Coding (Real World Math)

Coding (Real World Math) PDF Author: Jennifer Szymanski
Publisher: Scholastic Inc.
ISBN: 1338761943
Category : Juvenile Nonfiction
Languages : en
Pages : 36

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Book Description
Follow the robot and get ready to use math to learn to code! 1 robot ... 2 robots ... 3! Programmers use math every day to write code that helps computers and robots do their jobs. Join a real coder to learn about STEPS of a program, PATTERNS in code, IF/THEN statements, and more. Then test your math skills with special You Can Do It challenges. This brand-new series demonstrates how math skills can be applied to high-interest topics and careers in Coding, Building, Tracking Animals, and Space Exploration. The K-2 math concepts include counting 1-100 with basic addition and subtraction, using the power of 10, measuring, and simple geometry. Real world scientists, architects, programmers, and mathematicians model hands-on, from-the-field experiences in a way that will make children excited to use and expand their math skills!

Coding (Real World Math)

Coding (Real World Math) PDF Author: Jennifer Szymanski
Publisher: Scholastic Inc.
ISBN: 1338761943
Category : Juvenile Nonfiction
Languages : en
Pages : 36

Get Book Here

Book Description
Follow the robot and get ready to use math to learn to code! 1 robot ... 2 robots ... 3! Programmers use math every day to write code that helps computers and robots do their jobs. Join a real coder to learn about STEPS of a program, PATTERNS in code, IF/THEN statements, and more. Then test your math skills with special You Can Do It challenges. This brand-new series demonstrates how math skills can be applied to high-interest topics and careers in Coding, Building, Tracking Animals, and Space Exploration. The K-2 math concepts include counting 1-100 with basic addition and subtraction, using the power of 10, measuring, and simple geometry. Real world scientists, architects, programmers, and mathematicians model hands-on, from-the-field experiences in a way that will make children excited to use and expand their math skills!

Space Exploration (Real World Math)

Space Exploration (Real World Math) PDF Author: Jennifer Szymanski
Publisher: Scholastic Inc.
ISBN: 1338762419
Category : Juvenile Nonfiction
Languages : en
Pages : 36

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Book Description
Grab your space suit and get ready to use math to explore space! 3 ... 2 ... 1 ... blast off! Space scientists use math every day to explore our universe. Join a real astronomer on an amazing adventure to COUNT the planets, MEASURE the stars, ADD on the space station, and more. Then test your math skills with special You Can Do It challenges. This brand-new series demonstrates how math skills can be applied to high-interest topics and careers in Coding, Building, Tracking Animals, and Space Exploration. The K-2 math concepts include counting 1-100 with basic addition and subtraction, using the power of 10, measuring, and simple geometry. Real world scientists, architects, programmers, and mathematicians model hands-on, from-the-field experiences in a way that will make children excited to use and expand their math skills!

Real-World Math

Real-World Math PDF Author: Genene Rhodes
Publisher: Teacher Created Resources
ISBN: 0743932676
Category : Education
Languages : en
Pages : 114

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Book Description
Guided practice and activity pages help students formulate complete answers to real-life problems involving logical reasoning, pre-algebra, decimals, percentages, basic geometry, graphs, and statistics.

Math for Programmers

Math for Programmers PDF Author: Paul Orland
Publisher: Manning
ISBN: 1617295353
Category : Computers
Languages : en
Pages : 686

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Book Description
Explore important mathematical concepts through hands-on coding. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. To score a job in data science, machine learning, computer graphics, and cryptography, you need to bring strong math skills to the party. Math for Programmers teaches the math you need for these hot careers, concentrating on what you need to know as a developer. Filled with lots of helpful graphics and more than 200 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest programming fields. About the technology Skip the mathematical jargon: This one-of-a-kind book uses Python to teach the math you need to build games, simulations, 3D graphics, and machine learning algorithms. Discover how algebra and calculus come alive when you see them in code! About the book In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. What's inside Vector geometry for computer graphics Matrices and linear transformations Core concepts from calculus Simulation and optimization Image and audio processing Machine learning algorithms for regression and classification About the reader For programmers with basic skills in algebra. About the author Paul Orland is a programmer, software entrepreneur, and math enthusiast. He is co-founder of Tachyus, a start-up building predictive analytics software for the energy industry. You can find him online at www.paulor.land. Table of Contents 1 Learning math with code PART I - VECTORS AND GRAPHICS 2 Drawing with 2D vectors 3 Ascending to the 3D world 4 Transforming vectors and graphics 5 Computing transformations with matrices 6 Generalizing to higher dimensions 7 Solving systems of linear equations PART 2 - CALCULUS AND PHYSICAL SIMULATION 8 Understanding rates of change 9 Simulating moving objects 10 Working with symbolic expressions 11 Simulating force fields 12 Optimizing a physical system 13 Analyzing sound waves with a Fourier series PART 3 - MACHINE LEARNING APPLICATIONS 14 Fitting functions to data 15 Classifying data with logistic regression 16 Training neural networks

Real-World Functional Programming

Real-World Functional Programming PDF Author: Tomas Petricek
Publisher: Simon and Schuster
ISBN: 1638353794
Category : Computers
Languages : en
Pages : 970

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Book Description
Functional programming languages like F#, Erlang, and Scala are attractingattention as an efficient way to handle the new requirements for programmingmulti-processor and high-availability applications. Microsoft's new F# is a truefunctional language and C# uses functional language features for LINQ andother recent advances. Real-World Functional Programming is a unique tutorial that explores thefunctional programming model through the F# and C# languages. The clearlypresented ideas and examples teach readers how functional programming differsfrom other approaches. It explains how ideas look in F#-a functionallanguage-as well as how they can be successfully used to solve programmingproblems in C#. Readers build on what they know about .NET and learn wherea functional approach makes the most sense and how to apply it effectively inthose cases. The reader should have a good working knowledge of C#. No prior exposure toF# or functional programming is required. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book.

Coding + Math

Coding + Math PDF Author: Nicol R. Howard
Publisher: Computational Thinking and Cod
ISBN: 9781564848253
Category : Education
Languages : en
Pages : 0

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Book Description
How-to books related to computer science (CS) and teaching CS in K-12 environments are often either step-by-step guides or reference books, with little or no connection to pedagogy. By contrast, Coding + Math offers the analytical foundation teachers need to inform their practice, specifically in mathematics. This book will serve as a deep dive into CS integration for elementary teachers, providing guidelines for designing integrated CS/math curricula through case studies and practical examples. Grounded in research, the book's mini-lessons contrast visual-based coding with text-based programming and provide guidance in the selection and creation of lessons, instructional materials and CS platforms to help educators prepare students for the careers of the future.

Math Connections to the Real World, Grades 5 - 8

Math Connections to the Real World, Grades 5 - 8 PDF Author: Armstrong
Publisher: Mark Twain Media
ISBN: 1622236149
Category : Education
Languages : en
Pages : 68

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Book Description
Math Connections to the Real World for grades 5 to 8 increases students’ ability to effectively apply math skills in real-world scenarios. Aligned to current state standards, this supplement offers students the opportunity to combine math and language arts skills to successfully solve everyday problems and communicate answers. Mark Twain Media Publishing Company specializes in providing engaging supplemental books and decorative resources to complement middle- and upper-grade classrooms. Designed by leading educators, this product line covers a range of subjects including math, science, language arts, social studies, history, government, fine arts, and character.

Humble Pi

Humble Pi PDF Author: Matt Parker
Publisher: Penguin
ISBN: 0593084683
Category : Mathematics
Languages : en
Pages : 338

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Book Description
#1 INTERNATIONAL BESTSELLER AN ADAM SAVAGE BOOK CLUB PICK The book-length answer to anyone who ever put their hand up in math class and asked, “When am I ever going to use this in the real world?” “Fun, informative, and relentlessly entertaining, Humble Pi is a charming and very readable guide to some of humanity's all-time greatest miscalculations—that also gives you permission to feel a little better about some of your own mistakes.” —Ryan North, author of How to Invent Everything Our whole world is built on math, from the code running a website to the equations enabling the design of skyscrapers and bridges. Most of the time this math works quietly behind the scenes . . . until it doesn’t. All sorts of seemingly innocuous mathematical mistakes can have significant consequences. Math is easy to ignore until a misplaced decimal point upends the stock market, a unit conversion error causes a plane to crash, or someone divides by zero and stalls a battleship in the middle of the ocean. Exploring and explaining a litany of glitches, near misses, and mathematical mishaps involving the internet, big data, elections, street signs, lotteries, the Roman Empire, and an Olympic team, Matt Parker uncovers the bizarre ways math trips us up, and what this reveals about its essential place in our world. Getting it wrong has never been more fun.

Real World OCaml

Real World OCaml PDF Author: Yaron Minsky
Publisher: "O'Reilly Media, Inc."
ISBN: 1449324754
Category : Computers
Languages : en
Pages : 618

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Book Description
This fast-moving tutorial introduces you to OCaml, an industrial-strength programming language designed for expressiveness, safety, and speed. Through the book’s many examples, you’ll quickly learn how OCaml stands out as a tool for writing fast, succinct, and readable systems code. Real World OCaml takes you through the concepts of the language at a brisk pace, and then helps you explore the tools and techniques that make OCaml an effective and practical tool. In the book’s third section, you’ll delve deep into the details of the compiler toolchain and OCaml’s simple and efficient runtime system. Learn the foundations of the language, such as higher-order functions, algebraic data types, and modules Explore advanced features such as functors, first-class modules, and objects Leverage Core, a comprehensive general-purpose standard library for OCaml Design effective and reusable libraries, making the most of OCaml’s approach to abstraction and modularity Tackle practical programming problems from command-line parsing to asynchronous network programming Examine profiling and interactive debugging techniques with tools such as GNU gdb

Tracking Animals (Real World Math)

Tracking Animals (Real World Math) PDF Author: Paige Towler
Publisher: Scholastic Inc.
ISBN: 1338762052
Category : Juvenile Nonfiction
Languages : en
Pages : 36

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Book Description
Follow the paw prints and get ready to use math to track animals! 1 paw print ... 2 paw prints ... 3! Scientists use math every day to track animals. Join a real animal tracker to COUNT in the rainforest, ADD animals on the savanna, MEASURE in the ocean, and more. Then test your math skills with special You Can Do It challenges. This brand-new series demonstrates how math skills can be applied to high-interest topics and careers in Coding, Building, Tracking Animals, and Space Exploration. The K-2 math concepts include counting 1-100 with basic addition and subtraction, using the power of 10, measuring, and simple geometry. Real world scientists, architects, programmers, and mathematicians model hands-on, from-the-field experiences in a way that will make children excited to use and expand their math skills!