Author: Raeto Collin West
Publisher: Compute Publications International
ISBN:
Category : Computers
Languages : en
Pages : 644
Book Description
Programming the Commodore 64
Author: Raeto Collin West
Publisher: Compute Publications International
ISBN:
Category : Computers
Languages : en
Pages : 644
Book Description
Publisher: Compute Publications International
ISBN:
Category : Computers
Languages : en
Pages : 644
Book Description
Amiga Machine Language
Author: Stefan Dittrich
Publisher: Abacus Software Incorporated
ISBN: 9781557550255
Category : Computers
Languages : en
Pages : 254
Book Description
Publisher: Abacus Software Incorporated
ISBN: 9781557550255
Category : Computers
Languages : en
Pages : 254
Book Description
Compute
Author:
Publisher:
ISBN:
Category : Electronic data processing
Languages : en
Pages : 890
Book Description
Publisher:
ISBN:
Category : Electronic data processing
Languages : en
Pages : 890
Book Description
The Future Was Here
Author: Jimmy Maher
Publisher: MIT Press
ISBN: 0262535696
Category : Games & Activities
Languages : en
Pages : 342
Book Description
Exploring the often-overlooked history and technological innovations of the world's first true multimedia computer. Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore Amiga 1000. This personal computer featured a palette of 4,096 colors, unprecedented animation capabilities, four-channel stereo sound, the capacity to run multiple applications simultaneously, a graphical user interface, and powerful processing potential. It was, Jimmy Maher writes in The Future Was Here, the world's first true multimedia personal computer. Maher argues that the Amiga's capacity to store and display color photographs, manipulate video (giving amateurs access to professional tools), and use recordings of real-world sound were the seeds of the digital media future: digital cameras, Photoshop, MP3 players, and even YouTube, Flickr, and the blogosphere. He examines different facets of the platform—from Deluxe Paint to AmigaOS to Cinemaware—in each chapter, creating a portrait of the platform and the communities of practice that surrounded it. Of course, Maher acknowledges, the Amiga was not perfect: the DOS component of the operating systems was clunky and ill-matched, for example, and crashes often accompanied multitasking attempts. And Commodore went bankrupt in 1994. But for a few years, the Amiga's technical qualities were harnessed by engineers, programmers, artists, and others to push back boundaries and transform the culture of computing.
Publisher: MIT Press
ISBN: 0262535696
Category : Games & Activities
Languages : en
Pages : 342
Book Description
Exploring the often-overlooked history and technological innovations of the world's first true multimedia computer. Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore Amiga 1000. This personal computer featured a palette of 4,096 colors, unprecedented animation capabilities, four-channel stereo sound, the capacity to run multiple applications simultaneously, a graphical user interface, and powerful processing potential. It was, Jimmy Maher writes in The Future Was Here, the world's first true multimedia personal computer. Maher argues that the Amiga's capacity to store and display color photographs, manipulate video (giving amateurs access to professional tools), and use recordings of real-world sound were the seeds of the digital media future: digital cameras, Photoshop, MP3 players, and even YouTube, Flickr, and the blogosphere. He examines different facets of the platform—from Deluxe Paint to AmigaOS to Cinemaware—in each chapter, creating a portrait of the platform and the communities of practice that surrounded it. Of course, Maher acknowledges, the Amiga was not perfect: the DOS component of the operating systems was clunky and ill-matched, for example, and crashes often accompanied multitasking attempts. And Commodore went bankrupt in 1994. But for a few years, the Amiga's technical qualities were harnessed by engineers, programmers, artists, and others to push back boundaries and transform the culture of computing.
Amiga Assembly Language Programming
Author: Jake Commander
Publisher:
ISBN: 9780830607112
Category : Computers
Languages : en
Pages : 231
Book Description
Explains the basic concepts of assembly language and how to apply it for use on the Amiga, and includes programming examples and discussions of the Amiga's software and hardware
Publisher:
ISBN: 9780830607112
Category : Computers
Languages : en
Pages : 231
Book Description
Explains the basic concepts of assembly language and how to apply it for use on the Amiga, and includes programming examples and discussions of the Amiga's software and hardware
Guide to Computer Viruses
Author: Robert Slade
Publisher: Springer
ISBN: 1461223849
Category : Computers
Languages : en
Pages : 433
Book Description
For those who didn't buy the first edition, welcome aboard. For those who did buy the first edition, welcome back, and thanks for making the second edition possible. For those who bought the first edition and are standing in the book store wondering whether to buy the second, what's in it for you? Well, for one thing, it's smaller. (No, no! Don't leave!) I tried to make the first edition a kind of master reference for antiviral protection. That meant I included a lot of stuff that I thought might possibly be helpful, even if I had some doubts about it. This time I've tried to be a little more selective. I've added a little more material to Chapter 4 (Computer Opera tions and Viral Operations) dealing with the question of computer vi ruses infecting data files and the new "macro" viruses. I've added two new sections to Chapter 7 (The Virus and Society). One looks at the increasing problem of false alarms while the other looks at the ethics of virus writing and exchange.
Publisher: Springer
ISBN: 1461223849
Category : Computers
Languages : en
Pages : 433
Book Description
For those who didn't buy the first edition, welcome aboard. For those who did buy the first edition, welcome back, and thanks for making the second edition possible. For those who bought the first edition and are standing in the book store wondering whether to buy the second, what's in it for you? Well, for one thing, it's smaller. (No, no! Don't leave!) I tried to make the first edition a kind of master reference for antiviral protection. That meant I included a lot of stuff that I thought might possibly be helpful, even if I had some doubts about it. This time I've tried to be a little more selective. I've added a little more material to Chapter 4 (Computer Opera tions and Viral Operations) dealing with the question of computer vi ruses infecting data files and the new "macro" viruses. I've added two new sections to Chapter 7 (The Virus and Society). One looks at the increasing problem of false alarms while the other looks at the ethics of virus writing and exchange.
The Emulation User's Guide
Author: Kenneth Stevens
Publisher: Lulu.com
ISBN: 1435753739
Category : Computers
Languages : en
Pages : 334
Book Description
The Emulation User's Guide has everything you need to know about getting started with computer, console and arcade emulation on the Apple Macintosh computer and PC. This guide includes the history of emulation on the Internet and covers some of the legalities involving emulation of these systems.
Publisher: Lulu.com
ISBN: 1435753739
Category : Computers
Languages : en
Pages : 334
Book Description
The Emulation User's Guide has everything you need to know about getting started with computer, console and arcade emulation on the Apple Macintosh computer and PC. This guide includes the history of emulation on the Internet and covers some of the legalities involving emulation of these systems.
The Computer Graphics Manual
Author: David Salomon
Publisher: Springer Science & Business Media
ISBN: 0857298860
Category : Computers
Languages : en
Pages : 1559
Book Description
This book presents a broad overview of computer graphics (CG), its history, and the hardware tools it employs. Covering a substantial number of concepts and algorithms, the text describes the techniques, approaches, and algorithms at the core of this field. Emphasis is placed on practical design and implementation, highlighting how graphics software works, and explaining how current CG can generate and display realistic-looking objects. The mathematics is non-rigorous, with the necessary mathematical background introduced in the Appendixes. Features: includes numerous figures, examples and solved exercises; discusses the key 2D and 3D transformations, and the main types of projections; presents an extensive selection of methods, algorithms, and techniques; examines advanced techniques in CG, including the nature and properties of light and color, graphics standards and file formats, and fractals; explores the principles of image compression; describes the important input/output graphics devices.
Publisher: Springer Science & Business Media
ISBN: 0857298860
Category : Computers
Languages : en
Pages : 1559
Book Description
This book presents a broad overview of computer graphics (CG), its history, and the hardware tools it employs. Covering a substantial number of concepts and algorithms, the text describes the techniques, approaches, and algorithms at the core of this field. Emphasis is placed on practical design and implementation, highlighting how graphics software works, and explaining how current CG can generate and display realistic-looking objects. The mathematics is non-rigorous, with the necessary mathematical background introduced in the Appendixes. Features: includes numerous figures, examples and solved exercises; discusses the key 2D and 3D transformations, and the main types of projections; presents an extensive selection of methods, algorithms, and techniques; examines advanced techniques in CG, including the nature and properties of light and color, graphics standards and file formats, and fractals; explores the principles of image compression; describes the important input/output graphics devices.
Learning C
Author: Marc B. Sugiyama
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 436
Book Description
This tutorial is the perfect introduction to programming in C on the Atari ST and Commodore Amiga with numerous program examples and a clear, concise style. Explaining how to program the ST and Amiga in the C language, this is a clear guide for beginning and intermediate C programmers.
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 436
Book Description
This tutorial is the perfect introduction to programming in C on the Atari ST and Commodore Amiga with numerous program examples and a clear, concise style. Explaining how to program the ST and Amiga in the C language, this is a clear guide for beginning and intermediate C programmers.
A Complete Guide to Computer Fundamentals
Author: Sudipto Das
Publisher: Laxmi Publications, Ltd.
ISBN: 9788131805503
Category : Computer science
Languages : en
Pages : 244
Book Description
"Containing enough illustrations and well-compiled questionnaires to complement the easy language used throughout, this book is an attempt to make the concepts of computers interesting for everyone." --
Publisher: Laxmi Publications, Ltd.
ISBN: 9788131805503
Category : Computer science
Languages : en
Pages : 244
Book Description
"Containing enough illustrations and well-compiled questionnaires to complement the easy language used throughout, this book is an attempt to make the concepts of computers interesting for everyone." --