Creating the Big Game

Creating the Big Game PDF Author: Wiley L. Umphlett
Publisher: Bloomsbury Publishing USA
ISBN: 0313369372
Category : Sports & Recreation
Languages : en
Pages : 288

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Book Description
John W. Heisman (1869-1936) was a man of many faces whose public image has suffered from a diffused, enigmatic, and mostly misunderstood private personality. Since his death the popular reception of the memorial trophy named in his honor has also obscured his identity. In singling out his many innovative contributions to the development of intercollegiate football, this book attempts to present a true picture of Heisman as both man and coach. Because he coached at schools throughout the country during some of the most eventful years in our history, Heisman's life relates to significant political, economic, and social developments that impacted on American society as well as sports. However, this book is much more than the story of John Heisman's 36-year coaching career. It is also the story of how an indigenous American public ritual--the Big Game---came about and how college football evolved into the complex, problematic, and highly structured big business that it is today.

Big Game

Big Game PDF Author: Mark Leibovich
Publisher: Penguin
ISBN: 0399185437
Category : Sports & Recreation
Languages : en
Pages : 402

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Book Description
“A raucous, smash-mouth, first-person takedown of the National Football League." —Wall Street Journal The New York Times bestseller From the #1 New York Times bestselling author of This Town, an equally merciless probing of America's biggest cultural force, pro football, at a moment of peak success and high anxiety Like millions of Americans, Mark Leibovich has spent more of his life tuned into pro football than he'd care to admit. Being a lifelong New England Patriots fan meant growing up on a steady diet of lovable loserdom. That is, until the Tom Brady/Bill Belichick era made the Pats the most ruthlessly efficient and polarizing sports dynasty of the modern NFL, and its fans the most irritating in all of Pigskin America. Leibovich kept his obsession quiet, making a nice career for himself covering that other playground for rich and overgrown children, American politics. Still, every now and then Leibovich would reach out to Tom Brady to gauge his willingness to subject himself to a profile. He figured that the chances of Brady agreeing were a Hail Mary at best, but Brady returned Mark's call in summer 2014 and kept on returning his calls through epic Patriots Super Bowl victory and defeat, and a scandal involving Brady--Deflategate--whose grip on sports media was as profound as its true significance was ridiculous. So began a four-year odyssey that took Mark Leibovich deeper inside the NFL than anyone has gone before. From the owners' meeting to the draft to the sidelines of crucial games, he takes in the show at the elbow of everyone from Brady to big-name owners to the cordially despised NFL Commissioner, Roger Goodell. Ultimately, BIG GAME is a chronicle of "peak football"--the high point of the sport's economic success and cultural dominance, but also the time when the dark side began to show. It is an era of explosive revenue growth, but also one of creeping existential fear. Players have long joked that NFL stands for "not for long," but as the true impact of concussions becomes inescapable background noise, it's increasingly difficult to enjoy the simple glory of football without the buzz-kill of its obvious consequences. And that was before Donald Trump. In 2016, Mark's day job caught up with him, and the NFL slammed headlong into America's culture wars. Big Game is a journey through an epic storm. Through it all, Leibovich always keeps one eye on Tom Brady and his beloved Patriots, through to the 2018 Super Bowl. Pro football, this hilarious and enthralling book proves, may not be the sport America needs, but it is most definitely the sport we deserve.

Creating the Big Game

Creating the Big Game PDF Author: Wiley L. Umphlett
Publisher: Bloomsbury Publishing USA
ISBN: 0313369372
Category : Sports & Recreation
Languages : en
Pages : 288

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Book Description
John W. Heisman (1869-1936) was a man of many faces whose public image has suffered from a diffused, enigmatic, and mostly misunderstood private personality. Since his death the popular reception of the memorial trophy named in his honor has also obscured his identity. In singling out his many innovative contributions to the development of intercollegiate football, this book attempts to present a true picture of Heisman as both man and coach. Because he coached at schools throughout the country during some of the most eventful years in our history, Heisman's life relates to significant political, economic, and social developments that impacted on American society as well as sports. However, this book is much more than the story of John Heisman's 36-year coaching career. It is also the story of how an indigenous American public ritual--the Big Game---came about and how college football evolved into the complex, problematic, and highly structured big business that it is today.

Big-Game: Everyday Objects

Big-Game: Everyday Objects PDF Author: Anniina Koivu
Publisher:
ISBN: 9783037786048
Category :
Languages : en
Pages : 160

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Book Description
Big-Game is a design studio based in Lausanne, Switzerland, founded in 2004 by Augustin Scott de Martinville, Grégoire Jeanmonod and Elric Petit. Based on a series of interviews with the founders, this book looks at 15 years of the group's industrial design work on everyday objects, by way of anecdotes about the inception of their most successful work. Illustrated with 200 diagrams and photographs made for this publication (which is published on the occasion of a retrospective at Lausanne's Mudac Museum), the book examines projects including wine bottles designed for supermarkets, a set of cutlery for an airline, a collaboration with Japanese potters and a piece of Ikea furniture. The design critic Anniina Koivu provides the main text, alongside an introduction by curator Susanne Hilpert Stuber situating the studio in the context of the Swiss art world.

Big Game Bigger Impact

Big Game Bigger Impact PDF Author: Pat Gallagher
Publisher: Motivational Press LLC
ISBN: 9781628654097
Category : Business planning
Languages : en
Pages : 0

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Book Description
In 2014, a small team of San Francisco Bay Area residents was assembled to work on what would be the biggest Super Bowl the NFL had ever staged - the milestone Super Bowl 50. The first Super Bowl in the Bay Area in more than 30 years, there was no municipal purse to tap, nor any roadmap to follow: this group had to develop its own playbook.In Big Game Bigger Impact authors Pat Gallagher and Stephanie Martin chronicle how the members of the San Francisco Bay Area Super Bowl 50 Host Committee came together with the region to not only host a Super Bowl, but also redefine the experience in the process. After the final whistle was blown, Super Bowl 50 was the most giving, most shared and most participatory Big Game to date. Former Host Committee colleagues, Gallagher and Martin provide an insider's look into lessons learned during the Host Committee's two-year run-up - lessons that could benefit any business - and how their culture helped to achieve a record-setting Super Bowl, both on and off the field.

Big Book of Virtual Teambuilding Games: Quick, Effective Activities to Build Communication, Trust and Collaboration from Anywhere!

Big Book of Virtual Teambuilding Games: Quick, Effective Activities to Build Communication, Trust and Collaboration from Anywhere! PDF Author: Mary Scannell
Publisher: McGraw Hill Professional
ISBN: 0071775129
Category : Business & Economics
Languages : en
Pages : 254

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Book Description
Get remote team members to interact as if they’re in the same room! Whether you’re videoconferencing with team members across the world or e-mailing a colleague sitting ten feet away, the truth is evident: technology has permanently altered the way we communicate. The virtual workplace can facilitate quicker decision making and reduced overhead. But the lack of face-to-face interaction can also impede trust, innovation, and creativity among team members. The Big Book of Virtual Team-Building Games is packed with games and activities for developing productive virtual teams across all digital platforms, including e-mail, mobile devices, web-based conferencing tools, and social media sites such as Facebook, Twitter, and Skype. The Big Book of Virtual Team-Building Games helps you: Build a greater sense of community and reduce conflict Increase levels of engagement Get the most out of more-introverted team members Boost team members’ productivity Make sure that the only thing separating your people is distance. The Big Book of Virtual Team-Building Games is just the tool you need to develop trusting relationships, foster clear communication, and use technology to enhance the team’s connections.

The Big Game

The Big Game PDF Author: Tim Green
Publisher: HarperCollins
ISBN: 0062485628
Category : Juvenile Fiction
Languages : en
Pages : 284

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Book Description
New York Times bestselling author and former NFL defensive end Tim Green encourages readers to fight for their dreams in this heartfelt story about a young football star grappling with the stress of living up to his father’s name. Perfect for fans of Mike Lupica! Danny Owens is dedicating his seventh-grade season to his Super Bowl champion father, who recently passed away. Danny promises everyone that, just like his dad, he’ll dominate the big game at the end of the season and earn a spot on the high school varsity team. Then his English teacher catches him cheating on a test. Even though Danny can retake it, he knows there’s no point. He can’t read. And if Danny can’t pass this class, he won’t be eligible to play in the championship game that could unlock his future. While his resentment rises against the only person willing to help him win off the field, the pressure to succeed begins to weigh heavily on Danny’s shoulders. Danny is being tested on every level now, and to pass, he may very well have to choose a different path from his father’s.

Records of North American Big Game

Records of North American Big Game PDF Author: Eldon L. Buckner
Publisher: Boone & Crockett Club
ISBN: 9780940864740
Category : Big game hunting
Languages : en
Pages : 0

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Book Description
Records of North American Big Game is a one-of-a-kind big game records book that lives up to its longstanding reputation as "The Book" of native North American big game trophies. The original book was published over eighty years ago. This latest edition is filled with valuable information for today's hunters, outdoorsmen, and game managers. A total of thirty-eight categories are recognized and, as a testament to the success of today's conservation efforts, five new World's Records are featured. Along with the detailed listing of over 25,000 trophies ranked by their all-time scores, this book includes current topics of interest to sportsmen. Records of North American Big Game is much more than statistics--it is a history book of big game animals, making it an exceptional resource for hunters and sportsmen.

Making the Big Game

Making the Big Game PDF Author: Jeffrey Fekete
Publisher: Publish Green
ISBN: 193640107X
Category : Biography & Autobiography
Languages : en
Pages : 300

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Book Description
The Giants and Patriots are about to battle. Ten days before kickoff, one fan plans to watch the big game on TV, until a casual dinner conversation changes everything. Making The Big Game traces an unexpected and modern journey through the quirks of the Super Bowl Lottery, internet frauds, high-tech scalpers, and fan legacies. Jeffrey Fekete wraps a true story of life, work, and relationships around a frantic and often humorous countdown to game day and his pursuit of the ultimate game ticket.

The Great Game of Business, Expanded and Updated

The Great Game of Business, Expanded and Updated PDF Author: Jack Stack
Publisher: Currency
ISBN: 0385348339
Category : Business & Economics
Languages : en
Pages : 386

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Book Description
The Great Game of Business started a business revolution by introducing the world to open-book management, a new way of running a business that created unprecedented profit and employee engagement. The revised and updated edition of The Great Game of Business lays out an entirely different way of running a company. It wasn’t dreamed up in an executive think tank or an Ivy League business school or around the conference table by big-time consultants. It was forged on the factory floors of the heartland by ordinary folks hoping to figure out how to save their jobs when their parent company, International Harvester, went down the tubes. What these workers created was a revolutionary approach to management that has proven itself in every industry around the world for the past thirty years—an approach that is perhaps the last, best hope for reviving the American Dream.

ECGBL2015-9th European Conference on Games Based Learning

ECGBL2015-9th European Conference on Games Based Learning PDF Author: Robin Munkvold and Line Kolås
Publisher: Academic Conferences and publishing limited
ISBN: 1910810584
Category : Computers
Languages : en
Pages : 825

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Book Description
These proceedings represent the work of researchers participating in the 9th European Conference on Games-Based Learning, which is being hosted this year by Nord-Trondelag University College, Steinkjer, Norway, on the 8-9 October 2015. The Conference has become a key platform for individuals to present their research findings, display their work in progress and discuss conceptual advances in many different areas and specialties within Games-Based Learning. It also offers the opportunity for like-minded individuals to meet, discuss and share knowledge. ECGBL continues to evolve and develop, and the wide range of papers and topics will ensure an interesting two-day conference. In addition to the main streams of the conference, there are mini tracks focusing on the areas of the design of multiplayer/collaborative serious games, applied Games and gamification, the teacher's role in game-based learning, games for STEM (Science, Technology, Engineering, Mathematics) learning, assessment of digital game-based learning and pervasive and ubiquitous gaming for learning. In addition to the presentations of research we are delighted to host the third year of the Serious Game competition, which provides an opportunity for educational game designers and creators to participate in the conference and demonstrate their game design and development skills in an international competition. This competition is again sponsored by SEGAN - Serious Games Network. With an initial submission of more than 60 games, 28 finalists will present their games at the conference. Prizes will be awarded to the games judged to demonstrate the best quality and originality of game play itself and the positioning and articulation of the game's contribution to the educational domain. With an initial submission of 190 abstracts, after the double blind peer review process, there are 75 research papers, 15 PhD research papers, 4 Non Academic papers and 8 work-in-progress papers published in these Conference Proceedings. These papers represent research from more than 40 countries, including Australia, Austria, Belgium, Brazil, Bulgaria, Canada, Czech Republic, Denmark, Finland, France, Germany, Greece, Hungary, Ireland, Israel, Italy, Japan, Malaysia, Norway, Portugal, Russia, Saudi Arabia, Slovakia, Slovenia, South Africa, Spain, Sweden, Switzerland, Taiwan/ROC, The Netherlands, The Netherlands, United Arab Emirates, UK and USA