Computer Graphics for Designers and Artists

Computer Graphics for Designers and Artists PDF Author: Isaac Victor Kerlow
Publisher: Wiley
ISBN: 9780471285571
Category : Design
Languages : en
Pages : 306

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Computer Graphics for Designers and Artists

Computer Graphics for Designers and Artists PDF Author: Isaac Victor Kerlow
Publisher: Wiley
ISBN: 9780471285571
Category : Design
Languages : en
Pages : 306

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Book Description


Computer Graphics

Computer Graphics PDF Author: Rockport Publishers
Publisher: North Light Books
ISBN:
Category : Computers
Languages : en
Pages : 168

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Book Description


Computer Graphics for Artists: An Introduction

Computer Graphics for Artists: An Introduction PDF Author: Andrew Paquette
Publisher: Springer Science & Business Media
ISBN: 184800141X
Category : Computers
Languages : en
Pages : 272

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Book Description
Packed with exercises, this book is an application-independent and reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements, however simple, are important to understand because each is an essential link in a chain that allows an artist to master any computer graphics application. With this accomplished, the artist can use technology to satisfy his/her goals, instead of the technology being master of the artist.

Creative Computer Graphics

Creative Computer Graphics PDF Author: Annabel Jankel
Publisher: Cambridge University Press
ISBN: 0521262518
Category : Computers
Languages : en
Pages : 160

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Book Description
Creative Computer Graphics presents the dynamic visual power of images created with computer technology. From the pioneering efforts in the 1950s to the current achievements of modern exponents in the US, UK, France and Japan, the book explores computer graphic images through the techniques and technology used to create them. Scientific research laboratories, video games, NASA space simulations, feature films, television advertising and industrial design are some of the areas where computer graphics has made an impact. The book traces the history, assesses the current state of the art and looks ahead to the future where computer graphic images and techniques are to become progressively more important as a means of expression and communication.

Computer Graphics — Computer Art

Computer Graphics — Computer Art PDF Author: Herbert W. Franke
Publisher: Springer Science & Business Media
ISBN: 3642702597
Category : Computers
Languages : en
Pages : 188

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Book Description
Ten years have passed since the first edition of this book, a time sary to stress that the availability of colors further assists artistic span during which all activities connected with computers have ambitions. experienced an enormous upswing, due in particular to the ad The dynamics of display which can be achieved on the screen is vances in the field of semiconductor electronics which facilitated also of significance for the visual arts. It is a necessary condition microminiaturization. With the circuit elements becoming small for some technical applications, for example when simulating er and smaller, i. e. the transition to integrated circuits, the price dynamic processes. Although the graphics systems operating in real time were not designed for artistic purposes, they nonethe of hardware was reduced to an amazingly low level: this has de less open the most exciting aspects to the visual arts. While the finitely been an impulse of great importance to the expansion of computer technology, as well as to areas far removed from tech static computer picture was still a realization in line with the nology.

The Computer in the Visual Arts

The Computer in the Visual Arts PDF Author: Anne Morgan Spalter
Publisher: Addison-Wesley Professional
ISBN:
Category : Art
Languages : en
Pages : 572

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Book Description
For anyone interested in how computers are used in art and design, this introduction to computer graphics is uniquely focused on the computer as a medium for artistic expression and graphic communication.

Computer Graphics from Scratch

Computer Graphics from Scratch PDF Author: Gabriel Gambetta
Publisher: No Starch Press
ISBN: 1718500769
Category : Computers
Languages : en
Pages : 250

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Book Description
Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.

On Line and On Paper

On Line and On Paper PDF Author: Kathryn Henderson
Publisher: MIT Press
ISBN: 9780262262996
Category : Technology & Engineering
Languages : en
Pages : 258

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Book Description
The role of representation in the production of technoscientific knowledge has become a subject of great interest in recent years. In this book, sociologist and art critic Kathryn Henderson offers a new perspective on this topic by exploring the impact of computer graphic systems on the visual culture of engineering design. Henderson shows how designers use drawings both to organize work and knowledge and to recruit and organize resources, political support, and power. Henderson's analysis of the collective nature of knowledge in technical design work is based on her participant observation of practices in two industrial settings. In one she follows the evolution of a turbine engine package from design to production, and in the other she examines the development of an innovative surgical tool. In both cases she describes the messy realities of design practice, including the mixed use of the worlds of paper and computer graphics. One of the goals of the book is to lay a practice-informed groundwork for the creation of more usable computer tools. Henderson also explores the relationship between the historical development of engineering as a profession and the standardization of engineering knowledge, and then addresses the question: Just what is high technology, and how does its affect the extent to which people will allow their working habits to be disrupted and restructured? Finally, to help explain why visual representations are so powerful, Henderson develops the concept of "metaindexicality"—the ability of a visual representation, used interactively, to combine many diverse levels of knowledge and thus to serve as a meeting ground (and sometimes battleground) for many types of workers.

Design, Animate, and Create with Computer Graphics

Design, Animate, and Create with Computer Graphics PDF Author: Max Wainewright
Publisher:
ISBN: 168297166X
Category : Juvenile Nonfiction
Languages : en
Pages : 42

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Book Description
This resource offers more than 20 amazing projects to design, animate, and create digitally, from birthday cards to 3D cities and more. With five chapters covering bitmap painting, vector graphics, photo-editing, animations, and 3D drawing, you will be a super-designer by the end of the book!

Curves and Surfaces for Computer Graphics

Curves and Surfaces for Computer Graphics PDF Author: David Salomon
Publisher: Springer Science & Business Media
ISBN: 0387284524
Category : Computers
Languages : en
Pages : 466

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Book Description
Requires only a basic knowledge of mathematics and is geared toward the general educated specialists. Includes a gallery of color images and Mathematica code listings.