Computer Chess Compendium

Computer Chess Compendium PDF Author: D. LEVY
Publisher: Springer Science & Business Media
ISBN: 147571968X
Category : Computers
Languages : en
Pages : 449

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Book Description
For many years I have been interested in computer chess and have collected almost every learned paper and article on the subject that I could find. My files are now quite large, and a considerable amount of time, effort and expense has been required to build up this collection. I have often thought how difficult it must be for many computer chess enthusiasts to acquire copies of articles that they see referenced in some other work. Unless one has access to a good reference library, the task is almost impossible. I therefore decided to try to make available, in one volume, as many as possible of the most interesting and important articles and papers ever written on the subject. Such a selection is naturally somewhat subjective, and I hope that I will not offend authors whose works have been excluded. In particular I have decided to exclude any material which has appeared in the Journal of the International Computer Chess Association (ICCA), or in its precursor, the ICCA Newsletter. The reason is simply that the ICCA itself is in the process of compiling a compendium containing the most important material published in those sources. For further information on ICCA membership and publications the reader is invited to contact: Professor H. 1. van den Herik, or Dr Jonathan Schaeffer University of Limburg, Computing Science Dcpaitment, Department of Computer Science University of Alberta, 6200 MD Maastricht Edmonton Netherlands Alberta, Canada T6G 2HI.

Computer Chess Compendium

Computer Chess Compendium PDF Author: D. LEVY
Publisher: Springer Science & Business Media
ISBN: 147571968X
Category : Computers
Languages : en
Pages : 449

Get Book Here

Book Description
For many years I have been interested in computer chess and have collected almost every learned paper and article on the subject that I could find. My files are now quite large, and a considerable amount of time, effort and expense has been required to build up this collection. I have often thought how difficult it must be for many computer chess enthusiasts to acquire copies of articles that they see referenced in some other work. Unless one has access to a good reference library, the task is almost impossible. I therefore decided to try to make available, in one volume, as many as possible of the most interesting and important articles and papers ever written on the subject. Such a selection is naturally somewhat subjective, and I hope that I will not offend authors whose works have been excluded. In particular I have decided to exclude any material which has appeared in the Journal of the International Computer Chess Association (ICCA), or in its precursor, the ICCA Newsletter. The reason is simply that the ICCA itself is in the process of compiling a compendium containing the most important material published in those sources. For further information on ICCA membership and publications the reader is invited to contact: Professor H. 1. van den Herik, or Dr Jonathan Schaeffer University of Limburg, Computing Science Dcpaitment, Department of Computer Science University of Alberta, 6200 MD Maastricht Edmonton Netherlands Alberta, Canada T6G 2HI.

How Computers Play Chess

How Computers Play Chess PDF Author: David N. L. Levy
Publisher:
ISBN: 9784871878012
Category : Chess
Languages : en
Pages : 260

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Book Description
It now appears possible - even likely - that within a few decades and within certain specialized domains, the computer will be more intelligent than we ourselves. What was unimaginable a few years ago is happening today with alarming rapidity. A small piece of silicon, no larger than a thumbnail, can exhibit more "intelligence" than the best human brains. This book attempts to satisfy two different goals. It presents a comprehensive history of computer chess along with many rare examples of the play of early programs. These examples contain both amazing strokes of brilliance and inexplicable catastrophes; they will give the reader a dear perspective of the pioneer days of computer chess. In contrast, contemporary programs are capable of defeating International Grandmasters; the text contains several recent examples including a remarkable victory over former World Champion Anatoly Karpov. The remainder of the book is devoted to an explanation of how the various parts of a chess program are designed and how they function. Readers who have no knowledge of computers will gain insight into how they "think." Readers who own a personal computer and who want to write their own chess programs will find sufficient information in this book to enable them to make a good start.

Chess and Computers

Chess and Computers PDF Author: David N. L. Levy
Publisher: Computer Science Press, Incorporated
ISBN:
Category : Games & Activities
Languages : en
Pages : 160

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Book Description


Computer Chess Compendium

Computer Chess Compendium PDF Author: David N. L. Levy
Publisher: B. T. Batsford Limited
ISBN: 9780713449143
Category : Chess
Languages : en
Pages : 440

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Book Description
The increase in strength of chess computers over the last ten years has resulted in many books and articles on programming methods and new approaches to analyzing positions. In this book, important articles have been collected in one volume together with the best games by chess computers, including the first five World Microcomputer Championships. Every article has been transliterated into algebraic notation and the book is aimed at chess players and computer enthusiasts, particularly those with an interest in artifical intelligence.

Behind Deep Blue

Behind Deep Blue PDF Author: Feng-hsiung Hsu
Publisher: Princeton University Press
ISBN: 0691235147
Category : Computers
Languages : en
Pages : 328

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Book Description
The riveting quest to construct the machine that would take on the world’s greatest human chess player—told by the man who built it On May 11, 1997, millions worldwide heard news of a stunning victory, as a machine defeated the defending world chess champion, Garry Kasparov. Behind Deep Blue tells the inside story of the quest to create the mother of all chess machines and what happened at the two historic Deep Blue vs. Kasparov matches. Feng-hsiung Hsu, the system architect of Deep Blue, reveals how a modest student project started at Carnegie Mellon in 1985 led to the production of a multimillion-dollar supercomputer. Hsu discusses the setbacks, tensions, and rivalries in the race to develop the ultimate chess machine, and the wild controversies that culminated in the final triumph over the world's greatest human player. With a new foreword by Jon Kleinberg and a new preface from the author, Behind Deep Blue offers a remarkable look at one of the most famous advances in artificial intelligence, and the brilliant toolmaker who invented it.

Scalable Search in Computer Chess

Scalable Search in Computer Chess PDF Author: Ernst A. Heinz
Publisher: Springer Science & Business Media
ISBN: 3322901785
Category : Technology & Engineering
Languages : en
Pages : 279

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Book Description
Das Buch präsentiert neue Ergebnisse der Computerschach-Forschung in den Bereichen der selektiven Vorwärts-Baumbeschneidung, der effizienten Anwendung spieltheoretischen Wissens und des Suchverhaltens bei zunehmender Suchtiefe. Es zeigt, wie man die bereits gut abgestimmte Spielbaumsuche bei immer höheren Suchtiefen noch besser skalierbar macht.

Chess Skill in Man and Machine

Chess Skill in Man and Machine PDF Author: P. W. Frey
Publisher: Springer Science & Business Media
ISBN: 1461255155
Category : Computers
Languages : en
Pages : 342

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Book Description
Ten years of intensive effort on computer chess have produced notable progress. Although the background information and technical details that were written in 1975 for the first edition of this book are still valid in most essential points, hardware and software refinements have had a major impact on the effectiveness of these ideas. The current crop of chess machines are performing at unexpectedly high levels. The approach epitomized by the series of programs developed by David Slate and Larry Atkin at Northwestern in the middle 1970s (i. e. , a sophisticated search algorithm using very little chess knowledge) was expected to reach an asymptbtic level of performance no higher than that of a class A player (USCF rating between 1800 and 2000). This perspective was argued quite vigorously by Eliot Hearst in Chapter 8 of the first edition and was held at that time by many chess experts. Subsequent events have clearly demonstrated that the asymptotic performance level for this type of pro gram it at least as high as the master level (USCF rating between 2200 and 2400). Current discussions now focus upon whether the earlier reser vations were wrong in principle or simply underestimated the asymptote. If there is a real barrier which will prevent this type of program from attaining a world championship level of performance, it is not evident from the steady progress which has been observed during the last decade.

Computers, Chess, and Cognition

Computers, Chess, and Cognition PDF Author: T. Anthony Marsland
Publisher: Springer Science & Business Media
ISBN: 146139080X
Category : Computers
Languages : en
Pages : 331

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Book Description
Computers, Chess, and Cognition presents an excellent up-to-date description of developments in computer chess, a rapidly advancing area in artificial intelligence research. This book is intended for an upper undergraduate and above level audience in the computer science (artificial intelligence) community. The chapters have been edited to present a uniform terminology and balanced writing style, to make the material understandable to a wider, less specialized audience. The book's primary strengths are the description of the workings of some major chess programs, an excellent review of tree searching methods, discussion of exciting new research ideas, a philosophical discussion of the relationship of computer game playing to artificial intelligence, and the treatment of computer Go as an important new research area. A complete index and extensive bibliography makes the book a valuable reference work. The book includes a special foreword by Ken Thompson, author of the UNIX operating system.

Human Versus Machine

Human Versus Machine PDF Author: Lyudmil Tsvetkov
Publisher:
ISBN: 9781549916786
Category :
Languages : en
Pages : 165

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Book Description
My winning games against Stockfish and Komodo. This is for real. I have played over 50 thousand engine games, of which more than 10 thousand against Stockfish, and a large number against Komodo, so I have my fair share of wins. Read the book to learn what openings are suitable to handle the machines, how to impose your style of play, and how to approach the game in a tactically relevant way. The games are amply commented and diagrammed. You thought competition between humans and machines has already ended? Not at all, it has just started!

Neural Networks For Chess

Neural Networks For Chess PDF Author: Dominik Klein
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 268

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Book Description
Deep Neural Networks have revolutionized computer engines for Go, Shogi and chess. Finally computers are able to evaluate a game position similiar to the way human experts do it. By that, computers are able to identify long-term strategic advantages and disadvantages. But how do chess engines based on neural networks such as AlphaZero, Leela Chess Zero actually work? This book gives an answer to that question. With lots of practical examples and illustrations, all basic building blocks that are required to understand modern chess are introduced. Based on that, the concepts of both classic and modern chess engines are explained. Finally, a miniature version of AlphaZero to play the game Hexapawn is implemented in Python. Chapters include: Single-Layer and Multilayer Perceptrons, Back-Propagation and Gradient Descent, Classification and Regression, Network Vectorization, Convolutional Layers, Squeeze and Excitation Networks, Fully Connected Layers, Batch Normalization, Rectified Linear Unit (ReLU), Residual Layers, Minimax, Alpha-Beta Search, Monte-Carlo Tree Search, AlphaGo, AlphaGo Zero, AlphaZero, Leela Chess Zero (Lc0), Fat Fritz, Effectively Updateable Neural Networks, Fat Fritz 2, Maia, Supervised Learning Hexapawn, Reinforcement Learning of Hexapawn (Hexapawn Zero)