Computational Thinking in Sound

Computational Thinking in Sound PDF Author: Gena R. Greher
Publisher: Oxford University Press, USA
ISBN: 0199826196
Category : Computers
Languages : en
Pages : 253

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Book Description
Computational Thinking in Sound is the first book for music fundamentals educators which is devoted specifically to music, sound, and technology. The book offers practical guidance on creating an interdisciplinary classroom program, and includes numerous student activities at the intersection of computing and music.

Computational Thinking in Sound

Computational Thinking in Sound PDF Author: Gena R. Greher
Publisher: Oxford University Press, USA
ISBN: 0199826196
Category : Computers
Languages : en
Pages : 253

Get Book Here

Book Description
Computational Thinking in Sound is the first book for music fundamentals educators which is devoted specifically to music, sound, and technology. The book offers practical guidance on creating an interdisciplinary classroom program, and includes numerous student activities at the intersection of computing and music.

Computational Thinking in Sound

Computational Thinking in Sound PDF Author: Gena R. Greher
Publisher: Oxford University Press
ISBN: 019982617X
Category : Computers
Languages : en
Pages : 253

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Book Description
Computational Thinking in Sound is the first book for music fundamentals educators which is devoted specifically to music, sound, and technology. The book offers practical guidance on creating an interdisciplinary classroom program, and includes numerous student activities at the intersection of computing and music.

Report of a Workshop on the Pedagogical Aspects of Computational Thinking

Report of a Workshop on the Pedagogical Aspects of Computational Thinking PDF Author: National Research Council
Publisher: National Academies Press
ISBN: 0309214742
Category : Education
Languages : en
Pages : 176

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Book Description
In 2008, the Computer and Information Science and Engineering Directorate of the National Science Foundation asked the National Research Council (NRC) to conduct two workshops to explore the nature of computational thinking and its cognitive and educational implications. The first workshop focused on the scope and nature of computational thinking and on articulating what "computational thinking for everyone" might mean. A report of that workshop was released in January 2010. Drawing in part on the proceedings of that workshop, Report of a Workshop of Pedagogical Aspects of Computational Thinking, summarizes the second workshop, which was held February 4-5, 2010, in Washington, D.C., and focuses on pedagogical considerations for computational thinking. This workshop was structured to gather pedagogical inputs and insights from educators who have addressed computational thinking in their work with K-12 teachers and students. It illuminates different approaches to computational thinking and explores lessons learned and best practices. Individuals with a broad range of perspectives contributed to this report. Since the workshop was not intended to result in a consensus regarding the scope and nature of computational thinking, Report of a Workshop of Pedagogical Aspects of Computational Thinking does not contain findings or recommendations.

Scratch Music Projects

Scratch Music Projects PDF Author: Andrew R. Brown
Publisher:
ISBN: 0199309264
Category : Music
Languages : en
Pages : 217

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Book Description
In this practical, project-based book, music students, educators, and coders receive the necessary tools to engage with real-world experiences in computation and creativity using the programming language Scratch. Designed to teach students the fundamental concepts of computational thinking through interactive music, sound, and media, projects vary in complexity and encourage readers to make music through playing and creating music. This book introduces readers to concepts in computational thinking and coding alongside parallel concepts in music, creative sound, and interaction. The book begins with a gentle introduction to the Scratch 3.0 programming environment through hands-on projects using a computer keyboard and mouse to make music and control sounds, creating original sounds, and performing them as an instrument. The next chapters introduce programming musical sequences, melodies, and structures, and assembling them into a virtual band that can be performed live or automated through algorithms. The final chapters explore computational thinking and music in the contexts of making games with sound effects, teaching the computer to generate music using algorithms and rules, interacting with music using live video, finishing with a chapter on musical live coding, where readers will create and manipulate computer code to perform, improvise, and create original music live.

Recording Analysis

Recording Analysis PDF Author: William Moylan
Publisher: CRC Press
ISBN: 1317207157
Category : Technology & Engineering
Languages : en
Pages : 864

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Book Description
Recording Analysis: How the Record Shapes the Song identifies and explains how the sounds imparted by recording processes enhance the artistry and expression of recorded songs. Moylan investigates how the process of recording a song transforms it into a richer experience and articulates how the unique elements of recorded sound provide essential substance and expression to recorded music. This book explores a broad array of records, evaluating the music, lyrics, social context, literary content and meaning, and offers detailed analyses of recording elements as they appear in a wide variety of tracks. Accompanied by a range of online resources, Recording Analysis is an essential read for students and academics, as well as practitioners, in the fields of record production, song-writing and popular music.

Understanding and Crafting the Mix

Understanding and Crafting the Mix PDF Author: William Moylan
Publisher: CRC Press
ISBN: 1135017182
Category : Technology & Engineering
Languages : en
Pages : 518

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Book Description
Understanding and Crafting the Mix, 3rd edition provides the framework to identify, evaluate, and shape your recordings with clear and systematic methods. Featuring numerous exercises, this third edition allows you to develop critical listening and analytical skills to gain greater control over the quality of your recordings. Sample production sequences and descriptions of the recording engineer’s role as composer, conductor, and performer provide you with a clear view of the entire recording process. Dr. William Moylan takes an inside look into a range of iconic popular music, thus offering insights into making meaningful sound judgments during recording. His unique focus on the aesthetic of recording and mixing will allow you to immediately and artfully apply his expertise while at the mixing desk. A companion website features recorded tracks to use in exercises, reference materials, additional examples of mixes and sound qualities, and mixed tracks.

Computational Thinking: How computers think, decide and learn, when human limits start and computers champ. Vol.1

Computational Thinking: How computers think, decide and learn, when human limits start and computers champ. Vol.1 PDF Author: Jorge Guerra Pires
Publisher: Jorge Guerra Pires
ISBN: 650048455X
Category : Computers
Languages : en
Pages : 164

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Book Description
In 2013, I wrote a book[1]. At the time, I wanted to explain neural networks in simple terms, I had high school students at my mind. I have expressed my concerns that machine learning was dominating the world, and people had no idea about it, smartphones were not popular in Brazil, and started go gain attention as personal computers. Deep learning started to gain momentum on 2012, and nowadays is kind of the rule. At the time, YouTube was bad, pretty bad a must say: I used to save the links to my videos, as so I could avoid passing through the main page. . Computational thinking is synonymous of algorithms. I cannot think a single computational routine which is not an algorithm; after all, “computers are stupid”, they need to be told what to do even when it is abstract (e.g., machine learning). What is computational think, though? Think like this, a thought experiment: Suppose you give your result, from your model, to someone. Do you believe the person would be able to tell the difference between your solution, from your algorithm, and a human? If not, this is computational thinking. It is a machine (i.e., an algorithm, a routine), doing human-thinking work. As we are going to see based on Kasabov’s work, we may actually be able to send ‘thinking loads’ to computers in the future. Initially, this book supposes to be called computational intelligence. Nonetheless, I thought, we do not necessarily need ‘intelligence’ to build models, not in the sense to artificial intelligence or even human intelligence. Furthermore, as we shall learn from Daniel Kahneman and colleagues, we can achieve nice models for decision making even with simple models, when compared to humans; imagine what we can do with machine learning + cloud computing + databases (such as MongoDB and Firebase)! Possible public Web developers wanting to expand their horizon; here I am being modest, I feel any web coder should learn computational thinking, as so they can add intelligence to their “dummy” apps; People from computational intelligence, waiting to learn new tricks; Computer scientists for sure! I would recommend to computational biologists, and anyone interested in bioinformatics; Applied mathematics, and computational mathematician for sure; Anyone that is opened to new ideas, but has a minimum computer programming background; Maybe, medical doctors and biologists; one of my PhD advisors was a surgeon, with a PhD in mathematics; thus, we may have this profile in medicine and, especially, in biology; External resources and tricks My GitHub profile; Our sandbox; I have used links to my LinkedIn profile, to posts related to the discussions. Feel free to start a conversation on LinkedIn, or to connect! Just comment on the posts, and I will be noticed; I have used several external links, to articles online; this is in addition to the classical/academic reference standard; With Special release of “My selected assays from Medium on Computer programming, Artificial Intelligence” [1] Redes Neurais em termos simples: como aprendemos, pensamos e modelamos. https://www.academia.edu/18365339/Redes_Neurais_em_termos_simples_como_aprendemos_pensamos_e_modelamos?fbclid=IwAR3NLQt003L5QXZQNLSePIxJxUf7NbqsthEjj8rb1zgfpgEgzkiqoNfO0RY. Accessed on 30/06/22.

Push

Push PDF Author: Mike D'Errico
Publisher: Oxford University Press
ISBN: 0190943300
Category : Performing Arts
Languages : en
Pages : 337

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Book Description
Push: Software Design and the Cultural Politics of Music Production shows how changes in the design of music software in the first decades of the twenty-first century shaped the production techniques and performance practices of artists working across media, from hip-hop and electronic dance music to video games and mobile apps. Emerging alongside developments in digital music distribution such as peer-to-peer file sharing and the MP3 format, digital audio workstations like FL Studio and Ableton Live introduced design affordances that encouraged rapid music creation workflows through flashy, user-friendly interfaces. Meanwhile, software such as Avid's Pro Tools attempted to protect its status as the industry standard, professional DAW of choice by incorporating design elements from pre-digital music technologies. Other software, like Cycling 74's Max, asserted its alterity to commercial DAWs by presenting users with nothing but a blank screen. These are more than just aesthetic design choices. Push examines the social, cultural, and political values designed into music software, and how those values become embodied by musical communities through production and performance. It reveals ties between the maximalist design of FL Studio, skeuomorphic design in Pro Tools, and gender inequity in the music products industry. It connects the computational thinking required by Max, as well as iZotope's innovations in artificial intelligence, with the cultural politics of Silicon Valley's design thinking. Finally, it thinks through what happens when software becomes hardware, and users externalize their screens through the use of MIDI controllers, mobile media, and video game controllers. Amidst the perpetual upgrade culture of music technology, Push provides a model for understanding software as a microcosm for the increasing convergence of globalization, neoliberal capitalism, and techno-utopianism that has come to define our digital lives.

Head First Learn to Code

Head First Learn to Code PDF Author: Eric Freeman
Publisher: "O'Reilly Media, Inc."
ISBN: 1491958812
Category : Computers
Languages : en
Pages : 1033

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Book Description
What will you learn from this book? Itâ??s no secret the world around you is becoming more connected, more configurable, more programmable, more computational. You can remain a passive participant, or you can learn to code. With Head First Learn to Code youâ??ll learn how to think computationally and how to write code to make your computer, mobile device, or anything with a CPU do things for you. Using the Python programming language, youâ??ll learn step by step the core concepts of programming as well as many fundamental topics from computer science, such as data structures, storage, abstraction, recursion, and modularity. Why does this book look so different? Based on the latest research in cognitive science and learning theory, Head First Learn to Code uses a visually rich format to engage your mind, rather than a text-heavy approach that puts you to sleep. Why waste your time struggling with new concepts? This multi-sensory learning experience is designed for the way your brain really works.

Sound and Music Computing

Sound and Music Computing PDF Author: Tapio Lokki
Publisher: MDPI
ISBN: 3038429074
Category : Science
Languages : en
Pages : 621

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Book Description
This book is a printed edition of the Special Issue "Sound and Music Computing" that was published in Applied Sciences