Author: Lingjie Duan
Publisher: Springer Science & Business Media
ISBN: 1461488907
Category : Technology & Engineering
Languages : en
Pages : 81
Book Description
This SpringerBrief provides an overview of cognitive mobile virtual network operator’s (C-MVNO) decisions under investment flexibility, supply uncertainty, and market competition in cognitive radio networks. This is a new research area at the nexus of cognitive radio engineering and microeconomics. The authors focus on an operator’s joint spectrum investment and service pricing decisions. The readers will learn how to tradeoff the two flexible investment choices (dynamic spectrum leasing and spectrum sensing) under supply uncertainty. Furthermore, if there is more than one operator, we present analysis of the competition among operators in obtaining spectrum and pricing services to attract users. The brief is designed for professionals working with C-MVNOs. Succinct and practical, it will assist them in making optimal investments and pricing decisions. It will also be of interest to researchers.
Cognitive Virtual Network Operator Games
Author: Lingjie Duan
Publisher: Springer Science & Business Media
ISBN: 1461488907
Category : Technology & Engineering
Languages : en
Pages : 81
Book Description
This SpringerBrief provides an overview of cognitive mobile virtual network operator’s (C-MVNO) decisions under investment flexibility, supply uncertainty, and market competition in cognitive radio networks. This is a new research area at the nexus of cognitive radio engineering and microeconomics. The authors focus on an operator’s joint spectrum investment and service pricing decisions. The readers will learn how to tradeoff the two flexible investment choices (dynamic spectrum leasing and spectrum sensing) under supply uncertainty. Furthermore, if there is more than one operator, we present analysis of the competition among operators in obtaining spectrum and pricing services to attract users. The brief is designed for professionals working with C-MVNOs. Succinct and practical, it will assist them in making optimal investments and pricing decisions. It will also be of interest to researchers.
Publisher: Springer Science & Business Media
ISBN: 1461488907
Category : Technology & Engineering
Languages : en
Pages : 81
Book Description
This SpringerBrief provides an overview of cognitive mobile virtual network operator’s (C-MVNO) decisions under investment flexibility, supply uncertainty, and market competition in cognitive radio networks. This is a new research area at the nexus of cognitive radio engineering and microeconomics. The authors focus on an operator’s joint spectrum investment and service pricing decisions. The readers will learn how to tradeoff the two flexible investment choices (dynamic spectrum leasing and spectrum sensing) under supply uncertainty. Furthermore, if there is more than one operator, we present analysis of the competition among operators in obtaining spectrum and pricing services to attract users. The brief is designed for professionals working with C-MVNOs. Succinct and practical, it will assist them in making optimal investments and pricing decisions. It will also be of interest to researchers.
Mechanisms and Games for Dynamic Spectrum Allocation
Author: Tansu Alpcan
Publisher: Cambridge University Press
ISBN: 1107034124
Category : Computers
Languages : en
Pages : 604
Book Description
An innovative and comprehensive book presenting state-of-the-art research into wireless spectrum allocation based on game theory and mechanism design.
Publisher: Cambridge University Press
ISBN: 1107034124
Category : Computers
Languages : en
Pages : 604
Book Description
An innovative and comprehensive book presenting state-of-the-art research into wireless spectrum allocation based on game theory and mechanism design.
Highlight on Game Theory
Author: Jocelyn Fiorina
Publisher: Società Editrice Esculapio
ISBN: 8874885156
Category : Technology & Engineering
Languages : en
Pages : 400
Book Description
This volume gathers the lecture notes of the Second International Summer School on Cognitive Wireless Communications “Highlight on Game Theory”, held in Paris, France, on July 10-13, 2012. The school was initiated by the European ACTION IC0902 funded by COST (European Cooperation in Science and Technology, www.cost.eu) in the domain of InformationTechnologies(ICT) and organized by Supélec laboratories, research groups and Game Theory, which has been applied at the beginning in economics and related domains, is gaining much interest today as a powerful tool to analyze and design communication networks. More specifically, it is particularly suited to the context of cognitive radio, where complex cognitive radio terminals could generate an overall chaotic behavior of the whole network without the appropriate analysis that can be brought by Game Theory. The objectives of this 4-days Summer School were to give to the participants a solid knowledge of the theoretic foundations of game theory, and to provide a deep insight to applications with specific case studies in the context of wireless networks and cognitive radio. The book is arranged following the training school program over the four days, presenting for each class a short abstract followed by the handouts presented by the lecturers.
Publisher: Società Editrice Esculapio
ISBN: 8874885156
Category : Technology & Engineering
Languages : en
Pages : 400
Book Description
This volume gathers the lecture notes of the Second International Summer School on Cognitive Wireless Communications “Highlight on Game Theory”, held in Paris, France, on July 10-13, 2012. The school was initiated by the European ACTION IC0902 funded by COST (European Cooperation in Science and Technology, www.cost.eu) in the domain of InformationTechnologies(ICT) and organized by Supélec laboratories, research groups and Game Theory, which has been applied at the beginning in economics and related domains, is gaining much interest today as a powerful tool to analyze and design communication networks. More specifically, it is particularly suited to the context of cognitive radio, where complex cognitive radio terminals could generate an overall chaotic behavior of the whole network without the appropriate analysis that can be brought by Game Theory. The objectives of this 4-days Summer School were to give to the participants a solid knowledge of the theoretic foundations of game theory, and to provide a deep insight to applications with specific case studies in the context of wireless networks and cognitive radio. The book is arranged following the training school program over the four days, presenting for each class a short abstract followed by the handouts presented by the lecturers.
Human Bond Communication
Author: Sudhir Dixit
Publisher: John Wiley & Sons
ISBN: 1119341418
Category : Technology & Engineering
Languages : en
Pages : 281
Book Description
This book approaches the topic area of the Internet of Things (IoT) from the perspective of the five types of human communication. Through this perspective on the human communication types, the book aims to specifically address how IoT technologies can support humans and their endeavors. The book explores the fields of sensors, wireless, physiology, biology, wearables, and the Internet. This book is organized with five sections, each covering a central theme; Section 1: The basics of human bond communication Section 2: Relevance IoT, BAN and PAN Section 3: Applications of HBC Section 4: Security, Privacy and Regulatory Challenges Section 5: The Big Picture (Where do we go from here?)
Publisher: John Wiley & Sons
ISBN: 1119341418
Category : Technology & Engineering
Languages : en
Pages : 281
Book Description
This book approaches the topic area of the Internet of Things (IoT) from the perspective of the five types of human communication. Through this perspective on the human communication types, the book aims to specifically address how IoT technologies can support humans and their endeavors. The book explores the fields of sensors, wireless, physiology, biology, wearables, and the Internet. This book is organized with five sections, each covering a central theme; Section 1: The basics of human bond communication Section 2: Relevance IoT, BAN and PAN Section 3: Applications of HBC Section 4: Security, Privacy and Regulatory Challenges Section 5: The Big Picture (Where do we go from here?)
Wireless Algorithms, Systems, and Applications
Author: Kui Ren
Publisher: Springer
ISBN: 3642397018
Category : Computers
Languages : en
Pages : 548
Book Description
This book constitutes the refereed proceedings of the 8th International Conference on Wireless Algorithms, Systems, and Applications, WASA 2013, held in Zhangjiajie, China, in August 2013. The 25 revised full papers presented together with 18 invited papers were carefully reviewed and selected from 80 submissions. The papers cover the following topics: effective and efficient state-of-the-art algorithm design and analysis, reliable and secure system development and implementations, experimental study and testbed validation, and new application exploration in wireless networks.
Publisher: Springer
ISBN: 3642397018
Category : Computers
Languages : en
Pages : 548
Book Description
This book constitutes the refereed proceedings of the 8th International Conference on Wireless Algorithms, Systems, and Applications, WASA 2013, held in Zhangjiajie, China, in August 2013. The 25 revised full papers presented together with 18 invited papers were carefully reviewed and selected from 80 submissions. The papers cover the following topics: effective and efficient state-of-the-art algorithm design and analysis, reliable and secure system development and implementations, experimental study and testbed validation, and new application exploration in wireless networks.
Game Theory Applications in Network Design
Author: Kim, Sungwook
Publisher: IGI Global
ISBN: 1466660511
Category : Computers
Languages : en
Pages : 522
Book Description
The use of game theoretic techniques is playing an increasingly important role in the network design domain. Understanding the background, concepts, and principles in using game theory approaches is necessary for engineers in network design. Game Theory Applications in Network Design provides the basic idea of game theory and the fundamental understanding of game theoretic interactions among network entities. The material in this book also covers recent advances and open issues, offering game theoretic solutions for specific network design issues. This publication will benefit students, educators, research strategists, scientists, researchers, and engineers in the field of network design.
Publisher: IGI Global
ISBN: 1466660511
Category : Computers
Languages : en
Pages : 522
Book Description
The use of game theoretic techniques is playing an increasingly important role in the network design domain. Understanding the background, concepts, and principles in using game theory approaches is necessary for engineers in network design. Game Theory Applications in Network Design provides the basic idea of game theory and the fundamental understanding of game theoretic interactions among network entities. The material in this book also covers recent advances and open issues, offering game theoretic solutions for specific network design issues. This publication will benefit students, educators, research strategists, scientists, researchers, and engineers in the field of network design.
Game Theory Framework Applied to Wireless Communication Networks
Author: Yang, Chungang
Publisher: IGI Global
ISBN: 146668643X
Category : Technology & Engineering
Languages : en
Pages : 529
Book Description
The popularity of smart phones and other mobile devices has brought about major expansion in the realm of wireless communications. With this growth comes the need to improve upon network capacity and overall user experience, and game-based methods can offer further enhancements in this area. Game Theory Framework Applied to Wireless Communication Networks is a pivotal reference source for the latest scholarly research on the application of game-theoretic approaches to enhance wireless networking. Featuring prevailing coverage on a range of topics relating to the advanced game model, mechanism designs, and effective equilibrium concepts, this publication is an essential reference source for researchers, students, technology developers, and engineers. This publication features extensive, research-based chapters across a broad scope of relevant topics, including potential games, coalition formation game, heterogeneous networks, radio resource allocation, coverage optimization, distributed dynamic resource allocation, dynamic spectrum access, physical layer security, and cooperative video transmission.
Publisher: IGI Global
ISBN: 146668643X
Category : Technology & Engineering
Languages : en
Pages : 529
Book Description
The popularity of smart phones and other mobile devices has brought about major expansion in the realm of wireless communications. With this growth comes the need to improve upon network capacity and overall user experience, and game-based methods can offer further enhancements in this area. Game Theory Framework Applied to Wireless Communication Networks is a pivotal reference source for the latest scholarly research on the application of game-theoretic approaches to enhance wireless networking. Featuring prevailing coverage on a range of topics relating to the advanced game model, mechanism designs, and effective equilibrium concepts, this publication is an essential reference source for researchers, students, technology developers, and engineers. This publication features extensive, research-based chapters across a broad scope of relevant topics, including potential games, coalition formation game, heterogeneous networks, radio resource allocation, coverage optimization, distributed dynamic resource allocation, dynamic spectrum access, physical layer security, and cooperative video transmission.
Encyclopedia of Computer Graphics and Games
Author: Newton Lee
Publisher: Springer Nature
ISBN: 3031231619
Category : Computers
Languages : en
Pages : 2150
Book Description
Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. Editor Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chairs Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Industry Co-Chairs Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board Members Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Anthony L. Brooks, Aalborg University, Aalborg, Denmark Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy Han Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, China Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA Chris Joslin, Carleton University, Ottawa, Canada Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy Tim McGraw, Purdue University, West Lafayette, IN, USA George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA Ruck Thawonmas, Ritsumeikan University, Shiga, Japan Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia Rojin Vishkaie, Amazon, Seattle, WA, USA Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan Editorial Board Intern Sam Romershausen, Vincennes University, Vincennes, IN, USA
Publisher: Springer Nature
ISBN: 3031231619
Category : Computers
Languages : en
Pages : 2150
Book Description
Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. Editor Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chairs Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Industry Co-Chairs Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board Members Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Anthony L. Brooks, Aalborg University, Aalborg, Denmark Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy Han Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, China Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA Chris Joslin, Carleton University, Ottawa, Canada Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy Tim McGraw, Purdue University, West Lafayette, IN, USA George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA Ruck Thawonmas, Ritsumeikan University, Shiga, Japan Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia Rojin Vishkaie, Amazon, Seattle, WA, USA Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan Editorial Board Intern Sam Romershausen, Vincennes University, Vincennes, IN, USA
Networked Systems
Author: Mohammed-Amine Koulali
Publisher: Springer Nature
ISBN: 3031174364
Category : Computers
Languages : en
Pages : 323
Book Description
This book constitutes the revised selected papers of the 10th International Conference on Networked Systems, NETYS 2022, held as virtual event, in May 17–19, 2022. The conference was held virtually due to the COVID-19 crisis. The 18 full papers and 2 short papers presented were carefully reviewed and selected from 100 submissions. The scope of the conference covers all aspects related to the design and the development of these systems, including multi-core architectures, Concurrent and distributed algorithms, parallel/concurrent/distributed programming, distributed databases, big data applications and systems, cloud systems, networks, security, and formal verification. They were organized in topical sections as follows: Distributed System; Networking; Verification; Security.
Publisher: Springer Nature
ISBN: 3031174364
Category : Computers
Languages : en
Pages : 323
Book Description
This book constitutes the revised selected papers of the 10th International Conference on Networked Systems, NETYS 2022, held as virtual event, in May 17–19, 2022. The conference was held virtually due to the COVID-19 crisis. The 18 full papers and 2 short papers presented were carefully reviewed and selected from 100 submissions. The scope of the conference covers all aspects related to the design and the development of these systems, including multi-core architectures, Concurrent and distributed algorithms, parallel/concurrent/distributed programming, distributed databases, big data applications and systems, cloud systems, networks, security, and formal verification. They were organized in topical sections as follows: Distributed System; Networking; Verification; Security.
Wireless Multimedia Communication Systems
Author: K.R. Rao
Publisher: CRC Press
ISBN: 1351831941
Category : Computers
Languages : en
Pages : 496
Book Description
Rapid progress in software, hardware, mobile networks, and the potential of interactive media poses many questions for researchers, manufacturers, and operators of wireless multimedia communication systems. Wireless Multimedia Communication Systems: Design, Analysis, and Implementation strives to answer those questions by not only covering the underlying concepts involved in the design, analysis, and implementation of wireless multimedia communication systems, but also by tackling advanced topics such as mobility management, security components, and smart grids. Offering an accessible treatment of the latest research, this book: Presents specific wireless multimedia communication schemes that have proven to be useful Discusses important standardization processing activities regarding wireless networking Includes wireless mesh and multimedia sensor network architectures, protocols, and design optimizations Highlights the challenges associated with meeting complex connectivity requirements Contains numerous figures, tables, examples, references, and a glossary of acronyms Providing coverage of significant technological advances in their initial steps along with a survey of the fundamental principles and practices, Wireless Multimedia Communication Systems: Design, Analysis, and Implementation aids senior-level and graduate-level engineering students and practicing professionals in understanding the processes and furthering the development of today’s wireless multimedia communication systems.
Publisher: CRC Press
ISBN: 1351831941
Category : Computers
Languages : en
Pages : 496
Book Description
Rapid progress in software, hardware, mobile networks, and the potential of interactive media poses many questions for researchers, manufacturers, and operators of wireless multimedia communication systems. Wireless Multimedia Communication Systems: Design, Analysis, and Implementation strives to answer those questions by not only covering the underlying concepts involved in the design, analysis, and implementation of wireless multimedia communication systems, but also by tackling advanced topics such as mobility management, security components, and smart grids. Offering an accessible treatment of the latest research, this book: Presents specific wireless multimedia communication schemes that have proven to be useful Discusses important standardization processing activities regarding wireless networking Includes wireless mesh and multimedia sensor network architectures, protocols, and design optimizations Highlights the challenges associated with meeting complex connectivity requirements Contains numerous figures, tables, examples, references, and a glossary of acronyms Providing coverage of significant technological advances in their initial steps along with a survey of the fundamental principles and practices, Wireless Multimedia Communication Systems: Design, Analysis, and Implementation aids senior-level and graduate-level engineering students and practicing professionals in understanding the processes and furthering the development of today’s wireless multimedia communication systems.