Computational Visual Media

Computational Visual Media PDF Author: Fang-Lue Zhang
Publisher: Springer Nature
ISBN: 9819720958
Category :
Languages : en
Pages : 331

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Book Description

Computational Visual Media

Computational Visual Media PDF Author: Fang-Lue Zhang
Publisher: Springer Nature
ISBN: 9819720958
Category :
Languages : en
Pages : 331

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Book Description


Computational Visual Media

Computational Visual Media PDF Author: Shi-Min Hu
Publisher: Springer
ISBN: 3642342639
Category : Computers
Languages : en
Pages : 278

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Book Description
This book constitutes the refereed proceedings of CVM 2012, the First International Conference on Computational Visual Media, held in Beijing, China, in November 2012. The 33 revised full papers were carefully reviewed and selected from 81 submissions. The papers are organized in topical sections on image processing I and II, geometric processing, saliency, recognition, perception and learning, shape analysis, media retrieval, and capture, rendering and visualization.

Computational Visual Media

Computational Visual Media PDF Author: Fang-Lue Zhang
Publisher: Springer Nature
ISBN: 9819720923
Category :
Languages : en
Pages : 384

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Handbook of Computational Visual Media

Handbook of Computational Visual Media PDF Author: Riley Lewis
Publisher:
ISBN: 9781632409171
Category : Computers
Languages : en
Pages : 214

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Book Description
In the digital age, there is a variety of large-scale visual data available on the Internet. This presents opportunities for the novel processing of visual information that can have commercial advantages. It can be accomplished if this data can be understood, systematically managed, processed and utilized. An interdisciplinary field of science called computer vision deals with enabling computers to gain an understanding of digital images and videos. Its objective is to automate tasks that only the human visual system can achieve. Some of the core tasks of computer vision are acquiring, processing, understanding and analyzing digital images, and extracting high-dimensional data for producing numerical or symbolic information. Image understanding can be thought of as the disentangling of symbolic information from image data with the aid of geometry, learning theory, physics and statistics. The applications of computer vision are varied. It is used for automatic inspection such as in manufacturing applications, computer-human interaction, navigation, assisting humans in identification tasks, etc. Computer vision is an upcoming field of science that has undergone rapid development over the past few decades. Most of the topics introduced in this book cover new techniques and the applications of visual information in computer vision. It is a vital tool for all researching or studying computational visual media as it gives incredible insights into emerging trends and concepts.

Computational Visual Media

Computational Visual Media PDF Author: Fang-Lue Zhang
Publisher: Springer
ISBN: 9789819720941
Category : Computers
Languages : en
Pages : 0

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Book Description
​This book constitutes the refereed proceedings of CVM 2024, the 12th International Conference on Computational Visual Media, held in Wellington, New Zealand, in April 2024. The 34 full papers were carefully reviewed and selected from 212 submissions. The papers are organized in topical sections as follows: Part I: Reconstruction and Modelling, Point Cloud, Rendering and Animation, User Interations.Part II: Facial Images, Image Generation and Enhancement, Image Understanding, Stylization, Vision Meets Graphics.

Computational Visual Media

Computational Visual Media PDF Author: Fang-Lue Zhang
Publisher: Springer
ISBN: 9789819720910
Category : Computers
Languages : en
Pages : 0

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Book Description
This book constitutes the refereed proceedings of CVM 2024, the 12th International Conference on Computational Visual Media, held in Wellington, New Zealand, in April 2024. The 34 full papers were carefully reviewed and selected from 212 submissions. The papers are organized in topical sections as follows: Part I: Reconstruction and Modelling, Point Cloud, Rendering and Animation, User Interations.Part II: Facial Images, Image Generation and Enhancement, Image Understanding, Stylization, Vision Meets Graphics.

Technologies of History

Technologies of History PDF Author: Steve F. Anderson
Publisher: UPNE
ISBN: 1611680085
Category : Psychology
Languages : en
Pages : 223

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Book Description
Captain Kirk fought Nazis. JFK's assassination is a videogame touchstone. And there's no history like "Drunk History."

Computational Vision

Computational Vision PDF Author: Hanspeter A. Mallot
Publisher: MIT Press
ISBN: 9780262133814
Category : Medical
Languages : en
Pages : 318

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Book Description
This text provides an introduction to computational aspects of early vision, in particular, color, stereo, and visual navigation. It integrates approaches from psychophysics and quantitative neurobiology, as well as theories and algorithms from machine vision and photogrammetry. When presenting mathematical material, it uses detailed verbal descriptions and illustrations to clarify complex points. The text is suitable for upper-level students in neuroscience, biology, and psychology who have basic mathematical skills and are interested in studying the mathematical modeling of perception.

Computational Models of Visual Processing

Computational Models of Visual Processing PDF Author: Michael Landy
Publisher: Bradford Book
ISBN: 9780262527989
Category :
Languages : en
Pages : 406

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Book Description
The more than twenty contributions in this book, all new and previously unpublished, provide an up-to-date survey of contemporary research on computational modeling of the visual system. The approaches represented range from neurophysiology to psychophysics, and from retinal function to the analysis of visual cues to motion, color, texture, and depth. The contributions are linked thematically by a consistent consideration of the links between empirical data and computational models in the study of visual function. An introductory chapter by Edward Adelson and James Bergen gives a new and elegant formalization of the elements of early vision. Subsequent sections treat receptors and sampling, models of neural function, detection and discrimination, color and shading, motion and texture, and 3D shape. Each section is introduced by a brief topical review and summary. ContributorsEdward H. Adelson, Albert J. Ahumada, Jr., James R. Bergen, David G. Birch, David H. Brainard, Heinrich H. Bülthoff, Charles Chubb, Nancy J. Coletta, Michael D'Zmura, John P. Frisby, Norma Graham, Norberto M. Grzywacz, P. William Haake, Michael J. Hawken, David J. Heeger, Donald C. Hood, Elizabeth B. Johnston, Daniel Kersten, Michael S. Landy, Peter Lennie, J. Stephen Mansfield, J. Anthony Movshon, Jacob Nachmias, Andrew J. Parker, Denis G. Pelli, Stephen B. Pollard, R. Clay Reid, Robert Shapley, Carlo L. M. Tiana, Brian A. Wandell, Andrew B. Watson, David R. Williams, Hugh R. Wilson, Yuede. Yang, Alan L. Yuille

Visual Computing

Visual Computing PDF Author: Frank Nielsen
Publisher:
ISBN: 9781584504276
Category : Computers
Languages : en
Pages : 560

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Book Description
From the Foreword by Professor Leonidas J. Guibas "Geometry, graphics, and vision all deal in some form with the shape of objects, their motions, as well as the transport of light and its interactions with objects. This book clearly shows how much they have in common and the kinds of synergies that occur when a common core of material is presented in a way that both serves and is enriched by all three disciplines. This book truly establishes bridges where they make the most impact: early on in a student's education. The book can also benefit graduate students and researchers across all parts of computer science that deal with modeling or interacting with the physical world. The material is methodically organized, the exposition is rigorous yet well-motivated with plenty of instructive examples." Visual Computing: Geometry, Graphics, and Vision is a concise introduction to common notions, methodologies, data structures, and algorithmic techniques arising in the mature fields of computer graphics, vision, and computational geometry. The central goal of the book is to provide a global and unified view of the rich interdisciplinary visual computing field. The book is written for undergraduate students and game development and graphics professionals. Lecturers in computer graphics and vision will also find it complementary and valuable. The book aims at broadening and fostering readers' knowledge of essential 3D techniques by providing a sizeable overall picture and describing essential concepts. Throughout the book, appropriate real world applications are covered to illustrate uses and generate interest in adjacent fields. The book also provides concise C++ code for common tasks that will be of interest to a broad audience of practitioners.