Author: Iliya Bluskov
Publisher: Prince George, B.C. : Lotbook
ISBN: 9780968950203
Category : Combinatorial packing and covering
Languages : en
Pages : 0
Book Description
Combinatorial Lottery Systems (Wheels) with Guaranteed Wins
Author: Iliya Bluskov
Publisher: Prince George, B.C. : Lotbook
ISBN: 9780968950203
Category : Combinatorial packing and covering
Languages : en
Pages : 0
Book Description
Publisher: Prince George, B.C. : Lotbook
ISBN: 9780968950203
Category : Combinatorial packing and covering
Languages : en
Pages : 0
Book Description
Combinatorial Systems (Wheels) with Guaranteed Wins for Pick-5 Lotteries Including Euromillions and Mega Lotteries
Author: Iliya Bluskov
Publisher:
ISBN: 9780968950289
Category : Combinatorial packing and covering
Languages : en
Pages : 283
Book Description
Publisher:
ISBN: 9780968950289
Category : Combinatorial packing and covering
Languages : en
Pages : 283
Book Description
Lotto Wheel Five to Win
Author: Gail Howard
Publisher: www.smartluck.com
ISBN: 9780945760313
Category : Games & Activities
Languages : en
Pages : 452
Book Description
Fifty-three (53) first prize lotto jackpots have been won with Gail Howard?s systems in pick-5 lotto games: Fantasy 5, Cash 5, Take 5, Match 5, Little Lotto, Lucky 5, Cash Game, Lotto 5. Photos of the jackpot winners, their letters, stories and winning tickets can be seen and verified on Gail Howard?s web site at GailHoward.com. The 2006 3rd edition of Lotto Wheel Five to Win contains all the Gail Howard wheeling systems that won pick-5 lotto jackpots and identifies which of the systems won one, two or three jackpots, also the system that won eight first prize jackpots! Whether you spend a couple of dollars or join a pool or syndicate, a choice of 333 systems, from $2 to $100?s, gives you complete flexibility for any possible use. Fifty systems in this book cost an affordable $5 or less to use, and more than 100 systems cost $10 or less. Simply choose six or more pick-5 lotto numbers and place them in the corresponding lettered boxes. Your numbers are magically (mathematically) combined into the correct sets of five numbers to cover a specific win guarantee, ready to mark on your play slips. There is no easier way to scientifically combine your lotto numbers. So simple a child can do it. Fast and easy to use as A-B-C! The minimum win guarantees in this book are mathematically correct, totally accurate, flawless, without holes. Guaranteed! Use lottery systems with proven jackpot winners and play lotto to win.
Publisher: www.smartluck.com
ISBN: 9780945760313
Category : Games & Activities
Languages : en
Pages : 452
Book Description
Fifty-three (53) first prize lotto jackpots have been won with Gail Howard?s systems in pick-5 lotto games: Fantasy 5, Cash 5, Take 5, Match 5, Little Lotto, Lucky 5, Cash Game, Lotto 5. Photos of the jackpot winners, their letters, stories and winning tickets can be seen and verified on Gail Howard?s web site at GailHoward.com. The 2006 3rd edition of Lotto Wheel Five to Win contains all the Gail Howard wheeling systems that won pick-5 lotto jackpots and identifies which of the systems won one, two or three jackpots, also the system that won eight first prize jackpots! Whether you spend a couple of dollars or join a pool or syndicate, a choice of 333 systems, from $2 to $100?s, gives you complete flexibility for any possible use. Fifty systems in this book cost an affordable $5 or less to use, and more than 100 systems cost $10 or less. Simply choose six or more pick-5 lotto numbers and place them in the corresponding lettered boxes. Your numbers are magically (mathematically) combined into the correct sets of five numbers to cover a specific win guarantee, ready to mark on your play slips. There is no easier way to scientifically combine your lotto numbers. So simple a child can do it. Fast and easy to use as A-B-C! The minimum win guarantees in this book are mathematically correct, totally accurate, flawless, without holes. Guaranteed! Use lottery systems with proven jackpot winners and play lotto to win.
Probability, Decisions and Games
Author: Abel Rodríguez
Publisher: John Wiley & Sons
ISBN: 1119302609
Category : Mathematics
Languages : en
Pages : 234
Book Description
INTRODUCES THE FUNDAMENTALS OF PROBABILITY, STATISTICS, DECISION THEORY, AND GAME THEORY, AND FEATURES INTERESTING EXAMPLES OF GAMES OF CHANCE AND STRATEGY TO MOTIVATE AND ILLUSTRATE ABSTRACT MATHEMATICAL CONCEPTS Covering both random and strategic games, Probability, Decisions and Games features a variety of gaming and gambling examples to build a better understanding of basic concepts of probability, statistics, decision theory, and game theory. The authors present fundamental concepts such as random variables, rational choice theory, mathematical expectation and variance, fair games, combinatorial calculus, conditional probability, Bayes Theorem, Bernoulli trials, zero-sum games and Nash equilibria, as well as their application in games such as Roulette, Craps, Lotto, Blackjack, Poker, Rock-Paper-Scissors, the Game of Chicken and Tic-Tac-Toe. Computer simulations, implemented using the popular R computing environment, are used to provide intuition on key concepts and verify complex calculations. The book starts by introducing simple concepts that are carefully motivated by the same historical examples that drove their original development of the field of probability, and then applies those concepts to popular contemporary games. The first two chapters of Probability, Decisions and Games: A Gentle Introduction using R feature an introductory discussion of probability and rational choice theory in finite and discrete spaces that builds upon the simple games discussed in the famous correspondence between Blaise Pascal and Pierre de Fermat. Subsequent chapters utilize popular casino games such as Roulette and Blackjack to expand on these concepts illustrate modern applications of these methodologies. Finally, the book concludes with discussions on game theory using a number of strategic games. This book: · Features introductory coverage of probability, statistics, decision theory and game theory, and has been class-tested at University of California, Santa Cruz for the past six years · Illustrates basic concepts in probability through interesting and fun examples using a number of popular casino games: roulette, lotto, craps, blackjack, and poker · Introduces key ideas in game theory using classic games such as Rock-Paper-Scissors, Chess, and Tic-Tac-Toe. · Features computer simulations using R throughout in order to illustrate complex concepts and help readers verify complex calculations · Contains exercises and approaches games and gambling at a level that is accessible for readers with minimal experience · Adopts a unique approach by motivating complex concepts using first simple games and then moving on to more complex, well-known games that illustrate how these concepts work together Probability, Decisions and Games: A Gentle Introduction using R is a unique and helpful textbook for undergraduate courses on statistical reasoning, introduction to probability, statistical literacy, and quantitative reasoning for students from a variety of disciplines. ABEL RODRÍGUEZ, PhD, is Professor in the Department of Applied Mathematics and Statistics at the University of California, Santa Cruz (UCSC), CA, USA. The author of 40 journal articles, his research interests include Bayesian nonparametric methods, machine learning, spatial temporal models, network models, and extreme value theory. BRUNO MENDES, PhD, is Lecturer in the Department of Applied Mathematics and Statistics at the University of California, Santa Cruz, CA, USA. BRUNO MENDES, PhD, is Lecturer in the Department of Applied Mathematics and Statistics at the University of California, Santa Cruz, CA, USA.INTRODUCES THE FUNDAMENTALS OF PROBABILITY, STATISTICS, DECISION THEORY, AND GAME THEORY, AND FEATURES INTERESTING EXAMPLES OF GAMES OF CHANCE AND STRATEGY TO MOTIVATE AND ILLUSTRATE ABSTRACT MATHEMATICAL CONCEPTS Covering both random and strategic games, Probability, Decisions and Games features a variety of gaming and gambling examples to build a better understanding of basic concepts of probability, statistics, decision theory, and game theory. The authors present fundamental concepts such as random variables, rational choice theory, mathematical expectation and variance, fair games, combinatorial calculus, conditional probability, Bayes Theorem, Bernoulli trials, zero-sum games and Nash equilibria, as well as their application in games such as Roulette, Craps, Lotto, Blackjack, Poker, Rock-Paper-Scissors, the Game of Chicken and Tic-Tac-Toe. Computer simulations, implemented using the popular R computing environment, are used to provide intuition on key concepts and verify complex calculations. The book starts by introducing simple concepts that are carefully motivated by the same historical examples that drove their original development of the field of probability, and then applies those concepts to popular contemporary games. The first two chapters of Probability, Decisions and Games: A Gentle Introduction using R feature an introductory discussion of probability and rational choice theory in finite and discrete spaces that builds upon the simple games discussed in the famous correspondence between Blaise Pascal and Pierre de Fermat. Subsequent chapters utilize popular casino games such as Roulette and Blackjack to expand on these concepts illustrate modern applications of these methodologies. Finally, the book concludes with discussions on game theory using a number of strategic games. This book: • Features introductory coverage of probability, statistics, decision theory and game theory, and has been class-tested at University of California, Santa Cruz for the past six years • Illustrates basic concepts in probability through interesting and fun examples using a number of popular casino games: roulette, lotto, craps, blackjack, and poker • Introduces key ideas in game theory using classic games such as Rock-Paper-Scissors, Chess, and Tic-Tac-Toe. • Features computer simulations using R throughout in order to illustrate complex concepts and help readers verify complex calculations • Contains exercises and approaches games and gambling at a level that is accessible for readers with minimal experience • Adopts a unique approach by motivating complex concepts using first simple games and then moving on to more complex, well-known games that illustrate how these concepts work together Probability, Decisions and Games: A Gentle Introduction using R is a unique and helpful textbook for undergraduate courses on statistical reasoning, introduction to probability, statistical literacy, and quantitative reasoning for students from a variety of disciplines. ABEL RODRÍGUEZ, PhD, is Professor in the Department of Applied Mathematics and Statistics at the University of California, Santa Cruz (UCSC), CA, USA. The author of 40 journal articles, his research interests include Bayesian nonparametric methods, machine learning, spatial temporal models, network models, and extreme value theory. BRUNO MENDES, PhD, is Lecturer in the Department of Applied Mathematics and Statistics at the University of California, Santa Cruz, CA, USA.
Publisher: John Wiley & Sons
ISBN: 1119302609
Category : Mathematics
Languages : en
Pages : 234
Book Description
INTRODUCES THE FUNDAMENTALS OF PROBABILITY, STATISTICS, DECISION THEORY, AND GAME THEORY, AND FEATURES INTERESTING EXAMPLES OF GAMES OF CHANCE AND STRATEGY TO MOTIVATE AND ILLUSTRATE ABSTRACT MATHEMATICAL CONCEPTS Covering both random and strategic games, Probability, Decisions and Games features a variety of gaming and gambling examples to build a better understanding of basic concepts of probability, statistics, decision theory, and game theory. The authors present fundamental concepts such as random variables, rational choice theory, mathematical expectation and variance, fair games, combinatorial calculus, conditional probability, Bayes Theorem, Bernoulli trials, zero-sum games and Nash equilibria, as well as their application in games such as Roulette, Craps, Lotto, Blackjack, Poker, Rock-Paper-Scissors, the Game of Chicken and Tic-Tac-Toe. Computer simulations, implemented using the popular R computing environment, are used to provide intuition on key concepts and verify complex calculations. The book starts by introducing simple concepts that are carefully motivated by the same historical examples that drove their original development of the field of probability, and then applies those concepts to popular contemporary games. The first two chapters of Probability, Decisions and Games: A Gentle Introduction using R feature an introductory discussion of probability and rational choice theory in finite and discrete spaces that builds upon the simple games discussed in the famous correspondence between Blaise Pascal and Pierre de Fermat. Subsequent chapters utilize popular casino games such as Roulette and Blackjack to expand on these concepts illustrate modern applications of these methodologies. Finally, the book concludes with discussions on game theory using a number of strategic games. This book: · Features introductory coverage of probability, statistics, decision theory and game theory, and has been class-tested at University of California, Santa Cruz for the past six years · Illustrates basic concepts in probability through interesting and fun examples using a number of popular casino games: roulette, lotto, craps, blackjack, and poker · Introduces key ideas in game theory using classic games such as Rock-Paper-Scissors, Chess, and Tic-Tac-Toe. · Features computer simulations using R throughout in order to illustrate complex concepts and help readers verify complex calculations · Contains exercises and approaches games and gambling at a level that is accessible for readers with minimal experience · Adopts a unique approach by motivating complex concepts using first simple games and then moving on to more complex, well-known games that illustrate how these concepts work together Probability, Decisions and Games: A Gentle Introduction using R is a unique and helpful textbook for undergraduate courses on statistical reasoning, introduction to probability, statistical literacy, and quantitative reasoning for students from a variety of disciplines. ABEL RODRÍGUEZ, PhD, is Professor in the Department of Applied Mathematics and Statistics at the University of California, Santa Cruz (UCSC), CA, USA. The author of 40 journal articles, his research interests include Bayesian nonparametric methods, machine learning, spatial temporal models, network models, and extreme value theory. BRUNO MENDES, PhD, is Lecturer in the Department of Applied Mathematics and Statistics at the University of California, Santa Cruz, CA, USA. BRUNO MENDES, PhD, is Lecturer in the Department of Applied Mathematics and Statistics at the University of California, Santa Cruz, CA, USA.INTRODUCES THE FUNDAMENTALS OF PROBABILITY, STATISTICS, DECISION THEORY, AND GAME THEORY, AND FEATURES INTERESTING EXAMPLES OF GAMES OF CHANCE AND STRATEGY TO MOTIVATE AND ILLUSTRATE ABSTRACT MATHEMATICAL CONCEPTS Covering both random and strategic games, Probability, Decisions and Games features a variety of gaming and gambling examples to build a better understanding of basic concepts of probability, statistics, decision theory, and game theory. The authors present fundamental concepts such as random variables, rational choice theory, mathematical expectation and variance, fair games, combinatorial calculus, conditional probability, Bayes Theorem, Bernoulli trials, zero-sum games and Nash equilibria, as well as their application in games such as Roulette, Craps, Lotto, Blackjack, Poker, Rock-Paper-Scissors, the Game of Chicken and Tic-Tac-Toe. Computer simulations, implemented using the popular R computing environment, are used to provide intuition on key concepts and verify complex calculations. The book starts by introducing simple concepts that are carefully motivated by the same historical examples that drove their original development of the field of probability, and then applies those concepts to popular contemporary games. The first two chapters of Probability, Decisions and Games: A Gentle Introduction using R feature an introductory discussion of probability and rational choice theory in finite and discrete spaces that builds upon the simple games discussed in the famous correspondence between Blaise Pascal and Pierre de Fermat. Subsequent chapters utilize popular casino games such as Roulette and Blackjack to expand on these concepts illustrate modern applications of these methodologies. Finally, the book concludes with discussions on game theory using a number of strategic games. This book: • Features introductory coverage of probability, statistics, decision theory and game theory, and has been class-tested at University of California, Santa Cruz for the past six years • Illustrates basic concepts in probability through interesting and fun examples using a number of popular casino games: roulette, lotto, craps, blackjack, and poker • Introduces key ideas in game theory using classic games such as Rock-Paper-Scissors, Chess, and Tic-Tac-Toe. • Features computer simulations using R throughout in order to illustrate complex concepts and help readers verify complex calculations • Contains exercises and approaches games and gambling at a level that is accessible for readers with minimal experience • Adopts a unique approach by motivating complex concepts using first simple games and then moving on to more complex, well-known games that illustrate how these concepts work together Probability, Decisions and Games: A Gentle Introduction using R is a unique and helpful textbook for undergraduate courses on statistical reasoning, introduction to probability, statistical literacy, and quantitative reasoning for students from a variety of disciplines. ABEL RODRÍGUEZ, PhD, is Professor in the Department of Applied Mathematics and Statistics at the University of California, Santa Cruz (UCSC), CA, USA. The author of 40 journal articles, his research interests include Bayesian nonparametric methods, machine learning, spatial temporal models, network models, and extreme value theory. BRUNO MENDES, PhD, is Lecturer in the Department of Applied Mathematics and Statistics at the University of California, Santa Cruz, CA, USA.
Data Preparation for Data Mining
Author: Dorian Pyle
Publisher: Morgan Kaufmann
ISBN: 9781558605299
Category : Computers
Languages : en
Pages : 566
Book Description
This book focuses on the importance of clean, well-structured data as the first step to successful data mining. It shows how data should be prepared prior to mining in order to maximize mining performance.
Publisher: Morgan Kaufmann
ISBN: 9781558605299
Category : Computers
Languages : en
Pages : 566
Book Description
This book focuses on the importance of clean, well-structured data as the first step to successful data mining. It shows how data should be prepared prior to mining in order to maximize mining performance.
Experiences of Test Automation
Author: Dorothy Graham
Publisher: Addison-Wesley Professional
ISBN: 0321754069
Category : Computers
Languages : en
Pages : 672
Book Description
In this work, over 40 pioneering implementers share their experiences and best practices in 28 case studies. Drawing on their insights, you can avoid the pitfalls associated with test automation, and achieve powerful results on every metric you care about: quality, cost, time to market, usability, and value.
Publisher: Addison-Wesley Professional
ISBN: 0321754069
Category : Computers
Languages : en
Pages : 672
Book Description
In this work, over 40 pioneering implementers share their experiences and best practices in 28 case studies. Drawing on their insights, you can avoid the pitfalls associated with test automation, and achieve powerful results on every metric you care about: quality, cost, time to market, usability, and value.
The Second Machine Age: Work, Progress, and Prosperity in a Time of Brilliant Technologies
Author: Erik Brynjolfsson
Publisher: W. W. Norton & Company
ISBN: 0393239357
Category : Business & Economics
Languages : en
Pages : 320
Book Description
The big stories -- The skills of the new machines : technology races ahead -- Moore's law and the second half of the chessboard -- The digitization of just about everything -- Innovation : declining or recombining? -- Artificial and human intelligence in the second machine age -- Computing bounty -- Beyond GDP -- The spread -- The biggest winners : stars and superstars -- Implications of the bounty and the spread -- Learning to race with machines : recommendations for individuals -- Policy recommendations -- Long-term recommendations -- Technology and the future (which is very different from "technology is the future").
Publisher: W. W. Norton & Company
ISBN: 0393239357
Category : Business & Economics
Languages : en
Pages : 320
Book Description
The big stories -- The skills of the new machines : technology races ahead -- Moore's law and the second half of the chessboard -- The digitization of just about everything -- Innovation : declining or recombining? -- Artificial and human intelligence in the second machine age -- Computing bounty -- Beyond GDP -- The spread -- The biggest winners : stars and superstars -- Implications of the bounty and the spread -- Learning to race with machines : recommendations for individuals -- Policy recommendations -- Long-term recommendations -- Technology and the future (which is very different from "technology is the future").
The Mathematics of Lottery
Author: Catalin Barboianu
Publisher: INFAROM Publishing
ISBN: 9731991115
Category : Games & Activities
Languages : en
Pages : 204
Book Description
This work is a complete mathematical guide to lottery games, covering all of the problems related to probability, combinatorics, and all parameters describing the lottery matrices, as well as the various playing systems. The mathematics sections describe the mathematical model of the lottery, which is in fact the essence of the lotto game. The applications of this model provide players with all the mathematical data regarding the parameters attached to the gaming events and personal playing systems. By applying these data, one can find all the winning probabilities for the play with one line (for each category in part or cumulatively), and how these probabilities change with playing the various types of systems containing several lines, depending on their structure. Also, each playing system has a formula attached that provides the number of possible multiple prizes in various circumstances. Other mathematical parameters of the playing systems and the correlations between them are also presented. The generality of the mathematical model and of the obtained formulas allows their application for any existent lottery (including variations like Keno) and any playing system. Each formula is followed by numerical results covering the most frequent lottery matrices worldwide and by multiple examples predominantly belonging to the 6/49 lottery. The listing of the numerical results in dozens of well-organized tables, along with instructions and examples of using them, makes possible the direct usage of this guide by players without a mathematical background. The author also discusses from a mathematical point of view the strategies of choosing involved in the lotto game. The book does not offer so-called winning strategies (proving that the only strategy is that of choosing), but helps players to better organize their own playing systems and to confront their own convictions (so many times based on false perceptions) with the incontestable reality offered by the direct applications of the mathematical model of the lotto game. As a must-have handbook for any lottery player, this book offers essential information about the game itself and can provide the basis for gaming decisions of any kind.
Publisher: INFAROM Publishing
ISBN: 9731991115
Category : Games & Activities
Languages : en
Pages : 204
Book Description
This work is a complete mathematical guide to lottery games, covering all of the problems related to probability, combinatorics, and all parameters describing the lottery matrices, as well as the various playing systems. The mathematics sections describe the mathematical model of the lottery, which is in fact the essence of the lotto game. The applications of this model provide players with all the mathematical data regarding the parameters attached to the gaming events and personal playing systems. By applying these data, one can find all the winning probabilities for the play with one line (for each category in part or cumulatively), and how these probabilities change with playing the various types of systems containing several lines, depending on their structure. Also, each playing system has a formula attached that provides the number of possible multiple prizes in various circumstances. Other mathematical parameters of the playing systems and the correlations between them are also presented. The generality of the mathematical model and of the obtained formulas allows their application for any existent lottery (including variations like Keno) and any playing system. Each formula is followed by numerical results covering the most frequent lottery matrices worldwide and by multiple examples predominantly belonging to the 6/49 lottery. The listing of the numerical results in dozens of well-organized tables, along with instructions and examples of using them, makes possible the direct usage of this guide by players without a mathematical background. The author also discusses from a mathematical point of view the strategies of choosing involved in the lotto game. The book does not offer so-called winning strategies (proving that the only strategy is that of choosing), but helps players to better organize their own playing systems and to confront their own convictions (so many times based on false perceptions) with the incontestable reality offered by the direct applications of the mathematical model of the lotto game. As a must-have handbook for any lottery player, this book offers essential information about the game itself and can provide the basis for gaming decisions of any kind.
The Knowledge Illusion
Author: Steven Sloman
Publisher: Penguin
ISBN: 0399184341
Category : Psychology
Languages : en
Pages : 306
Book Description
“The Knowledge Illusion is filled with insights on how we should deal with our individual ignorance and collective wisdom.” —Steven Pinker We all think we know more than we actually do. Humans have built hugely complex societies and technologies, but most of us don’t even know how a pen or a toilet works. How have we achieved so much despite understanding so little? Cognitive scientists Steven Sloman and Philip Fernbach argue that we survive and thrive despite our mental shortcomings because we live in a rich community of knowledge. The key to our intelligence lies in the people and things around us. We’re constantly drawing on information and expertise stored outside our heads: in our bodies, our environment, our possessions, and the community with which we interact—and usually we don’t even realize we’re doing it. The human mind is both brilliant and pathetic. We have mastered fire, created democratic institutions, stood on the moon, and sequenced our genome. And yet each of us is error prone, sometimes irrational, and often ignorant. The fundamentally communal nature of intelligence and knowledge explains why we often assume we know more than we really do, why political opinions and false beliefs are so hard to change, and why individual-oriented approaches to education and management frequently fail. But our collaborative minds also enable us to do amazing things. The Knowledge Illusion contends that true genius can be found in the ways we create intelligence using the community around us.
Publisher: Penguin
ISBN: 0399184341
Category : Psychology
Languages : en
Pages : 306
Book Description
“The Knowledge Illusion is filled with insights on how we should deal with our individual ignorance and collective wisdom.” —Steven Pinker We all think we know more than we actually do. Humans have built hugely complex societies and technologies, but most of us don’t even know how a pen or a toilet works. How have we achieved so much despite understanding so little? Cognitive scientists Steven Sloman and Philip Fernbach argue that we survive and thrive despite our mental shortcomings because we live in a rich community of knowledge. The key to our intelligence lies in the people and things around us. We’re constantly drawing on information and expertise stored outside our heads: in our bodies, our environment, our possessions, and the community with which we interact—and usually we don’t even realize we’re doing it. The human mind is both brilliant and pathetic. We have mastered fire, created democratic institutions, stood on the moon, and sequenced our genome. And yet each of us is error prone, sometimes irrational, and often ignorant. The fundamentally communal nature of intelligence and knowledge explains why we often assume we know more than we really do, why political opinions and false beliefs are so hard to change, and why individual-oriented approaches to education and management frequently fail. But our collaborative minds also enable us to do amazing things. The Knowledge Illusion contends that true genius can be found in the ways we create intelligence using the community around us.
The Information
Author: James Gleick
Publisher: Vintage
ISBN: 0307379574
Category : Science
Languages : en
Pages : 398
Book Description
From the bestselling author of the acclaimed Chaos and Genius comes a thoughtful and provocative exploration of the big ideas of the modern era: Information, communication, and information theory. Acclaimed science writer James Gleick presents an eye-opening vision of how our relationship to information has transformed the very nature of human consciousness. A fascinating intellectual journey through the history of communication and information, from the language of Africa’s talking drums to the invention of written alphabets; from the electronic transmission of code to the origins of information theory, into the new information age and the current deluge of news, tweets, images, and blogs. Along the way, Gleick profiles key innovators, including Charles Babbage, Ada Lovelace, Samuel Morse, and Claude Shannon, and reveals how our understanding of information is transforming not only how we look at the world, but how we live. A New York Times Notable Book A Los Angeles Times and Cleveland Plain Dealer Best Book of the Year Winner of the PEN/E. O. Wilson Literary Science Writing Award
Publisher: Vintage
ISBN: 0307379574
Category : Science
Languages : en
Pages : 398
Book Description
From the bestselling author of the acclaimed Chaos and Genius comes a thoughtful and provocative exploration of the big ideas of the modern era: Information, communication, and information theory. Acclaimed science writer James Gleick presents an eye-opening vision of how our relationship to information has transformed the very nature of human consciousness. A fascinating intellectual journey through the history of communication and information, from the language of Africa’s talking drums to the invention of written alphabets; from the electronic transmission of code to the origins of information theory, into the new information age and the current deluge of news, tweets, images, and blogs. Along the way, Gleick profiles key innovators, including Charles Babbage, Ada Lovelace, Samuel Morse, and Claude Shannon, and reveals how our understanding of information is transforming not only how we look at the world, but how we live. A New York Times Notable Book A Los Angeles Times and Cleveland Plain Dealer Best Book of the Year Winner of the PEN/E. O. Wilson Literary Science Writing Award