Author: Jonas Gomes
Publisher: CRC Press
ISBN: 1439865574
Category : Computers
Languages : en
Pages : 554
Book Description
Computer Graphics: Theory and Practice provides a complete and integrated introduction to this area. The book only requires basic knowledge of calculus and linear algebra, making it an accessible introductory text for students. It focuses on conceptual aspects of computer graphics, covering fundamental mathematical theories and models and the inher
Computer Graphics
Author: Jonas Gomes
Publisher: CRC Press
ISBN: 1439865574
Category : Computers
Languages : en
Pages : 554
Book Description
Computer Graphics: Theory and Practice provides a complete and integrated introduction to this area. The book only requires basic knowledge of calculus and linear algebra, making it an accessible introductory text for students. It focuses on conceptual aspects of computer graphics, covering fundamental mathematical theories and models and the inher
Publisher: CRC Press
ISBN: 1439865574
Category : Computers
Languages : en
Pages : 554
Book Description
Computer Graphics: Theory and Practice provides a complete and integrated introduction to this area. The book only requires basic knowledge of calculus and linear algebra, making it an accessible introductory text for students. It focuses on conceptual aspects of computer graphics, covering fundamental mathematical theories and models and the inher
Computer Graphics: Theory and Practical
Author: Dr. Pulasthi Gunawardhana
Publisher: Scientific Research Publishing, Inc. USA
ISBN: 1618969021
Category : Art
Languages : zh-CN
Pages : 89
Book Description
“Computer graphics refers to using a computer to create or manipulate any kind of picture, image, or diagram”. The process and art of combining text and graphics and communicating an effective message in the design of logos, graphics, brochures, newsletters, posters, signs, and any other types of visual communications. The five elements of lines, shapes, mass, texture, and colour are the building blocks of design for desktop publishers. Sometimes a designer uses a line alone to divide or unite elements on a page. Lines can denote direction of movement (as in diagonal lines and arrows) or provide an anchor to hold elements on a page (such as lines at the top, bottom, or sides of a page).
Publisher: Scientific Research Publishing, Inc. USA
ISBN: 1618969021
Category : Art
Languages : zh-CN
Pages : 89
Book Description
“Computer graphics refers to using a computer to create or manipulate any kind of picture, image, or diagram”. The process and art of combining text and graphics and communicating an effective message in the design of logos, graphics, brochures, newsletters, posters, signs, and any other types of visual communications. The five elements of lines, shapes, mass, texture, and colour are the building blocks of design for desktop publishers. Sometimes a designer uses a line alone to divide or unite elements on a page. Lines can denote direction of movement (as in diagonal lines and arrows) or provide an anchor to hold elements on a page (such as lines at the top, bottom, or sides of a page).
Computer Graphics
Author: Jeffrey J. McConnell
Publisher: Jones & Bartlett Learning
ISBN: 9780763722500
Category : Computers
Languages : en
Pages : 582
Book Description
Computer Graphics & Graphics Applications
Publisher: Jones & Bartlett Learning
ISBN: 9780763722500
Category : Computers
Languages : en
Pages : 582
Book Description
Computer Graphics & Graphics Applications
Introduction to Computer Graphics
Author: Fabio Ganovelli
Publisher: CRC Press
ISBN: 1482236338
Category : Computers
Languages : en
Pages : 417
Book Description
Teach Your Students How to Create a Graphics Application Introduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the EnvyMyCar (NVMC) framework as a consistent example throughout the text. They use the WebGL graphics API to develop NVMC, a simple, interactive car racing game. Each chapter focuses on a particular computer graphics aspect, such as 3D modeling and lighting. The authors help students understand how to handle 3D geometric transformations, texturing, complex lighting effects, and more. This practical approach leads students to draw the elements and effects needed to ultimately create a visually pleasing car racing game. The code is available at www.envymycarbook.com Puts computer graphics theory into practice by developing an interactive video game Enables students to experiment with the concepts in a practical setting Uses WebGL for code examples Requires knowledge of general programming and basic notions of HTML and JavaScript Provides the software and other materials on the book’s website Software development does not require installation of IDEs or libraries, only a text editor.
Publisher: CRC Press
ISBN: 1482236338
Category : Computers
Languages : en
Pages : 417
Book Description
Teach Your Students How to Create a Graphics Application Introduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the EnvyMyCar (NVMC) framework as a consistent example throughout the text. They use the WebGL graphics API to develop NVMC, a simple, interactive car racing game. Each chapter focuses on a particular computer graphics aspect, such as 3D modeling and lighting. The authors help students understand how to handle 3D geometric transformations, texturing, complex lighting effects, and more. This practical approach leads students to draw the elements and effects needed to ultimately create a visually pleasing car racing game. The code is available at www.envymycarbook.com Puts computer graphics theory into practice by developing an interactive video game Enables students to experiment with the concepts in a practical setting Uses WebGL for code examples Requires knowledge of general programming and basic notions of HTML and JavaScript Provides the software and other materials on the book’s website Software development does not require installation of IDEs or libraries, only a text editor.
Computer Graphics Techniques
Author: David F. Rogers
Publisher: Springer Science & Business Media
ISBN: 9780387972374
Category : Computers
Languages : en
Pages : 562
Book Description
In the third paper in this chapter, Mike Pratt provides an historical intro duction to solid modeling. He presents the development of the three most freqently used techniques: cellular subdivision, constructive solid modeling and boundary representation. Although each of these techniques devel oped more or less independently, today the designer's needs dictate that a successful system allows access to all of these methods. For example, sculptured surfaces are generally represented using a boundary represen tation. However, the design of a complex vehicle generally dictates that a sculptured surface representation is most efficient for the 'skin' while constructive solid geometry representation is most efficent for the inter nal mechanism. Pratt also discusses the emerging concept of design by 'feature line'. Finally, he addresses the very important problem of data exchange between solid modeling systems and the progress that is being made towards developing an international standard. With the advent of reasonably low cost scientific workstations with rea sonable to outstanding graphics capabilities, scientists and engineers are increasingly turning to computer analysis for answers to fundamental ques tions and to computer graphics for present~tion of those answers. Although the current crop of workstations exhibit quite impressive computational ca pability, they are still not capable of solving many problems in a reasonable time frame, e. g. , executing computational fluid dynamics and finite element codes or generating complex ray traced or radiosity based images. In the sixth chapter Mike Muuss of the U. S.
Publisher: Springer Science & Business Media
ISBN: 9780387972374
Category : Computers
Languages : en
Pages : 562
Book Description
In the third paper in this chapter, Mike Pratt provides an historical intro duction to solid modeling. He presents the development of the three most freqently used techniques: cellular subdivision, constructive solid modeling and boundary representation. Although each of these techniques devel oped more or less independently, today the designer's needs dictate that a successful system allows access to all of these methods. For example, sculptured surfaces are generally represented using a boundary represen tation. However, the design of a complex vehicle generally dictates that a sculptured surface representation is most efficient for the 'skin' while constructive solid geometry representation is most efficent for the inter nal mechanism. Pratt also discusses the emerging concept of design by 'feature line'. Finally, he addresses the very important problem of data exchange between solid modeling systems and the progress that is being made towards developing an international standard. With the advent of reasonably low cost scientific workstations with rea sonable to outstanding graphics capabilities, scientists and engineers are increasingly turning to computer analysis for answers to fundamental ques tions and to computer graphics for present~tion of those answers. Although the current crop of workstations exhibit quite impressive computational ca pability, they are still not capable of solving many problems in a reasonable time frame, e. g. , executing computational fluid dynamics and finite element codes or generating complex ray traced or radiosity based images. In the sixth chapter Mike Muuss of the U. S.
Computer Graphics
Author: Nobuhiko Mukai
Publisher: BoD – Books on Demand
ISBN: 9535104551
Category : Computers
Languages : en
Pages : 270
Book Description
Computer graphics is now used in various fields; for industrial, educational, medical and entertainment purposes. The aim of computer graphics is to visualize real objects and imaginary or other abstract items. In order to visualize various things, many technologies are necessary and they are mainly divided into two types in computer graphics: modeling and rendering technologies. This book covers the most advanced technologies for both types. It also includes some visualization techniques and applications for motion blur, virtual agents and historical textiles. This book provides useful insights for researchers in computer graphics.
Publisher: BoD – Books on Demand
ISBN: 9535104551
Category : Computers
Languages : en
Pages : 270
Book Description
Computer graphics is now used in various fields; for industrial, educational, medical and entertainment purposes. The aim of computer graphics is to visualize real objects and imaginary or other abstract items. In order to visualize various things, many technologies are necessary and they are mainly divided into two types in computer graphics: modeling and rendering technologies. This book covers the most advanced technologies for both types. It also includes some visualization techniques and applications for motion blur, virtual agents and historical textiles. This book provides useful insights for researchers in computer graphics.
Graphics Shaders
Author: Mike Bailey
Publisher: CRC Press
ISBN: 1439867755
Category : Computers
Languages : en
Pages : 516
Book Description
Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of computer graphics. The sec
Publisher: CRC Press
ISBN: 1439867755
Category : Computers
Languages : en
Pages : 516
Book Description
Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of computer graphics. The sec
Practical Algorithms for 3D Computer Graphics
Author: R. Stuart Ferguson
Publisher: CRC Press
ISBN: 1466582537
Category : Computers
Languages : en
Pages : 517
Book Description
Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis.Since the publication of the first edit
Publisher: CRC Press
ISBN: 1466582537
Category : Computers
Languages : en
Pages : 517
Book Description
Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis.Since the publication of the first edit
GKS Theory and Practice
Author: Peter R. Bono
Publisher: Springer Science & Business Media
ISBN: 3642729304
Category : Computers
Languages : en
Pages : 314
Book Description
Eurographics, the European Association for Computer Graphics, has always been an important forum for discussions and presentation of results concerning the first ISO Graphical Standard, GKS (the Graphical Kernel System) and later of its three-dimensional extension, GKS-3D. This book is a collection of those articles which have appeared within the framework of Eurographics in the past 5 years, and which still contain, even after several years, valid and interesting results concerning the problems arising in connection with GKS. Some of these papers help the reader to gain a deeper understanding of the standard; others deal with general implementation problems, and finally there are some presentations of specific algorithms usable also for a GKS or GKS-3D implementation. The book may be of a particular interest to those specialists who intend to implement a GKS package or some similar graphics subsystem and who can therefore make direct use of the experiences reflected in this collection. The book should also be a valuable supplement in university courses concerned with teaching the principles of implementing device-independent computer graphics.
Publisher: Springer Science & Business Media
ISBN: 3642729304
Category : Computers
Languages : en
Pages : 314
Book Description
Eurographics, the European Association for Computer Graphics, has always been an important forum for discussions and presentation of results concerning the first ISO Graphical Standard, GKS (the Graphical Kernel System) and later of its three-dimensional extension, GKS-3D. This book is a collection of those articles which have appeared within the framework of Eurographics in the past 5 years, and which still contain, even after several years, valid and interesting results concerning the problems arising in connection with GKS. Some of these papers help the reader to gain a deeper understanding of the standard; others deal with general implementation problems, and finally there are some presentations of specific algorithms usable also for a GKS or GKS-3D implementation. The book may be of a particular interest to those specialists who intend to implement a GKS package or some similar graphics subsystem and who can therefore make direct use of the experiences reflected in this collection. The book should also be a valuable supplement in university courses concerned with teaching the principles of implementing device-independent computer graphics.
Principles of Computer Graphics
Author: Shalini Govil-Pai
Publisher: Springer Science & Business Media
ISBN: 038725479X
Category : Computers
Languages : en
Pages : 297
Book Description
Helps readers to develop their own professional quality computer graphics. Hands-on examples developed in OpenGL illustrate key concepts.
Publisher: Springer Science & Business Media
ISBN: 038725479X
Category : Computers
Languages : en
Pages : 297
Book Description
Helps readers to develop their own professional quality computer graphics. Hands-on examples developed in OpenGL illustrate key concepts.