Author: Anthony Hassitt
Publisher: Academic Press
ISBN: 1483258416
Category : Business & Economics
Languages : en
Pages : 385
Book Description
Computer Programming and Computer Systems imparts a "reading knowledge of computer systems. This book describes the aspects of machine-language programming, monitor systems, computer hardware, and advanced programming that every thorough programmer should be acquainted with. This text discusses the automatic electronic digital computers, symbolic language, Reverse Polish Notation, and Fortran into assembly language. The routine for reading blocked tapes, dimension statements in subroutines, general-purpose input routine, and efficient use of memory are also elaborated. This publication is intended as an introduction to modern programming practices for professional programmers, but is also valuable to research workers in science, engineering, academic, and industrial fields who are using computers.
Computer Programming and Computer Systems
Author: Anthony Hassitt
Publisher: Academic Press
ISBN: 1483258416
Category : Business & Economics
Languages : en
Pages : 385
Book Description
Computer Programming and Computer Systems imparts a "reading knowledge of computer systems. This book describes the aspects of machine-language programming, monitor systems, computer hardware, and advanced programming that every thorough programmer should be acquainted with. This text discusses the automatic electronic digital computers, symbolic language, Reverse Polish Notation, and Fortran into assembly language. The routine for reading blocked tapes, dimension statements in subroutines, general-purpose input routine, and efficient use of memory are also elaborated. This publication is intended as an introduction to modern programming practices for professional programmers, but is also valuable to research workers in science, engineering, academic, and industrial fields who are using computers.
Publisher: Academic Press
ISBN: 1483258416
Category : Business & Economics
Languages : en
Pages : 385
Book Description
Computer Programming and Computer Systems imparts a "reading knowledge of computer systems. This book describes the aspects of machine-language programming, monitor systems, computer hardware, and advanced programming that every thorough programmer should be acquainted with. This text discusses the automatic electronic digital computers, symbolic language, Reverse Polish Notation, and Fortran into assembly language. The routine for reading blocked tapes, dimension statements in subroutines, general-purpose input routine, and efficient use of memory are also elaborated. This publication is intended as an introduction to modern programming practices for professional programmers, but is also valuable to research workers in science, engineering, academic, and industrial fields who are using computers.
Computer Systems
Author: Randal E.. Bryant
Publisher:
ISBN: 9781292025841
Category : Computer programming
Languages : en
Pages : 962
Book Description
For Computer Systems, Computer Organization and Architecture courses in CS, EE, and ECE departments. Few students studying computer science or computer engineering will ever have the opportunity to build a computer system. On the other hand, most students will be required to use and program computers on a near daily basis. Computer Systems: A Programmer's Perspective introduces the important and enduring concepts that underlie computer systems by showing how these ideas affect the correctness, performance, and utility of application programs. The text's hands-on approach (including a comprehensive set of labs) helps students understand the under-the-hood operation of a modern computer system and prepares them for future courses in systems topics such as compilers, computer architecture, operating systems, and networking.
Publisher:
ISBN: 9781292025841
Category : Computer programming
Languages : en
Pages : 962
Book Description
For Computer Systems, Computer Organization and Architecture courses in CS, EE, and ECE departments. Few students studying computer science or computer engineering will ever have the opportunity to build a computer system. On the other hand, most students will be required to use and program computers on a near daily basis. Computer Systems: A Programmer's Perspective introduces the important and enduring concepts that underlie computer systems by showing how these ideas affect the correctness, performance, and utility of application programs. The text's hands-on approach (including a comprehensive set of labs) helps students understand the under-the-hood operation of a modern computer system and prepares them for future courses in systems topics such as compilers, computer architecture, operating systems, and networking.
The Elements of Computing Systems
Author: Noam Nisan
Publisher:
ISBN: 0262640686
Category : Computers
Languages : en
Pages : 343
Book Description
This title gives students an integrated and rigorous picture of applied computer science, as it comes to play in the construction of a simple yet powerful computer system.
Publisher:
ISBN: 0262640686
Category : Computers
Languages : en
Pages : 343
Book Description
This title gives students an integrated and rigorous picture of applied computer science, as it comes to play in the construction of a simple yet powerful computer system.
Programming Real-time Computer Systems
Author: James Martin
Publisher: Englewood Cliffs, N.J : Prentice-Hall
ISBN:
Category : Computers
Languages : en
Pages : 408
Book Description
Computer science textbook on linear programming and management of real-time computer systems - includes application and supervisory programmes. Flow charts.
Publisher: Englewood Cliffs, N.J : Prentice-Hall
ISBN:
Category : Computers
Languages : en
Pages : 408
Book Description
Computer science textbook on linear programming and management of real-time computer systems - includes application and supervisory programmes. Flow charts.
Think Java
Author: Allen B. Downey
Publisher: "O'Reilly Media, Inc."
ISBN: 1491929537
Category : Computers
Languages : en
Pages : 251
Book Description
Currently used at many colleges, universities, and high schools, this hands-on introduction to computer science is ideal for people with little or no programming experience. The goal of this concise book is not just to teach you Java, but to help you think like a computer scientist. You’ll learn how to program—a useful skill by itself—but you’ll also discover how to use programming as a means to an end. Authors Allen Downey and Chris Mayfield start with the most basic concepts and gradually move into topics that are more complex, such as recursion and object-oriented programming. Each brief chapter covers the material for one week of a college course and includes exercises to help you practice what you’ve learned. Learn one concept at a time: tackle complex topics in a series of small steps with examples Understand how to formulate problems, think creatively about solutions, and write programs clearly and accurately Determine which development techniques work best for you, and practice the important skill of debugging Learn relationships among input and output, decisions and loops, classes and methods, strings and arrays Work on exercises involving word games, graphics, puzzles, and playing cards
Publisher: "O'Reilly Media, Inc."
ISBN: 1491929537
Category : Computers
Languages : en
Pages : 251
Book Description
Currently used at many colleges, universities, and high schools, this hands-on introduction to computer science is ideal for people with little or no programming experience. The goal of this concise book is not just to teach you Java, but to help you think like a computer scientist. You’ll learn how to program—a useful skill by itself—but you’ll also discover how to use programming as a means to an end. Authors Allen Downey and Chris Mayfield start with the most basic concepts and gradually move into topics that are more complex, such as recursion and object-oriented programming. Each brief chapter covers the material for one week of a college course and includes exercises to help you practice what you’ve learned. Learn one concept at a time: tackle complex topics in a series of small steps with examples Understand how to formulate problems, think creatively about solutions, and write programs clearly and accurately Determine which development techniques work best for you, and practice the important skill of debugging Learn relationships among input and output, decisions and loops, classes and methods, strings and arrays Work on exercises involving word games, graphics, puzzles, and playing cards
Scientific Programming and Computer Architecture
Author: Divakar Viswanath
Publisher: MIT Press
ISBN: 0262036290
Category : Computers
Languages : en
Pages : 625
Book Description
A variety of programming models relevant to scientists explained, with an emphasis on how programming constructs map to parts of the computer. What makes computer programs fast or slow? To answer this question, we have to get behind the abstractions of programming languages and look at how a computer really works. This book examines and explains a variety of scientific programming models (programming models relevant to scientists) with an emphasis on how programming constructs map to different parts of the computer's architecture. Two themes emerge: program speed and program modularity. Throughout this book, the premise is to "get under the hood," and the discussion is tied to specific programs. The book digs into linkers, compilers, operating systems, and computer architecture to understand how the different parts of the computer interact with programs. It begins with a review of C/C++ and explanations of how libraries, linkers, and Makefiles work. Programming models covered include Pthreads, OpenMP, MPI, TCP/IP, and CUDA.The emphasis on how computers work leads the reader into computer architecture and occasionally into the operating system kernel. The operating system studied is Linux, the preferred platform for scientific computing. Linux is also open source, which allows users to peer into its inner workings. A brief appendix provides a useful table of machines used to time programs. The book's website (https://github.com/divakarvi/bk-spca) has all the programs described in the book as well as a link to the html text.
Publisher: MIT Press
ISBN: 0262036290
Category : Computers
Languages : en
Pages : 625
Book Description
A variety of programming models relevant to scientists explained, with an emphasis on how programming constructs map to parts of the computer. What makes computer programs fast or slow? To answer this question, we have to get behind the abstractions of programming languages and look at how a computer really works. This book examines and explains a variety of scientific programming models (programming models relevant to scientists) with an emphasis on how programming constructs map to different parts of the computer's architecture. Two themes emerge: program speed and program modularity. Throughout this book, the premise is to "get under the hood," and the discussion is tied to specific programs. The book digs into linkers, compilers, operating systems, and computer architecture to understand how the different parts of the computer interact with programs. It begins with a review of C/C++ and explanations of how libraries, linkers, and Makefiles work. Programming models covered include Pthreads, OpenMP, MPI, TCP/IP, and CUDA.The emphasis on how computers work leads the reader into computer architecture and occasionally into the operating system kernel. The operating system studied is Linux, the preferred platform for scientific computing. Linux is also open source, which allows users to peer into its inner workings. A brief appendix provides a useful table of machines used to time programs. The book's website (https://github.com/divakarvi/bk-spca) has all the programs described in the book as well as a link to the html text.
Programming Distributed Computing Systems
Author: Carlos A. Varela
Publisher: MIT Press
ISBN: 0262313367
Category : Computers
Languages : en
Pages : 291
Book Description
An introduction to fundamental theories of concurrent computation and associated programming languages for developing distributed and mobile computing systems. Starting from the premise that understanding the foundations of concurrent programming is key to developing distributed computing systems, this book first presents the fundamental theories of concurrent computing and then introduces the programming languages that help develop distributed computing systems at a high level of abstraction. The major theories of concurrent computation—including the π-calculus, the actor model, the join calculus, and mobile ambients—are explained with a focus on how they help design and reason about distributed and mobile computing systems. The book then presents programming languages that follow the theoretical models already described, including Pict, SALSA, and JoCaml. The parallel structure of the chapters in both part one (theory) and part two (practice) enable the reader not only to compare the different theories but also to see clearly how a programming language supports a theoretical model. The book is unique in bridging the gap between the theory and the practice of programming distributed computing systems. It can be used as a textbook for graduate and advanced undergraduate students in computer science or as a reference for researchers in the area of programming technology for distributed computing. By presenting theory first, the book allows readers to focus on the essential components of concurrency, distribution, and mobility without getting bogged down in syntactic details of specific programming languages. Once the theory is understood, the practical part of implementing a system in an actual programming language becomes much easier.
Publisher: MIT Press
ISBN: 0262313367
Category : Computers
Languages : en
Pages : 291
Book Description
An introduction to fundamental theories of concurrent computation and associated programming languages for developing distributed and mobile computing systems. Starting from the premise that understanding the foundations of concurrent programming is key to developing distributed computing systems, this book first presents the fundamental theories of concurrent computing and then introduces the programming languages that help develop distributed computing systems at a high level of abstraction. The major theories of concurrent computation—including the π-calculus, the actor model, the join calculus, and mobile ambients—are explained with a focus on how they help design and reason about distributed and mobile computing systems. The book then presents programming languages that follow the theoretical models already described, including Pict, SALSA, and JoCaml. The parallel structure of the chapters in both part one (theory) and part two (practice) enable the reader not only to compare the different theories but also to see clearly how a programming language supports a theoretical model. The book is unique in bridging the gap between the theory and the practice of programming distributed computing systems. It can be used as a textbook for graduate and advanced undergraduate students in computer science or as a reference for researchers in the area of programming technology for distributed computing. By presenting theory first, the book allows readers to focus on the essential components of concurrency, distribution, and mobility without getting bogged down in syntactic details of specific programming languages. Once the theory is understood, the practical part of implementing a system in an actual programming language becomes much easier.
Code
Author: Charles Petzold
Publisher: Microsoft Press
ISBN: 0137909292
Category : Computers
Languages : en
Pages : 563
Book Description
The classic guide to how computers work, updated with new chapters and interactive graphics "For me, Code was a revelation. It was the first book about programming that spoke to me. It started with a story, and it built up, layer by layer, analogy by analogy, until I understood not just the Code, but the System. Code is a book that is as much about Systems Thinking and abstractions as it is about code and programming. Code teaches us how many unseen layers there are between the computer systems that we as users look at every day and the magical silicon rocks that we infused with lightning and taught to think." - Scott Hanselman, Partner Program Director, Microsoft, and host of Hanselminutes Computers are everywhere, most obviously in our laptops and smartphones, but also our cars, televisions, microwave ovens, alarm clocks, robot vacuum cleaners, and other smart appliances. Have you ever wondered what goes on inside these devices to make our lives easier but occasionally more infuriating? For more than 20 years, readers have delighted in Charles Petzold's illuminating story of the secret inner life of computers, and now he has revised it for this new age of computing. Cleverly illustrated and easy to understand, this is the book that cracks the mystery. You'll discover what flashlights, black cats, seesaws, and the ride of Paul Revere can teach you about computing, and how human ingenuity and our compulsion to communicate have shaped every electronic device we use. This new expanded edition explores more deeply the bit-by-bit and gate-by-gate construction of the heart of every smart device, the central processing unit that combines the simplest of basic operations to perform the most complex of feats. Petzold's companion website, CodeHiddenLanguage.com, uses animated graphics of key circuits in the book to make computers even easier to comprehend. In addition to substantially revised and updated content, new chapters include: Chapter 18: Let's Build a Clock! Chapter 21: The Arithmetic Logic Unit Chapter 22: Registers and Busses Chapter 23: CPU Control Signals Chapter 24: Jumps, Loops, and Calls Chapter 28: The World Brain From the simple ticking of clocks to the worldwide hum of the internet, Code reveals the essence of the digital revolution.
Publisher: Microsoft Press
ISBN: 0137909292
Category : Computers
Languages : en
Pages : 563
Book Description
The classic guide to how computers work, updated with new chapters and interactive graphics "For me, Code was a revelation. It was the first book about programming that spoke to me. It started with a story, and it built up, layer by layer, analogy by analogy, until I understood not just the Code, but the System. Code is a book that is as much about Systems Thinking and abstractions as it is about code and programming. Code teaches us how many unseen layers there are between the computer systems that we as users look at every day and the magical silicon rocks that we infused with lightning and taught to think." - Scott Hanselman, Partner Program Director, Microsoft, and host of Hanselminutes Computers are everywhere, most obviously in our laptops and smartphones, but also our cars, televisions, microwave ovens, alarm clocks, robot vacuum cleaners, and other smart appliances. Have you ever wondered what goes on inside these devices to make our lives easier but occasionally more infuriating? For more than 20 years, readers have delighted in Charles Petzold's illuminating story of the secret inner life of computers, and now he has revised it for this new age of computing. Cleverly illustrated and easy to understand, this is the book that cracks the mystery. You'll discover what flashlights, black cats, seesaws, and the ride of Paul Revere can teach you about computing, and how human ingenuity and our compulsion to communicate have shaped every electronic device we use. This new expanded edition explores more deeply the bit-by-bit and gate-by-gate construction of the heart of every smart device, the central processing unit that combines the simplest of basic operations to perform the most complex of feats. Petzold's companion website, CodeHiddenLanguage.com, uses animated graphics of key circuits in the book to make computers even easier to comprehend. In addition to substantially revised and updated content, new chapters include: Chapter 18: Let's Build a Clock! Chapter 21: The Arithmetic Logic Unit Chapter 22: Registers and Busses Chapter 23: CPU Control Signals Chapter 24: Jumps, Loops, and Calls Chapter 28: The World Brain From the simple ticking of clocks to the worldwide hum of the internet, Code reveals the essence of the digital revolution.
Dive Into Systems
Author: Suzanne J. Matthews
Publisher: No Starch Press
ISBN: 1718501366
Category : Computers
Languages : en
Pages : 813
Book Description
Dive into Systems is a vivid introduction to computer organization, architecture, and operating systems that is already being used as a classroom textbook at more than 25 universities. This textbook is a crash course in the major hardware and software components of a modern computer system. Designed for use in a wide range of introductory-level computer science classes, it guides readers through the vertical slice of a computer so they can develop an understanding of the machine at various layers of abstraction. Early chapters begin with the basics of the C programming language often used in systems programming. Other topics explore the architecture of modern computers, the inner workings of operating systems, and the assembly languages that translate human-readable instructions into a binary representation that the computer understands. Later chapters explain how to optimize code for various architectures, how to implement parallel computing with shared memory, and how memory management works in multi-core CPUs. Accessible and easy to follow, the book uses images and hands-on exercise to break down complicated topics, including code examples that can be modified and executed.
Publisher: No Starch Press
ISBN: 1718501366
Category : Computers
Languages : en
Pages : 813
Book Description
Dive into Systems is a vivid introduction to computer organization, architecture, and operating systems that is already being used as a classroom textbook at more than 25 universities. This textbook is a crash course in the major hardware and software components of a modern computer system. Designed for use in a wide range of introductory-level computer science classes, it guides readers through the vertical slice of a computer so they can develop an understanding of the machine at various layers of abstraction. Early chapters begin with the basics of the C programming language often used in systems programming. Other topics explore the architecture of modern computers, the inner workings of operating systems, and the assembly languages that translate human-readable instructions into a binary representation that the computer understands. Later chapters explain how to optimize code for various architectures, how to implement parallel computing with shared memory, and how memory management works in multi-core CPUs. Accessible and easy to follow, the book uses images and hands-on exercise to break down complicated topics, including code examples that can be modified and executed.
Capability-based Computer Systems
Author: Henry M. Levy
Publisher:
ISBN:
Category : Technology & Engineering
Languages : en
Pages : 248
Book Description
Capability-Based Computer Systems focuses on computer programs and their capabilities.
Publisher:
ISBN:
Category : Technology & Engineering
Languages : en
Pages : 248
Book Description
Capability-Based Computer Systems focuses on computer programs and their capabilities.