Commodore 64 Graphics with COMAL

Commodore 64 Graphics with COMAL PDF Author: Len Lindsay
Publisher: Reston
ISBN:
Category : Computers
Languages : en
Pages : 182

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Book Description

Commodore 64 Graphics with COMAL

Commodore 64 Graphics with COMAL PDF Author: Len Lindsay
Publisher: Reston
ISBN:
Category : Computers
Languages : en
Pages : 182

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Book Description


An Introduction to the Commodore 64

An Introduction to the Commodore 64 PDF Author: N.B. Scrimshaw
Publisher: Birkhäuser
ISBN: 1489967877
Category : Science
Languages : en
Pages : 133

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Commodore 64 Programmer's Reference Guide

Commodore 64 Programmer's Reference Guide PDF Author:
Publisher: Prentice Hall
ISBN: 9780672220562
Category : Computers
Languages : en
Pages : 486

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Book Description
Introduces the BASIC programming language, shows how to incorporate graphics and music in programs, and discusses the machine language used by the Commodore 64 computer

Programming the Commodore 64

Programming the Commodore 64 PDF Author: Raeto Collin West
Publisher: Compute Publications International
ISBN:
Category : Computers
Languages : en
Pages : 644

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Book Description


Game Sound

Game Sound PDF Author: Karen Collins
Publisher: MIT Press
ISBN: 026253777X
Category : Computers
Languages : en
Pages : 213

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Book Description
An examination of the many complex aspects of game audio, from the perspectives of both sound design and music composition. A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. And yet game sound has been neglected in the growing literature on game studies. This book fills that gap, introducing readers to the many complex aspects of game audio, from its development in early games to theoretical discussions of immersion and realism. In Game Sound, Karen Collins draws on a range of sources—including composers, sound designers, voice-over actors and other industry professionals, Internet articles, fan sites, industry conferences, magazines, patent documents, and, of course, the games themselves—to offer a broad overview of the history, theory, and production practice of video game audio. Game Sound has two underlying themes: how and why games are different from or similar to film or other linear audiovisual media; and technology and the constraints it has placed on the production of game audio. Collins focuses first on the historical development of game audio, from penny arcades through the rise of home games and the recent rapid developments in the industry. She then examines the production process for a contemporary game at a large game company, discussing the roles of composers, sound designers, voice talent, and audio programmers; considers the growing presence of licensed intellectual property (particularly popular music and films) in games; and explores the function of audio in games in theoretical terms. Finally, she discusses the difficulties posed by nonlinearity and interactivity for the composer of game music.

Commodore 64 Basics

Commodore 64 Basics PDF Author: Ann Harris
Publisher: Wiley
ISBN: 9780471880080
Category : Computers
Languages : en
Pages : 460

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Book Description
This inviting, introductory self-teaching guide shows you how to use and program the Commodore 64 computer. It covers everything from turning on the machine and connecting the peripherals, through BASIC programming and structured programming--even how to use the machine's music and graphics capabilities. Includes programs for home management, entertainment, and education--from board and adventure games to checkbook balancing and data files. Programs become progressively more complex through useful and interesting examples.

Innovation in Music

Innovation in Music PDF Author: Russ Hepworth-Sawyer
Publisher: Routledge
ISBN: 1351016709
Category : Technology & Engineering
Languages : en
Pages : 544

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Book Description
Innovation in Music: Performance, Production, Technology and Business is an exciting collection comprising of cutting-edge articles on a range of topics, presented under the main themes of artistry, technology, production and industry. Each chapter is written by a leader in the field and contains insights and discoveries not yet shared. Innovation in Music covers new developments in standard practice of sound design, engineering and acoustics. It also reaches into areas of innovation, both in technology and business practice, even into cross-discipline areas. This book is the perfect companion for professionals and researchers alike with an interest in the Music industry. Chapter 31 of this book is freely available as a downloadable Open Access PDF under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license. https://tandfbis.s3-us-west-2.amazonaws.com/rt-files/docs/Open+Access+Chapters/9781138498211_oachapter31.pdf

Electronic Dreams

Electronic Dreams PDF Author: Tom Lean
Publisher: Bloomsbury Publishing
ISBN: 1472918355
Category : Computers
Languages : en
Pages : 297

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Book Description
How did computers invade the homes and cultural life of 1980s Britain? Remember the ZX Spectrum? Ever have a go at programming with its stretchy rubber keys? How about the BBC Micro, Acorn Electron, or Commodore 64? Did you marvel at the immense galaxies of Elite, master digital kung-fu in Way of the Exploding Fist or lose yourself in the surreal caverns of Manic Miner? For anyone who was a kid in the 1980s, these iconic computer brands are the stuff of legend. In Electronic Dreams, Tom Lean tells the story of how computers invaded British homes for the first time, as people set aside their worries of electronic brains and Big Brother and embraced the wonder-technology of the 1980s. This book charts the history of the rise and fall of the home computer, the family of futuristic and quirky machines that took computing from the realm of science and science fiction to being a user-friendly domestic technology. It is a tale of unexpected consequences, when the machines that parents bought to help their kids with homework ended up giving birth to the video games industry, and of unrealised ambitions, like the ahead-of-its-time Prestel network that first put the British home online but failed to change the world. Ultimately, it's the story of the people who made the boom happen, the inventors and entrepreneurs like Clive Sinclair and Alan Sugar seeking new markets, bedroom programmers and computer hackers, and the millions of everyday folk who bought in to the electronic dream and let the computer into their lives.

Commodore 64 Assembly Language Arcade Game Programming

Commodore 64 Assembly Language Arcade Game Programming PDF Author: Steve Bress
Publisher:
ISBN: 9780830619191
Category : Assembler language (Computer program language)
Languages : en
Pages : 261

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Book Description


Pillars of Computing

Pillars of Computing PDF Author: Gerard O'Regan
Publisher: Springer
ISBN: 3319214640
Category : Computers
Languages : en
Pages : 265

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Book Description
This accessible compendium examines a collection of significant technology firms that have helped to shape the field of computing and its impact on society. Each company is introduced with a brief account of its history, followed by a concise account of its key contributions. The selection covers a diverse range of historical and contemporary organizations from pioneers of e-commerce to influential social media companies. Features: presents information on early computer manufacturers; reviews important mainframe and minicomputer companies; examines the contributions to the field of semiconductors made by certain companies; describes companies that have been active in developing home and personal computers; surveys notable research centers; discusses the impact of telecommunications companies and those involved in the area of enterprise software and business computing; considers the achievements of e-commerce companies; provides a review of social media companies.