Children’s Internet Search

Children’s Internet Search PDF Author: Elizabeth Foss
Publisher: Springer Nature
ISBN: 3031022866
Category : Computers
Languages : en
Pages : 92

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Book Description
Searching the Internet and the ability to competently use search engines are increasingly becoming an important part of children’s daily lives. Whether mobile or at home, children use search interfaces to explore personal interests, complete academic assignments, and have social interaction. However, engaging with search also means engaging with an ever-changing and evolving search landscape. There are continual software updates, multiple devices used to search (e.g., phones, tablets), an increasing use of social media, and constantly updated Internet content. For young searchers, this can require infinite adaptability or mean being hopelessly confused. This book offers a perspective centered on children’s search experiences as a whole instead of thinking of search as a process with separate and potentially problematic steps. Reading the prior literature with a child-centered view of search reveals that children have been remarkably consistent over time as searchers, displaying the same search strategies regardless of the landscape of search. However, no research has synthesized these consistent patterns in children’s search across the literature, and only recently have these patterns been uncovered as distinct search roles, or searcher types. Based on a four-year longitudinal study on children’s search experiences, this book weaves together the disparate evidence in the literature through the use of 9 search roles for children ages 7-15. The search role framework has a distinct advantage because it encourages adult stakeholders to design children’s search tools to support and educate children at their existing levels of search strength and deficit, rather than expecting children to adapt to a transient search landscape.

Computer Games, Children and the Internet

Computer Games, Children and the Internet PDF Author: Lucas Mitchell
Publisher:
ISBN: 9781634632171
Category : Computer games
Languages : en
Pages : 0

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Book Description
This title discusses computer games as well as the effect the internet and video games have on children and young adults.

Handbook of Research on Digital Violence and Discrimination Studies

Handbook of Research on Digital Violence and Discrimination Studies PDF Author: Özsungur, Fahri
Publisher: IGI Global
ISBN: 1799891887
Category : Social Science
Languages : en
Pages : 837

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Book Description
Digital violence continues to increase, especially during times of crisis. Racism, bullying, ageism, sexism, child pornography, cybercrime, and digital tracking raise critical social and digital security issues that have lasting effects. Digital violence can cause children to be dragged into crime, create social isolation for the elderly, generate inter-communal conflicts, and increase cyber warfare. A closer study of digital violence and its effects is necessary to develop lasting solutions. The Handbook of Research on Digital Violence and Discrimination Studies introduces the current best practices, laboratory methods, policies, and protocols surrounding international digital violence and discrimination. Covering a range of topics such as abuse and harassment, this major reference work is ideal for researchers, academicians, policymakers, practitioners, professionals, instructors, and students.

How Computer Games Help Children Learn

How Computer Games Help Children Learn PDF Author: D. Shaffer
Publisher: Springer
ISBN: 0230601995
Category : Education
Languages : en
Pages : 249

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Book Description
How can we make sure that our children are learning to be creative thinkers in a world of global competition - and what does that mean for the future of education in the digital age? David Williamson Shaffer offers a fresh and powerful perspective on computer games and learning. How Computer Games Help Children Learn shows how video and computer games can help teach children to build successful futures - but only if we think in new ways about education itself. Shaffer shows how computer and video games can help students learn to think like engineers, urban planners, journalists, lawyers, and other innovative professionals, giving them the tools they need to survive in a changing world. Based on more than a decade of research in technology, game science, and education, How Computer Games Help Children Learn revolutionizes the ongoing debate about the pros and cons of digital learning.

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition PDF Author: James Paul Gee
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 233

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Book Description
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

Pause and Reset

Pause and Reset PDF Author: Nancy M. Petry
Publisher: Oxford University Press
ISBN: 0190279494
Category : Family & Relationships
Languages : en
Pages : 233

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Book Description
Over 90% of children and adolescents play electronic or computerized games, and 25% play for three hours a day or even longer. Although some degree of video game playing is normal, excessive playing can negatively impact schoolwork, kids' social lives, and even their health. Pause and Reset is aimed at parents concerned about the role of gaming in their children's lives. In this informative, reader-friendly book, addiction expert Dr. Nancy Petry sheds light on what constitutes problematic video gaming and what does not, how to determine whether a child, adolescent or young adult may be "addicted" to gaming or developing problems with it, and when to seek professional help. Setting this book apart from others on the subject, the author also provides accessible explanations of the latest science behind how gaming addiction impacts children, adolescents, and families; she also explores the question of whether gaming may have positive effects in certain situations. Finally, Dr. Petry offers three simple, easy-to-implement steps parents can take to reduce and reverse the harmful effects of gaming: Record, Replace, and Reward. Pause and Reset also provides exercises and worksheets to support parents' efforts to help their kids.

Children’s Internet Search

Children’s Internet Search PDF Author: Elizabeth Foss
Publisher: Springer Nature
ISBN: 3031022866
Category : Computers
Languages : en
Pages : 92

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Book Description
Searching the Internet and the ability to competently use search engines are increasingly becoming an important part of children’s daily lives. Whether mobile or at home, children use search interfaces to explore personal interests, complete academic assignments, and have social interaction. However, engaging with search also means engaging with an ever-changing and evolving search landscape. There are continual software updates, multiple devices used to search (e.g., phones, tablets), an increasing use of social media, and constantly updated Internet content. For young searchers, this can require infinite adaptability or mean being hopelessly confused. This book offers a perspective centered on children’s search experiences as a whole instead of thinking of search as a process with separate and potentially problematic steps. Reading the prior literature with a child-centered view of search reveals that children have been remarkably consistent over time as searchers, displaying the same search strategies regardless of the landscape of search. However, no research has synthesized these consistent patterns in children’s search across the literature, and only recently have these patterns been uncovered as distinct search roles, or searcher types. Based on a four-year longitudinal study on children’s search experiences, this book weaves together the disparate evidence in the literature through the use of 9 search roles for children ages 7-15. The search role framework has a distinct advantage because it encourages adult stakeholders to design children’s search tools to support and educate children at their existing levels of search strength and deficit, rather than expecting children to adapt to a transient search landscape.

Computers, Phones, and the Internet

Computers, Phones, and the Internet PDF Author: Robert Kraut
Publisher: Oxford University Press
ISBN: 0195179633
Category : Computers
Languages : en
Pages : 341

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Book Description
During the past decade, technology has become more pervasive, encroaching more and more on our lives. Computers, cell phones, and the internet have an enormous influence not only on how we function at work, but also on how we communicate and interact outside the office. Researchers have been documenting the effect that these types of technology have on individuals, families, and other social groups. Their work addresses questions that relate to how people use computers, cell phones, and the internet, how they integrate their use of new technology into daily routines, and how family function, social relationships, education, and socialization are changing as a result. This research is being conducted in a number of countries, by scientists from a variety of disciplines, who publish in very different places. The result is that it is difficult for researchers and students to get a current and coherent view of the research literature. This book brings together the leading researchers currently investigating the impact of information and communication technology outside of the workplace. Its goal is to develop a consolidated view of what we collectively know in this fast-changing area, to evaluate approaches to data collection and analysis, and to identify future directions for research. The book will appeal to professionals and students in social psychology, human-technology interaction, sociology, and communication.

Children and Computer Technology

Children and Computer Technology PDF Author:
Publisher:
ISBN:
Category : Child rearing
Languages : en
Pages : 208

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Book Description


Handbook of Research on Digital Media and Creative Technologies

Handbook of Research on Digital Media and Creative Technologies PDF Author: Harrison, Dew
Publisher: IGI Global
ISBN: 146668206X
Category : Computers
Languages : en
Pages : 547

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Book Description
Emerging technologies enable a wide variety of creative expression, from music and video to innovations in visual art. These aesthetics, when properly explored, can enable enhanced communication between all kinds of people and cultures. The Handbook of Research on Digital Media and Creative Technologies considers the latest research in education, communication, and creative social expression using digital technologies. By exploring advances in art and culture across national and sociological borders, this handbook serves to provide artists, theorists, information communication specialists, and researchers with the tools they need to effectively disseminate their ideas across the digital plane.

Toys, Games, and Media

Toys, Games, and Media PDF Author: Jeffrey Goldstein
Publisher: Routledge
ISBN: 1135614555
Category : History
Languages : en
Pages : 262

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Book Description
This book is a state-of-the-art look at where toys have come from and where they are likely to go in the years ahead. The focus is on the interplay between traditional toys and play, and toys and play that are mediated by or combined with digital technology. As well as covering the technical aspects of computer mediated play activities, the authors consider how technologically enhanced toys are currently used in traditional play and how they are woven into childrens' lives. The authors contrast their findings about technologically enhanced toys with knowledge of traditional toys and play. They link their studies of toys to goals in education and to entertainment and information transfer. This book will appeal to students, researchers, teachers, child care workers and more broadly the entertainment industry. It is appropriate for courses that deal with the specialized subject of toys and games, media studies, education and teacher training, and child development.