Creating Components

Creating Components PDF Author: Charles W. Kann
Publisher: CRC Press
ISBN: 0203491327
Category : Computers
Languages : en
Pages : 450

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Book Description
Concurrency is a powerful technique for developing efficient and lightning- fast software. For instance, concurrency can be used in common applications such as online order processing to speed processing and ensure transaction reliability. However, mastering concurrency is one of the greatest challenges for both new and veteran programmers. Softwar

Creating Components

Creating Components PDF Author: Charles W. Kann
Publisher: CRC Press
ISBN: 0203491327
Category : Computers
Languages : en
Pages : 450

Get Book Here

Book Description
Concurrency is a powerful technique for developing efficient and lightning- fast software. For instance, concurrency can be used in common applications such as online order processing to speed processing and ensure transaction reliability. However, mastering concurrency is one of the greatest challenges for both new and veteran programmers. Softwar

Developing Web Components

Developing Web Components PDF Author: Jarrod Overson
Publisher: "O'Reilly Media, Inc."
ISBN: 1491905697
Category : Computers
Languages : en
Pages : 238

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Book Description
Although web components are still on the bleeding edge—barely supported in modern browsers—the technology is also moving extremely fast. This practical guide gets you up to speed on the concepts underlying W3C’s emerging standard and shows you how to build custom, reusable HTML5 Web Components. Regardless of your experience with libraries such as jQuery and Polymer, this book teaches JavaScript developers the DOM manipulations these libraries perform. You’ll learn how to build a basic widget with vanilla JavaScript and then convert it into a web component that’s semantic, declarative, encapsulated, consumable, and maintainable. With custom components, the Web can finally fulfill its potential as a natively extensible application platform. This book gets you in at the right time. Understand core concepts (such as normal flow and positioning, and Z-index) for properly positioning, dragging, and resizing elements Explore UI concepts and patterns typically abstracted away by Dojo, jQuery UI, Kendo UI, and other libraries Dive into the W3C standard and convert your working widget example into a fully functioning web component Learn how to encapsulate, package, and deploy your web components with Google’s Polymer framework

Modular Web Design

Modular Web Design PDF Author: Nathan Curtis
Publisher: New Riders
ISBN: 0132104865
Category : Computers
Languages : en
Pages : 495

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Book Description
User experience design teams often suffer from a decentralized, blank canvas approach to creating and documenting a design solution for each new project. As teams repeatedly reinvent screen designs, inconsistency results, and IT teams scramble to pick up the pieces. Pattern libraries only go so far, suggesting general solutions to common problems instead of offering concrete, specific design treatments. At times, documented solutions turn into a costly mess of unclear expectations, unrealistic goals, and abandoned work. Enter components, each of which represents a chunk of a Web page. Designers can produce wireframes, mockups, or markup far more efficiently reusing components based on an established design system. Rather than limit innovation, components enable designers to render solved design frameworks quickly and to focus on the problem at hand, drastically improving the quality and rate of production. In addition, teams develop a deeper baseline for collaboration, a platform for governance, and a structure for useful and predictable documentation. This book defines the role of components and why they matter, maps out how to organize and build a component library, discusses how to use components in practice, and teaches a process for documenting and maintaining components.

Inclusive Design Patterns

Inclusive Design Patterns PDF Author: Heydon Pickering
Publisher:
ISBN: 9783945749432
Category : Assistive computer technology
Languages : en
Pages : 308

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Book Description
We make inaccessible and unusable websites and apps all the time, but it's not for lack of skill or talent. It's just a case of doing things the wrong way. We try to build the best experiences we can, but we only make them for ourselves and for people like us. This book looks at common interface patterns from the perspective of an inclusive designer-someone trained in building experiences that cater to the huge diversity of abilities, preferences and circumstances out there. There's no such thing as an 'average' user, but there is such a thing as an average developer. This book will take you from average to expert in the area that matters the most: making things more readable and more usable to more people.

Principles of Package Design

Principles of Package Design PDF Author: Matthias Noback
Publisher: Apress
ISBN: 1484241193
Category : Computers
Languages : en
Pages : 287

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Book Description
Apply design principles to your classes, preparing them for reuse. You will use package design principles to create packages that are just right in terms of cohesion and coupling, and are user- and maintainer-friendly at the same time. The first part of this book walks you through the five SOLID principles that will help you improve the design of your classes. The second part introduces you to the best practices of package design, and covers both package cohesion principles and package coupling principles. Cohesion principles show you which classes should be put together in a package, when to split packages, and if a combination of classes may be considered a "package" in the first place. Package coupling principles help you choose the right dependencies and prevent wrong directions in the dependency graph of your packages. What You'll LearnApply the SOLID principles of class designDetermine if classes belong in the same packageKnow whether it is safe for packages to depend on each other Who This Book Is For Software developers with a broad range of experience in the field, who are looking for ways to reuse,share, and distribute their code

Web Components in Action

Web Components in Action PDF Author: Benjamin Farrell
Publisher: Simon and Schuster
ISBN: 1638350701
Category : Computers
Languages : en
Pages : 675

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Book Description
Summary Web Components are a standardized way to build reusable custom elements for web pages and applications using HTML, CSS, and JavaScript. A Web Component is well-encapsulated, keeping its internal structure separate from other page elements so they don't collide with the rest of your code. In Web Components in Action you'll learn to design, build, and deploy reusable Web Components from scratch. Foreword by Gray Norton. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology The right UI can set your sites and web applications apart from the ordinary. Using the Web Components API, you can build Custom Elements and then add them to your pages with just a simple HTML tag. This standards-based design approach gives you complete control over the style and behavior of your components and makes them radically easier to build, share, and reuse between projects. About the Book Web Components in Action teaches you to build and use Web Components from the ground up. You'll start with simple components and component-based applications, using JavaScript, HTML, and CSS. Then, you'll customize them and apply best design practices to maximize reusability. Through hands-on projects, you'll learn to build production-ready Web Components for any project, including color pickers, advanced applications using 3D models, mixed reality, and machine learning. What's inside Creating reusable Custom Elements without a framework Using the Shadow DOM for ultimate component encapsulation Leveraging newer JS features to organize and reuse code Fallback strategies for using Web Components on older browsers About the Reader Written for web developers experienced with HTML, CSS, and JavaScript. About the Author Ben Farrell is a Senior Experience Developer at Adobe working on the Adobe Design Prototyping Team. Table of Contents PART 1 - FIRST STEPS The framework without a framework Your first Web Component Making your component reuseable The component lifecycle Instrumenting a better web app through modules PART 2 - WAYS TO IMPROVE YOUR COMPONENT WORKFLOW Markup Managed Templating your content with HTML The Shadow DOM Shadow CSS Shadow CSS rough edges PART 3 - PUTTING YOUR COMPONENTS TOGETHER A real-world UI component Building and supporting older browsers Component testing Events and application data flow Hiding your complexities

Fabulous Chain Mail Jewelry

Fabulous Chain Mail Jewelry PDF Author: Marilyn Gardiner
Publisher: Kalmbach Publishing Co
ISBN: 1627004491
Category : Crafts & Hobbies
Languages : en
Pages : 115

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Book Description
Most chain mail project books focus on long chains of traditional chain mail weaves. In Fabulous Chain Mail Jewelry: Creating with Components, noted designer and teacher Marilyn Gardiner offers a fresh, component-based approach to chain mail jewelry. Gardiner teaches readers to create short segments of chain — components — and then combine these units with bead links and metal connectors. Readers will also learn to build custom shapes, bails, beads, pendants, and tassels to incorporate into their creations. The 25+ projects in Gardiner's newest book use sterling silver, copper, and some colored rings, all in her signature “office jewelry" style — jewelry women will feel comfortable wearing in any setting. Gardiner also offers design variations for some projects, allowing readers the freedom to make each piece their own. The projects include familiar weaves, but the emphasis is on the beautiful jewelry readers can create with short segments of chain mail rather than long chains. The book includes clear, easy-to-follow instructions and plenty of photos that will appeal to beginning jewelry makers. Readers with intermediate or advanced chain mail skills will enjoy using their skills in a new, innovative way.

Creating Components

Creating Components PDF Author: Charles W. Kann
Publisher: CRC Press
ISBN: 113550590X
Category : Computers
Languages : en
Pages : 500

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Book Description
Concurrency is a powerful technique for developing efficient and lightning- fast software. For instance, concurrency can be used in common applications such as online order processing to speed processing and ensure transaction reliability. However, mastering concurrency is one of the greatest challenges for both new and veteran programmers. Softwar

Creo Parametric 4.0 for Designers, 4th Edition

Creo Parametric 4.0 for Designers, 4th Edition PDF Author: Prof. Sham Tickoo
Publisher: CADCIM Technologies
ISBN: 1942689799
Category : Computers
Languages : en
Pages : 861

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Book Description
Creo Parametric 4.0 for Designers book is written to help the readers effectively use the modeling and assembly tools by utilizing the parametric approach of Creo Parametric 4.0 effectively. This book provides detailed description of the tools that are commonly used in modeling, assembly, sheetmetal as well as in mold. This book also covers the latest surfacing techniques like Freestyle and Style with the help of relevant examples and illustrations. The Creo Parametric 4.0 for Designers book further elaborates on the procedure of generating the drawings of a model or assembly, which are used for documentation of a model or assembly. The examples and tutorials used in this book will ensure that the users can relate the knowledge of this book with the actual mechanical industry designs. Every chapter begins with a tools section that provides a brief information of the Creo Parametric tools. This approach allows the user to use this book initially as a learning tool and then as a reference material. Salient Features: Consists of 16 chapters that are organized in a pedagogical sequence. Comprehensive coverage of concepts and techniques. Tutorial approach to explain the concepts. Detailed explanation of all commands and tools. Summarized content on the first page of the topics that are covered in the chapter. Hundreds of illustrations for easy understanding of concepts. Step-by-step instructions that guide the users through the learning process. More than 40 real-world mechanical engineering designs as tutorials, 40 as exercises, and projects with step-by-step explanation. Additional information throughout the book in the form of notes and tips. Self-Evaluation Tests and Review Questions at the end of each chapter so that the users can assess their knowledge. Technical support by contacting '[email protected]'. Additional learning resources at 'http://allaboutcadcam.blogspot.com'. Table of Contents Chapter 1: Introduction to Creo Parametric 4.0 Chapter 2: Creating Sketches in the Sketch Mode-I Chapter 3: Creating Sketches in the Sketch Mode-II Chapter 4: Creating Base Features Chapter 5: Datums Chapter 6: Options Aiding Construction of Parts-I Chapter 7: Options Aiding Construction of Parts-II Chapter 8: Options Aiding Construction of Parts-III Chapter 9: Advanced Modeling Tools Chapter 10: Assembly Modeling Chapter 11: Generating, Editing, and Modifying the Drawing Views Chapter 12: Dimensioning the Drawing Views Chapter 13: Other Drawing Options Chapter 14: Working with Sheetmetal Components Chapter 15: Surface Modeling (For free download) Chapter 16: Introduction to Mold Design (For free download) Student Projects (For free download) Index

Game Programming Patterns

Game Programming Patterns PDF Author: Robert Nystrom
Publisher: Genever Benning
ISBN: 0990582914
Category : Computers
Languages : en
Pages : 353

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Book Description
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.