Common Design Patterns for Symbian OS

Common Design Patterns for Symbian OS PDF Author: Adrian A. I. Issott
Publisher: John Wiley & Sons
ISBN: 0470758961
Category : Computers
Languages : en
Pages : 444

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Book Description
Common Design Patterns for Symbian OS is the first design patterns book that addresses Symbian OS specifically. It introduces programmers to the common design patterns that help implement a large variety of applications and services on Symbian OS. The goal of the book is to provide the experience of Symbian's developers to a wider audience and enable sophisticated programs to be quickly written and to a high standard. In order to do this, it: Provides patterns based on the Symbian OS architectural elements Describes how patterns suited for non-mobile software should be adapted or even avoided for Symbian OS Provides Symbian OS based examples and code illustrations Each chapter covers patterns that address specific key concern experienced by developers: memory performance, time performance, power performance, security and responsiveness. This book is not specific to any particular version of Symbian OS. While individual examples may come from one version or another the patterns outlined in this book are intended to be more generic and based on the common functionality available in all releases. Where possible the examples given for the design patterns will directly reflect the software in Symbian OS. Common Design Patterns for Symbian OS is intended to be used in conjunction with one or more SDKs for specific Symbian OS phones and with the resources available at the Symbian DevNet web site. This facility will provide the background material needed to help understand the patterns and the examples accompanying them.

Common Design Patterns for Symbian OS

Common Design Patterns for Symbian OS PDF Author: Adrian A. I. Issott
Publisher: John Wiley & Sons
ISBN: 0470758961
Category : Computers
Languages : en
Pages : 444

Get Book Here

Book Description
Common Design Patterns for Symbian OS is the first design patterns book that addresses Symbian OS specifically. It introduces programmers to the common design patterns that help implement a large variety of applications and services on Symbian OS. The goal of the book is to provide the experience of Symbian's developers to a wider audience and enable sophisticated programs to be quickly written and to a high standard. In order to do this, it: Provides patterns based on the Symbian OS architectural elements Describes how patterns suited for non-mobile software should be adapted or even avoided for Symbian OS Provides Symbian OS based examples and code illustrations Each chapter covers patterns that address specific key concern experienced by developers: memory performance, time performance, power performance, security and responsiveness. This book is not specific to any particular version of Symbian OS. While individual examples may come from one version or another the patterns outlined in this book are intended to be more generic and based on the common functionality available in all releases. Where possible the examples given for the design patterns will directly reflect the software in Symbian OS. Common Design Patterns for Symbian OS is intended to be used in conjunction with one or more SDKs for specific Symbian OS phones and with the resources available at the Symbian DevNet web site. This facility will provide the background material needed to help understand the patterns and the examples accompanying them.

Smartphone Energy Consumption

Smartphone Energy Consumption PDF Author: Sasu Tarkoma
Publisher: Cambridge University Press
ISBN: 1139992732
Category : Technology & Engineering
Languages : en
Pages : 353

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Book Description
With an ever-increasing number of applications available for mobile devices, battery life is becoming a critical factor in user satisfaction. This practical guide provides you with the key measurement, modeling, and analytical tools needed to optimize battery life by developing energy-aware and energy-efficient systems and applications. As well as the necessary theoretical background and results of the field, this hands-on book also provides real-world examples, practical guidance on assessing and optimizing energy consumption, and details of prototypes and possible future trends. Uniquely, you will learn about energy optimization of both hardware and software in one book, enabling you to get the most from the available battery power. Covering experimental system design and implementation, the book supports assignment-based courses with a laboratory component, making it an ideal textbook for graduate students. It is also a perfect guidebook for software engineers and systems architects working in industry.

Mobile Design Pattern Gallery

Mobile Design Pattern Gallery PDF Author: Theresa Neil
Publisher: "O'Reilly Media, Inc."
ISBN: 1449318924
Category : Computers
Languages : en
Pages : 283

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Book Description
When you’re under pressure to produce a well designed, easy-to-navigate mobile app, there’s no time to reinvent the wheel. This concise book provides a handy reference to 70 mobile app design patterns, illustrated by more than 400 screenshots from current iOS, Android, BlackBerry, WebOS, Windows Mobile, and Symbian apps. User experience professional Theresa Neil (Designing Web Interfaces) walks you through design patterns in 10 separate categories, including anti-patterns. Whether you’re designing a simple iPhone application or one that’s meant to work for every popular mobile OS on the market, these patterns provide solutions to common design challenges. This print edition is in full color. Pattern categories include: Navigation: get patterns for primary and secondary navigation Forms: break the industry-wide habits of bad form design Tables and lists: display only the most important information Search, sort, and filter: make these functions easy to use Tools: create the illusion of direct interaction Charts: learn best practices for basic chart design Invitations: invite users to get started and discover features Help: integrate help pages into a smaller form factor "It’s a super handy catalog that I can flip to for ideas." —Bill Scott, Senior Director of Web Development at PayPal "Looks fantastic." —Erin Malone, Partner at Tangible UX "Just a quick thanks to express my sheer gratitude for this pub, it has been a guide for me reworking a design for an app already in production!" —Agatha June, UX designer

Symbian OS C++ for Mobile Phones

Symbian OS C++ for Mobile Phones PDF Author: Richard Harrison
Publisher: John Wiley & Sons
ISBN: 0470855703
Category : Computers
Languages : en
Pages : 826

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Book Description
The ultimate developer's guide to Symbian OS C++ programming. Programming Symbian OS is a key skill for mass market phone application development. Whether you are developing applications and services for shipping mobile phones, or involved in pre-market mobile phone development, this book will help you understand the fundamental theory behind developing Symbian OS C++ code for constrained devices. A collaborative book, incorporating the expertise of over 30 Symbian engineers Comprehensive coverage of Symbian OS suitable for programming Nokia and Sony Ericsson systems and any Symbian OS v7.0 based smartphone Also provides supporting material for Symbian OS v6.0 and v6.0 phones Accompanying CD includes demo version of Metrowerks toolchain for the P800

Games on Symbian OS

Games on Symbian OS PDF Author: Fadi Chehimi
Publisher: John Wiley & Sons
ISBN: 0470998148
Category : Games & Activities
Languages : en
Pages : 400

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Book Description
The first part of this book discusses the mobile games industry, and includes analysis of why the mobile industry differs from other sectors of the games market, a discussion of the sales of mobile games, their types, the gamers who play them, and how the games are sold. The second part describes key aspects of writing games for Symbian smartphones using Symbian C++ and native APIs. The chapters cover the use of graphics and audio, multiplayer game design, the basics of writing a game loop using Symbian OS active objects, and general good practice. There is also a chapter covering the use of hardware APIs, such as the camera and vibra. Part Three covers porting games to Symbian OS using C or C++, and discusses the standards support that Symbian OS provides,and some of the middleware solutions available. A chapter about the N-Gage platform discusses how Nokia is pioneering the next generation of mobile games, by providing a platform SDK for professional games developers to port games rapidly and effectively. The final part of the book discusses how to create mobile games for Symbian smartphones using java ME, Doja (for Japan) or Flash Lite 2. This book will help you if you are: * a C++ developer familiar with mobile development but new to the games market * a professional games developer wishing to port your games to run on Symbian OS platforms such as S60 and UIQ * someone who is interested in creating C++, Java ME or Flash Lite games for Symbian smartphones. This book shows how to create mobile games for Symbian smartphones such as S60 3rd Edition, UIQ3 or FOMA devices. It includes contributions from a number of experts in the mobile games industry, including Nokia's N-gage team, Ideaworks3D, and ZingMagic, as well as academics leading the field of innovative mobile experiences.

Programming Java 2 Micro Edition for Symbian OS

Programming Java 2 Micro Edition for Symbian OS PDF Author: Martin de Jode
Publisher: John Wiley & Sons
ISBN: 0470092246
Category : Computers
Languages : en
Pages : 498

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Book Description
Hands-on information to help you fully exploit the capabilities of MIDP 2.0 on Symbian OS (including MMA, WMA and Bluetooth). This practical guide will walk you through developing example applications illustrating key functionality and explain how to install these applications onto real devices. Focuses on J2ME MIDP 1.0 and 2.0, as this platform has become the Java standard for phones Covers the optional J2ME APIs that Symbian OS Java is currently supporting Code samples are provided throughout Contains case studies that demonstrate how to develop games and enterprise applications

Programming for the Series 60 Platform and Symbian OS

Programming for the Series 60 Platform and Symbian OS PDF Author: Digia Inc
Publisher: John Wiley & Sons
ISBN:
Category : Computers
Languages : en
Pages : 556

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Book Description
The first book on this new platform written by experts on the Series 60. Series 60 Platform is a smartphone platform designed for Symbian OS. This text includes extensive code examples based on the most current version of the SDK (software developer's toolkit.) An associated Web site includes Series 60 SDK, code examples, and more.

Java ME on Symbian OS

Java ME on Symbian OS PDF Author: Roy Ben Hayun
Publisher: John Wiley & Sons
ISBN: 0470743743
Category : Computers
Languages : en
Pages : 482

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Book Description
In this book, experts from Symbian, Nokia and Sun Microsystems expose the power of Java ME on Symbian OS. The book introduces programming with Java ME on Symbian OS, and also reveals what is found 'under-the-hood'. It is logically divided into four main sections: Introduction to Java ME and programming fundamentals Java ME on Symbian OS (core and advanced chapters) Drill down into MSA, DoJa and MIDP game development Under the hood of the Java ME platform The book also includes two appendixes onSNAP Mobile technology and WidSets. With over ten years' experience in Java technologies and over four years' experience at Symbian, the lead author Roy Ben Hayun now works for Sun Microsystems as a systems architect in the Engineering Services group, which leads the development, marketing and productizing of Java ME CLDC and CDC on different platforms.

The Accredited Symbian Developer Primer

The Accredited Symbian Developer Primer PDF Author: Jo Stichbury
Publisher: John Wiley & Sons
ISBN: 0470058692
Category : Computers
Languages : en
Pages : 358

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Book Description
This new book, first in the Academy series, is the official guide to the ASD exam, priming candidates for the exam, explaining exactly what they need to know. The Primer explains the knowledge tested in the Accredited Symbian Developer exam, identifying and explaining the topics examined. Each of the exam's objectives is succinctly described, with the appropriate concepts explained in detail. Both standard C++ and topics specific to Symbian C++, such as Symbian Types and Declarations, Platform Secuirty, and Cleanup Stack, are covered. The authors are experts in the field of Symbian C++ and contributed extensively to the design and creation of questions for the ASD exam. Jo Stichbury is the author of Symbian OS Explained and both authors are, of course, fully qualified Accredited Symbian Developers.

Mobile Design Pattern Gallery

Mobile Design Pattern Gallery PDF Author: Theresa Neil
Publisher: "O'Reilly Media, Inc."
ISBN: 1449368611
Category : Computers
Languages : en
Pages : 620

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Book Description
When you’re under pressure to produce a well-designed, easy-to-navigate mobile app, there’s no time to reinvent the wheel—and no need to. This handy reference provides more than 90 mobile app design patterns, illustrated by 1,000 screenshots from current Android, iOS, and Windows Phone apps. Much has changed since this book’s first edition. Mobile OSes have become increasingly different, driving their own design conventions and patterns, and many designers have embraced mobile-centric thinking. In this edition, user experience professional Theresa Neil walks product managers, designers, and developers through design patterns in 11 categories: Navigation: get patterns for primary and secondary navigation Forms: break industry-wide habits of bad form design Tables: display only the most important information Search, sort, and filter: make these functions easy to use Tools: create the illusion of direct interaction Charts: learn best practices for basic chart design Tutorials & Invitations: invite users to get started and discover features Social: help users connect and become part of the group Feedback & Affordance: provide users with timely feedback Help: integrate help pages into a smaller form factor Anti-Patterns: what not to do when designing a mobile app