Counter Strike, Condition Zero

Counter Strike, Condition Zero PDF Author: Tom Ham
Publisher:
ISBN: 9780761542971
Category : Business & Economics
Languages : en
Pages : 164

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Book Description
Failure is Not an Option - Proven single-player strategy for all missions - Detailed maps and outlines for each mission - Tips on hostage rescue, bomb defusal, VIP Escort, and more - Learn how to use new weapons and equipment including the M60, LAW Rocket and Shield Gun - Killer strategies for playing as a Counter-Terrorist - All secrets and cheats revealed - Multiplayer strategies to make you a better online player

Counter Strike, Condition Zero

Counter Strike, Condition Zero PDF Author: Tom Ham
Publisher:
ISBN: 9780761542971
Category : Business & Economics
Languages : en
Pages : 164

Get Book Here

Book Description
Failure is Not an Option - Proven single-player strategy for all missions - Detailed maps and outlines for each mission - Tips on hostage rescue, bomb defusal, VIP Escort, and more - Learn how to use new weapons and equipment including the M60, LAW Rocket and Shield Gun - Killer strategies for playing as a Counter-Terrorist - All secrets and cheats revealed - Multiplayer strategies to make you a better online player

Counter Strike History

Counter Strike History PDF Author: Isaac Berners-Lee
Publisher: Publifye AS
ISBN: 8233933716
Category : Computers
Languages : en
Pages : 97

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Book Description
""Counter Strike History"" explores the remarkable journey of Counter-Strike from a simple Half-Life mod to a global esports phenomenon. The book delves into the game's origins, evolution, and impact on the gaming industry, highlighting the power of community-driven development and balanced gameplay mechanics. It traces Counter-Strike's chronological development, from its creation by Minh Le and Jess Cliffe to its acquisition by Valve Corporation and the rise of Counter-Strike: Global Offensive in modern esports. The book offers a unique, multifaceted examination of Counter-Strike's success, combining technical game design analysis with cultural and economic insights. It explores the modding culture of the late 1990s, the challenges of creating a balanced multiplayer experience, and the emergence of virtual economies around in-game items. Drawing on interviews with key developers, professional players, and industry experts, the book provides a comprehensive view of Counter-Strike's impact on competitive gaming and online communities. Written in an accessible yet informative style, ""Counter Strike History"" caters to gamers, developers, and esports enthusiasts alike. It offers valuable insights into successful game design, community building, and the evolution of competitive gaming, making it an essential read for anyone interested in the intersection of technology, gaming, and digital culture.

Game Preview

Game Preview PDF Author: Nicolae Sfetcu
Publisher: Nicolae Sfetcu
ISBN:
Category : Games & Activities
Languages : en
Pages : 825

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Book Description
A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.

HWM

HWM PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 120

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Book Description
Singapore's leading tech magazine gives its readers the power to decide with its informative articles and in-depth reviews.

DOOM

DOOM PDF Author: Dan Pinchbeck
Publisher: University of Michigan Press
ISBN: 0472028936
Category : Games & Activities
Languages : en
Pages : 199

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Book Description
In December 1993, gaming changed forever. id Software's seminal shooter DOOM was released, and it shook the foundations of the medium. Daniel Pinchbeck brings together the complete story of DOOM for the first time. This book takes a look at the early days of first-person gaming and the video game studio system. It discusses the prototypes and the groundbreaking technology that drove the game forward and offers a detailed analysis of gameplay and level design. Pinchbeck also examines DOOM's contributions to wider gaming culture, such as online multiplay and the modding community, and the first-person gaming genre, focusing on DOOM's status as a foundational title and the development of the genre since 1993. Pinchbeck draws extensively from primary data: from the game itself, from the massive fan culture surrounding the title, and from interviews with the developers who made it. This book is not only the definitive work on DOOM but a snapshot of a period of gaming history, a manifesto for a development ethos, and a celebration of game culture at its best.

HWM

HWM PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 120

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Book Description
Singapore's leading tech magazine gives its readers the power to decide with its informative articles and in-depth reviews.

HWM

HWM PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 120

Get Book Here

Book Description
Singapore's leading tech magazine gives its readers the power to decide with its informative articles and in-depth reviews.

Computer Games As Landscape Art

Computer Games As Landscape Art PDF Author: Peter Nelson
Publisher: Springer Nature
ISBN: 303137634X
Category : Social Science
Languages : en
Pages : 207

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Book Description
This book proposes that computer games are the paradigmatic form of contemporary landscape and offers a synthesis of art history, geography, game studies and play. Like paint on canvas, the game engine is taken as the underlying medium, and using the Valve Source Engine as the primary case study, it analyses landscapes according to the technical, economic and cultural features this medium affords. It presents the single-player first-person shooter (Half-Life 2) as a Promethean safari, examines how the economics of gambling and product placement shaped the eSports landscapes of Counter-Strike and reveals how sandboxes such as Garry’s Mod visualise the radical landscape of Web 2.0. This book explores how our relationship to the environment is changing, how we express this through computer games and how we can move beyond examining artistic influences on games to examining how historical connections flow through games and the history of landscape images.

Learn to Play

Learn to Play PDF Author: Matthew M. White
Publisher: CRC Press
ISBN: 1482220210
Category : Computers
Languages : en
Pages : 168

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Book Description
See How to Unobtrusively Incorporate Good Teaching into Your Game's MechanicsLearn to Play: Designing Tutorials for Video Games shows how to embed a tutorial directly into your game design mechanics so that your games naturally and comfortably teach players to have fun. The author deciphers years of research in game studies, education, psychology,

Skiewed and Reviewed 2004 Back for More

Skiewed and Reviewed 2004 Back for More PDF Author: Gareth Von Kallenbach
Publisher: Lulu.com
ISBN: 141161688X
Category : Performing Arts
Languages : en
Pages : 260

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Book Description
The 2004 edition looks at films, games, DVDs, as well as interviews from the past year and commentaries. All reviews are full length and uncut.