Author: Alexander Waibel
Publisher: Springer Science & Business Media
ISBN: 1848820542
Category : Computers
Languages : en
Pages : 379
Book Description
This book integrates a wide range of research topics related to and necessary for the development of proactive, smart, computers in the human interaction loop, including the development of audio-visual perceptual components for such environments; the design, implementation and analysis of novel proactive perceptive services supporting humans; the development of software architectures, ontologies and tools necessary for building such environments and services, as well as approaches for the evaluation of such technologies and services. The book is based on a major European Integrated Project, CHLI (Computers in the Human Interaction Loop), and throws light on the paradigm shift in the area of HCI that rather than humans interactive directly with machines, computers should observe and understand human interaction, and support humans during their work and interaction in an implicit and proactive manner.
Computers in the Human Interaction Loop
Creating Augmented and Virtual Realities
Author: Erin Pangilinan
Publisher: "O'Reilly Media, Inc."
ISBN: 1492044148
Category : Computers
Languages : en
Pages : 373
Book Description
Despite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone your skills. Through step-by-step tutorials, you’ll learn how to build practical applications and experiences grounded in theory and backed by industry use cases. In each section of the book, industry specialists, including Timoni West, Victor Prisacariu, and Nicolas Meuleau, join the authors to explain the technology behind spatial computing. In three parts, this book covers: Art and design: Explore spatial computing and design interactions, human-centered interaction and sensory design, and content creation tools for digital art Technical development: Examine differences between ARKit, ARCore, and spatial mapping-based systems; learn approaches to cross-platform development on head-mounted displays Use cases: Learn how data and machine learning visualization and AI work in spatial computing, training, sports, health, and other enterprise applications
Publisher: "O'Reilly Media, Inc."
ISBN: 1492044148
Category : Computers
Languages : en
Pages : 373
Book Description
Despite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone your skills. Through step-by-step tutorials, you’ll learn how to build practical applications and experiences grounded in theory and backed by industry use cases. In each section of the book, industry specialists, including Timoni West, Victor Prisacariu, and Nicolas Meuleau, join the authors to explain the technology behind spatial computing. In three parts, this book covers: Art and design: Explore spatial computing and design interactions, human-centered interaction and sensory design, and content creation tools for digital art Technical development: Examine differences between ARKit, ARCore, and spatial mapping-based systems; learn approaches to cross-platform development on head-mounted displays Use cases: Learn how data and machine learning visualization and AI work in spatial computing, training, sports, health, and other enterprise applications
Human-in-the-Loop Machine Learning
Author: Robert (Munro) Monarch
Publisher: Simon and Schuster
ISBN: 1638351031
Category : Computers
Languages : en
Pages : 422
Book Description
Human-in-the-Loop Machine Learning lays out methods for humans and machines to work together effectively. Summary Most machine learning systems that are deployed in the world today learn from human feedback. However, most machine learning courses focus almost exclusively on the algorithms, not the human-computer interaction part of the systems. This can leave a big knowledge gap for data scientists working in real-world machine learning, where data scientists spend more time on data management than on building algorithms. Human-in-the-Loop Machine Learning is a practical guide to optimizing the entire machine learning process, including techniques for annotation, active learning, transfer learning, and using machine learning to optimize every step of the process. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Machine learning applications perform better with human feedback. Keeping the right people in the loop improves the accuracy of models, reduces errors in data, lowers costs, and helps you ship models faster. About the book Human-in-the-Loop Machine Learning lays out methods for humans and machines to work together effectively. You’ll find best practices on selecting sample data for human feedback, quality control for human annotations, and designing annotation interfaces. You’ll learn to create training data for labeling, object detection, and semantic segmentation, sequence labeling, and more. The book starts with the basics and progresses to advanced techniques like transfer learning and self-supervision within annotation workflows. What's inside Identifying the right training and evaluation data Finding and managing people to annotate data Selecting annotation quality control strategies Designing interfaces to improve accuracy and efficiency About the author Robert (Munro) Monarch is a data scientist and engineer who has built machine learning data for companies such as Apple, Amazon, Google, and IBM. He holds a PhD from Stanford. Robert holds a PhD from Stanford focused on Human-in-the-Loop machine learning for healthcare and disaster response, and is a disaster response professional in addition to being a machine learning professional. A worked example throughout this text is classifying disaster-related messages from real disasters that Robert has helped respond to in the past. Table of Contents PART 1 - FIRST STEPS 1 Introduction to human-in-the-loop machine learning 2 Getting started with human-in-the-loop machine learning PART 2 - ACTIVE LEARNING 3 Uncertainty sampling 4 Diversity sampling 5 Advanced active learning 6 Applying active learning to different machine learning tasks PART 3 - ANNOTATION 7 Working with the people annotating your data 8 Quality control for data annotation 9 Advanced data annotation and augmentation 10 Annotation quality for different machine learning tasks PART 4 - HUMAN–COMPUTER INTERACTION FOR MACHINE LEARNING 11 Interfaces for data annotation 12 Human-in-the-loop machine learning products
Publisher: Simon and Schuster
ISBN: 1638351031
Category : Computers
Languages : en
Pages : 422
Book Description
Human-in-the-Loop Machine Learning lays out methods for humans and machines to work together effectively. Summary Most machine learning systems that are deployed in the world today learn from human feedback. However, most machine learning courses focus almost exclusively on the algorithms, not the human-computer interaction part of the systems. This can leave a big knowledge gap for data scientists working in real-world machine learning, where data scientists spend more time on data management than on building algorithms. Human-in-the-Loop Machine Learning is a practical guide to optimizing the entire machine learning process, including techniques for annotation, active learning, transfer learning, and using machine learning to optimize every step of the process. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Machine learning applications perform better with human feedback. Keeping the right people in the loop improves the accuracy of models, reduces errors in data, lowers costs, and helps you ship models faster. About the book Human-in-the-Loop Machine Learning lays out methods for humans and machines to work together effectively. You’ll find best practices on selecting sample data for human feedback, quality control for human annotations, and designing annotation interfaces. You’ll learn to create training data for labeling, object detection, and semantic segmentation, sequence labeling, and more. The book starts with the basics and progresses to advanced techniques like transfer learning and self-supervision within annotation workflows. What's inside Identifying the right training and evaluation data Finding and managing people to annotate data Selecting annotation quality control strategies Designing interfaces to improve accuracy and efficiency About the author Robert (Munro) Monarch is a data scientist and engineer who has built machine learning data for companies such as Apple, Amazon, Google, and IBM. He holds a PhD from Stanford. Robert holds a PhD from Stanford focused on Human-in-the-Loop machine learning for healthcare and disaster response, and is a disaster response professional in addition to being a machine learning professional. A worked example throughout this text is classifying disaster-related messages from real disasters that Robert has helped respond to in the past. Table of Contents PART 1 - FIRST STEPS 1 Introduction to human-in-the-loop machine learning 2 Getting started with human-in-the-loop machine learning PART 2 - ACTIVE LEARNING 3 Uncertainty sampling 4 Diversity sampling 5 Advanced active learning 6 Applying active learning to different machine learning tasks PART 3 - ANNOTATION 7 Working with the people annotating your data 8 Quality control for data annotation 9 Advanced data annotation and augmentation 10 Annotation quality for different machine learning tasks PART 4 - HUMAN–COMPUTER INTERACTION FOR MACHINE LEARNING 11 Interfaces for data annotation 12 Human-in-the-loop machine learning products
Learn Human-Computer Interaction
Author: Christopher Reid Becker
Publisher: Packt Publishing Ltd
ISBN: 1838828990
Category : Computers
Languages : en
Pages : 310
Book Description
Explore fundamentals, strategies, and emerging techniques in the field of human-computer interaction to enhance how users and computers interact Key FeaturesExplore various HCI techniques and methodologies to enhance the user experienceDelve into user behavior analytics to solve common and not-so-common challenges faced while designing user interfacesLearn essential principles, techniques and explore the future of HCIBook Description Human-Computer Interaction (HCI) is a field of study that researches, designs, and develops software solutions that solve human problems. This book will help you understand various aspects of the software development phase, from planning and data gathering through to the design and development of software solutions. The book guides you through implementing methodologies that will help you build robust software. You will perform data gathering, evaluate user data, and execute data analysis and interpretation techniques. You’ll also understand why human-centered methodologies are successful in software development, and learn how to build effective software solutions through practical research processes. The book will even show you how to translate your human understanding into software solutions through validation methods and rapid prototyping leading to usability testing. Later, you will understand how to use effective storytelling to convey the key aspects of your software to users. Throughout the book, you will learn the key concepts with the help of historical figures, best practices, and references to common challenges faced in the software industry. By the end of this book, you will be well-versed with HCI strategies and methodologies to design effective user interfaces. What you will learnBecome well-versed with HCI and UX conceptsEvaluate prototypes to understand data gathering, analysis, and interpretation techniquesExecute qualitative and quantitative methods for establishing humans as a feedback loop in the software design processCreate human-centered solutions and validate these solutions with the help of quantitative testing methodsMove ideas from the research and definition phase into the software solution phaseImprove your systems by becoming well-versed with the essential design concepts for creating user interfacesWho this book is for This book is for software engineers, UX designers, entrepreneurs, or anyone who is just getting started with user interface design and looking to gain a solid understanding of human-computer interaction and UX design. No prior HCI knowledge is required to get started.
Publisher: Packt Publishing Ltd
ISBN: 1838828990
Category : Computers
Languages : en
Pages : 310
Book Description
Explore fundamentals, strategies, and emerging techniques in the field of human-computer interaction to enhance how users and computers interact Key FeaturesExplore various HCI techniques and methodologies to enhance the user experienceDelve into user behavior analytics to solve common and not-so-common challenges faced while designing user interfacesLearn essential principles, techniques and explore the future of HCIBook Description Human-Computer Interaction (HCI) is a field of study that researches, designs, and develops software solutions that solve human problems. This book will help you understand various aspects of the software development phase, from planning and data gathering through to the design and development of software solutions. The book guides you through implementing methodologies that will help you build robust software. You will perform data gathering, evaluate user data, and execute data analysis and interpretation techniques. You’ll also understand why human-centered methodologies are successful in software development, and learn how to build effective software solutions through practical research processes. The book will even show you how to translate your human understanding into software solutions through validation methods and rapid prototyping leading to usability testing. Later, you will understand how to use effective storytelling to convey the key aspects of your software to users. Throughout the book, you will learn the key concepts with the help of historical figures, best practices, and references to common challenges faced in the software industry. By the end of this book, you will be well-versed with HCI strategies and methodologies to design effective user interfaces. What you will learnBecome well-versed with HCI and UX conceptsEvaluate prototypes to understand data gathering, analysis, and interpretation techniquesExecute qualitative and quantitative methods for establishing humans as a feedback loop in the software design processCreate human-centered solutions and validate these solutions with the help of quantitative testing methodsMove ideas from the research and definition phase into the software solution phaseImprove your systems by becoming well-versed with the essential design concepts for creating user interfacesWho this book is for This book is for software engineers, UX designers, entrepreneurs, or anyone who is just getting started with user interface design and looking to gain a solid understanding of human-computer interaction and UX design. No prior HCI knowledge is required to get started.
Computers in the Human Interaction Loop
Author: Alexander Waibel
Publisher: Springer
ISBN: 9781848820579
Category : Computers
Languages : en
Pages : 376
Book Description
This book integrates a wide range of research topics related to and necessary for the development of proactive, smart, computers in the human interaction loop, including the development of audio-visual perceptual components for such environments; the design, implementation and analysis of novel proactive perceptive services supporting humans; the development of software architectures, ontologies and tools necessary for building such environments and services, as well as approaches for the evaluation of such technologies and services. The book is based on a major European Integrated Project, CHLI (Computers in the Human Interaction Loop), and throws light on the paradigm shift in the area of HCI that rather than humans interactive directly with machines, computers should observe and understand human interaction, and support humans during their work and interaction in an implicit and proactive manner.
Publisher: Springer
ISBN: 9781848820579
Category : Computers
Languages : en
Pages : 376
Book Description
This book integrates a wide range of research topics related to and necessary for the development of proactive, smart, computers in the human interaction loop, including the development of audio-visual perceptual components for such environments; the design, implementation and analysis of novel proactive perceptive services supporting humans; the development of software architectures, ontologies and tools necessary for building such environments and services, as well as approaches for the evaluation of such technologies and services. The book is based on a major European Integrated Project, CHLI (Computers in the Human Interaction Loop), and throws light on the paradigm shift in the area of HCI that rather than humans interactive directly with machines, computers should observe and understand human interaction, and support humans during their work and interaction in an implicit and proactive manner.
The Psychology of Human-Computer Interaction
Author: Stuart K. Card
Publisher: CRC Press
ISBN: 135140945X
Category : Computers
Languages : en
Pages : 375
Book Description
Defines the psychology of human-computer interaction, showing how to span the gap between science & application. Studies the behavior of users in interacting with computer systems.
Publisher: CRC Press
ISBN: 135140945X
Category : Computers
Languages : en
Pages : 375
Book Description
Defines the psychology of human-computer interaction, showing how to span the gap between science & application. Studies the behavior of users in interacting with computer systems.
Cognitive Computing for Human-Robot Interaction
Author: Mamta Mittal
Publisher: Academic Press
ISBN: 0323856470
Category : Computers
Languages : en
Pages : 420
Book Description
Cognitive Computing for Human-Robot Interaction: Principles and Practices explores the efforts that should ultimately enable society to take advantage of the often-heralded potential of robots to provide economical and sustainable computing applications. This book discusses each of these applications, presents working implementations, and combines coherent and original deliberative architecture for human–robot interactions (HRI). Supported by experimental results, it shows how explicit knowledge management promises to be instrumental in building richer and more natural HRI, by pushing for pervasive, human-level semantics within the robot's deliberative system for sustainable computing applications. This book will be of special interest to academics, postgraduate students, and researchers working in the area of artificial intelligence and machine learning. Key features: - Introduces several new contributions to the representation and management of humans in autonomous robotic systems; - Explores the potential of cognitive computing, robots, and HRI to generate a deeper understanding and to provide a better contribution from robots to society; - Engages with the potential repercussions of cognitive computing and HRI in the real world. - Introduces several new contributions to the representation and management of humans in an autonomous robotic system - Explores cognitive computing, robots and HRI, presenting a more in-depth understanding to make robots better for society - Gives a challenging approach to those several repercussions of cognitive computing and HRI in the actual global scenario
Publisher: Academic Press
ISBN: 0323856470
Category : Computers
Languages : en
Pages : 420
Book Description
Cognitive Computing for Human-Robot Interaction: Principles and Practices explores the efforts that should ultimately enable society to take advantage of the often-heralded potential of robots to provide economical and sustainable computing applications. This book discusses each of these applications, presents working implementations, and combines coherent and original deliberative architecture for human–robot interactions (HRI). Supported by experimental results, it shows how explicit knowledge management promises to be instrumental in building richer and more natural HRI, by pushing for pervasive, human-level semantics within the robot's deliberative system for sustainable computing applications. This book will be of special interest to academics, postgraduate students, and researchers working in the area of artificial intelligence and machine learning. Key features: - Introduces several new contributions to the representation and management of humans in autonomous robotic systems; - Explores the potential of cognitive computing, robots, and HRI to generate a deeper understanding and to provide a better contribution from robots to society; - Engages with the potential repercussions of cognitive computing and HRI in the real world. - Introduces several new contributions to the representation and management of humans in an autonomous robotic system - Explores cognitive computing, robots and HRI, presenting a more in-depth understanding to make robots better for society - Gives a challenging approach to those several repercussions of cognitive computing and HRI in the actual global scenario
Computer Human Interaction
Author: Masood Masoodian
Publisher: Springer
ISBN: 3540277951
Category : Computers
Languages : en
Pages : 706
Book Description
APCHI 2004 was the sixth Asia-Paci?c Conference on Computer-Human Int- action, and was the ?rst APCHI to be held in New Zealand. This conference series provides opportunities for HCI researchers and practitioners in the Asia- Paci?c and beyond to gather to explore ideas, exchange and share experiences, and further build the HCI networkin this region.APCHI 2004wasa truly int- national event, with presenters representing 17 countries. This year APCHI also incorporated the ?fth SIGCHI New Zealand Symposium on Computer-Human Interaction. A total of 69 papers were accepted for inclusion in the proceedings – 56 long papers and 13 short papers. Submissions were subject to a strict, double-blind peer-review process. The research topics cover the spectrum of HCI, including human factors and ergonomics,user interfacetools and technologies,mobile and ubiquitous computing, visualization, augmented reality, collaborative systems, internationalization and cultural issues, and more. APCHI also included a d- toral consortium, allowing 10 doctoral students from across the globe to meet and discuss their work in an interdisciplinary workshop with leading researchers and fellow students. Additionally, ?ve tutorials were o?ered in association with the conference.
Publisher: Springer
ISBN: 3540277951
Category : Computers
Languages : en
Pages : 706
Book Description
APCHI 2004 was the sixth Asia-Paci?c Conference on Computer-Human Int- action, and was the ?rst APCHI to be held in New Zealand. This conference series provides opportunities for HCI researchers and practitioners in the Asia- Paci?c and beyond to gather to explore ideas, exchange and share experiences, and further build the HCI networkin this region.APCHI 2004wasa truly int- national event, with presenters representing 17 countries. This year APCHI also incorporated the ?fth SIGCHI New Zealand Symposium on Computer-Human Interaction. A total of 69 papers were accepted for inclusion in the proceedings – 56 long papers and 13 short papers. Submissions were subject to a strict, double-blind peer-review process. The research topics cover the spectrum of HCI, including human factors and ergonomics,user interfacetools and technologies,mobile and ubiquitous computing, visualization, augmented reality, collaborative systems, internationalization and cultural issues, and more. APCHI also included a d- toral consortium, allowing 10 doctoral students from across the globe to meet and discuss their work in an interdisciplinary workshop with leading researchers and fellow students. Additionally, ?ve tutorials were o?ered in association with the conference.
Artificial Unintelligence
Author: Meredith Broussard
Publisher: MIT Press
ISBN: 026253701X
Category : Computers
Languages : en
Pages : 247
Book Description
A guide to understanding the inner workings and outer limits of technology and why we should never assume that computers always get it right. In Artificial Unintelligence, Meredith Broussard argues that our collective enthusiasm for applying computer technology to every aspect of life has resulted in a tremendous amount of poorly designed systems. We are so eager to do everything digitally—hiring, driving, paying bills, even choosing romantic partners—that we have stopped demanding that our technology actually work. Broussard, a software developer and journalist, reminds us that there are fundamental limits to what we can (and should) do with technology. With this book, she offers a guide to understanding the inner workings and outer limits of technology—and issues a warning that we should never assume that computers always get things right. Making a case against technochauvinism—the belief that technology is always the solution—Broussard argues that it's just not true that social problems would inevitably retreat before a digitally enabled Utopia. To prove her point, she undertakes a series of adventures in computer programming. She goes for an alarming ride in a driverless car, concluding “the cyborg future is not coming any time soon”; uses artificial intelligence to investigate why students can't pass standardized tests; deploys machine learning to predict which passengers survived the Titanic disaster; and attempts to repair the U.S. campaign finance system by building AI software. If we understand the limits of what we can do with technology, Broussard tells us, we can make better choices about what we should do with it to make the world better for everyone.
Publisher: MIT Press
ISBN: 026253701X
Category : Computers
Languages : en
Pages : 247
Book Description
A guide to understanding the inner workings and outer limits of technology and why we should never assume that computers always get it right. In Artificial Unintelligence, Meredith Broussard argues that our collective enthusiasm for applying computer technology to every aspect of life has resulted in a tremendous amount of poorly designed systems. We are so eager to do everything digitally—hiring, driving, paying bills, even choosing romantic partners—that we have stopped demanding that our technology actually work. Broussard, a software developer and journalist, reminds us that there are fundamental limits to what we can (and should) do with technology. With this book, she offers a guide to understanding the inner workings and outer limits of technology—and issues a warning that we should never assume that computers always get things right. Making a case against technochauvinism—the belief that technology is always the solution—Broussard argues that it's just not true that social problems would inevitably retreat before a digitally enabled Utopia. To prove her point, she undertakes a series of adventures in computer programming. She goes for an alarming ride in a driverless car, concluding “the cyborg future is not coming any time soon”; uses artificial intelligence to investigate why students can't pass standardized tests; deploys machine learning to predict which passengers survived the Titanic disaster; and attempts to repair the U.S. campaign finance system by building AI software. If we understand the limits of what we can do with technology, Broussard tells us, we can make better choices about what we should do with it to make the world better for everyone.
Aesthetic Computing
Author: Paul A. Fishwick
Publisher: MIT Press
ISBN: 0262562375
Category : Aesthetics
Languages : en
Pages : 477
Book Description
The application of the theory and practice of art to computer science: how aesthetics and art can play a role in computing disciplines.
Publisher: MIT Press
ISBN: 0262562375
Category : Aesthetics
Languages : en
Pages : 477
Book Description
The application of the theory and practice of art to computer science: how aesthetics and art can play a role in computing disciplines.