Author: Ann Gadzikowski
Publisher: Routledge
ISBN: 1000491110
Category : Education
Languages : en
Pages : 202
Book Description
Coding, Robotics, and Engineering for Young Students builds foundational computer science and robotics skills and knowledge in bright Pre-K-grade 2 students. Originally developed as enrichment courses for Northwestern University's Center for Talent Development, this curriculum emphasizes active, hands-on, and collaborative learning. Students are challenged to learn computer science content, such as coding, and robotics and engineering concepts, as well as practice high-level academic skills, such as creative problem solving, computational thinking, and critical thinking. Instructional practices balance screen time with active, collaborative classroom engagement. Learning is deepened when students are challenged to navigate the transition from a virtual learning environment to a tangible learning environment. The lessons can be implemented as standalone enrichment experiences or as part of a coordinated scope and sequence that leads to higher level computer science and engineering studies. Grades Pre-K-2
Coding, Robotics, and Engineering for Young Students
Author: Ann Gadzikowski
Publisher: Routledge
ISBN: 1000491110
Category : Education
Languages : en
Pages : 202
Book Description
Coding, Robotics, and Engineering for Young Students builds foundational computer science and robotics skills and knowledge in bright Pre-K-grade 2 students. Originally developed as enrichment courses for Northwestern University's Center for Talent Development, this curriculum emphasizes active, hands-on, and collaborative learning. Students are challenged to learn computer science content, such as coding, and robotics and engineering concepts, as well as practice high-level academic skills, such as creative problem solving, computational thinking, and critical thinking. Instructional practices balance screen time with active, collaborative classroom engagement. Learning is deepened when students are challenged to navigate the transition from a virtual learning environment to a tangible learning environment. The lessons can be implemented as standalone enrichment experiences or as part of a coordinated scope and sequence that leads to higher level computer science and engineering studies. Grades Pre-K-2
Publisher: Routledge
ISBN: 1000491110
Category : Education
Languages : en
Pages : 202
Book Description
Coding, Robotics, and Engineering for Young Students builds foundational computer science and robotics skills and knowledge in bright Pre-K-grade 2 students. Originally developed as enrichment courses for Northwestern University's Center for Talent Development, this curriculum emphasizes active, hands-on, and collaborative learning. Students are challenged to learn computer science content, such as coding, and robotics and engineering concepts, as well as practice high-level academic skills, such as creative problem solving, computational thinking, and critical thinking. Instructional practices balance screen time with active, collaborative classroom engagement. Learning is deepened when students are challenged to navigate the transition from a virtual learning environment to a tangible learning environment. The lessons can be implemented as standalone enrichment experiences or as part of a coordinated scope and sequence that leads to higher level computer science and engineering studies. Grades Pre-K-2
Robotics for Young Children
Author: Ann Gadzikowski
Publisher: Redleaf Press
ISBN: 1605545457
Category : Education
Languages : en
Pages : 200
Book Description
Introduce young children to the building and programming of robots through playful, developmentally appropriate activities. Many early childhood professionals are unfamiliar with computer science, robotics, and engineering concepts. This user-friendly and accessible book gives teachers great ideas for engaging young children with 100 exciting hands-on computer science and engineering activities. The book can be easily included in a developmentally appropriate curriculum and offers a balance of adult-facilitated and child-centered activities. Ann Gadzikowski has more than twenty-five years of experience as a teacher and director of early childhood programs, and is the Early Childhood Coordinator for Northwestern University's Center for Talent Development and oversees the summer Leapfrog Program. Her book Creating a Beautiful Mess: Ten Essential Play Experiences for a Joyous Childhood won gold in the 2015 National Parenting Publications Awards.
Publisher: Redleaf Press
ISBN: 1605545457
Category : Education
Languages : en
Pages : 200
Book Description
Introduce young children to the building and programming of robots through playful, developmentally appropriate activities. Many early childhood professionals are unfamiliar with computer science, robotics, and engineering concepts. This user-friendly and accessible book gives teachers great ideas for engaging young children with 100 exciting hands-on computer science and engineering activities. The book can be easily included in a developmentally appropriate curriculum and offers a balance of adult-facilitated and child-centered activities. Ann Gadzikowski has more than twenty-five years of experience as a teacher and director of early childhood programs, and is the Early Childhood Coordinator for Northwestern University's Center for Talent Development and oversees the summer Leapfrog Program. Her book Creating a Beautiful Mess: Ten Essential Play Experiences for a Joyous Childhood won gold in the 2015 National Parenting Publications Awards.
Robotics in STEM Education
Author: Myint Swe Khine
Publisher: Springer
ISBN: 3319577867
Category : Science
Languages : en
Pages : 260
Book Description
This book describes recent approaches in advancing STEM education with the use of robotics, innovative methods in integrating robotics in school subjects, engaging and stimulating students with robotics in classroom-based and out-of-school activities, and new ways of using robotics as an educational tool to provide diverse learning experiences. It addresses issues and challenges in generating enthusiasm among students and revamping curricula to provide application focused and hands-on approaches in learning . The book also provides effective strategies and emerging trends in using robotics, designing learning activities and how robotics impacts the students’ interests and achievements in STEM related subjects. The frontiers of education are progressing very rapidly. This volume brought together a collection of projects and ideas which help us keep track of where the frontiers are moving. This book ticks lots of contemporary boxes: STEM, robotics, coding, and computational thinking among them. Most educators interested in the STEM phenomena will find many ideas in this book which challenge, provide evidence and suggest solutions related to both pedagogy and content. Regular reference to 21st Century skills, achieved through active collaborative learning in authentic contexts, ensures the enduring usefulness of this volume. John Williams Professor of Education and Director of the STEM Education Research Group Curtin University, Perth, Australia
Publisher: Springer
ISBN: 3319577867
Category : Science
Languages : en
Pages : 260
Book Description
This book describes recent approaches in advancing STEM education with the use of robotics, innovative methods in integrating robotics in school subjects, engaging and stimulating students with robotics in classroom-based and out-of-school activities, and new ways of using robotics as an educational tool to provide diverse learning experiences. It addresses issues and challenges in generating enthusiasm among students and revamping curricula to provide application focused and hands-on approaches in learning . The book also provides effective strategies and emerging trends in using robotics, designing learning activities and how robotics impacts the students’ interests and achievements in STEM related subjects. The frontiers of education are progressing very rapidly. This volume brought together a collection of projects and ideas which help us keep track of where the frontiers are moving. This book ticks lots of contemporary boxes: STEM, robotics, coding, and computational thinking among them. Most educators interested in the STEM phenomena will find many ideas in this book which challenge, provide evidence and suggest solutions related to both pedagogy and content. Regular reference to 21st Century skills, achieved through active collaborative learning in authentic contexts, ensures the enduring usefulness of this volume. John Williams Professor of Education and Director of the STEM Education Research Group Curtin University, Perth, Australia
Designing Digital Experiences for Positive Youth Development
Author: Marina Umaschi Bers Ph.D.
Publisher: Oxford University Press
ISBN: 0199921288
Category : Psychology
Languages : en
Pages : 210
Book Description
Based on over a decade and a half of research, Designing Digital Experiences for Positive Youth Development aims to guide readers in the design of digital technologies to promote positive behaviors in children and teenagers.
Publisher: Oxford University Press
ISBN: 0199921288
Category : Psychology
Languages : en
Pages : 210
Book Description
Based on over a decade and a half of research, Designing Digital Experiences for Positive Youth Development aims to guide readers in the design of digital technologies to promote positive behaviors in children and teenagers.
Rox's Secret Code
Author: Mara Lecocq
Publisher: Simon and Schuster
ISBN: 1576875768
Category : Juvenile Fiction
Languages : en
Pages : 41
Book Description
A coding adventure about a brilliant inventor and her runaway robot, Rox's Secret Code aims to inspire the next generation of female leaders in STEM! Rox is happy to spend the whole day on her laptop inventing awesome robots, but her dad wants her to clean up! When the Chorebot she designs gets a mind of its own and tries to organize the whole city, Rox and her neighbor Amar race to recode Chorebot in time to save the day.
Publisher: Simon and Schuster
ISBN: 1576875768
Category : Juvenile Fiction
Languages : en
Pages : 41
Book Description
A coding adventure about a brilliant inventor and her runaway robot, Rox's Secret Code aims to inspire the next generation of female leaders in STEM! Rox is happy to spend the whole day on her laptop inventing awesome robots, but her dad wants her to clean up! When the Chorebot she designs gets a mind of its own and tries to organize the whole city, Rox and her neighbor Amar race to recode Chorebot in time to save the day.
STEM Starters for Kids Robotics Activity Book
Author: Jenny Jacoby
Publisher: Racehorse for Young Readers
ISBN: 9781631585852
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
Make learning about Science, Technology, Engineering, and Math (STEM) fun in this colorful, robot-filled activity book! Science, Technology, Engineering, and Math (STEM) are subjects crucial to children’s education. In these illustrated pages, your child will be immersed in the world of STEM through technology and robotics! Filled with activities such as mazes, spot the difference, drawing, puzzles, pattern identifying, quizzes, and more, this book will introduce your child to the fascinating science of robotics. While boys and girls think they’re just playing games and looking at fun infographics, actually they’ll be learning about different robot jobs, machinery, circuitry, coding, and more. With this new book in the STEM Starters for Kids series of educational workbooks, your child will not only be entertained for hours, but also be familiarized with robots and the STEM subjects that are important to his or her education and maybe even a future career. The books in this series aim to pique the interest of children in these areas of study, stress the importance of these subjects, and help encourage children who are interested to continue within these fields as they grow and learn. Introduce your child to STEM subjects today through STEM Starters for Kids: Robotics Activity Book!
Publisher: Racehorse for Young Readers
ISBN: 9781631585852
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
Make learning about Science, Technology, Engineering, and Math (STEM) fun in this colorful, robot-filled activity book! Science, Technology, Engineering, and Math (STEM) are subjects crucial to children’s education. In these illustrated pages, your child will be immersed in the world of STEM through technology and robotics! Filled with activities such as mazes, spot the difference, drawing, puzzles, pattern identifying, quizzes, and more, this book will introduce your child to the fascinating science of robotics. While boys and girls think they’re just playing games and looking at fun infographics, actually they’ll be learning about different robot jobs, machinery, circuitry, coding, and more. With this new book in the STEM Starters for Kids series of educational workbooks, your child will not only be entertained for hours, but also be familiarized with robots and the STEM subjects that are important to his or her education and maybe even a future career. The books in this series aim to pique the interest of children in these areas of study, stress the importance of these subjects, and help encourage children who are interested to continue within these fields as they grow and learn. Introduce your child to STEM subjects today through STEM Starters for Kids: Robotics Activity Book!
Rev Up Robotics
Author: Jorge Valenzuela
Publisher: International Society for Technology in Education
ISBN: 1564848159
Category : Education
Languages : en
Pages : 185
Book Description
Author Jorge Valenzuela lays out the foundational skills of computational thinking required for programming with robotics. Unlike other robotics books and curriculum, Rev Up Robotics takes a cross-curricular approach, showing educators how to begin incorporating robotics into their content area lessons and in conjunction with other subjects. You’ll get an overview of standards-based skills that can be covered in English language arts, math, science, social studies and robotics electives. Teachers also get tips for selecting the robot that works for them and for students, and details on the functions of gears, motors and sensors. Also included is a deep dive into more advanced topics like the intersections of computer science, mechanical engineering and electrical engineering with robotics. Finally, you’ll find advice for getting students involved with competitive robotics, and case studies that offer empirical evidence for using robotics successfully in instruction. The book: • Shows how to help students recognize and apply the four elements of computational thinking to familiar situations. • Provides a pathway from working with visual blocks to programming in C++. • Discusses building and programming robots, with tips for adding your own code and troubleshooting. • Demonstrates how to manipulate basic movement to better understand the functions of gears, motors and sensors. With activities and examples for grade levels K-8, teachers come away with easy-to-implement cross-curricular ideas to engage students in computer science and engineering activities.
Publisher: International Society for Technology in Education
ISBN: 1564848159
Category : Education
Languages : en
Pages : 185
Book Description
Author Jorge Valenzuela lays out the foundational skills of computational thinking required for programming with robotics. Unlike other robotics books and curriculum, Rev Up Robotics takes a cross-curricular approach, showing educators how to begin incorporating robotics into their content area lessons and in conjunction with other subjects. You’ll get an overview of standards-based skills that can be covered in English language arts, math, science, social studies and robotics electives. Teachers also get tips for selecting the robot that works for them and for students, and details on the functions of gears, motors and sensors. Also included is a deep dive into more advanced topics like the intersections of computer science, mechanical engineering and electrical engineering with robotics. Finally, you’ll find advice for getting students involved with competitive robotics, and case studies that offer empirical evidence for using robotics successfully in instruction. The book: • Shows how to help students recognize and apply the four elements of computational thinking to familiar situations. • Provides a pathway from working with visual blocks to programming in C++. • Discusses building and programming robots, with tips for adding your own code and troubleshooting. • Demonstrates how to manipulate basic movement to better understand the functions of gears, motors and sensors. With activities and examples for grade levels K-8, teachers come away with easy-to-implement cross-curricular ideas to engage students in computer science and engineering activities.
Coding as a Playground
Author: Marina Umaschi Bers
Publisher: Routledge
ISBN: 1000194523
Category : Education
Languages : en
Pages : 169
Book Description
Coding as a Playground, Second Edition focuses on how young children (aged 7 and under) can engage in computational thinking and be taught to become computer programmers, a process that can increase both their cognitive and social-emotional skills. Learn how coding can engage children as producers—and not merely consumers—of technology in a playful way. You will come away from this groundbreaking work with an understanding of how coding promotes developmentally appropriate experiences such as problem-solving, imagination, cognitive challenges, social interactions, motor skills development, emotional exploration, and making different choices. Featuring all-new case studies, vignettes, and projects, as well as an expanded focus on teaching coding as a new literacy, this second edition helps you learn how to integrate coding into different curricular areas to promote literacy, math, science, engineering, and the arts through a project-based approach and a positive attitude to learning.
Publisher: Routledge
ISBN: 1000194523
Category : Education
Languages : en
Pages : 169
Book Description
Coding as a Playground, Second Edition focuses on how young children (aged 7 and under) can engage in computational thinking and be taught to become computer programmers, a process that can increase both their cognitive and social-emotional skills. Learn how coding can engage children as producers—and not merely consumers—of technology in a playful way. You will come away from this groundbreaking work with an understanding of how coding promotes developmentally appropriate experiences such as problem-solving, imagination, cognitive challenges, social interactions, motor skills development, emotional exploration, and making different choices. Featuring all-new case studies, vignettes, and projects, as well as an expanded focus on teaching coding as a new literacy, this second edition helps you learn how to integrate coding into different curricular areas to promote literacy, math, science, engineering, and the arts through a project-based approach and a positive attitude to learning.
Blocks to Robots
Author: Marina Umaschi Bers
Publisher:
ISBN:
Category : Education
Languages : en
Pages : 176
Book Description
Contains examples of how robotics can be used in grades K through 2 as a hands-on tool for helping children learn about science, technology, engineering, and mathematics.
Publisher:
ISBN:
Category : Education
Languages : en
Pages : 176
Book Description
Contains examples of how robotics can be used in grades K through 2 as a hands-on tool for helping children learn about science, technology, engineering, and mathematics.
Research Anthology on Computational Thinking, Programming, and Robotics in the Classroom
Author: Management Association, Information Resources
Publisher: IGI Global
ISBN: 1668424126
Category : Education
Languages : en
Pages : 969
Book Description
The education system is constantly growing and developing as more ways to teach and learn are implemented into the classroom. Recently, there has been a growing interest in teaching computational thinking with schools all over the world introducing it to the curriculum due to its ability to allow students to become proficient at problem solving using logic, an essential life skill. In order to provide the best education possible, it is imperative that computational thinking strategies, along with programming skills and the use of robotics in the classroom, be implemented in order for students to achieve maximum thought processing skills and computer competencies. The Research Anthology on Computational Thinking, Programming, and Robotics in the Classroom is an all-encompassing reference book that discusses how computational thinking, programming, and robotics can be used in education as well as the benefits and difficulties of implementing these elements into the classroom. The book includes strategies for preparing educators to teach computational thinking in the classroom as well as design techniques for incorporating these practices into various levels of school curriculum and within a variety of subjects. Covering topics ranging from decomposition to robot learning, this book is ideal for educators, computer scientists, administrators, academicians, students, and anyone interested in learning more about how computational thinking, programming, and robotics can change the current education system.
Publisher: IGI Global
ISBN: 1668424126
Category : Education
Languages : en
Pages : 969
Book Description
The education system is constantly growing and developing as more ways to teach and learn are implemented into the classroom. Recently, there has been a growing interest in teaching computational thinking with schools all over the world introducing it to the curriculum due to its ability to allow students to become proficient at problem solving using logic, an essential life skill. In order to provide the best education possible, it is imperative that computational thinking strategies, along with programming skills and the use of robotics in the classroom, be implemented in order for students to achieve maximum thought processing skills and computer competencies. The Research Anthology on Computational Thinking, Programming, and Robotics in the Classroom is an all-encompassing reference book that discusses how computational thinking, programming, and robotics can be used in education as well as the benefits and difficulties of implementing these elements into the classroom. The book includes strategies for preparing educators to teach computational thinking in the classroom as well as design techniques for incorporating these practices into various levels of school curriculum and within a variety of subjects. Covering topics ranging from decomposition to robot learning, this book is ideal for educators, computer scientists, administrators, academicians, students, and anyone interested in learning more about how computational thinking, programming, and robotics can change the current education system.