Author: Kiki Prottsman
Publisher: Lerner Publications
ISBN: 1541533003
Category : Juvenile Nonfiction
Languages : en
Pages : 52
Book Description
Discover coding with Blockly with the help of friends from Frozen. Step-by-step instructions guide readers through exercises to teach sequencing, debugging, and more. Readers can try out the skills they learn in a code.org companion site--
Coding with Anna and Elsa
Author: Kiki Prottsman
Publisher: Lerner Publications
ISBN: 1541533003
Category : Juvenile Nonfiction
Languages : en
Pages : 52
Book Description
Discover coding with Blockly with the help of friends from Frozen. Step-by-step instructions guide readers through exercises to teach sequencing, debugging, and more. Readers can try out the skills they learn in a code.org companion site--
Publisher: Lerner Publications
ISBN: 1541533003
Category : Juvenile Nonfiction
Languages : en
Pages : 52
Book Description
Discover coding with Blockly with the help of friends from Frozen. Step-by-step instructions guide readers through exercises to teach sequencing, debugging, and more. Readers can try out the skills they learn in a code.org companion site--
No Fear Coding
Author: Heidi Williams
Publisher: International Society for Technology in Education
ISBN: 1564848620
Category : Education
Languages : en
Pages : 178
Book Description
This new edition of the popular book No Fear Coding offers current research, updated tools and more cross-curricular connections for K-5 teachers to integrate into their classes. Coding has become an essential skill for finding solutions to everyday problems, while computational thinking (CT) teaches reasoning and creativity, and offers an innovative approach to demonstrating content knowledge and seeing mathematical processes in action. No Fear Coding introduced many K-5 educators to ways to bring coding into their curriculum by embedding computational thinking skills into activities for different content areas. This second edition features updated tools—including programmable robots and other physical computing devices—as well as new activities aligned to the ISTE Standards for Students and Computational Thinking Competencies. Also new in this edition: • New tools for teaching coding—including physical computing devices, block-based programming and AR/VR— along with methods for introducing, tutorials and lesson plans. • Teachable examples and activities that illustrate CT concepts—decomposition, pattern recognition, abstraction and algorithmic thinking. • Resources for deeper understanding and discussion questions for professional development and reflection on the practice of teaching coding and CT. • Tips on demystifying basic coding concepts so that teachers are comfortable teaching these concepts to their students. No Fear Coding, Second Edition will help build students’ coding and CT knowledge to prepare them for the middle grades and beyond.
Publisher: International Society for Technology in Education
ISBN: 1564848620
Category : Education
Languages : en
Pages : 178
Book Description
This new edition of the popular book No Fear Coding offers current research, updated tools and more cross-curricular connections for K-5 teachers to integrate into their classes. Coding has become an essential skill for finding solutions to everyday problems, while computational thinking (CT) teaches reasoning and creativity, and offers an innovative approach to demonstrating content knowledge and seeing mathematical processes in action. No Fear Coding introduced many K-5 educators to ways to bring coding into their curriculum by embedding computational thinking skills into activities for different content areas. This second edition features updated tools—including programmable robots and other physical computing devices—as well as new activities aligned to the ISTE Standards for Students and Computational Thinking Competencies. Also new in this edition: • New tools for teaching coding—including physical computing devices, block-based programming and AR/VR— along with methods for introducing, tutorials and lesson plans. • Teachable examples and activities that illustrate CT concepts—decomposition, pattern recognition, abstraction and algorithmic thinking. • Resources for deeper understanding and discussion questions for professional development and reflection on the practice of teaching coding and CT. • Tips on demystifying basic coding concepts so that teachers are comfortable teaching these concepts to their students. No Fear Coding, Second Edition will help build students’ coding and CT knowledge to prepare them for the middle grades and beyond.
My First Coding Book
Author: Kiki Prottsman
Publisher: Penguin
ISBN: 1465469737
Category : Juvenile Nonfiction
Languages : en
Pages : 23
Book Description
Teach kids as young as 5 years old the basic programming skills necessary to code, including sequencing and loops, without a computer. It's never too early to learn computer coding. My First Coding Book is a playful introduction to offline coding and programming that will give young children a head start. Filled with puzzles, mazes, and games to teach the basic concepts of sequences, algorithms, and debugging, this book will help children develop critical thinking, logic, and other skills to cement lifelong computer literacy, which is extremely valuable and sought-after in today's world. With its unique approach and colorful and creative imagery, My First Coding Book makes learning and fun one and the same and will have children playing their way to programming proficiency. Supporting STEM education initiatives, computer coding teaches kids how to think creatively, work collaboratively, and reason systematically, and is quickly becoming a necessary and sought-after skill. DK's computer coding books are full of fun exercises with step-by-step guidance, making them the perfect introductory tools for building vital skills in computer programming.
Publisher: Penguin
ISBN: 1465469737
Category : Juvenile Nonfiction
Languages : en
Pages : 23
Book Description
Teach kids as young as 5 years old the basic programming skills necessary to code, including sequencing and loops, without a computer. It's never too early to learn computer coding. My First Coding Book is a playful introduction to offline coding and programming that will give young children a head start. Filled with puzzles, mazes, and games to teach the basic concepts of sequences, algorithms, and debugging, this book will help children develop critical thinking, logic, and other skills to cement lifelong computer literacy, which is extremely valuable and sought-after in today's world. With its unique approach and colorful and creative imagery, My First Coding Book makes learning and fun one and the same and will have children playing their way to programming proficiency. Supporting STEM education initiatives, computer coding teaches kids how to think creatively, work collaboratively, and reason systematically, and is quickly becoming a necessary and sought-after skill. DK's computer coding books are full of fun exercises with step-by-step guidance, making them the perfect introductory tools for building vital skills in computer programming.
Hands-On Science and Technology for Ontario, Grade 2
Author: Jennifer E. Lawson
Publisher: Portage & Main Press
ISBN: 1774920735
Category : Education
Languages : en
Pages : 351
Book Description
Hands-On Science and Technology for Ontario, Grade 2 is an easy-to-use resource for teaching the five strands of the Ontario science and technology (2022) curriculum: STEM Skills and Connections Life Systems: Growth and Changes in Animals Matter and Energy: Properties of Liquids and Solids Structures and Mechanisms: Simple Machines and Movement Earth and Space Systems: Air and Water in the Environment Hands-On Science and Technology for Ontario, Grade 2 encourages students’ natural curiosity about science and the world around them as they participate in hands-on activities and explore their environment. Using the inquiry approach, this comprehensive resource fosters students’ understanding of STEM (science, technology, engineering, and mathematics) skills makes coding and emerging technologies approachable for both teachers and students emphasizes personalized learning using a four-part instructional process: activate, action, consolidate and debrief, enhance relates science and technology to sustainability and our changing world, including society, the economy, and the environment focuses on practical applications of the engineering design process as students work on solutions to real-life problems builds understanding of Indigenous knowledge and perspectives specific to Ontario explores contributions to science and technology by people with diverse lived experiences Using proven Hands-On features, this book provides resources for both teachers and students including background information on the science topics; complete, easy-to-follow lesson plans; materials lists; and digital image banks and reproducibles (find download instructions in the Appendix of the book). Innovative elements developed specifically for the Ontario curriculum include the following: plugged and unplugged coding activities in nearly every lesson land-based learning activities opportunities for students to use the scientific research process, scientific experimentation process, and engineering design process a fully developed assessment plan to guide assessment for, as, and of learning ideas and prompts for STEM Makerspace project
Publisher: Portage & Main Press
ISBN: 1774920735
Category : Education
Languages : en
Pages : 351
Book Description
Hands-On Science and Technology for Ontario, Grade 2 is an easy-to-use resource for teaching the five strands of the Ontario science and technology (2022) curriculum: STEM Skills and Connections Life Systems: Growth and Changes in Animals Matter and Energy: Properties of Liquids and Solids Structures and Mechanisms: Simple Machines and Movement Earth and Space Systems: Air and Water in the Environment Hands-On Science and Technology for Ontario, Grade 2 encourages students’ natural curiosity about science and the world around them as they participate in hands-on activities and explore their environment. Using the inquiry approach, this comprehensive resource fosters students’ understanding of STEM (science, technology, engineering, and mathematics) skills makes coding and emerging technologies approachable for both teachers and students emphasizes personalized learning using a four-part instructional process: activate, action, consolidate and debrief, enhance relates science and technology to sustainability and our changing world, including society, the economy, and the environment focuses on practical applications of the engineering design process as students work on solutions to real-life problems builds understanding of Indigenous knowledge and perspectives specific to Ontario explores contributions to science and technology by people with diverse lived experiences Using proven Hands-On features, this book provides resources for both teachers and students including background information on the science topics; complete, easy-to-follow lesson plans; materials lists; and digital image banks and reproducibles (find download instructions in the Appendix of the book). Innovative elements developed specifically for the Ontario curriculum include the following: plugged and unplugged coding activities in nearly every lesson land-based learning activities opportunities for students to use the scientific research process, scientific experimentation process, and engineering design process a fully developed assessment plan to guide assessment for, as, and of learning ideas and prompts for STEM Makerspace project
Mobile Learning Applications in Early Childhood Education
Author: Papadakis, Stamatios
Publisher: IGI Global
ISBN: 1799814882
Category : Education
Languages : en
Pages : 408
Book Description
Mobile technologies combined with an interdisciplinary approach to knowledge and organization of learning experiences that are meaningful to children could create a creative and interactive learning environment different from that of traditional teaching. Making good use of mobile learning with appropriate devices will increase the learning motivations of the students and help them bring about positive performance. Mobile Learning Applications in Early Childhood Education is a collection of innovative research on the methods and applications of mobile learning techniques and strategies within diversified teaching settings. While highlighting topics including computational thinking, ubiquitous learning, and social development, this book is ideally designed for researchers, teachers, parents, curriculum developers, instructional designers, academicians, students, and practitioners seeking current research on the application of mobile technology within child education.
Publisher: IGI Global
ISBN: 1799814882
Category : Education
Languages : en
Pages : 408
Book Description
Mobile technologies combined with an interdisciplinary approach to knowledge and organization of learning experiences that are meaningful to children could create a creative and interactive learning environment different from that of traditional teaching. Making good use of mobile learning with appropriate devices will increase the learning motivations of the students and help them bring about positive performance. Mobile Learning Applications in Early Childhood Education is a collection of innovative research on the methods and applications of mobile learning techniques and strategies within diversified teaching settings. While highlighting topics including computational thinking, ubiquitous learning, and social development, this book is ideally designed for researchers, teachers, parents, curriculum developers, instructional designers, academicians, students, and practitioners seeking current research on the application of mobile technology within child education.
Coding With Blockly
Author: Amber Lovett
Publisher: Cherry Lake
ISBN: 1634722515
Category : Juvenile Nonfiction
Languages : en
Pages : 28
Book Description
Blockly is a fun, graphical programming language designed to get kids interested in creating their own computer programs. Through simple text written to foster creativity and problem solving, students will learn the art of innovation. Large, colorful images show students how to complete activities. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.
Publisher: Cherry Lake
ISBN: 1634722515
Category : Juvenile Nonfiction
Languages : en
Pages : 28
Book Description
Blockly is a fun, graphical programming language designed to get kids interested in creating their own computer programs. Through simple text written to foster creativity and problem solving, students will learn the art of innovation. Large, colorful images show students how to complete activities. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.
Algorithms with Disney Frozen
Author: Allyssa Loya
Publisher: Lerner Publications (Tm)
ISBN: 1541526759
Category : Juvenile Nonfiction
Languages : en
Pages : 36
Book Description
Provides a simple introduction to algorithms for young readers who are not yet ready for coding on computers.
Publisher: Lerner Publications (Tm)
ISBN: 1541526759
Category : Juvenile Nonfiction
Languages : en
Pages : 36
Book Description
Provides a simple introduction to algorithms for young readers who are not yet ready for coding on computers.
Coding and the Arts
Author: Josh Caldwell
Publisher: International Society for Technology in Education
ISBN: 1564848868
Category : Education
Languages : en
Pages : 193
Book Description
Unlock your students’ creative potential by exploring the intersections between CS and art across various types of artistic media, including drawing, animation, music and physically interactive art. While there are books that discuss the intersection of the arts and computer science (CS), there are none written for K-12 teachers that cover the content overlaps between CS and the arts beyond a single programming environment, and that feature approaches and examples of practicing artists. Coding and the Arts fills that gap. CS sometimes gets a bad rap as dry, isolated and uninteresting work — the pursuit of analytically minded techies working alone. In reality, programming is deeply creative and enables artists of all types to discover new ways to express themselves. In this book, you’ll explore how to apply computation to stretch the possibilities in many art forms, as well as how to pave the way for entirely new ones. By approaching programming tools as artistic media, you’ll connect the dots between programming, creativity and artistic expression. Along the way, you’ll learn from a diverse set of computational artists and teachers who are using technology to push the bounds of traditional artistic media. Chapters include: • Spotlights of working artists and educators who are integrating computing into their art. • Deep dives into artistic programming environments, exploring their unique benefits, constraints and impact on classroom use. • Alignment to the four pillars of computational thinking to help you create richer learning experiences for students. • Lesson sketches aligned with CS concepts and the ISTE Computational Thinking Competencies. The book also offers strategies for supporting students in developing as computational artists, including the attitudes and practices that will help them as artists and computer scientists.
Publisher: International Society for Technology in Education
ISBN: 1564848868
Category : Education
Languages : en
Pages : 193
Book Description
Unlock your students’ creative potential by exploring the intersections between CS and art across various types of artistic media, including drawing, animation, music and physically interactive art. While there are books that discuss the intersection of the arts and computer science (CS), there are none written for K-12 teachers that cover the content overlaps between CS and the arts beyond a single programming environment, and that feature approaches and examples of practicing artists. Coding and the Arts fills that gap. CS sometimes gets a bad rap as dry, isolated and uninteresting work — the pursuit of analytically minded techies working alone. In reality, programming is deeply creative and enables artists of all types to discover new ways to express themselves. In this book, you’ll explore how to apply computation to stretch the possibilities in many art forms, as well as how to pave the way for entirely new ones. By approaching programming tools as artistic media, you’ll connect the dots between programming, creativity and artistic expression. Along the way, you’ll learn from a diverse set of computational artists and teachers who are using technology to push the bounds of traditional artistic media. Chapters include: • Spotlights of working artists and educators who are integrating computing into their art. • Deep dives into artistic programming environments, exploring their unique benefits, constraints and impact on classroom use. • Alignment to the four pillars of computational thinking to help you create richer learning experiences for students. • Lesson sketches aligned with CS concepts and the ISTE Computational Thinking Competencies. The book also offers strategies for supporting students in developing as computational artists, including the attitudes and practices that will help them as artists and computer scientists.
Crayola ® Art of Coding
Author: Kiki Prottsman
Publisher: Lerner Publications ™
ISBN: 1728426685
Category : Juvenile Nonfiction
Languages : en
Pages : 35
Book Description
Young readers will love delving into some of the most important basics of computational thinking and coding. Readers will learn concepts from sequencing to debugging through unplugged activities that empower them to think like coders.
Publisher: Lerner Publications ™
ISBN: 1728426685
Category : Juvenile Nonfiction
Languages : en
Pages : 35
Book Description
Young readers will love delving into some of the most important basics of computational thinking and coding. Readers will learn concepts from sequencing to debugging through unplugged activities that empower them to think like coders.
Disney Coding Adventures
Author: Allyssa Loya
Publisher: Lerner Publications (Tm)
ISBN: 1541542495
Category : Juvenile Nonfiction
Languages : en
Pages : 114
Book Description
"A simple, low-level, unplugged introduction to coding designed for young readers not yet ready for coding on computers. Beloved Disney characters draw in readers new to coding concepts"--
Publisher: Lerner Publications (Tm)
ISBN: 1541542495
Category : Juvenile Nonfiction
Languages : en
Pages : 114
Book Description
"A simple, low-level, unplugged introduction to coding designed for young readers not yet ready for coding on computers. Beloved Disney characters draw in readers new to coding concepts"--