Author: Richard Kronland-Martinet
Publisher: Springer Science & Business Media
ISBN: 3540850341
Category : Computers
Languages : en
Pages : 519
Book Description
This book constitutes the thoroughly refereed post-conference proceedings of the 4th International Computer Music Modeling and Retrieval Symposium, CMMR 2007, held in Copenhagen, Denmark, in August 2007 jointly with the International Computer Music Conference 2007, ICMC 2007. The 33 revised full papers presented were carefully selected during two rounds of reviewing and improvement. Due to the interdisciplinary nature of the area, the papers address a broad variety of topics in computer science and engineering areas such as information retrieval, programming, human computer interaction, digital libraries, hypermedia, artificial intelligence, acoustics, signal processing, etc. CMMR 2007 has put special focus on the Sense of Sounds from the synthesis and retrieval point of view. This theme is pluridisciplinary by nature and associates the fields of sound modeling by analysis, synthesis, perception and cognition.
Computer Music Modeling and Retrieval. Sense of Sounds
Author: Richard Kronland-Martinet
Publisher: Springer Science & Business Media
ISBN: 3540850341
Category : Computers
Languages : en
Pages : 519
Book Description
This book constitutes the thoroughly refereed post-conference proceedings of the 4th International Computer Music Modeling and Retrieval Symposium, CMMR 2007, held in Copenhagen, Denmark, in August 2007 jointly with the International Computer Music Conference 2007, ICMC 2007. The 33 revised full papers presented were carefully selected during two rounds of reviewing and improvement. Due to the interdisciplinary nature of the area, the papers address a broad variety of topics in computer science and engineering areas such as information retrieval, programming, human computer interaction, digital libraries, hypermedia, artificial intelligence, acoustics, signal processing, etc. CMMR 2007 has put special focus on the Sense of Sounds from the synthesis and retrieval point of view. This theme is pluridisciplinary by nature and associates the fields of sound modeling by analysis, synthesis, perception and cognition.
Publisher: Springer Science & Business Media
ISBN: 3540850341
Category : Computers
Languages : en
Pages : 519
Book Description
This book constitutes the thoroughly refereed post-conference proceedings of the 4th International Computer Music Modeling and Retrieval Symposium, CMMR 2007, held in Copenhagen, Denmark, in August 2007 jointly with the International Computer Music Conference 2007, ICMC 2007. The 33 revised full papers presented were carefully selected during two rounds of reviewing and improvement. Due to the interdisciplinary nature of the area, the papers address a broad variety of topics in computer science and engineering areas such as information retrieval, programming, human computer interaction, digital libraries, hypermedia, artificial intelligence, acoustics, signal processing, etc. CMMR 2007 has put special focus on the Sense of Sounds from the synthesis and retrieval point of view. This theme is pluridisciplinary by nature and associates the fields of sound modeling by analysis, synthesis, perception and cognition.
Computer Music Modeling and Retrieval. Sense of Sounds
Author: Richard Kronland-Martinet
Publisher: Springer
ISBN: 354085035X
Category : Computers
Languages : en
Pages : 519
Book Description
This book constitutes the thoroughly refereed post-conference proceedings of the 4th International Computer Music Modeling and Retrieval Symposium, CMMR 2007, held in Copenhagen, Denmark, in August 2007 jointly with the International Computer Music Conference 2007, ICMC 2007. The 33 revised full papers presented were carefully selected during two rounds of reviewing and improvement. Due to the interdisciplinary nature of the area, the papers address a broad variety of topics in computer science and engineering areas such as information retrieval, programming, human computer interaction, digital libraries, hypermedia, artificial intelligence, acoustics, signal processing, etc. CMMR 2007 has put special focus on the Sense of Sounds from the synthesis and retrieval point of view. This theme is pluridisciplinary by nature and associates the fields of sound modeling by analysis, synthesis, perception and cognition.
Publisher: Springer
ISBN: 354085035X
Category : Computers
Languages : en
Pages : 519
Book Description
This book constitutes the thoroughly refereed post-conference proceedings of the 4th International Computer Music Modeling and Retrieval Symposium, CMMR 2007, held in Copenhagen, Denmark, in August 2007 jointly with the International Computer Music Conference 2007, ICMC 2007. The 33 revised full papers presented were carefully selected during two rounds of reviewing and improvement. Due to the interdisciplinary nature of the area, the papers address a broad variety of topics in computer science and engineering areas such as information retrieval, programming, human computer interaction, digital libraries, hypermedia, artificial intelligence, acoustics, signal processing, etc. CMMR 2007 has put special focus on the Sense of Sounds from the synthesis and retrieval point of view. This theme is pluridisciplinary by nature and associates the fields of sound modeling by analysis, synthesis, perception and cognition.
Computer Music Modeling and Retrieval. Genesis of Meaning in Sound and Music
Author: Sølvi Ystad
Publisher: Springer Science & Business Media
ISBN: 364202517X
Category : Computers
Languages : en
Pages : 295
Book Description
This book constitutes the thoroughly refereed post-conference proceedings of the 5th International Symposium on Computer Music Modeling and Retrieval, CMMR 2008 - Genesis of Meaning in Sound and Music, held in Copenhagen, Denmark, in May 2008. The 21 revised full papers presented were specially reviewed and corrected for this proceedings volume. CMMR 2008 seeks to enlarge upon the Sense of Sounds-concept by taking into account the musical structure as a whole. More precisely, the workshop will have as its theme Genesis of Meaning in Sound and Music. The purpose is hereby to establish rigorous research alliances between computer and engineering sciences (information retrieval, programming, acoustics, signal processing) and areas within the humanities (in particular perception, cognition, musicology, philosophy), as well as to globally address the notion of sound meaning and its implications in music, modeling and retrieval.
Publisher: Springer Science & Business Media
ISBN: 364202517X
Category : Computers
Languages : en
Pages : 295
Book Description
This book constitutes the thoroughly refereed post-conference proceedings of the 5th International Symposium on Computer Music Modeling and Retrieval, CMMR 2008 - Genesis of Meaning in Sound and Music, held in Copenhagen, Denmark, in May 2008. The 21 revised full papers presented were specially reviewed and corrected for this proceedings volume. CMMR 2008 seeks to enlarge upon the Sense of Sounds-concept by taking into account the musical structure as a whole. More precisely, the workshop will have as its theme Genesis of Meaning in Sound and Music. The purpose is hereby to establish rigorous research alliances between computer and engineering sciences (information retrieval, programming, acoustics, signal processing) and areas within the humanities (in particular perception, cognition, musicology, philosophy), as well as to globally address the notion of sound meaning and its implications in music, modeling and retrieval.
The Perceptual Structure of Sound
Author: Dik J. Hermes
Publisher: Springer Nature
ISBN: 3031255666
Category : Technology & Engineering
Languages : en
Pages : 840
Book Description
This book presents a comprehensive review of how acoustic waves are processed by the auditory system into structured sounds such as musical melodies, speech utterances, or environmental sounds. After an introduction, an overview is given of how the ears distribute acoustic information over a large array of frequency channels that contain the auditory information used by the central nervous system to generate a mental image of what is happening around the listener. This process, called auditory scene analysis, consists of two stages. In the first stage, auditory units are formed such as musical tones and speech syllables. Each auditory unit is perceived at a well-defined moment in time, the beat location of that auditory unit. Moreover, from this process of auditory-unit formation, the auditory attributes of these auditory units emerge, such as their timbre, their pitch, their loudness, and their perceived location. Each of these attributes is discussed in the corresponding chapter. In the second stage of auditory scene analysis, auditory-stream formation, the successive auditory units are integrated into auditory streams, i.e., temporally structured sequences of auditory units that are perceived as emanating from one and the same sound source. Examples of such auditory streams are musical melodies and the utterances of one speaker. The temporal structure of an auditory stream, its rhythm, is determined by the beat locations of its auditory units. The role played by the auditory attributes of the consecutive auditory units is discussed. The melodies of musical streams and the intonation contours of spoken utterances emerge from this process. In music, the beats of parallel streams generally fit into a metric pattern, and, depending on harmony, simultaneous tones can be perceived as consonant or dissonant. Finally, the book contains many sound examples including the MATLAB scripts with which they are generated.
Publisher: Springer Nature
ISBN: 3031255666
Category : Technology & Engineering
Languages : en
Pages : 840
Book Description
This book presents a comprehensive review of how acoustic waves are processed by the auditory system into structured sounds such as musical melodies, speech utterances, or environmental sounds. After an introduction, an overview is given of how the ears distribute acoustic information over a large array of frequency channels that contain the auditory information used by the central nervous system to generate a mental image of what is happening around the listener. This process, called auditory scene analysis, consists of two stages. In the first stage, auditory units are formed such as musical tones and speech syllables. Each auditory unit is perceived at a well-defined moment in time, the beat location of that auditory unit. Moreover, from this process of auditory-unit formation, the auditory attributes of these auditory units emerge, such as their timbre, their pitch, their loudness, and their perceived location. Each of these attributes is discussed in the corresponding chapter. In the second stage of auditory scene analysis, auditory-stream formation, the successive auditory units are integrated into auditory streams, i.e., temporally structured sequences of auditory units that are perceived as emanating from one and the same sound source. Examples of such auditory streams are musical melodies and the utterances of one speaker. The temporal structure of an auditory stream, its rhythm, is determined by the beat locations of its auditory units. The role played by the auditory attributes of the consecutive auditory units is discussed. The melodies of musical streams and the intonation contours of spoken utterances emerge from this process. In music, the beats of parallel streams generally fit into a metric pattern, and, depending on harmony, simultaneous tones can be perceived as consonant or dissonant. Finally, the book contains many sound examples including the MATLAB scripts with which they are generated.
Usability Evaluation of Modeling Languages
Author: Christian Schalles
Publisher: Springer Science & Business Media
ISBN: 3658000511
Category : Business & Economics
Languages : en
Pages : 186
Book Description
The usability of graphical modeling languages has not been explicitly considered in past research. Most usability evaluation surveys are mainly focusing on applications, websites, software and technical products. Usability has not been focused on within the development of current graphical languages for conceptual modeling. Consequently, the impact of graphical modeling languages on users as well as the output resulting from their application is not clear. Dr. Christian Schalles focuses on an empirical usability evaluation of graphical modeling languages in business process and software modeling.
Publisher: Springer Science & Business Media
ISBN: 3658000511
Category : Business & Economics
Languages : en
Pages : 186
Book Description
The usability of graphical modeling languages has not been explicitly considered in past research. Most usability evaluation surveys are mainly focusing on applications, websites, software and technical products. Usability has not been focused on within the development of current graphical languages for conceptual modeling. Consequently, the impact of graphical modeling languages on users as well as the output resulting from their application is not clear. Dr. Christian Schalles focuses on an empirical usability evaluation of graphical modeling languages in business process and software modeling.
Artificial Intelligence and the Arts
Author: Penousal Machado
Publisher: Springer Nature
ISBN: 3030594750
Category : Computers
Languages : en
Pages : 381
Book Description
Emotions, creativity, aesthetics, artistic behavior, divergent thoughts, and curiosity are both fundamental to the human experience and instrumental in the development of human-centered artificial intelligence systems that can relate, communicate, and understand human motivations, desires, and needs. In this book the editors put forward two core propositions: creative artistic behavior is one of the key challenges of artificial intelligence research, and computer-assisted creativity and human-centered artificial intelligence systems are the driving forces for research in this area. The invited chapters examine computational creativity and more specifically systems that exhibit artistic behavior or can improve humans' creative and artistic abilities. The authors synthesize and reflect on current trends, identify core challenges and opportunities, and present novel contributions and applications in domains such as the visual arts, music, 3D environments, and games. The book will be valuable for researchers, creatives, and others engaged with the relationship between artificial intelligence and the arts.
Publisher: Springer Nature
ISBN: 3030594750
Category : Computers
Languages : en
Pages : 381
Book Description
Emotions, creativity, aesthetics, artistic behavior, divergent thoughts, and curiosity are both fundamental to the human experience and instrumental in the development of human-centered artificial intelligence systems that can relate, communicate, and understand human motivations, desires, and needs. In this book the editors put forward two core propositions: creative artistic behavior is one of the key challenges of artificial intelligence research, and computer-assisted creativity and human-centered artificial intelligence systems are the driving forces for research in this area. The invited chapters examine computational creativity and more specifically systems that exhibit artistic behavior or can improve humans' creative and artistic abilities. The authors synthesize and reflect on current trends, identify core challenges and opportunities, and present novel contributions and applications in domains such as the visual arts, music, 3D environments, and games. The book will be valuable for researchers, creatives, and others engaged with the relationship between artificial intelligence and the arts.
Information Systems and Management in Media and Entertainment Industries
Author: Artur Lugmayr
Publisher: Springer
ISBN: 3319494074
Category : Computers
Languages : en
Pages : 338
Book Description
This book defines an agenda for research in information management and systems for media and entertainment industries. It highlights their particular needs in production, distribution, and consumption. Chapters are written by practitioners and researchers from around the world, who examine business information management and systems in the larger context of media and entertainment industries. Human, management, technological, and content creation aspects are covered in order to provide a unique viewpoint. With great interdisciplinary scope, the book provides a roadmap of research challenges and a structured approach for future development across areas such as social media, eCommerce, and eBusiness. Chapters address the tremendous challenges in organization, leadership, customer behavior, and technology that face the entertainment and media industries every day, including the transformation of the analog media world into its digital counterpart. Professionals or researchers involved with IT systems management, information policies, technology development or content creation will find this book an essential resource. It is also a valuable tool for academics or advanced-level students studying digital media or information systems.
Publisher: Springer
ISBN: 3319494074
Category : Computers
Languages : en
Pages : 338
Book Description
This book defines an agenda for research in information management and systems for media and entertainment industries. It highlights their particular needs in production, distribution, and consumption. Chapters are written by practitioners and researchers from around the world, who examine business information management and systems in the larger context of media and entertainment industries. Human, management, technological, and content creation aspects are covered in order to provide a unique viewpoint. With great interdisciplinary scope, the book provides a roadmap of research challenges and a structured approach for future development across areas such as social media, eCommerce, and eBusiness. Chapters address the tremendous challenges in organization, leadership, customer behavior, and technology that face the entertainment and media industries every day, including the transformation of the analog media world into its digital counterpart. Professionals or researchers involved with IT systems management, information policies, technology development or content creation will find this book an essential resource. It is also a valuable tool for academics or advanced-level students studying digital media or information systems.
The Oxford Handbook of Timbre
Author: Emily I. Dolan
Publisher: Oxford University Press
ISBN: 0190637250
Category : Music
Languages : en
Pages : 740
Book Description
Despite its importance as a central feature of musical sounds, timbre has rarely stood in the limelight. First defined in the eighteenth century, denigrated during the nineteenth, the concept of timbre came into its own during the twentieth century and its fascination with synthesizers and electronic music-or so the story goes. But in fact, timbre cuts across all the boundaries that make up musical thought-combining scientific and artistic approaches to music, material and philosophical aspects, and historical and theoretical perspectives. Timbre challenges us to fundamentally reorganize the way we think about music. The twenty-five essays that make up this collection offer a variety of engagements with music from the perspective of timbre. The boundaries are set as broad as possible: from ancient Homeric sounds to contemporary sound installations, from birdsong to cochlear implants, from Tuvan overtone singing to the tv show The Voice, from violin mutes to Moog synthesizers. What unifies the essays across this vast diversity is the material starting point of the sounding object. This focus on the listening experience is radical departure from the musical work that has traditionally dominated musical discourse since its academic inception in late-nineteenth-century Europe. Timbre remains a slippery concept that has continuously demanded more, be it more precise vocabulary, a more systematic theory, or more rigorous analysis. Rooted in the psychology of listening, timbre consistently resists pinning complete down. This collection of essays provides an invitation for further engagement with the range of fascinating questions that timbre opens up.
Publisher: Oxford University Press
ISBN: 0190637250
Category : Music
Languages : en
Pages : 740
Book Description
Despite its importance as a central feature of musical sounds, timbre has rarely stood in the limelight. First defined in the eighteenth century, denigrated during the nineteenth, the concept of timbre came into its own during the twentieth century and its fascination with synthesizers and electronic music-or so the story goes. But in fact, timbre cuts across all the boundaries that make up musical thought-combining scientific and artistic approaches to music, material and philosophical aspects, and historical and theoretical perspectives. Timbre challenges us to fundamentally reorganize the way we think about music. The twenty-five essays that make up this collection offer a variety of engagements with music from the perspective of timbre. The boundaries are set as broad as possible: from ancient Homeric sounds to contemporary sound installations, from birdsong to cochlear implants, from Tuvan overtone singing to the tv show The Voice, from violin mutes to Moog synthesizers. What unifies the essays across this vast diversity is the material starting point of the sounding object. This focus on the listening experience is radical departure from the musical work that has traditionally dominated musical discourse since its academic inception in late-nineteenth-century Europe. Timbre remains a slippery concept that has continuously demanded more, be it more precise vocabulary, a more systematic theory, or more rigorous analysis. Rooted in the psychology of listening, timbre consistently resists pinning complete down. This collection of essays provides an invitation for further engagement with the range of fascinating questions that timbre opens up.
The Cognitive Continuum of Electronic Music
Author: Anil Çamci
Publisher: Bloomsbury Publishing USA
ISBN: 1501357131
Category : Music
Languages : en
Pages : 217
Book Description
The electronic medium allows any audible sound to be contextualized as music. This creates unique structural possibilities as spectrum, dynamics, space, and time become continuous dimensions of musical articulation. What we hear in electronic music ventures beyond what we traditionally characterize as musical sound and challenges our auditory perception, on the one hand, and our imagination, on the other. Based on an extensive listening study conducted over four years, this book offers a comprehensive analysis of the cognitive processes involved in the experience of electronic music. It pairs artistic practice with theories from a range of disciplines to communicate how this music operates on perceptual, conceptual, and affective levels. Looking at the common and divergent ways in which our minds respond to electronic sound, it investigates how we build narratives from our experience of electronic music and situate ourselves in them.
Publisher: Bloomsbury Publishing USA
ISBN: 1501357131
Category : Music
Languages : en
Pages : 217
Book Description
The electronic medium allows any audible sound to be contextualized as music. This creates unique structural possibilities as spectrum, dynamics, space, and time become continuous dimensions of musical articulation. What we hear in electronic music ventures beyond what we traditionally characterize as musical sound and challenges our auditory perception, on the one hand, and our imagination, on the other. Based on an extensive listening study conducted over four years, this book offers a comprehensive analysis of the cognitive processes involved in the experience of electronic music. It pairs artistic practice with theories from a range of disciplines to communicate how this music operates on perceptual, conceptual, and affective levels. Looking at the common and divergent ways in which our minds respond to electronic sound, it investigates how we build narratives from our experience of electronic music and situate ourselves in them.
Computers and Creativity
Author: Jon McCormack
Publisher: Springer Science & Business Media
ISBN: 3642317278
Category : Computers
Languages : en
Pages : 441
Book Description
This interdisciplinary volume introduces new theories and ideas on creativity from the perspectives of science and art. Featuring contributions from leading researchers, theorists and artists working in artificial intelligence, generative art, creative computing, music composition, and cybernetics, the book examines the relationship between computation and creativity from both analytic and practical perspectives. Each contributor describes innovative new ways creativity can be understood through, and inspired by, computers. The book tackles critical philosophical questions and discusses the major issues raised by computational creativity, including: whether a computer can exhibit creativity independently of its creator; what kinds of creativity are possible in light of our knowledge from computational simulation, artificial intelligence, evolutionary theory and information theory; and whether we can begin to automate the evaluation of aesthetics and creativity in silico. These important, often controversial questions are contextualised by current thinking in computational creative arts practice. Leading artistic practitioners discuss their approaches to working creatively with computational systems in a diverse array of media, including music, sound art, visual art, and interactivity. The volume also includes a comprehensive review of computational aesthetic evaluation and judgement research, alongside discussion and insights from pioneering artists working with computation as a creative medium over the last fifty years. A distinguishing feature of this volume is that it explains and grounds new theoretical ideas on creativity through practical applications and creative practice. Computers and Creativity will appeal to theorists, researchers in artificial intelligence, generative and evolutionary computing, practicing artists and musicians, students and any reader generally interested in understanding how computers can impact upon creativity. It bridges concepts from computer science, psychology, neuroscience, visual art, music and philosophy in an accessible way, illustrating how computers are fundamentally changing what we can imagine and create, and how we might shape the creativity of the future. Computers and Creativity will appeal to theorists, researchers in artificial intelligence, generative and evolutionary computing, practicing artists and musicians, students and any reader generally interested in understanding how computers can impact upon creativity. It bridges concepts from computer science, psychology, neuroscience, visual art, music and philosophy in an accessible way, illustrating how computers are fundamentally changing what we can imagine and create, and how we might shape the creativity of the future.
Publisher: Springer Science & Business Media
ISBN: 3642317278
Category : Computers
Languages : en
Pages : 441
Book Description
This interdisciplinary volume introduces new theories and ideas on creativity from the perspectives of science and art. Featuring contributions from leading researchers, theorists and artists working in artificial intelligence, generative art, creative computing, music composition, and cybernetics, the book examines the relationship between computation and creativity from both analytic and practical perspectives. Each contributor describes innovative new ways creativity can be understood through, and inspired by, computers. The book tackles critical philosophical questions and discusses the major issues raised by computational creativity, including: whether a computer can exhibit creativity independently of its creator; what kinds of creativity are possible in light of our knowledge from computational simulation, artificial intelligence, evolutionary theory and information theory; and whether we can begin to automate the evaluation of aesthetics and creativity in silico. These important, often controversial questions are contextualised by current thinking in computational creative arts practice. Leading artistic practitioners discuss their approaches to working creatively with computational systems in a diverse array of media, including music, sound art, visual art, and interactivity. The volume also includes a comprehensive review of computational aesthetic evaluation and judgement research, alongside discussion and insights from pioneering artists working with computation as a creative medium over the last fifty years. A distinguishing feature of this volume is that it explains and grounds new theoretical ideas on creativity through practical applications and creative practice. Computers and Creativity will appeal to theorists, researchers in artificial intelligence, generative and evolutionary computing, practicing artists and musicians, students and any reader generally interested in understanding how computers can impact upon creativity. It bridges concepts from computer science, psychology, neuroscience, visual art, music and philosophy in an accessible way, illustrating how computers are fundamentally changing what we can imagine and create, and how we might shape the creativity of the future. Computers and Creativity will appeal to theorists, researchers in artificial intelligence, generative and evolutionary computing, practicing artists and musicians, students and any reader generally interested in understanding how computers can impact upon creativity. It bridges concepts from computer science, psychology, neuroscience, visual art, music and philosophy in an accessible way, illustrating how computers are fundamentally changing what we can imagine and create, and how we might shape the creativity of the future.