Connection Games

Connection Games PDF Author: Cameron Browne
Publisher: CRC Press
ISBN: 1000065332
Category : Mathematics
Languages : en
Pages : 415

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Book Description
A comprehensive study of the connection game genre, Connection Games provides a survey of known connection games while exploring common themes and strategies. This book aims to impose some structure on this increasingly large family of games, and to define exactly what constitutes a connection game. Key games are examined in detail and complete rules for over 200 connection games and variants are provided. A connection game is a board game in which players vie to develop or complete a specific type of connection with their pieces. This might involve forming a path between two or more goals, completing a closed loop, or gathering all pieces together into a single connected group.

Connection Games

Connection Games PDF Author: Cameron Browne
Publisher: CRC Press
ISBN: 1000065332
Category : Mathematics
Languages : en
Pages : 415

Get Book Here

Book Description
A comprehensive study of the connection game genre, Connection Games provides a survey of known connection games while exploring common themes and strategies. This book aims to impose some structure on this increasingly large family of games, and to define exactly what constitutes a connection game. Key games are examined in detail and complete rules for over 200 connection games and variants are provided. A connection game is a board game in which players vie to develop or complete a specific type of connection with their pieces. This might involve forming a path between two or more goals, completing a closed loop, or gathering all pieces together into a single connected group.

Connection Games

Connection Games PDF Author: CAMERON. BROWNE
Publisher: A K PETERS
ISBN: 9781138427549
Category :
Languages : en
Pages :

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Book Description
A comprehensive study of the connection game genre, Connection Games provides a survey of known connection games while exploring common themes and strategies. This book aims to impose some structure on this increasingly large family of games, and to define exactly what constitutes a connection game. Key games are examined in detail and complete rules for over 200 connection games and variants are provided. A connection game is a board game in which players vie to develop or complete a specific type of connection with their pieces. This might involve forming a path between two or more goals, completing a closed loop, or gathering all pieces together into a single connected group.

Mudcrack Y & Poly-Y

Mudcrack Y & Poly-Y PDF Author: Craige Schensted
Publisher:
ISBN:
Category : Games & Activities
Languages : en
Pages : 208

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Book Description


Resonant Games

Resonant Games PDF Author: Eric Klopfer
Publisher: MIT Press
ISBN: 0262037807
Category : Games & Activities
Languages : en
Pages : 267

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Book Description
Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives. Too often educational videogames are narrowly focused on specific learning outcomes dictated by school curricula and fail to engage young learners. This book suggests another approach, offering a guide to designing games that integrates content and play and creates learning experiences that connect to many areas of learners' lives. These games are not gamified workbooks but are embedded in a long-form experience of exploration, discovery, and collaboration that takes into consideration the learning environment. Resonant Games describes twenty essential principles for designing games that offer this kind of deeper learning experience, presenting them in connection with five games or collections of games developed at MIT's educational game research lab, the Education Arcade. Each of the games—which range from Vanished, an alternate reality game for middle schoolers promoting STEM careers, to Ubiquitous Bio, a series of casual mobile games for high school biology students—has a different story, but all spring from these fundamental assumptions: honor the whole learner, as a full human being, not an empty vessel awaiting a fill-up; honor the sociality of learning and play; honor a deep connection between the content and the game; and honor the learning context—most often the public school classroom, but also beyond the classroom.

Families at Play

Families at Play PDF Author: Sinem Siyahhan
Publisher: MIT Press
ISBN: 0262552639
Category : Education
Languages : en
Pages : 213

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Book Description
How family video game play promotes intergenerational communication, connection, and learning. Video games have a bad reputation in the mainstream media. They are blamed for encouraging social isolation, promoting violence, and creating tensions between parents and children. In this book, Sinem Siyahhan and Elisabeth Gee offer another view. They show that video games can be a tool for connection, not isolation, creating opportunities for families to communicate and learn together. Like smartphones, Skype, and social media, games help families stay connected. Siyahhan and Gee offer examples: One family treats video game playing as a regular and valued activity, and bonds over Halo. A father tries to pass on his enthusiasm for Star Wars by playing Lego Star Wars with his young son. Families express their feelings and share their experiences and understanding of the world through playing video games like The Sims, Civilization, and Minecraft. Some video games are designed specifically to support family conversations around such real-world issues and sensitive topics as bullying and peer pressure. Siyahhan and Gee draw on a decade of research to look at how learning and teaching take place when families play video games together. With video games, they argue, the parents are not necessarily the teachers and experts; all family members can be both teachers and learners. They suggest video games can help families form, develop, and sustain their learning culture as well as develop skills that are valued in the twenty-first century workplace. Educators and game designers should take note.

Games and Mathematics

Games and Mathematics PDF Author: David G. Wells
Publisher: Cambridge University Press
ISBN: 1107024609
Category : Games & Activities
Languages : en
Pages : 257

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Book Description
A unique book providing a tour through the fascinating connections between mathematics and games.

The Couple's Activity Book

The Couple's Activity Book PDF Author: Crystal Schwanke
Publisher: Sourcebooks, Inc.
ISBN: 1646119924
Category : Family & Relationships
Languages : en
Pages : 182

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Book Description
Ready to strengthen your relationship? Start with a little fun Whether you're just starting your romantic adventure or celebrating years of marriage, The Couple's Activity Book can help you enhance your connection with playful, interactive games and activities. Through moments of shared laughter, physical reconnection, and meaningful conversation, you'll discover new and engaging ways to relate to one another. Feeling adventurous? Creative? Silly? Each chapter of this relationship book for couples is centered on a specific mood, so you can pick an activity that intrigues you both and jump right in, or you can work through the book together from cover to cover. The games in The Couple's Activity Book range from fun fill-in-the-blanks and word scrambles to more involved activities, like themed date nights, DIY day spas, and becoming tourists in your own hometown. Some can be done spontaneously. Others need a little preparation for a truly special experience. Unlike other relationship books for couples, the activities are designed to be carefree and entertaining without the added pressure of journaling or deep reflections. Build a stronger, loving bond with this big activity book for couples and have fun along the way.

The Ecology of Games

The Ecology of Games PDF Author: Katie Salen Tekinbaş
Publisher: MIT Press
ISBN: 0262195755
Category : Education
Languages : en
Pages : 10

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Book Description
An exploration of games as systems in which young people participate as gamers, producers, and learners.In the many studies of games and young people's use of them, little has been written about an overall "ecology" of gaming, game design and play--mapping the ways that all the various elements, from coding to social practices to aesthetics, coexist in the game world. This volume looks at games as systems in which young users participate, as gamers, producers, and learners. The Ecology of Games (edited by Rules of Play author Katie Salen) aims to expand upon and add nuance to the debate over the value of games--which so far has been vociferous but overly polemical and surprisingly shallow. Game play is credited with fostering new forms of social organization and new ways of thinking and interacting; the contributors work to situate this within a dynamic media ecology that has the participatory nature of gaming at its core. They look at the ways in which youth are empowered through their participation in the creation, uptake, and revision of games; emergent gaming literacies, including modding, world-building, and learning how to navigate a complex system; and how games act as points of departure for other forms of knowledge, literacy, and social organization.ContributorsIan Bogost, Anna Everett, James Paul Gee, Mizuko Ito, Barry Joseph, Laurie McCarthy, Jane McGonigal, Cory Ondrejka, Amit Pitaru, Tom Satwicz, Kurt Squire, Reed Stevens, S. Craig Watkins

Gamers in Love: A Relationship Guide for Couples Who Game Together

Gamers in Love: A Relationship Guide for Couples Who Game Together PDF Author: Dr. Ed Orin
Publisher: Orin Publishing
ISBN:
Category : Family & Relationships
Languages : en
Pages : 256

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Book Description
Structured as a series of leveling-up stages, the book delves into crucial topics like communication, emotional intelligence, and personal boundaries, adapting general relationship advice into the specific context of gamer couples. Discover how gaming can enhance cognitive skills, provide unique bonding experiences, and even offer a metaphorical language for understanding each other's needs and desires. Yet, it also addresses the potential pitfalls, such as time management and conflict resolution, offering actionable strategies to keep your relationship vibrant and balanced. With humor, relatable anecdotes, and practical exercises, "Gamers in Love" invites you to interact with your relationship. Forget generic love advice; this is a romance guide for those who speak the language of gaming. By the end of this co-op adventure, you'll not only have navigated the complexities of love in the gaming age but also have the tools to turn your relationship into an epic love story for the ages.

Advances in Computer Games

Advances in Computer Games PDF Author: Aske Plaat
Publisher: Springer
ISBN: 3319279920
Category : Computers
Languages : en
Pages : 280

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Book Description
This book constitutes the thoroughly refereed post-conference proceedings of the 14th International Conference on Advances in Computer Games, ACG 2015, held in Leiden, The Netherlands, in July 2015. The 22 revised full papers presented were carefully reviewed and selected from 34 submissions. The papers cover a wide range of topics such as Monte-Carlo Tree Search and its enhancements; theoretical aspects and complexity; analysis of game characteristics; search algorithms; and machine learning.