Author: Donald R. McCrary
Publisher: Sudoku
ISBN:
Category : Legend of Zelda (Game)
Languages : en
Pages : 63
Book Description
Complete hints, tips, maps, and solutions to the Nintendo games "Legend of Zelda" and "Legend of Zelda II (Link)."
Conquering Zelda
Author: Donald R. McCrary
Publisher: Sudoku
ISBN:
Category : Legend of Zelda (Game)
Languages : en
Pages : 63
Book Description
Complete hints, tips, maps, and solutions to the Nintendo games "Legend of Zelda" and "Legend of Zelda II (Link)."
Publisher: Sudoku
ISBN:
Category : Legend of Zelda (Game)
Languages : en
Pages : 63
Book Description
Complete hints, tips, maps, and solutions to the Nintendo games "Legend of Zelda" and "Legend of Zelda II (Link)."
Conquering Super Mario Bros
Author: Steven A. Schwartz
Publisher: Compute Books
ISBN: 9780874552423
Category : Games & Activities
Languages : en
Pages : 148
Book Description
Publisher: Compute Books
ISBN: 9780874552423
Category : Games & Activities
Languages : en
Pages : 148
Book Description
The Legend of Zelda: Hyrule Historia
Author: Eiji Aonuma
Publisher: Dark Horse Comics
ISBN: 1506721389
Category : Games & Activities
Languages : en
Pages : 284
Book Description
Make sure to check out the other installments in this unparalleled collection of historical information on The Legend of Zelda franchise with the New York Times best selling The Legend of Zelda: Art & Artifacts and The Legend of Zelda: Encyclopedia. Also look for The Legend of Zelda: Breath of the Wild — Creating a Champion for an indepth look at the art, lore, and making of the best selling video game! Dark Horse Books and Nintendo team up to bring you The Legend of Zelda: Hyrule Historia, containing an unparalleled collection of historical information on The Legend of Zelda franchise. This handsome digital book contains never-before-seen concept art, the full history of Hyrule, the official chronology of the games, and much more! Starting with an insightful introduction by the legendary producer and video-game designer of Donkey Kong, Mario, and The Legend of Zelda, Shigeru Miyamoto, this book is crammed full of information about the storied history of Link's adventures from the creators themselves! As a bonus, The Legend of Zelda: Hyrule Historia includes an exclusive comic by the foremost creator of The Legend of Zelda manga — Akira Himekawa!
Publisher: Dark Horse Comics
ISBN: 1506721389
Category : Games & Activities
Languages : en
Pages : 284
Book Description
Make sure to check out the other installments in this unparalleled collection of historical information on The Legend of Zelda franchise with the New York Times best selling The Legend of Zelda: Art & Artifacts and The Legend of Zelda: Encyclopedia. Also look for The Legend of Zelda: Breath of the Wild — Creating a Champion for an indepth look at the art, lore, and making of the best selling video game! Dark Horse Books and Nintendo team up to bring you The Legend of Zelda: Hyrule Historia, containing an unparalleled collection of historical information on The Legend of Zelda franchise. This handsome digital book contains never-before-seen concept art, the full history of Hyrule, the official chronology of the games, and much more! Starting with an insightful introduction by the legendary producer and video-game designer of Donkey Kong, Mario, and The Legend of Zelda, Shigeru Miyamoto, this book is crammed full of information about the storied history of Link's adventures from the creators themselves! As a bonus, The Legend of Zelda: Hyrule Historia includes an exclusive comic by the foremost creator of The Legend of Zelda manga — Akira Himekawa!
Compute
Author:
Publisher:
ISBN:
Category : Electronic data processing
Languages : en
Pages : 404
Book Description
Publisher:
ISBN:
Category : Electronic data processing
Languages : en
Pages : 404
Book Description
The Legend of Zelda: Twilight Princess, Vol. 8
Author: Akira Himekawa
Publisher: VIZ Media LLC
ISBN: 9781974719822
Category : Comics & Graphic Novels
Languages : en
Pages : 200
Book Description
Link must defeat evil at every turn in his perilous quest to help Princess Zelda! Once upon a time, wizards tried to conquer the Sacred Realm of Hyrule. The Spirits of Light sealed the wizards’ power within the Shadow Crystal and banished them to the Twilight Realm beyond the Mirror of Twilight. Now, an evil menace is trying to find Midna, Princess of the Twilight Realm, and the fragments of the Shadow Crystal to gain the power to rule over both the Twilight Realm and the World of Light. Link has the passion needed to take on the fearsome challenges that lie ahead, but he needs to hone his skills to a finer edge. To do so, he becomes the student of the mysterious skeletal warrior, the wanderer across space and time. Meanwhile, Midna reaffirms her resolve to repair the Mirror of Shadow. Link and Midna’s quest is far from over, and their journey will take them to even more fantastic places and pit them against ever more terrible foes!
Publisher: VIZ Media LLC
ISBN: 9781974719822
Category : Comics & Graphic Novels
Languages : en
Pages : 200
Book Description
Link must defeat evil at every turn in his perilous quest to help Princess Zelda! Once upon a time, wizards tried to conquer the Sacred Realm of Hyrule. The Spirits of Light sealed the wizards’ power within the Shadow Crystal and banished them to the Twilight Realm beyond the Mirror of Twilight. Now, an evil menace is trying to find Midna, Princess of the Twilight Realm, and the fragments of the Shadow Crystal to gain the power to rule over both the Twilight Realm and the World of Light. Link has the passion needed to take on the fearsome challenges that lie ahead, but he needs to hone his skills to a finer edge. To do so, he becomes the student of the mysterious skeletal warrior, the wanderer across space and time. Meanwhile, Midna reaffirms her resolve to repair the Mirror of Shadow. Link and Midna’s quest is far from over, and their journey will take them to even more fantastic places and pit them against ever more terrible foes!
Writing Gatsby
Author: William Elliott Hazelgrove
Publisher: Rowman & Littlefield
ISBN: 1493070142
Category : Biography & Autobiography
Languages : en
Pages : 303
Book Description
The Great Gatsby has sold 25 million copies worldwide and sells 500,000 copies annually. The book has been made into three movies and produced for the theatre. It is considered the Greatest American Novel ever written. Yet, the story of how The Great Gatsby was written has not been told except as embedded chapters of much larger biographies. This story is one of heartbreak, infidelity, struggle, alcoholism, financial hardship, and one man’s perseverance to be faithful to the raw diamond of his talent in circumstances that would have crushed others. The story of the writing of The Great Gatsby is a story in itself. Fitzgerald had descended into an alcoholic run of parties on Great Neck, New York, where he and Zelda had taken a home. His main source of income was writing for the “slicks,” or magazines of the day, the main source being the Saturday Evening Post, where Fitzgerald’s name on a story got him as much as $4,000. Then on May 1, 1924, he, Zelda, and baby daughter Scottie quietly slipped away from New York on a “dry” steamer to France, the writer in search of sobriety, sanity, and his muse, resulting in the publication of The Great Gatsby a year later.
Publisher: Rowman & Littlefield
ISBN: 1493070142
Category : Biography & Autobiography
Languages : en
Pages : 303
Book Description
The Great Gatsby has sold 25 million copies worldwide and sells 500,000 copies annually. The book has been made into three movies and produced for the theatre. It is considered the Greatest American Novel ever written. Yet, the story of how The Great Gatsby was written has not been told except as embedded chapters of much larger biographies. This story is one of heartbreak, infidelity, struggle, alcoholism, financial hardship, and one man’s perseverance to be faithful to the raw diamond of his talent in circumstances that would have crushed others. The story of the writing of The Great Gatsby is a story in itself. Fitzgerald had descended into an alcoholic run of parties on Great Neck, New York, where he and Zelda had taken a home. His main source of income was writing for the “slicks,” or magazines of the day, the main source being the Saturday Evening Post, where Fitzgerald’s name on a story got him as much as $4,000. Then on May 1, 1924, he, Zelda, and baby daughter Scottie quietly slipped away from New York on a “dry” steamer to France, the writer in search of sobriety, sanity, and his muse, resulting in the publication of The Great Gatsby a year later.
The Legend of Zelda: Twilight Princess, Vol. 9
Author: Akira Himekawa
Publisher: VIZ Media LLC
ISBN: 1974744132
Category : Comics & Graphic Novels
Languages : en
Pages : 195
Book Description
Midna tells Link about the time before she came to the world of Light and how the evil wizard Zant turned her into her current form. Bitter and angry, Midna only used other people to get her revenge. Link needs Midna’s help now more than ever, and his forgiveness may give her the strength to continue the fight. Ahead of them, in the Twilight Realm itself, lie greater dangers than they have faced before, as well as Midna’s nemesis, the scheming sorcerer Zant. -- VIZ Media
Publisher: VIZ Media LLC
ISBN: 1974744132
Category : Comics & Graphic Novels
Languages : en
Pages : 195
Book Description
Midna tells Link about the time before she came to the world of Light and how the evil wizard Zant turned her into her current form. Bitter and angry, Midna only used other people to get her revenge. Link needs Midna’s help now more than ever, and his forgiveness may give her the strength to continue the fight. Ahead of them, in the Twilight Realm itself, lie greater dangers than they have faced before, as well as Midna’s nemesis, the scheming sorcerer Zant. -- VIZ Media
Mastering Unity Game Development with C#
Author: Mohamed Essam
Publisher: Packt Publishing Ltd
ISBN: 1835465943
Category : Computers
Languages : en
Pages : 356
Book Description
Transform your game development journey with Unity 2022 by structuring projects, optimizing code, and designing engaging mechanics and learn all these from a Unity expert with a proven track record of building games with over 20 million downloads Key Features Progress from basics to advanced Unity techniques effortlessly Write clean, efficient C# code to deliver seamless and engaging gameplay experiences Craft captivating game mechanics and optimize the UI to develop standout games Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionDo you want to level up your Unity game development skills? Then look no further! This book is your one-stop solution to creating mesmerizing games with lifelike features and captivating gameplay. Written by a highly experienced Unity developer, this book emphasizes project organization, clean C# code, and Unity plugins, including the new Input System and Cinemachine. Mastering Unity Game Development with C# shows you how to structure projects effectively, write clean and modular code, utilize the power of Unity plugins, and design engaging game mechanics. You’ll also understand how to optimize user interfaces for a seamless player experience, manage game data efficiently, contribute to existing code bases, integrate third-party assets and APIs, and apply optimization techniques to enhance game performance. By the end of this book, you’ll have acquired the knowledge and skills that will empower you to create efficient and engaging games.What you will learn Structure projects and break down game design into manageable systems Utilize Unity plugins such as the new Input System and Cinemachine Contribute effectively to existing code bases in Unity with C# Optimize user interfaces using C# for a seamless player experience Manage game data efficiently in Unity with C# Enrich your game with third-party assets and APIs using C# Who this book is for This book is designed for game developers, professional gamers, and game development enthusiasts who have prior experience with Unity and are comfortable with C# programming. If you have a basic understanding of Unity's core functionalities such as creating scenes, scripting, and manipulating objects, this book will help you gain the skills needed to master Unity game development.
Publisher: Packt Publishing Ltd
ISBN: 1835465943
Category : Computers
Languages : en
Pages : 356
Book Description
Transform your game development journey with Unity 2022 by structuring projects, optimizing code, and designing engaging mechanics and learn all these from a Unity expert with a proven track record of building games with over 20 million downloads Key Features Progress from basics to advanced Unity techniques effortlessly Write clean, efficient C# code to deliver seamless and engaging gameplay experiences Craft captivating game mechanics and optimize the UI to develop standout games Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionDo you want to level up your Unity game development skills? Then look no further! This book is your one-stop solution to creating mesmerizing games with lifelike features and captivating gameplay. Written by a highly experienced Unity developer, this book emphasizes project organization, clean C# code, and Unity plugins, including the new Input System and Cinemachine. Mastering Unity Game Development with C# shows you how to structure projects effectively, write clean and modular code, utilize the power of Unity plugins, and design engaging game mechanics. You’ll also understand how to optimize user interfaces for a seamless player experience, manage game data efficiently, contribute to existing code bases, integrate third-party assets and APIs, and apply optimization techniques to enhance game performance. By the end of this book, you’ll have acquired the knowledge and skills that will empower you to create efficient and engaging games.What you will learn Structure projects and break down game design into manageable systems Utilize Unity plugins such as the new Input System and Cinemachine Contribute effectively to existing code bases in Unity with C# Optimize user interfaces using C# for a seamless player experience Manage game data efficiently in Unity with C# Enrich your game with third-party assets and APIs using C# Who this book is for This book is designed for game developers, professional gamers, and game development enthusiasts who have prior experience with Unity and are comfortable with C# programming. If you have a basic understanding of Unity's core functionalities such as creating scenes, scripting, and manipulating objects, this book will help you gain the skills needed to master Unity game development.
The '80s Resurrected
Author: Randy Laist
Publisher: McFarland
ISBN: 1476686513
Category : Social Science
Languages : en
Pages : 235
Book Description
The 1980s is remembered as a time of big hair, synthetic music, and microwave cookery. It is also remembered as the heyday of conservative politics, socioeconomic inequality, and moral panics. It is dichotomously remembered as either a nostalgic age of innocence or a regressive moral wasteland, depending on who you ask, and when. But, most of all, it is remembered. In retro fashion trends, in '80s-based film and television narratives, and through countless rebooted movies, video games, superheroes, and even political slogans imploring us to Make America Great Again (Again). More than merely a historical period, "the '80s" has grown into a contested myth, ever-evolving through the critical and expressive lens of popular culture. This book explores the many shapes the '80s mythos has taken across a diverse array of media. Essays examine television series such as Stranger Things, Cobra Kai, and POSE, films such as Dallas Buyers Club, Summer of '84, and Chocolate Babies, as well as video games, pop music, and toys. Collectively, these essays explore how representations of the 1980s influence the way we think about our past, our present, and our future.
Publisher: McFarland
ISBN: 1476686513
Category : Social Science
Languages : en
Pages : 235
Book Description
The 1980s is remembered as a time of big hair, synthetic music, and microwave cookery. It is also remembered as the heyday of conservative politics, socioeconomic inequality, and moral panics. It is dichotomously remembered as either a nostalgic age of innocence or a regressive moral wasteland, depending on who you ask, and when. But, most of all, it is remembered. In retro fashion trends, in '80s-based film and television narratives, and through countless rebooted movies, video games, superheroes, and even political slogans imploring us to Make America Great Again (Again). More than merely a historical period, "the '80s" has grown into a contested myth, ever-evolving through the critical and expressive lens of popular culture. This book explores the many shapes the '80s mythos has taken across a diverse array of media. Essays examine television series such as Stranger Things, Cobra Kai, and POSE, films such as Dallas Buyers Club, Summer of '84, and Chocolate Babies, as well as video games, pop music, and toys. Collectively, these essays explore how representations of the 1980s influence the way we think about our past, our present, and our future.
Zelda’s Final Story
Author: Elizabeth Léonie Simpson
Publisher: Xlibris Corporation
ISBN: 1499039018
Category : Fiction
Languages : en
Pages : 131
Book Description
Where does evil reside? In witches or those most people would consider psychopathic? Not always. Sometimes it is discovered in ordinary people like Zelda who consider themselves to be good Christians—people who have been permanently warped by tragedy. Distortion follows distortion until innocence and naiveté disappear and everyday life is steeped in wilful, black destruction. Vain and arrogant, Zelda tells her own story. She carries to extremes her need to be the ruler of her world. When she becomes the sole guardian of her little sister, Netty, she blames her drunken French father for her mother’s accidental death. Raised in the Oklahoma farmhouse, Zelda assumes control of the homestead and extends her hatred of Papa to all other males, including Cousin Noll whom she deliberately cripples to force him to work for her. When she discovers his collection of sun-colored glass bottles, she shatters his hoard. Over time, more help is needed on the farm. Zelda entices an itinerant potter to move in, work for her, and build his own kiln (which she tests by the secret murder of Netty’s beloved kitten.) Netty is home-schooled, convinced that she is both sickly and shy. After Noll arrives, her world widens, but Ethan, the independent craftsman, alters it completely. Toward the end, Cousin Noll, crippled and desperate, tries again to escape. So does Ethan until she bribes him with land and payment if he will marry Netty and stay. He agrees but before their baby, Charles, is born he is loading his wares in his truck intending to leave what he considers to be dangerous oppression. In a parting act of defiance he comes to bed Zelda before he leaves. She agrees without a struggle, but afterwards, while he sleeps, overwhelmed by her loss of power, she ends his flight permanently. After that comes the turning point when Netty, learning the truth about her sister’s past and her use of Ethan’s kiln, for the first time in her life makes a decision for herself and child.
Publisher: Xlibris Corporation
ISBN: 1499039018
Category : Fiction
Languages : en
Pages : 131
Book Description
Where does evil reside? In witches or those most people would consider psychopathic? Not always. Sometimes it is discovered in ordinary people like Zelda who consider themselves to be good Christians—people who have been permanently warped by tragedy. Distortion follows distortion until innocence and naiveté disappear and everyday life is steeped in wilful, black destruction. Vain and arrogant, Zelda tells her own story. She carries to extremes her need to be the ruler of her world. When she becomes the sole guardian of her little sister, Netty, she blames her drunken French father for her mother’s accidental death. Raised in the Oklahoma farmhouse, Zelda assumes control of the homestead and extends her hatred of Papa to all other males, including Cousin Noll whom she deliberately cripples to force him to work for her. When she discovers his collection of sun-colored glass bottles, she shatters his hoard. Over time, more help is needed on the farm. Zelda entices an itinerant potter to move in, work for her, and build his own kiln (which she tests by the secret murder of Netty’s beloved kitten.) Netty is home-schooled, convinced that she is both sickly and shy. After Noll arrives, her world widens, but Ethan, the independent craftsman, alters it completely. Toward the end, Cousin Noll, crippled and desperate, tries again to escape. So does Ethan until she bribes him with land and payment if he will marry Netty and stay. He agrees but before their baby, Charles, is born he is loading his wares in his truck intending to leave what he considers to be dangerous oppression. In a parting act of defiance he comes to bed Zelda before he leaves. She agrees without a struggle, but afterwards, while he sleeps, overwhelmed by her loss of power, she ends his flight permanently. After that comes the turning point when Netty, learning the truth about her sister’s past and her use of Ethan’s kiln, for the first time in her life makes a decision for herself and child.