Author: Seb Camagajevac
Publisher: The Rosen Publishing Group, Inc
ISBN: 1477758992
Category : Juvenile Nonfiction
Languages : en
Pages : 34
Book Description
Fantasy is a very popular genre of comics, filled with wizards and warriors from other worlds. Readers learn to draw their own fantasy characters and scenes, including a detailed wizards’ battle. Detailed instructions help readers through each drawing project, and sketches provide visual examples of how each drawing should progress. Colorful illustrations of fantasy comics present readers with examples to follow. As they read, they're introduced to a number of important drawing techniques, including drawing human figures, drawing weapons, and using perspective to give depth to backgrounds.
How to Create Action, Fantasy and Adventure Comics
Author: Tom Alvarez
Publisher: North Light Books
ISBN: 9781581802443
Category : Art
Languages : en
Pages : 0
Book Description
Step by step, Tom Alvarez is here to teach beginning and intermediate artists every aspect of working in the adventure style of comics.
Publisher: North Light Books
ISBN: 9781581802443
Category : Art
Languages : en
Pages : 0
Book Description
Step by step, Tom Alvarez is here to teach beginning and intermediate artists every aspect of working in the adventure style of comics.
Creating Fantasy Comics
Author: Seb Camagajevac
Publisher: The Rosen Publishing Group, Inc
ISBN: 1477758992
Category : Juvenile Nonfiction
Languages : en
Pages : 34
Book Description
Fantasy is a very popular genre of comics, filled with wizards and warriors from other worlds. Readers learn to draw their own fantasy characters and scenes, including a detailed wizards’ battle. Detailed instructions help readers through each drawing project, and sketches provide visual examples of how each drawing should progress. Colorful illustrations of fantasy comics present readers with examples to follow. As they read, they're introduced to a number of important drawing techniques, including drawing human figures, drawing weapons, and using perspective to give depth to backgrounds.
Publisher: The Rosen Publishing Group, Inc
ISBN: 1477758992
Category : Juvenile Nonfiction
Languages : en
Pages : 34
Book Description
Fantasy is a very popular genre of comics, filled with wizards and warriors from other worlds. Readers learn to draw their own fantasy characters and scenes, including a detailed wizards’ battle. Detailed instructions help readers through each drawing project, and sketches provide visual examples of how each drawing should progress. Colorful illustrations of fantasy comics present readers with examples to follow. As they read, they're introduced to a number of important drawing techniques, including drawing human figures, drawing weapons, and using perspective to give depth to backgrounds.
Comic Book Design
Author: Gary Spencer Millidge
Publisher: Watson-Guptill Publications
ISBN: 9780823097968
Category : Cartooning
Languages : en
Pages : 0
Book Description
An illustrated guide to comic book design that covers characters, location, visual storytelling, panels, page layout, lettering, balloons, color, and covers.
Publisher: Watson-Guptill Publications
ISBN: 9780823097968
Category : Cartooning
Languages : en
Pages : 0
Book Description
An illustrated guide to comic book design that covers characters, location, visual storytelling, panels, page layout, lettering, balloons, color, and covers.
Small Shen
Author: Kylie Chan
Publisher: HarperCollins Australia
ISBN: 174309647X
Category : Fiction
Languages : en
Pages : 495
Book Description
A fabulous tale of gods, dragons ... and stones. A mix of Kylie Chan's text and stunning illustration/comic work by Queenie Chan shows the events leading up to Kylie's bestselling DARK HEAVENS TRILOGY (WHITE TIGER; BLUE DRAGON; RED PHOENIX). SMALL SHEN is the amazing story of Gold - a stone spirit and a chronic troublemaker in the court of the great Gods of Chinese mythology. A mix of Kylie Chan's brilliant storytelling and Queenie Chan's beautiful illustrations, SMALL SHEN is a fantastic treat for fans of WHItE tIGER. Readers will be thrilled to discover the events leading up to John Chen and Emma Donahoe's story in this wonderful prequel. Shown through Queenie Chan's stunning illustrations and comics, the story follows the stone spirit Gold's entertaining adventures throughout history. His escapades include seducing a dragon princess, attempting to steal one of the tiger's wives, making bets with demons, and working for the Blue Dragon of the East. Eventually, as a result of his crimes against Heaven and his constant philandering, Gold is ordered to join the household of Xuan Wu, the Dark Lord of the Northern Heavens. Xuan Wu is also known as John Chen, a Hong Kong businessman. the story then follows Gold and Jade - the dragon princess - in contemporary Hong Kong. the two small shen must help guard John Chen's beloved human wife and baby daughter from demon attack. John Chen is vulnerable to attack while living on Earth, but his family are in the most danger of all... SMALL SHEN is a unique piece of work for fans of Kylie Chan to treasure, but also a fantastic introduction to this gripping series.
Publisher: HarperCollins Australia
ISBN: 174309647X
Category : Fiction
Languages : en
Pages : 495
Book Description
A fabulous tale of gods, dragons ... and stones. A mix of Kylie Chan's text and stunning illustration/comic work by Queenie Chan shows the events leading up to Kylie's bestselling DARK HEAVENS TRILOGY (WHITE TIGER; BLUE DRAGON; RED PHOENIX). SMALL SHEN is the amazing story of Gold - a stone spirit and a chronic troublemaker in the court of the great Gods of Chinese mythology. A mix of Kylie Chan's brilliant storytelling and Queenie Chan's beautiful illustrations, SMALL SHEN is a fantastic treat for fans of WHItE tIGER. Readers will be thrilled to discover the events leading up to John Chen and Emma Donahoe's story in this wonderful prequel. Shown through Queenie Chan's stunning illustrations and comics, the story follows the stone spirit Gold's entertaining adventures throughout history. His escapades include seducing a dragon princess, attempting to steal one of the tiger's wives, making bets with demons, and working for the Blue Dragon of the East. Eventually, as a result of his crimes against Heaven and his constant philandering, Gold is ordered to join the household of Xuan Wu, the Dark Lord of the Northern Heavens. Xuan Wu is also known as John Chen, a Hong Kong businessman. the story then follows Gold and Jade - the dragon princess - in contemporary Hong Kong. the two small shen must help guard John Chen's beloved human wife and baby daughter from demon attack. John Chen is vulnerable to attack while living on Earth, but his family are in the most danger of all... SMALL SHEN is a unique piece of work for fans of Kylie Chan to treasure, but also a fantastic introduction to this gripping series.
Swords & Sorcery
Author: Bryan Baugh
Publisher: Watson-Guptill Publications
ISBN:
Category : Cartoon characters
Languages : en
Pages : 148
Book Description
Picture violent, amoral swordsmen and their bloody confrontations with agents of evil in imaginary lands. Think of role-playing games, fantasy, and some of the most popular movies and novels ever created. Think ofThe Lord of the Rings, Conan the Barbarian, Dragonslayer, Dungeons and Dragons. InSwords & Sorcery, authorBryan Baughshows artists exactly how to create bold fantasy realms populated with fantasy characters both heroic (knights in armor, barbarians, wizards, warrior maidens, kings, princesses) and evil (sorcerers, orcs, trolls, black knights). And of course there are fantasy creatures like unicorns, war-dogs, dragons, giants, goblins, ogres, and demons, plus creatures from mythology such as Medusa, Minotaurs, Cyclops, and Pegasus. A good battle needs good weaponry, and here are catapults, battering rams, and castles bursting with battlements and other defenses. From the underlying anatomy of a warrior to the underlying mythology of today's stories,Swords & Sorceryhas everything the artist needs to create a rich fantasy world.
Publisher: Watson-Guptill Publications
ISBN:
Category : Cartoon characters
Languages : en
Pages : 148
Book Description
Picture violent, amoral swordsmen and their bloody confrontations with agents of evil in imaginary lands. Think of role-playing games, fantasy, and some of the most popular movies and novels ever created. Think ofThe Lord of the Rings, Conan the Barbarian, Dragonslayer, Dungeons and Dragons. InSwords & Sorcery, authorBryan Baughshows artists exactly how to create bold fantasy realms populated with fantasy characters both heroic (knights in armor, barbarians, wizards, warrior maidens, kings, princesses) and evil (sorcerers, orcs, trolls, black knights). And of course there are fantasy creatures like unicorns, war-dogs, dragons, giants, goblins, ogres, and demons, plus creatures from mythology such as Medusa, Minotaurs, Cyclops, and Pegasus. A good battle needs good weaponry, and here are catapults, battering rams, and castles bursting with battlements and other defenses. From the underlying anatomy of a warrior to the underlying mythology of today's stories,Swords & Sorceryhas everything the artist needs to create a rich fantasy world.
The Shadow Hero
Author: Gene Luen Yang
Publisher: First Second
ISBN: 1466858672
Category : Young Adult Fiction
Languages : en
Pages : 180
Book Description
In the comics boom of the 1940s, a legend was born: the Green Turtle. He solved crimes and fought injustice just like the other comics characters. But this mysterious masked crusader was hiding something more than your run-of-the-mill secret identity... The Green Turtle was the first Asian American super hero. The comic had a short run before lapsing into obscurity, but the acclaimed author of American Born Chinese, Gene Luen Yang, has finally revived this character in Shadow Hero, a new graphic novel that creates an origin story for the Green Turtle. With artwork by Sonny Liew, this gorgeous, funny comics adventure for teens is a new spin on the long, rich tradition of American comics lore.
Publisher: First Second
ISBN: 1466858672
Category : Young Adult Fiction
Languages : en
Pages : 180
Book Description
In the comics boom of the 1940s, a legend was born: the Green Turtle. He solved crimes and fought injustice just like the other comics characters. But this mysterious masked crusader was hiding something more than your run-of-the-mill secret identity... The Green Turtle was the first Asian American super hero. The comic had a short run before lapsing into obscurity, but the acclaimed author of American Born Chinese, Gene Luen Yang, has finally revived this character in Shadow Hero, a new graphic novel that creates an origin story for the Green Turtle. With artwork by Sonny Liew, this gorgeous, funny comics adventure for teens is a new spin on the long, rich tradition of American comics lore.
Freaks!
Author: Steve Miller
Publisher: Watson-Guptill Publications
ISBN: 9780823016624
Category : Art
Languages : en
Pages : 144
Book Description
Presents a how-to drawing guide that offers in-depth instructions for creating unique and bizarre anthropomorphic fantasy creatures.
Publisher: Watson-Guptill Publications
ISBN: 9780823016624
Category : Art
Languages : en
Pages : 144
Book Description
Presents a how-to drawing guide that offers in-depth instructions for creating unique and bizarre anthropomorphic fantasy creatures.
Let's Make Comics!
Author: Jess Smart Smiley
Publisher: Watson-Guptill
ISBN: 0399580727
Category : Juvenile Nonfiction
Languages : en
Pages : 98
Book Description
A light-hearted interactive guide to comics and cartoon-making that uses an activity book format and creatively stimulating prompts to teach the fundamentals of cartooning in a fun and easy-to-follow fashion. From a working cartoonist and comic book making instructor, this all-ages activity book uses humorous and informative one-page comics and exercise prompts to guide young readers (and readers who are young at heart) through easy-to-master lessons on the skills needed to make comics. The activities cover a range of essential comics-making tasks from creating expressions for characters to filling in blank panels to creating original characters and placing them in adventures of their own. Each exercise can stand on its own or work together with others in the book to stimulate creativity via the comics medium. In the end, readers who complete the activities inside the book itself will have created several comics of their own, and will have generated many ideas for more sequential art creations. Praise for Let’s Make Comics! “At once playful and complex, this book is a perfect introduction to cartooning, as well as a lovely (and lovingly crafted) tribute to the comics form and a timely reminder that artmaking can be fun.”—Roman Muradov, creator of Vanishing Act and On Doing Nothing “Let’s Make Comics is a book I wish I had when I was 9, but 29 works too! It’s so fun and brilliant and packed with oodles of awesome activities. Great book for learning to make comics or for a seasoned cartoonist to find some new inspiration.”—Ben Clanton, creator of the Narwhal and Jelly books “It’s fantastic! This book will make you a better writer and a better artist and show you how to think like a comic star.”—Charise Harper, creator of the Fashion Kitty and Crafty Cat books “Warning! This book will make you make comics, and it will be fun!”—Greg Pizzoli, creator of The Watermelon Seed, Number One Sam, and The Book Hog “If only we'd had this book! Our comics would be much better.”—Elizabeth Pich and Jonathan Kunz, creators of War and Peas
Publisher: Watson-Guptill
ISBN: 0399580727
Category : Juvenile Nonfiction
Languages : en
Pages : 98
Book Description
A light-hearted interactive guide to comics and cartoon-making that uses an activity book format and creatively stimulating prompts to teach the fundamentals of cartooning in a fun and easy-to-follow fashion. From a working cartoonist and comic book making instructor, this all-ages activity book uses humorous and informative one-page comics and exercise prompts to guide young readers (and readers who are young at heart) through easy-to-master lessons on the skills needed to make comics. The activities cover a range of essential comics-making tasks from creating expressions for characters to filling in blank panels to creating original characters and placing them in adventures of their own. Each exercise can stand on its own or work together with others in the book to stimulate creativity via the comics medium. In the end, readers who complete the activities inside the book itself will have created several comics of their own, and will have generated many ideas for more sequential art creations. Praise for Let’s Make Comics! “At once playful and complex, this book is a perfect introduction to cartooning, as well as a lovely (and lovingly crafted) tribute to the comics form and a timely reminder that artmaking can be fun.”—Roman Muradov, creator of Vanishing Act and On Doing Nothing “Let’s Make Comics is a book I wish I had when I was 9, but 29 works too! It’s so fun and brilliant and packed with oodles of awesome activities. Great book for learning to make comics or for a seasoned cartoonist to find some new inspiration.”—Ben Clanton, creator of the Narwhal and Jelly books “It’s fantastic! This book will make you a better writer and a better artist and show you how to think like a comic star.”—Charise Harper, creator of the Fashion Kitty and Crafty Cat books “Warning! This book will make you make comics, and it will be fun!”—Greg Pizzoli, creator of The Watermelon Seed, Number One Sam, and The Book Hog “If only we'd had this book! Our comics would be much better.”—Elizabeth Pich and Jonathan Kunz, creators of War and Peas
Fantasy World-Building
Author: Mark Nelson
Publisher: Dover Publications
ISBN: 0486828654
Category : Art
Languages : en
Pages : 163
Book Description
When artists and designers explore or create a fictional setting, the milieu must be completely fleshed out, explained, and designed. In this book, comic and gaming art veteran Mark A. Nelson explores and demonstrates his methods for fashioning visually stunning, believable environments for fantasy creatures and characters. Scores of images and step-by-step examples illustrate how variation and experimentation lead to fresh, original designs for otherworldly beings, their environments, and their stories. Nelson discusses how to find ideas and borrow from history to add the strength of realism to a fantasy world. In describing the best ways to establish a habitat, he offers specifics about climate, terrain, flora, and wildlife. He shares insights into founding societies in terms of their means of survival, manner of warfare, spiritual practices, style of dress, and levels of technology. All visual creatives who work with imaginative material — illustrators, comic artists, and writers — will take a lively interest in this source of inspiration and practical knowledge. "In sixteen breezy-yet-surprisingly-concise chapters he covers everything from visual problem solving to spirituality to warfare to transportation, not with the idea of giving the reader lessons to copy by rote but rather as prompts to develop their own original concepts. If I were suggesting three books every budding artist should have at their fingertips they would be Figure Drawing for All It's Worth by Andrew Loomis, Imaginative Realism: How to Paint What Doesn't Exist by James Gurney, and, most definitely, Mark's Fantasy World-Building." — Muddy Colors
Publisher: Dover Publications
ISBN: 0486828654
Category : Art
Languages : en
Pages : 163
Book Description
When artists and designers explore or create a fictional setting, the milieu must be completely fleshed out, explained, and designed. In this book, comic and gaming art veteran Mark A. Nelson explores and demonstrates his methods for fashioning visually stunning, believable environments for fantasy creatures and characters. Scores of images and step-by-step examples illustrate how variation and experimentation lead to fresh, original designs for otherworldly beings, their environments, and their stories. Nelson discusses how to find ideas and borrow from history to add the strength of realism to a fantasy world. In describing the best ways to establish a habitat, he offers specifics about climate, terrain, flora, and wildlife. He shares insights into founding societies in terms of their means of survival, manner of warfare, spiritual practices, style of dress, and levels of technology. All visual creatives who work with imaginative material — illustrators, comic artists, and writers — will take a lively interest in this source of inspiration and practical knowledge. "In sixteen breezy-yet-surprisingly-concise chapters he covers everything from visual problem solving to spirituality to warfare to transportation, not with the idea of giving the reader lessons to copy by rote but rather as prompts to develop their own original concepts. If I were suggesting three books every budding artist should have at their fingertips they would be Figure Drawing for All It's Worth by Andrew Loomis, Imaginative Realism: How to Paint What Doesn't Exist by James Gurney, and, most definitely, Mark's Fantasy World-Building." — Muddy Colors
Reinventing Comics
Author: Scott McCloud
Publisher: Harper Collins
ISBN: 0060953500
Category : Art
Languages : en
Pages : 260
Book Description
In 1993, Scott McCloud tore down the wall between high and low culture with the acclaimed international hit Understanding Comics, a massive comic book that explored the inner workings of the worlds most misunderstood art form. Now, McCloud takes comics to te next leavle, charting twelve different revolutions in how comics are created, read, and preceived today, and how they're poised to conquer the new millennium. Part One of this fascinating and in-depth book includes: The life of comics as an art form and as literture The battle for creators' rights Reinventing the business of comics The volatile and shifting public percptions of comics Sexual and ethnic representation on comics Then in Part Two, McCloud paints a brethtaling picture of comics' digital revolutions, including: The intricacies of digital production The exploding world of online delivery The ultimate challenges of the infinite digital canvas
Publisher: Harper Collins
ISBN: 0060953500
Category : Art
Languages : en
Pages : 260
Book Description
In 1993, Scott McCloud tore down the wall between high and low culture with the acclaimed international hit Understanding Comics, a massive comic book that explored the inner workings of the worlds most misunderstood art form. Now, McCloud takes comics to te next leavle, charting twelve different revolutions in how comics are created, read, and preceived today, and how they're poised to conquer the new millennium. Part One of this fascinating and in-depth book includes: The life of comics as an art form and as literture The battle for creators' rights Reinventing the business of comics The volatile and shifting public percptions of comics Sexual and ethnic representation on comics Then in Part Two, McCloud paints a brethtaling picture of comics' digital revolutions, including: The intricacies of digital production The exploding world of online delivery The ultimate challenges of the infinite digital canvas