Computer Graphics for Java Programmers

Computer Graphics for Java Programmers PDF Author: Leen Ammeraal
Publisher: Springer
ISBN: 3319633570
Category : Computers
Languages : en
Pages : 388

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Book Description
This third edition covers fundamental concepts in creating and manipulating 2D and 3D graphical objects, including topics from classic graphics algorithms to color and shading models. It maintains the style of the two previous editions, teaching each graphics topic in a sequence of concepts, mathematics, algorithms, optimization techniques, and Java coding. Completely revised and updated according to years of classroom teaching, the third edition of this highly popular textbook contains a large number of ready-to-run Java programs and an algorithm animation and demonstration open-source software also in Java. It includes exercises and examples making it ideal for classroom use or self-study, and provides a perfect foundation for programming computer graphics using Java. Undergraduate and graduate students majoring specifically in computer science, computer engineering, electronic engineering, information systems, and related disciplines will use this textbook for their courses. Professionals and industrial practitioners who wish to learn and explore basic computer graphics techniques will also find this book a valuable resource.

Computer Graphics for Java Programmers

Computer Graphics for Java Programmers PDF Author: Leen Ammeraal
Publisher: Springer
ISBN: 3319633570
Category : Computers
Languages : en
Pages : 388

Get Book Here

Book Description
This third edition covers fundamental concepts in creating and manipulating 2D and 3D graphical objects, including topics from classic graphics algorithms to color and shading models. It maintains the style of the two previous editions, teaching each graphics topic in a sequence of concepts, mathematics, algorithms, optimization techniques, and Java coding. Completely revised and updated according to years of classroom teaching, the third edition of this highly popular textbook contains a large number of ready-to-run Java programs and an algorithm animation and demonstration open-source software also in Java. It includes exercises and examples making it ideal for classroom use or self-study, and provides a perfect foundation for programming computer graphics using Java. Undergraduate and graduate students majoring specifically in computer science, computer engineering, electronic engineering, information systems, and related disciplines will use this textbook for their courses. Professionals and industrial practitioners who wish to learn and explore basic computer graphics techniques will also find this book a valuable resource.

Computer Graphics for Java Programmers

Computer Graphics for Java Programmers PDF Author: Leen Ammeraal
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 290

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Book Description
Computer Graphics for Java Programmers is a good place to start for those with a little experience of Java who wish to create and manipulate 2D and 3D graphical objects. Two-dimensional subjects discussed include logical coordinates, triangulation of polygons and both Bezier and B-spline curve fitting. There is also a chapter about transformations, culminating in a useful Java class for 3D rotations about an arbitrary axis. The perspective representation of 3D solid objects is discussed in detail, including efficient algorithms for hidden-face and hidden-line elimination. These and many other algorithms are accompanied by complete, ready-to-run Java programs which can be downloaded from the accompanying web site.

Computer Graphics For Java Programmers, 2Nd Ed

Computer Graphics For Java Programmers, 2Nd Ed PDF Author: Leen Ammeraal & Kang Zhang
Publisher: John Wiley & Sons
ISBN: 9788126512898
Category :
Languages : en
Pages : 400

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Book Description
The book covers elementary concepts - how to produce simple graphical objects using logical coordinates, producing filled regions etc. It provides a host of ready-to-run programs and worked examples to illuminate general principles and geometric techniques for the creation of both 2D and 3D graphical objects. · Elementary Concepts· Applied Geometry· Geometrical Transformations· Some Classic Algorithms· Perspective· Hidden-Line Elimination· Hidden-Face Elimination· Fractals

Foundations of 3D Graphics Programming

Foundations of 3D Graphics Programming PDF Author: Jim X. Chen
Publisher: Springer Science & Business Media
ISBN: 184800284X
Category : Computers
Languages : en
Pages : 409

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Book Description
OpenGL, which has been bound in C, is a seasoned graphics library for scientists and engineers. As we know, Java is a rapidly growing language becoming the de facto standard of Computer Science learning and application development platform as many undergraduate computer science programs are adopting Java in place of C/C++. Released by Sun Microsystems in June 2003, the recent OpenGL binding with Java, JOGL, provides students, scientists, and engineers a new venue of graphics learning, research, and applications. Overview This book aims to be a shortcut to graphics theory and programming in JOGL. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories. It covers all graphics basics and several advanced topics without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. It is designed as a textbook for students who know programming basics already. It is an excellent shortcut to learn 3D graphics for scientists and engineers who understand Java programming. It is also a good reference for C/C++ graphics vi Preface programmers to learn Java and JOGL. This book is a companion to Guide to Graphics Software Tools (Springer-Verlag, New York, ISBN 0-387-95049-4), which covers a smaller graphics area with similar examples in C but has a comprehensive list of graphics software tools. Organization and Features This book concisely introduces graphics theory and programming in Java with JOGL.

Computer Graphics for Java Programmers, Second Edition

Computer Graphics for Java Programmers, Second Edition PDF Author: Leen Ammeraal
Publisher:
ISBN:
Category : Java (Computer program language)
Languages : en
Pages : 386

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Book Description
A great many varied and interesting visual effects can be achieved with computer graphics, for which a fundamental understanding of the underlying mathematical concepts - and a knowledge of how they can be implemented in a particular programming language - is essential. Computer Graphics for Java Programmers, 2nd edition covers elementary concepts in creating and manipulating 2D and 3D graphical objects, covering topics from classic graphics algorithms to perspective drawings and hidden-line elimination. Completely revised and updated throughout, the second edition of this highly popular textbook contains a host of ready-to-run-programs and worked examples, illuminating general principles and geometric techniques. Ideal for classroom use or self-study, it provides a perfect foundation for programming computer graphics using Java.

Foundations of 3D Graphics Programming

Foundations of 3D Graphics Programming PDF Author: Jim X. Chen
Publisher: Springer Science & Business Media
ISBN: 1846285976
Category : Computers
Languages : en
Pages : 306

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Book Description
This new reference text offers a shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. It covers all graphics basics and several advanced topics, without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. The book is designed as quick manual for scientists and engineers who understand Java programming to learn 3D graphics, and serves as a concise 3D graphics textbook for students who know programming basics already.

Java 2D Graphics

Java 2D Graphics PDF Author: Jonathan Knudsen
Publisher: "O'Reilly Media, Inc."
ISBN: 9781565924840
Category : Computers
Languages : en
Pages : 368

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Book Description
An essential resource describes every aspect of 2D API, from setting line styles and pattern fills to creating and manipulating three types of graphic objects--shapes, texts, and images, and covers such topics as image data storage, color management, and more. Original. (Intermediate).

C for Java Programmers

C for Java Programmers PDF Author: Tomasz Müldner
Publisher: Addison-Wesley
ISBN:
Category : Computers
Languages : en
Pages : 632

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Book Description
The C programming language has been around for over 25 years. Lately, however, more and more programmers are learning Java as their first language. While Java offers many advantages, C is more efficient and appropriate when working with certain run-time applications, compilers, graphics and operating systems. With C for Java Programmers, Tomasz M, ldner adopts an innovative approach modern ANSI C techniques to readers already familiar the Java concepts. He takes advantage of the techniques and underlying design principles present in object-oriented languages like Java and incorporates them to create a set of programming standards applicable to C. These standards are present throughout each chapter both in short examples and in longer modules. C for Java Programmers centers around such vital concepts as the ability to extend and modify modules, represent enumerations, create concrete and generic modules, and use shallow and deep copying of data elements. In addition, this book provides a thorough discussion of issues such as memory management, pointer use, and exception handling--topics traditionally more troublesome for novice C programmers--which become increasingly important in the less-protected world of C. 0201702797B04062001

Graphics Programming with Java

Graphics Programming with Java PDF Author: Roger T. Stevens
Publisher:
ISBN: 9781886801912
Category : Computers
Languages : en
Pages : 406

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Book Description
Java is becoming an essential tool for graphics programmers. This book shows how to integrate Java into a programming toolbox. For those already working in C++, the transition should be made easier and for those just starting to program, the basics are provided. The book details differences between Java and C++ and covers the latest version of Java and Microsoft Visual++.

Beginning Graphics Programming with Processing 3

Beginning Graphics Programming with Processing 3 PDF Author: Antony Lees
Publisher: Devoniant
ISBN: 1386154067
Category : Computers
Languages : en
Pages :

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Book Description
Beginning Graphics Programming with Processing 3 A guide to creating exciting computer graphics with the popular Processing language This book aims to teach the Processing programming language to both non-programmers and experienced programmers alike. Using the book, anyone can learn to create visually stunning graphics and animations, regardless of prior experience, and how to utilise them in web pages and Android applications If you are new to programming this unique book will take you through the fundamentals of graphics and object-oriented programming from first principals using the exciting graphics of the Processing language to bring your programs to life and provide visual feedback of your progress with examples and explanations of all the steps along the way New and experienced programmers alike will soon be creating stunning static and animated graphics programs using lines, shapes and colour, and interacting with the keyboard and mouse to make exciting, dynamic graphics that change with input from the user before moving on to advanced topics such as: - image manipulation - trigonometry - curve physics - acceleration - 3D graphics The book concludes with a comprehensive introduction to Processing's Programming Modes that provides concrete examples of using your new-found graphics programming skills. You will learn how to use: - Javascript mode to embed your graphics into web pages - Android mode to create amazing graphics and games for Android devices The possibilities are truly endless Welcome to the exciting world of graphics programming!