Author: Giada Peterle
Publisher: Routledge
ISBN: 1000396088
Category : Architecture
Languages : en
Pages : 264
Book Description
This book proposes a novel creative research practice in geography based on comics. It presents a transdisciplinary approach that uses a set of qualitative visual methods and extends from within the geohumanities across literary spatial studies, comics, urban studies, mobility studies, and beyond. Written by a geographer-cartoonist, the book focuses on ‘narrative geographies’ and embraces a geocritical and relational approach to examine comic book geographies in pursuit of a growing interest in creative, art-based experimental methods in the geohumanities. It explores comics-based research through interconnections between art and geography and through theoretical and methodological contributions from scholars working in the fields of the social sciences, humanities, literary geographies, mobilities, comics, literary studies, and urban studies, as well as from visual artists, comics authors, and art practitioners. Comics are valuable objects of geographical interest because of their spatial grammar. They are also a language particularly suited to geographical analysis, and the ‘geoGraphic novel’ offers a practice of research that has the power to assemble and disassemble new spatial meanings. The book thus explores how the ‘geoGraphic novel’ as a verbo-visual genre allows the study of geographical issues, composes geocentred stories, engages wider and non-specialist audiences, promotes geo-artistic collaboration, and works as a narrative intervention in urban contexts. Through a practice-based approach and the internal perspective of a geographer-cartoonist, the book provides examples of how geoGraphic fieldwork is conducted and offers analysis of the processes of ideation, composition, and dissemination of geoGraphic narratives.
Comics as a Research Practice
Author: Giada Peterle
Publisher: Routledge
ISBN: 1000396088
Category : Architecture
Languages : en
Pages : 264
Book Description
This book proposes a novel creative research practice in geography based on comics. It presents a transdisciplinary approach that uses a set of qualitative visual methods and extends from within the geohumanities across literary spatial studies, comics, urban studies, mobility studies, and beyond. Written by a geographer-cartoonist, the book focuses on ‘narrative geographies’ and embraces a geocritical and relational approach to examine comic book geographies in pursuit of a growing interest in creative, art-based experimental methods in the geohumanities. It explores comics-based research through interconnections between art and geography and through theoretical and methodological contributions from scholars working in the fields of the social sciences, humanities, literary geographies, mobilities, comics, literary studies, and urban studies, as well as from visual artists, comics authors, and art practitioners. Comics are valuable objects of geographical interest because of their spatial grammar. They are also a language particularly suited to geographical analysis, and the ‘geoGraphic novel’ offers a practice of research that has the power to assemble and disassemble new spatial meanings. The book thus explores how the ‘geoGraphic novel’ as a verbo-visual genre allows the study of geographical issues, composes geocentred stories, engages wider and non-specialist audiences, promotes geo-artistic collaboration, and works as a narrative intervention in urban contexts. Through a practice-based approach and the internal perspective of a geographer-cartoonist, the book provides examples of how geoGraphic fieldwork is conducted and offers analysis of the processes of ideation, composition, and dissemination of geoGraphic narratives.
Publisher: Routledge
ISBN: 1000396088
Category : Architecture
Languages : en
Pages : 264
Book Description
This book proposes a novel creative research practice in geography based on comics. It presents a transdisciplinary approach that uses a set of qualitative visual methods and extends from within the geohumanities across literary spatial studies, comics, urban studies, mobility studies, and beyond. Written by a geographer-cartoonist, the book focuses on ‘narrative geographies’ and embraces a geocritical and relational approach to examine comic book geographies in pursuit of a growing interest in creative, art-based experimental methods in the geohumanities. It explores comics-based research through interconnections between art and geography and through theoretical and methodological contributions from scholars working in the fields of the social sciences, humanities, literary geographies, mobilities, comics, literary studies, and urban studies, as well as from visual artists, comics authors, and art practitioners. Comics are valuable objects of geographical interest because of their spatial grammar. They are also a language particularly suited to geographical analysis, and the ‘geoGraphic novel’ offers a practice of research that has the power to assemble and disassemble new spatial meanings. The book thus explores how the ‘geoGraphic novel’ as a verbo-visual genre allows the study of geographical issues, composes geocentred stories, engages wider and non-specialist audiences, promotes geo-artistic collaboration, and works as a narrative intervention in urban contexts. Through a practice-based approach and the internal perspective of a geographer-cartoonist, the book provides examples of how geoGraphic fieldwork is conducted and offers analysis of the processes of ideation, composition, and dissemination of geoGraphic narratives.
Comic Book Geographies
Author: Jason Dittmer
Publisher: Franz Steiner Verlag Wiesbaden gmbh
ISBN: 9783515102698
Category : Science
Languages : en
Pages : 227
Book Description
Comic Book Geographies is a volume that brings together scholars from the discipline of geography and the field of comics studies to consider the multiple ways in which space is both constitutive of, and produced through, comic books. Senior scholars contribute their thoughts alongside a range of fresh talent from both fields, providing for a potent mix of perspectives. Together, these chapters reframe debates about comic books by highlighting their unique spatialities and the way that those spatialities are shot through by a range of relationships to time. Examples are drawn from a wide range of geographical contexts, from post-9/11 American superhero comics to the Franco-Belgian tradition and from comics intended for mass consumption to the spoken-word performances of Alan Moore. As a truly interdisciplinary engagement, with scholars coming from geography, literature, history, and beyond, Comic Book Geographies brings together perspectives on comic books that have too long been working in isolation.
Publisher: Franz Steiner Verlag Wiesbaden gmbh
ISBN: 9783515102698
Category : Science
Languages : en
Pages : 227
Book Description
Comic Book Geographies is a volume that brings together scholars from the discipline of geography and the field of comics studies to consider the multiple ways in which space is both constitutive of, and produced through, comic books. Senior scholars contribute their thoughts alongside a range of fresh talent from both fields, providing for a potent mix of perspectives. Together, these chapters reframe debates about comic books by highlighting their unique spatialities and the way that those spatialities are shot through by a range of relationships to time. Examples are drawn from a wide range of geographical contexts, from post-9/11 American superhero comics to the Franco-Belgian tradition and from comics intended for mass consumption to the spoken-word performances of Alan Moore. As a truly interdisciplinary engagement, with scholars coming from geography, literature, history, and beyond, Comic Book Geographies brings together perspectives on comic books that have too long been working in isolation.
Comics and Critical Librarianship
Author: Olivia Piepmeier
Publisher:
ISBN: 9781634000802
Category : Comics & Graphic Novels
Languages : en
Pages : 388
Book Description
"Highlights the use and focus of comics by librarians and library workers who practice critical librarianship"--
Publisher:
ISBN: 9781634000802
Category : Comics & Graphic Novels
Languages : en
Pages : 388
Book Description
"Highlights the use and focus of comics by librarians and library workers who practice critical librarianship"--
Science Comics: The Brain
Author: Tory Woollcott
Publisher: First Second
ISBN: 1250229375
Category : Juvenile Nonfiction
Languages : en
Pages : 67
Book Description
With Science Comics, you can explore the depths of the ocean, the farthest reaches of space, and everything in between! These gorgeously illustrated graphic novels offer wildly entertaining views of their subjects. In this volume, Fahama has been kidnapped by a mad scientist and his zombie assistant, and they are intent on stealing her brain! She'll need to learn about the brain as fast as possible in order to plan her escape! How did the brain evolve? How do our senses work in relation to the brain? How do we remember things? What makes you, YOU? Get an inside look at the human brain, the most advanced operating system in the world . . . if you have the nerve!
Publisher: First Second
ISBN: 1250229375
Category : Juvenile Nonfiction
Languages : en
Pages : 67
Book Description
With Science Comics, you can explore the depths of the ocean, the farthest reaches of space, and everything in between! These gorgeously illustrated graphic novels offer wildly entertaining views of their subjects. In this volume, Fahama has been kidnapped by a mad scientist and his zombie assistant, and they are intent on stealing her brain! She'll need to learn about the brain as fast as possible in order to plan her escape! How did the brain evolve? How do our senses work in relation to the brain? How do we remember things? What makes you, YOU? Get an inside look at the human brain, the most advanced operating system in the world . . . if you have the nerve!
Critical Librarianship
Author: Samantha Schmehl Hines
Publisher: Emerald Group Publishing
ISBN: 1839094842
Category : Reference
Languages : en
Pages : 177
Book Description
This book offers a timely mix of thought-provoking chapters bringing together national and global studies on critical librarianship, and conveying the kind of research which current library managers and researchers need, mixing theory with a good dose of pragmatism.
Publisher: Emerald Group Publishing
ISBN: 1839094842
Category : Reference
Languages : en
Pages : 177
Book Description
This book offers a timely mix of thought-provoking chapters bringing together national and global studies on critical librarianship, and conveying the kind of research which current library managers and researchers need, mixing theory with a good dose of pragmatism.
Empirical Comics Research
Author: Alexander Dunst
Publisher: Routledge
ISBN: 1351733885
Category : Comics & Graphic Novels
Languages : en
Pages : 367
Book Description
This edited volume brings together work in the field of empirical comics research. Drawing on computer and cognitive science, psychology and art history, linguistics and literary studies, each chapter presents innovative methods and establishes the practical and theoretical motivations for the quantitative study of comics, manga, and graphic novels. Individual chapters focus on corpus studies, the potential of crowdsourcing for comics research, annotation and narrative analysis, cognitive processing and reception studies. This volume opens up new perspectives for the study of visual narrative, making it a key reference for anyone interested in the scientific study of art and literature as well as the digital humanities.
Publisher: Routledge
ISBN: 1351733885
Category : Comics & Graphic Novels
Languages : en
Pages : 367
Book Description
This edited volume brings together work in the field of empirical comics research. Drawing on computer and cognitive science, psychology and art history, linguistics and literary studies, each chapter presents innovative methods and establishes the practical and theoretical motivations for the quantitative study of comics, manga, and graphic novels. Individual chapters focus on corpus studies, the potential of crowdsourcing for comics research, annotation and narrative analysis, cognitive processing and reception studies. This volume opens up new perspectives for the study of visual narrative, making it a key reference for anyone interested in the scientific study of art and literature as well as the digital humanities.
Reading With Pictures
Author: Josh Elder
Publisher: Andrews McMeel Publishing
ISBN: 1449460194
Category : Comics & Graphic Novels
Languages : en
Pages : 184
Book Description
Comics have gone from "scourge of the classroom" to legitimate teaching tools, and the Common Core State Standards for scholastic achievement now explicitly recommend their use in the classroom. Reading With Pictures: Comics That Make Kids Smarter unites the finest creative talents in the comics industry with the nation's leading experts in visual literacy to create a game-changing tool for the classroom and beyond. This full-color volume features more than a dozen short stories (both fiction and nonfiction) that address topics in Social Studies, Math, Language Arts, and Science, while offering an immersive textual and visual experience that kids will enjoy. Highlights include George Washington: Action President by Fred Van Lente and Ryan Dunlavey, Doctor Sputnik: Man of Science by Roger Langridge, The Power of Print by Katie Cook, and many more. Includes a foreword by Printz and Eisner Award-winning author Gene Luen Yang (American Born Chinese, Boxers and Saints). A downloadable Teachers' Guide includes standards-correlated lesson plans customized to each story, research-based justifications for using comics in the classroom, a guide to establishing best classroom practices, and a comprehensive listing of educational resources.
Publisher: Andrews McMeel Publishing
ISBN: 1449460194
Category : Comics & Graphic Novels
Languages : en
Pages : 184
Book Description
Comics have gone from "scourge of the classroom" to legitimate teaching tools, and the Common Core State Standards for scholastic achievement now explicitly recommend their use in the classroom. Reading With Pictures: Comics That Make Kids Smarter unites the finest creative talents in the comics industry with the nation's leading experts in visual literacy to create a game-changing tool for the classroom and beyond. This full-color volume features more than a dozen short stories (both fiction and nonfiction) that address topics in Social Studies, Math, Language Arts, and Science, while offering an immersive textual and visual experience that kids will enjoy. Highlights include George Washington: Action President by Fred Van Lente and Ryan Dunlavey, Doctor Sputnik: Man of Science by Roger Langridge, The Power of Print by Katie Cook, and many more. Includes a foreword by Printz and Eisner Award-winning author Gene Luen Yang (American Born Chinese, Boxers and Saints). A downloadable Teachers' Guide includes standards-correlated lesson plans customized to each story, research-based justifications for using comics in the classroom, a guide to establishing best classroom practices, and a comprehensive listing of educational resources.
Critical Approaches to Comics
Author: Matthew J. Smith
Publisher: Routledge
ISBN: 1136884742
Category : Literary Criticism
Languages : en
Pages : 328
Book Description
Critical Approaches to Comics offers students a deeper understanding of the artistic and cultural significance of comic books and graphic novels by introducing key theories and critical methods for analyzing comics. Each chapter explains and then demonstrates a critical method or approach, which students can then apply to interrogate and critique the meanings and forms of comic books, graphic novels, and other sequential art. The authors introduce a wide range of critical perspectives on comics, including fandom, genre, intertextuality, adaptation, gender, narrative, formalism, visual culture, and much more. As the first comprehensive introduction to critical methods for studying comics, Critical Approaches to Comics is the ideal textbook for a variety of courses in comics studies. Contributors: Henry Jenkins, David Berona, Joseph Witek, Randy Duncan, Marc Singer, Pascal Lefevre, Andrei Molotiu, Jeff McLaughlin, Amy Kiste Nyberg, Christopher Murray, Mark Rogers, Ian Gordon, Stanford Carpenter, Matthew J. Smith, Brad J. Ricca, Peter Coogan, Leonard Rifas, Jennifer K. Stuller, Ana Merino, Mel Gibson, Jeffrey A. Brown, Brian Swafford
Publisher: Routledge
ISBN: 1136884742
Category : Literary Criticism
Languages : en
Pages : 328
Book Description
Critical Approaches to Comics offers students a deeper understanding of the artistic and cultural significance of comic books and graphic novels by introducing key theories and critical methods for analyzing comics. Each chapter explains and then demonstrates a critical method or approach, which students can then apply to interrogate and critique the meanings and forms of comic books, graphic novels, and other sequential art. The authors introduce a wide range of critical perspectives on comics, including fandom, genre, intertextuality, adaptation, gender, narrative, formalism, visual culture, and much more. As the first comprehensive introduction to critical methods for studying comics, Critical Approaches to Comics is the ideal textbook for a variety of courses in comics studies. Contributors: Henry Jenkins, David Berona, Joseph Witek, Randy Duncan, Marc Singer, Pascal Lefevre, Andrei Molotiu, Jeff McLaughlin, Amy Kiste Nyberg, Christopher Murray, Mark Rogers, Ian Gordon, Stanford Carpenter, Matthew J. Smith, Brad J. Ricca, Peter Coogan, Leonard Rifas, Jennifer K. Stuller, Ana Merino, Mel Gibson, Jeffrey A. Brown, Brian Swafford
Comics and Stuff
Author: Henry Jenkins
Publisher: NYU Press
ISBN: 1479800937
Category : Social Science
Languages : en
Pages : 356
Book Description
Considers how comics display our everyday stuff—junk drawers, bookshelves, attics—as a way into understanding how we represent ourselves now For most of their history, comics were widely understood as disposable—you read them and discarded them, and the pulp paper they were printed on decomposed over time. Today, comic books have been rebranded as graphic novels—clothbound high-gloss volumes that can be purchased in bookstores, checked out of libraries, and displayed proudly on bookshelves. They are reviewed by serious critics and studied in university classrooms. A medium once considered trash has been transformed into a respectable, if not elite, genre. While the American comics of the past were about hyperbolic battles between good and evil, most of today’s graphic novels focus on everyday personal experiences. Contemporary culture is awash with stuff. They give vivid expression to a culture preoccupied with the processes of circulation and appraisal, accumulation and possession. By design, comics encourage the reader to scan the landscape, to pay attention to the physical objects that fill our lives and constitute our familiar surroundings. Because comics take place in a completely fabricated world, everything is there intentionally. Comics are stuff; comics tell stories about stuff; and they display stuff. When we use the phrase “and stuff” in everyday speech, we often mean something vague, something like “etcetera.” In this book, stuff refers not only to physical objects, but also to the emotions, sentimental attachments, and nostalgic longings that we express—or hold at bay—through our relationships with stuff. In Comics and Stuff, his first solo authored book in over a decade, pioneering media scholar Henry Jenkins moves through anthropology, material culture, literary criticism, and art history to resituate comics in the cultural landscape. Through over one hundred full-color illustrations, using close readings of contemporary graphic novels, Jenkins explores how comics depict stuff and exposes the central role that stuff plays in how we curate our identities, sustain memory, and make meaning. Comics and Stuff presents an innovative new way of thinking about comics and graphic novels that will change how we think about our stuff and ourselves.
Publisher: NYU Press
ISBN: 1479800937
Category : Social Science
Languages : en
Pages : 356
Book Description
Considers how comics display our everyday stuff—junk drawers, bookshelves, attics—as a way into understanding how we represent ourselves now For most of their history, comics were widely understood as disposable—you read them and discarded them, and the pulp paper they were printed on decomposed over time. Today, comic books have been rebranded as graphic novels—clothbound high-gloss volumes that can be purchased in bookstores, checked out of libraries, and displayed proudly on bookshelves. They are reviewed by serious critics and studied in university classrooms. A medium once considered trash has been transformed into a respectable, if not elite, genre. While the American comics of the past were about hyperbolic battles between good and evil, most of today’s graphic novels focus on everyday personal experiences. Contemporary culture is awash with stuff. They give vivid expression to a culture preoccupied with the processes of circulation and appraisal, accumulation and possession. By design, comics encourage the reader to scan the landscape, to pay attention to the physical objects that fill our lives and constitute our familiar surroundings. Because comics take place in a completely fabricated world, everything is there intentionally. Comics are stuff; comics tell stories about stuff; and they display stuff. When we use the phrase “and stuff” in everyday speech, we often mean something vague, something like “etcetera.” In this book, stuff refers not only to physical objects, but also to the emotions, sentimental attachments, and nostalgic longings that we express—or hold at bay—through our relationships with stuff. In Comics and Stuff, his first solo authored book in over a decade, pioneering media scholar Henry Jenkins moves through anthropology, material culture, literary criticism, and art history to resituate comics in the cultural landscape. Through over one hundred full-color illustrations, using close readings of contemporary graphic novels, Jenkins explores how comics depict stuff and exposes the central role that stuff plays in how we curate our identities, sustain memory, and make meaning. Comics and Stuff presents an innovative new way of thinking about comics and graphic novels that will change how we think about our stuff and ourselves.
Good Question
Author: Michael Emme
Publisher: eBook Partnership
ISBN: 0973834072
Category : Juvenile Nonfiction
Languages : en
Pages : 295
Book Description
Good Question is a textbook intended for children and youth, teachers and researchers interested in doing collaborative research in their community. The volume starts out as comic book research methods textbook that intends to introduce children and youth to the fundamental structure of the research process, its elements and steps as well as with the research activities associated with the different aspects of research practice in general and arts-based/image-based research in particular. This unique approach allows children and youth to learn the "e;craft of research"e; in a play-ful way and to become knowledgeable and competent co-researchers with adults, contributing to all phases of the study's design. The volume encourages teachers and researchers to see the important role of play in teaching children and young people about the research process, and gives them the tools to engage children and youth in playful arts-based/image-based inquiries. The complexity of exploring collaborative research required an innovative way of overcoming the linearity of a paper-bound print text and the way we read it. The volume is intentionally organized in three sections, starting with the comic book because it invites an openness to layered, non-linear (research) literacy. The volume also includes an anthology of research examples of conducting arts-based/image-based research with children, and several theoretical essays focused on play as research and collaborative arts-based/image-based research.The later sections featuring research examples and theory, though heavily illustrated, have been peer reviewed and formatted more in the academic tradition. Thus, Good Question represents an attempt to make sense of children's play-ful engagement in arts-based/image-based inquiry activities with adults as research. By playing with the forms and traditions of the comic book, the research methods textbook, and the academic book together we have attempted to respectfully disassemble and reassemble book form. We invite readers to discover those 'research conventions' that are capable of establishing what is gathered and presented here as collaborative research with children. We imagine this volume contributing to the quest "e;for new ways of living together, of generating...more and more incisive and inclusive dialogues"e; (Greene, 1994, p. 459) as both a personal and a collective endeavor.
Publisher: eBook Partnership
ISBN: 0973834072
Category : Juvenile Nonfiction
Languages : en
Pages : 295
Book Description
Good Question is a textbook intended for children and youth, teachers and researchers interested in doing collaborative research in their community. The volume starts out as comic book research methods textbook that intends to introduce children and youth to the fundamental structure of the research process, its elements and steps as well as with the research activities associated with the different aspects of research practice in general and arts-based/image-based research in particular. This unique approach allows children and youth to learn the "e;craft of research"e; in a play-ful way and to become knowledgeable and competent co-researchers with adults, contributing to all phases of the study's design. The volume encourages teachers and researchers to see the important role of play in teaching children and young people about the research process, and gives them the tools to engage children and youth in playful arts-based/image-based inquiries. The complexity of exploring collaborative research required an innovative way of overcoming the linearity of a paper-bound print text and the way we read it. The volume is intentionally organized in three sections, starting with the comic book because it invites an openness to layered, non-linear (research) literacy. The volume also includes an anthology of research examples of conducting arts-based/image-based research with children, and several theoretical essays focused on play as research and collaborative arts-based/image-based research.The later sections featuring research examples and theory, though heavily illustrated, have been peer reviewed and formatted more in the academic tradition. Thus, Good Question represents an attempt to make sense of children's play-ful engagement in arts-based/image-based inquiry activities with adults as research. By playing with the forms and traditions of the comic book, the research methods textbook, and the academic book together we have attempted to respectfully disassemble and reassemble book form. We invite readers to discover those 'research conventions' that are capable of establishing what is gathered and presented here as collaborative research with children. We imagine this volume contributing to the quest "e;for new ways of living together, of generating...more and more incisive and inclusive dialogues"e; (Greene, 1994, p. 459) as both a personal and a collective endeavor.