Computer Graphics

Computer Graphics PDF Author: Jonas Gomes
Publisher: CRC Press
ISBN: 1439865574
Category : Computers
Languages : en
Pages : 554

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Book Description
Computer Graphics: Theory and Practice provides a complete and integrated introduction to this area. The book only requires basic knowledge of calculus and linear algebra, making it an accessible introductory text for students. It focuses on conceptual aspects of computer graphics, covering fundamental mathematical theories and models and the inher

Computer Graphics: Theory and Practical

Computer Graphics: Theory and Practical PDF Author: Dr. Pulasthi Gunawardhana
Publisher: Scientific Research Publishing, Inc. USA
ISBN: 1618969021
Category : Art
Languages : zh-CN
Pages : 102

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Book Description
“Computer graphics refers to using a computer to create or manipulate any kind of picture, image, or diagram”. The process and art of combining text and graphics and communicating an effective message in the design of logos, graphics, brochures, newsletters, posters, signs, and any other types of visual communications. The five elements of lines, shapes, mass, texture, and colour are the building blocks of design for desktop publishers. Sometimes a designer uses a line alone to divide or unite elements on a page. Lines can denote direction of movement (as in diagonal lines and arrows) or provide an anchor to hold elements on a page (such as lines at the top, bottom, or sides of a page).

Introduction to Computer Graphics

Introduction to Computer Graphics PDF Author: Fabio Ganovelli
Publisher: CRC Press
ISBN: 1482236338
Category : Computers
Languages : en
Pages : 417

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Book Description
Teach Your Students How to Create a Graphics Application Introduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the EnvyMyCar (NVMC) framework as a consistent example throughout the text. They use the WebGL graphics API to develop NVMC, a simple, interactive car racing game. Each chapter focuses on a particular computer graphics aspect, such as 3D modeling and lighting. The authors help students understand how to handle 3D geometric transformations, texturing, complex lighting effects, and more. This practical approach leads students to draw the elements and effects needed to ultimately create a visually pleasing car racing game. The code is available at www.envymycarbook.com Puts computer graphics theory into practice by developing an interactive video game Enables students to experiment with the concepts in a practical setting Uses WebGL for code examples Requires knowledge of general programming and basic notions of HTML and JavaScript Provides the software and other materials on the book’s website Software development does not require installation of IDEs or libraries, only a text editor.

Computer Graphics

Computer Graphics PDF Author: Jeffrey J. McConnell
Publisher: Jones & Bartlett Learning
ISBN: 9780763722500
Category : Computers
Languages : en
Pages : 582

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Book Description
Computer Graphics & Graphics Applications

Principles of Computer Graphics

Principles of Computer Graphics PDF Author: Shalini Govil-Pai
Publisher: Springer Science & Business Media
ISBN: 038725479X
Category : Computers
Languages : en
Pages : 297

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Book Description
Helps readers to develop their own professional quality computer graphics. Hands-on examples developed in OpenGL illustrate key concepts.

Computer Graphics Techniques

Computer Graphics Techniques PDF Author: David F. Rogers
Publisher: Springer Science & Business Media
ISBN: 9780387972374
Category : Computers
Languages : en
Pages : 562

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Book Description
In the third paper in this chapter, Mike Pratt provides an historical intro duction to solid modeling. He presents the development of the three most freqently used techniques: cellular subdivision, constructive solid modeling and boundary representation. Although each of these techniques devel oped more or less independently, today the designer's needs dictate that a successful system allows access to all of these methods. For example, sculptured surfaces are generally represented using a boundary represen tation. However, the design of a complex vehicle generally dictates that a sculptured surface representation is most efficient for the 'skin' while constructive solid geometry representation is most efficent for the inter nal mechanism. Pratt also discusses the emerging concept of design by 'feature line'. Finally, he addresses the very important problem of data exchange between solid modeling systems and the progress that is being made towards developing an international standard. With the advent of reasonably low cost scientific workstations with rea sonable to outstanding graphics capabilities, scientists and engineers are increasingly turning to computer analysis for answers to fundamental ques tions and to computer graphics for present~tion of those answers. Although the current crop of workstations exhibit quite impressive computational ca pability, they are still not capable of solving many problems in a reasonable time frame, e. g. , executing computational fluid dynamics and finite element codes or generating complex ray traced or radiosity based images. In the sixth chapter Mike Muuss of the U. S.

Computer Graphics

Computer Graphics PDF Author: Nobuhiko Mukai
Publisher: BoD – Books on Demand
ISBN: 9535104551
Category : Computers
Languages : en
Pages : 270

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Book Description
Computer graphics is now used in various fields; for industrial, educational, medical and entertainment purposes. The aim of computer graphics is to visualize real objects and imaginary or other abstract items. In order to visualize various things, many technologies are necessary and they are mainly divided into two types in computer graphics: modeling and rendering technologies. This book covers the most advanced technologies for both types. It also includes some visualization techniques and applications for motion blur, virtual agents and historical textiles. This book provides useful insights for researchers in computer graphics.

Graphics Shaders

Graphics Shaders PDF Author: Mike Bailey
Publisher: CRC Press
ISBN: 1439867755
Category : Computers
Languages : en
Pages : 516

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Book Description
Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of computer graphics. The sec

Practical Algorithms for 3D Computer Graphics

Practical Algorithms for 3D Computer Graphics PDF Author: R. Stuart Ferguson
Publisher: CRC Press
ISBN: 1466582537
Category : Computers
Languages : en
Pages : 517

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Book Description
Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis.Since the publication of the first edit

Fundamentals of Computer Graphics

Fundamentals of Computer Graphics PDF Author: Peter Shirley
Publisher: CRC Press
ISBN: 1439865523
Category : Computers
Languages : en
Pages : 784

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Book Description
With contributions by Michael Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett Johnson, Tamara Munzner, Erik Reinhard, Kelvin Sung, William B. Thompson, Peter Willemsen, Brian Wyvill. The third edition of this widely adopted text gives students a comprehensive, fundamental introduction to computer graphics. The authors present the mathematical fo