, designers and specialists in evolutionary computation, this text brings together the most advanced work in the use of evolutionary computation for creative results.
Creative Evolution
Author: Henri Bergson
Publisher:
ISBN:
Category : Evolution
Languages : ar
Pages : 436
Book Description
Publisher:
ISBN:
Category : Evolution
Languages : ar
Pages : 436
Book Description
Evolutionary Design by Computers
Author: Peter Bentley
Publisher: Morgan Kaufmann
ISBN: 9781558606050
Category : Computers
Languages : en
Pages : 482
Book Description
"Evolutionary Design By Computers offers an enticing preview of the future of computer-aided design: Design by Darwin." Lawrence J. Fogel, President, Natural Selection, Inc. "Evolutionary design by computers is the major revolution in design thinking of the 20th century and this book is the best introduction available." Professor John Frazer, Swire Chair and Head of School of Design, the Hong Kong Polytechnic University, Author of "An Evolutionary Architecture" "Peter Bentley has assembled and edited an important collection of papers that demonstrate, convincingly, the utility of evolutionary computation for engineering solutions to complex problems in design." David B. Fogel, Editor-in-Chief, IEEE Transactions on Evolutionary Computation Some of the most startling achievements in the use of computers to automate design are being accomplished by the use of evolutionary search algorithms to evolve designs. Evolutionary Design By Computers provides a showcase of the best and most original work of the leading international experts in Evolutionary Computation, Engineering Design, Computer Art, and Artificial Life. By bringing together the highest achievers in these fields for the first time, including a foreword by Richard Dawkins, this book provides the definitive coverage of significant developments in Evolutionary Design. This book explores related sub-areas of Evolutionary Design, including: design optimization creative design the creation of art artificial life. It shows for the first time how techniques in each area overlap, and promotes the cross-fertilization of ideas and methods.
Publisher: Morgan Kaufmann
ISBN: 9781558606050
Category : Computers
Languages : en
Pages : 482
Book Description
"Evolutionary Design By Computers offers an enticing preview of the future of computer-aided design: Design by Darwin." Lawrence J. Fogel, President, Natural Selection, Inc. "Evolutionary design by computers is the major revolution in design thinking of the 20th century and this book is the best introduction available." Professor John Frazer, Swire Chair and Head of School of Design, the Hong Kong Polytechnic University, Author of "An Evolutionary Architecture" "Peter Bentley has assembled and edited an important collection of papers that demonstrate, convincingly, the utility of evolutionary computation for engineering solutions to complex problems in design." David B. Fogel, Editor-in-Chief, IEEE Transactions on Evolutionary Computation Some of the most startling achievements in the use of computers to automate design are being accomplished by the use of evolutionary search algorithms to evolve designs. Evolutionary Design By Computers provides a showcase of the best and most original work of the leading international experts in Evolutionary Computation, Engineering Design, Computer Art, and Artificial Life. By bringing together the highest achievers in these fields for the first time, including a foreword by Richard Dawkins, this book provides the definitive coverage of significant developments in Evolutionary Design. This book explores related sub-areas of Evolutionary Design, including: design optimization creative design the creation of art artificial life. It shows for the first time how techniques in each area overlap, and promotes the cross-fertilization of ideas and methods.
Computers and Creativity
Author: Jon McCormack
Publisher: Springer Science & Business Media
ISBN: 3642317278
Category : Computers
Languages : en
Pages : 441
Book Description
This interdisciplinary volume introduces new theories and ideas on creativity from the perspectives of science and art. Featuring contributions from leading researchers, theorists and artists working in artificial intelligence, generative art, creative computing, music composition, and cybernetics, the book examines the relationship between computation and creativity from both analytic and practical perspectives. Each contributor describes innovative new ways creativity can be understood through, and inspired by, computers. The book tackles critical philosophical questions and discusses the major issues raised by computational creativity, including: whether a computer can exhibit creativity independently of its creator; what kinds of creativity are possible in light of our knowledge from computational simulation, artificial intelligence, evolutionary theory and information theory; and whether we can begin to automate the evaluation of aesthetics and creativity in silico. These important, often controversial questions are contextualised by current thinking in computational creative arts practice. Leading artistic practitioners discuss their approaches to working creatively with computational systems in a diverse array of media, including music, sound art, visual art, and interactivity. The volume also includes a comprehensive review of computational aesthetic evaluation and judgement research, alongside discussion and insights from pioneering artists working with computation as a creative medium over the last fifty years. A distinguishing feature of this volume is that it explains and grounds new theoretical ideas on creativity through practical applications and creative practice. Computers and Creativity will appeal to theorists, researchers in artificial intelligence, generative and evolutionary computing, practicing artists and musicians, students and any reader generally interested in understanding how computers can impact upon creativity. It bridges concepts from computer science, psychology, neuroscience, visual art, music and philosophy in an accessible way, illustrating how computers are fundamentally changing what we can imagine and create, and how we might shape the creativity of the future. Computers and Creativity will appeal to theorists, researchers in artificial intelligence, generative and evolutionary computing, practicing artists and musicians, students and any reader generally interested in understanding how computers can impact upon creativity. It bridges concepts from computer science, psychology, neuroscience, visual art, music and philosophy in an accessible way, illustrating how computers are fundamentally changing what we can imagine and create, and how we might shape the creativity of the future.
Publisher: Springer Science & Business Media
ISBN: 3642317278
Category : Computers
Languages : en
Pages : 441
Book Description
This interdisciplinary volume introduces new theories and ideas on creativity from the perspectives of science and art. Featuring contributions from leading researchers, theorists and artists working in artificial intelligence, generative art, creative computing, music composition, and cybernetics, the book examines the relationship between computation and creativity from both analytic and practical perspectives. Each contributor describes innovative new ways creativity can be understood through, and inspired by, computers. The book tackles critical philosophical questions and discusses the major issues raised by computational creativity, including: whether a computer can exhibit creativity independently of its creator; what kinds of creativity are possible in light of our knowledge from computational simulation, artificial intelligence, evolutionary theory and information theory; and whether we can begin to automate the evaluation of aesthetics and creativity in silico. These important, often controversial questions are contextualised by current thinking in computational creative arts practice. Leading artistic practitioners discuss their approaches to working creatively with computational systems in a diverse array of media, including music, sound art, visual art, and interactivity. The volume also includes a comprehensive review of computational aesthetic evaluation and judgement research, alongside discussion and insights from pioneering artists working with computation as a creative medium over the last fifty years. A distinguishing feature of this volume is that it explains and grounds new theoretical ideas on creativity through practical applications and creative practice. Computers and Creativity will appeal to theorists, researchers in artificial intelligence, generative and evolutionary computing, practicing artists and musicians, students and any reader generally interested in understanding how computers can impact upon creativity. It bridges concepts from computer science, psychology, neuroscience, visual art, music and philosophy in an accessible way, illustrating how computers are fundamentally changing what we can imagine and create, and how we might shape the creativity of the future. Computers and Creativity will appeal to theorists, researchers in artificial intelligence, generative and evolutionary computing, practicing artists and musicians, students and any reader generally interested in understanding how computers can impact upon creativity. It bridges concepts from computer science, psychology, neuroscience, visual art, music and philosophy in an accessible way, illustrating how computers are fundamentally changing what we can imagine and create, and how we might shape the creativity of the future.
Illustrating Evolutionary Computation with Mathematica
Author: Christian Jacob
Publisher: Elsevier
ISBN: 0080508456
Category : Computers
Languages : en
Pages : 605
Book Description
An essential capacity of intelligence is the ability to learn. An artificially intelligent system that could learn would not have to be programmed for every eventuality; it could adapt to its changing environment and conditions just as biological systems do. Illustrating Evolutionary Computation with Mathematica introduces evolutionary computation to the technically savvy reader who wishes to explore this fascinating and increasingly important field. Unique among books on evolutionary computation, the book also explores the application of evolution to developmental processes in nature, such as the growth processes in cells and plants. If you are a newcomer to the evolutionary computation field, an engineer, a programmer, or even a biologist wanting to learn how to model the evolution and coevolution of plants, this book will provide you with a visually rich and engaging account of this complex subject.* Introduces the major mechanisms of biological evolution.* Demonstrates many fascinating aspects of evolution in nature with simple, yet illustrative examples.* Explains each of the major branches of evolutionary computation: genetic algorithms, genetic programming, evolutionary programming, and evolution strategies.* Demonstrates the programming of computers by evolutionary principles using Evolvica, a genetic programming system designed by the author.* Shows in detail how to evolve developmental programs modeled by cellular automata and Lindenmayer systems.* Provides Mathematica notebooks on the Web that include all the programs in the book and supporting animations, movies, and graphics.
Publisher: Elsevier
ISBN: 0080508456
Category : Computers
Languages : en
Pages : 605
Book Description
An essential capacity of intelligence is the ability to learn. An artificially intelligent system that could learn would not have to be programmed for every eventuality; it could adapt to its changing environment and conditions just as biological systems do. Illustrating Evolutionary Computation with Mathematica introduces evolutionary computation to the technically savvy reader who wishes to explore this fascinating and increasingly important field. Unique among books on evolutionary computation, the book also explores the application of evolution to developmental processes in nature, such as the growth processes in cells and plants. If you are a newcomer to the evolutionary computation field, an engineer, a programmer, or even a biologist wanting to learn how to model the evolution and coevolution of plants, this book will provide you with a visually rich and engaging account of this complex subject.* Introduces the major mechanisms of biological evolution.* Demonstrates many fascinating aspects of evolution in nature with simple, yet illustrative examples.* Explains each of the major branches of evolutionary computation: genetic algorithms, genetic programming, evolutionary programming, and evolution strategies.* Demonstrates the programming of computers by evolutionary principles using Evolvica, a genetic programming system designed by the author.* Shows in detail how to evolve developmental programs modeled by cellular automata and Lindenmayer systems.* Provides Mathematica notebooks on the Web that include all the programs in the book and supporting animations, movies, and graphics.
From Complexity to Creativity
Author: Ben Goertzel
Publisher: Springer Science & Business Media
ISBN: 0585347131
Category : Business & Economics
Languages : en
Pages : 393
Book Description
Cybernetic pioneer Warren McCullough asked: "What is a man, that he may know a number; and what is a number, that a man may know it?" Thinking along much the same lines, my question here is: "What is a creative mind, that it might emerge from a complex system; and what is a complex system, that it might give rise to a creative mind?" Complexity science is a fashionable topic these days. My perspective on complexity, however, is a somewhat unusual one: I am interested in complex systems science principally as it reflects on abstract mathematical, computational models of mind. In my three previous books, The Structure of Intelligence, Evolving Mind, and Chaotic Logic, I have outlined a comprehensive complex-systems-theoretic theory of mind that I now call the psynet model. This book is a continuation of the research program presented in my previous books (and those books will be frequently referred to here, by the nicknames EM and CL). One might summarize the trajectory of thought spanning these four books as follows. SI formulated a philosophy and mathem- ics of mind, based on theoretical computer science and the concept of "pattern. " EM analyzed the theory of evolution by natural selection in similar terms, and used this computational theory of evolution to establish the evolutionary nature of thought.
Publisher: Springer Science & Business Media
ISBN: 0585347131
Category : Business & Economics
Languages : en
Pages : 393
Book Description
Cybernetic pioneer Warren McCullough asked: "What is a man, that he may know a number; and what is a number, that a man may know it?" Thinking along much the same lines, my question here is: "What is a creative mind, that it might emerge from a complex system; and what is a complex system, that it might give rise to a creative mind?" Complexity science is a fashionable topic these days. My perspective on complexity, however, is a somewhat unusual one: I am interested in complex systems science principally as it reflects on abstract mathematical, computational models of mind. In my three previous books, The Structure of Intelligence, Evolving Mind, and Chaotic Logic, I have outlined a comprehensive complex-systems-theoretic theory of mind that I now call the psynet model. This book is a continuation of the research program presented in my previous books (and those books will be frequently referred to here, by the nicknames EM and CL). One might summarize the trajectory of thought spanning these four books as follows. SI formulated a philosophy and mathem- ics of mind, based on theoretical computer science and the concept of "pattern. " EM analyzed the theory of evolution by natural selection in similar terms, and used this computational theory of evolution to establish the evolutionary nature of thought.
The Systems Model of Creativity
Author: Mihaly Csikszentmihalyi
Publisher: Springer
ISBN: 940179085X
Category : Psychology
Languages : en
Pages : 334
Book Description
This first volume of the Collected Works of Mihaly Csikszentmihalyi represents his work on Art and Creativity. Starting with his seminal 1964 study on creativity up to his 2010 publication in Newsweek, the volume spans over four decades of research and writing and clearly shows Csikszentmihalyi’s own development as an academic, psychologist, researcher and person. Unconventional and unorthodox in his approach, Csikszentmihalyi chose the topic of creativity as a field of study believing it would help him be a better psychologist and advance his understanding of how to live a better life. The chapters in this volume trace the history of the study of creativity back to the days of Guilford and research on IQ and Jacob Getzels’ work on creativity and intelligence. Firmly grounded in that history, yet extending it in new directions, Mihaly Csikszentmihalyi started his life-long study on artistic creativity. His first extensive study at the School of the Art Institute of Chicago enabled him to observe, test and interview fine art students drawing in a studio. The study formed the very basis of all his work on the subject and has resulted in several articles, represented in this volume, on such creativity-related concepts as problem solving versus problem finding, the personality of the artist, the influence of the social context, creativity as a social construction, developmental issues and flow. The main contribution to the topic of creativity and also the main concept explored in this volume, is the Systems Model of Creativity. Seven chapters in this volume discuss the development of this conceptual model and theory.
Publisher: Springer
ISBN: 940179085X
Category : Psychology
Languages : en
Pages : 334
Book Description
This first volume of the Collected Works of Mihaly Csikszentmihalyi represents his work on Art and Creativity. Starting with his seminal 1964 study on creativity up to his 2010 publication in Newsweek, the volume spans over four decades of research and writing and clearly shows Csikszentmihalyi’s own development as an academic, psychologist, researcher and person. Unconventional and unorthodox in his approach, Csikszentmihalyi chose the topic of creativity as a field of study believing it would help him be a better psychologist and advance his understanding of how to live a better life. The chapters in this volume trace the history of the study of creativity back to the days of Guilford and research on IQ and Jacob Getzels’ work on creativity and intelligence. Firmly grounded in that history, yet extending it in new directions, Mihaly Csikszentmihalyi started his life-long study on artistic creativity. His first extensive study at the School of the Art Institute of Chicago enabled him to observe, test and interview fine art students drawing in a studio. The study formed the very basis of all his work on the subject and has resulted in several articles, represented in this volume, on such creativity-related concepts as problem solving versus problem finding, the personality of the artist, the influence of the social context, creativity as a social construction, developmental issues and flow. The main contribution to the topic of creativity and also the main concept explored in this volume, is the Systems Model of Creativity. Seven chapters in this volume discuss the development of this conceptual model and theory.
Biology's First Law
Author: Daniel W. McShea
Publisher: University of Chicago Press
ISBN: 0226562271
Category : Science
Languages : en
Pages : 186
Book Description
Life on earth is characterized by three striking phenomena that demand explanation: adaptation—the marvelous fit between organism and environment; diversity—the great variety of organisms; and complexity—the enormous intricacy of their internal structure. Natural selection explains adaptation. But what explains diversity and complexity? Daniel W. McShea and Robert N. Brandon argue that there exists in evolution a spontaneous tendency toward increased diversity and complexity, one that acts whether natural selection is present or not. They call this tendency a biological law—the Zero-Force Evolutionary Law, or ZFEL. This law unifies the principles and data of biology under a single framework and invites a reconceptualization of the field of the same sort that Newton’s First Law brought to physics. Biology’s First Law shows how the ZFEL can be applied to the study of diversity and complexity and examines its wider implications for biology. Intended for evolutionary biologists, paleontologists, and other scientists studying complex systems, and written in a concise and engaging format that speaks to students and interdisciplinary practitioners alike, this book will also find an appreciative audience in the philosophy of science.
Publisher: University of Chicago Press
ISBN: 0226562271
Category : Science
Languages : en
Pages : 186
Book Description
Life on earth is characterized by three striking phenomena that demand explanation: adaptation—the marvelous fit between organism and environment; diversity—the great variety of organisms; and complexity—the enormous intricacy of their internal structure. Natural selection explains adaptation. But what explains diversity and complexity? Daniel W. McShea and Robert N. Brandon argue that there exists in evolution a spontaneous tendency toward increased diversity and complexity, one that acts whether natural selection is present or not. They call this tendency a biological law—the Zero-Force Evolutionary Law, or ZFEL. This law unifies the principles and data of biology under a single framework and invites a reconceptualization of the field of the same sort that Newton’s First Law brought to physics. Biology’s First Law shows how the ZFEL can be applied to the study of diversity and complexity and examines its wider implications for biology. Intended for evolutionary biologists, paleontologists, and other scientists studying complex systems, and written in a concise and engaging format that speaks to students and interdisciplinary practitioners alike, this book will also find an appreciative audience in the philosophy of science.
Computational Creativity
Author: Tony Veale
Publisher: Springer
ISBN: 3319436104
Category : Computers
Languages : en
Pages : 403
Book Description
Computational creativity is an emerging field of research within AI that focuses on the capacity of machines to both generate and evaluate novel outputs that would, if produced by a human, be considered creative. This book is intended to be a canonical text for this new discipline, through which researchers and students can absorb the philosophy of the field and learn its methods. After a comprehensive introduction to the idea of systematizing creativity the contributions address topics such as autonomous intentionality, conceptual blending, literature mining, computational design, models of novelty, evaluating progress in related research, computer-supported human creativity and human-supported computer creativity, common-sense knowledge, and models of social creativity. Products of this research will have real consequences for the worlds of entertainment, culture, science, education, design, and art, in addition to artificial intelligence, and the book will be of value to practitioners and students in all these domains.
Publisher: Springer
ISBN: 3319436104
Category : Computers
Languages : en
Pages : 403
Book Description
Computational creativity is an emerging field of research within AI that focuses on the capacity of machines to both generate and evaluate novel outputs that would, if produced by a human, be considered creative. This book is intended to be a canonical text for this new discipline, through which researchers and students can absorb the philosophy of the field and learn its methods. After a comprehensive introduction to the idea of systematizing creativity the contributions address topics such as autonomous intentionality, conceptual blending, literature mining, computational design, models of novelty, evaluating progress in related research, computer-supported human creativity and human-supported computer creativity, common-sense knowledge, and models of social creativity. Products of this research will have real consequences for the worlds of entertainment, culture, science, education, design, and art, in addition to artificial intelligence, and the book will be of value to practitioners and students in all these domains.
Evolutionary Art and Computers
Author: Stephen J. P. Todd
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 272
Book Description
This book is a unique insight by two of the foremost collaborators in the controversial field of human-machine creativity--which fuses modern art, mathematics, computers, and evolution.
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 272
Book Description
This book is a unique insight by two of the foremost collaborators in the controversial field of human-machine creativity--which fuses modern art, mathematics, computers, and evolution.