Changing Minds

Changing Minds PDF Author: Andrea A. DiSessa
Publisher: MIT Press
ISBN: 9780262541329
Category : Computers
Languages : en
Pages : 300

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Book Description
How computer technology can transform science education for children.

Changing Minds

Changing Minds PDF Author: Andrea A. DiSessa
Publisher: MIT Press
ISBN: 9780262541329
Category : Computers
Languages : en
Pages : 300

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Book Description
How computer technology can transform science education for children.

Computers in the Classroom

Computers in the Classroom PDF Author: Andrea R. Gooden
Publisher: Jossey-Bass
ISBN:
Category : Computers
Languages : en
Pages : 232

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Book Description
Since 1979, Apple Computer's Educational Grants program has provided computer equipment and training to schools through a nationwide competitive process. Computers in the Classroom tells the inspiring stories of some of these schools, showing how technology has revived the classroom. This illustrated book is an indispensable resource for teachers and parents, showing examples of students' work and with information on funding resources, technical support, software, and where to find electric and print data. 100 illus.

Computers and Education

Computers and Education PDF Author: Baltasar Fernández-Manjón
Publisher: Springer Science & Business Media
ISBN: 1402049145
Category : Education
Languages : en
Pages : 243

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Book Description
This book contains a selection of contributions presenting the latest research in the field of computers in education and, more specifically, in e-Learning. It reflects the diverse scenario of the application of computers in the educational field by describing previous experiences and addressing some of the present key issues. These include issues such as Learning Management Systems as well as innovative aspects such as personalized or ubiquitous learning.

Learning with Computers

Learning with Computers PDF Author: Karen Littleton
Publisher: Psychology Press
ISBN: 9780415142854
Category : Education
Languages : en
Pages : 232

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Book Description
Learning with Computers brings together a significant body of research that shows how working with others at the computer can be beneficial to learners of all ages, from the early school years to the highest levels of education. Karen Littleton and Paul Light also investigate factors such as gender that explain why some interactions are not as productive as others. The contributors draw upon a considerable range of theoretical frameworks, encompassing cognitive-developmental psychology, social psychology and contemporary situated learning approaches, focusing throughout on the role of the computer in supporting and mediating learning. Learning with Computers will be of great interest to students and researchers in psychology, as well as those in the rapidly developing field of learning technology.

Reflections on the History of Computers in Education

Reflections on the History of Computers in Education PDF Author: Arthur Tatnall
Publisher: Springer
ISBN: 364255119X
Category : Education
Languages : en
Pages : 432

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Book Description
This book is a collection of refereed invited papers on the history of computing in education from the 1970s to the mid-1990s presenting a social history of the introduction and early use of computers in schools. The 30 papers deal with the introduction of computer in schools in many countries around the world: Norway, South Africa, UK, Canada, Australia, USA, Finland, Chile, The Netherlands, New Zealand, Spain, Ireland, Israel and Poland. The authors are not professional historians but rather people who as teachers, students or researchers were involved in this history and they narrate their experiences from a personal perspective offering fascinating stories.

Mindstorms

Mindstorms PDF Author: Seymour A Papert
Publisher: Basic Books
ISBN: 154167510X
Category : Education
Languages : en
Pages : 272

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Book Description
In this revolutionary book, a renowned computer scientist explains the importance of teaching children the basics of computing and how it can prepare them to succeed in the ever-evolving tech world. Computers have completely changed the way we teach children. We have Mindstorms to thank for that. In this book, pioneering computer scientist Seymour Papert uses the invention of LOGO, the first child-friendly programming language, to make the case for the value of teaching children with computers. Papert argues that children are more than capable of mastering computers, and that teaching computational processes like de-bugging in the classroom can change the way we learn everything else. He also shows that schools saturated with technology can actually improve socialization and interaction among students and between students and teachers. Technology changes every day, but the basic ways that computers can help us learn remain. For thousands of teachers and parents who have sought creative ways to help children learn with computers, Mindstorms is their bible.

Computer Games for Learning

Computer Games for Learning PDF Author: Richard E. Mayer
Publisher: MIT Press
ISBN: 0262027577
Category : Education
Languages : en
Pages : 303

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Book Description
A comprehensive and up-to-date investigation of what research shows about the educational value of computer games for learning. Many strong claims are made for the educational value of computer games, but there is a need for systematic examination of the research evidence that might support such claims. This book fills that need by providing, a comprehensive and up-to-date investigation of what research shows about learning with computer games. Computer Games for Learning describes three genres of game research: the value-added approach, which compares the learning outcomes of students who learn with a base version of a game to those of students who learn with the base version plus an additional feature; the cognitive consequences approach, which compares learning outcomes of students who play an off-the-shelf computer game for extended periods to those of students who do not; and the media comparative approach, which compares the learning outcomes of students who learn material by playing a game to those of students who learn the same material using conventional media. After introductory chapters that describe the rationale and goals of learning game research as well as the relevance of cognitive science to learning with games, the book offers examples of research in all three genres conducted by the author and his colleagues at the University of California, Santa Barbara; meta-analyses of published research; and suggestions for future research in the field. The book is essential reading for researchers and students of educational games, instructional designers, learning-game developers, and anyone who wants to know what the research has to say about the educational effectiveness of computer games.

The Technology Fix

The Technology Fix PDF Author: William D. Pflaum
Publisher: ASCD
ISBN: 0871208423
Category : Computers
Languages : en
Pages : 232

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Book Description
An inside look at how schools throughout the United States are incorporating education technology in daily instruction.

Computers and Exploratory Learning

Computers and Exploratory Learning PDF Author: Andrea A. DiSessa
Publisher: Springer Science & Business Media
ISBN: 3642577997
Category : Education
Languages : en
Pages : 484

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Book Description
Computers are playing a fundamental role in enhancing exploratory learning techniques in education. This volume in the NATO Special Programme on Advanced Educational Technology covers the state of the art in the design and use of computer systems for exploratory learning. Contributed chapters treat principles, theory, practice, and examples of some of the best contemporary computer-based learning environments: Logo, Boxer, Microworlds, Cabri-Géomètre, Star Logo, Table Top, Geomland, spreadsheets, Function Machines, and others. Emphasis is on mathematics and science education. Synthetic chapters provide an overview of the current scene in computers and exploratory learning, and analyses from the perspectives of epistemology, learning, and socio-cultural studies.

Computers and the Collaborative Experience of Learning (1994)

Computers and the Collaborative Experience of Learning (1994) PDF Author: Charles Crook
Publisher: Routledge
ISBN: 1351346792
Category : Education
Languages : en
Pages : 299

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Book Description
Originally published in 1994. Until this book was published, the application of computers to educational practice has received little input from psychological theory. Computers and the Collaborative Experience of Learning locates this topic within the contemporary movement of socio-cultural theory, drawing on the writing of Vygotsky and others. Charles Crook reviews psychological approaches to cognition and learning, in so far as they implicitly direct strategy in respect of computer-based learning. He also takes a novel stance in considering how new technology can enhance rather than undermine the social experience of learning and instruction, and can allow teachers to achieve more in the classroom. He argues that computers can provide the conditions for effective collaboration and enhance the social dimension of education. With its unique blend of theory and practice, from the primary school to university settings, Computers and the Collaborative Experience of Learning will be of interest to educational psychologists, as well as psychologists studying group processes, cognition and development.