Author: Guilherme Orlandini Heurich
Publisher: UCL Press
ISBN: 1800085982
Category : Computers
Languages : en
Pages : 214
Book Description
Software applications have taken over our lives. We use and are used by software many times a day. Nevertheless, we know very little about the invisibly ubiquitous workers who write software. Who are they and how do they perceive their own practice? How does that shape the ways in which they collaborate to build the myriad of apps that we use every day? Coderspeak provides a critical approach to the digital transformation of our world through an engaging and thoughtful analysis of the people who write software. It is a focused and in-depth look at one programming language and its community – Ruby - based on ethnographic research at a London company and conversations with members of the wider Ruby community in Europe, the Americas and Japan. This book shows that the place people write code, the language they write it in and the stories shared by that community are crucial in questioning and unpacking what it means to be a ‘coder’. Understanding this social group is essential if we are to grasp a future (and a present) in which computer programming increasingly dominates our lives. Praise for Coderspeak 'Heurich perfectly captures the generous camaraderie, quirky spirit and intellectual curiosity at the heart of the Ruby world. Packed with tidbits of Ruby history, code snippets, and fascinating conversations, this book has something to teach every Rubyist.' Jemma Issroff, Ruby Core Team
Coderspeak
Author: Guilherme Orlandini Heurich
Publisher: UCL Press
ISBN: 1800085982
Category : Computers
Languages : en
Pages : 214
Book Description
Software applications have taken over our lives. We use and are used by software many times a day. Nevertheless, we know very little about the invisibly ubiquitous workers who write software. Who are they and how do they perceive their own practice? How does that shape the ways in which they collaborate to build the myriad of apps that we use every day? Coderspeak provides a critical approach to the digital transformation of our world through an engaging and thoughtful analysis of the people who write software. It is a focused and in-depth look at one programming language and its community – Ruby - based on ethnographic research at a London company and conversations with members of the wider Ruby community in Europe, the Americas and Japan. This book shows that the place people write code, the language they write it in and the stories shared by that community are crucial in questioning and unpacking what it means to be a ‘coder’. Understanding this social group is essential if we are to grasp a future (and a present) in which computer programming increasingly dominates our lives. Praise for Coderspeak 'Heurich perfectly captures the generous camaraderie, quirky spirit and intellectual curiosity at the heart of the Ruby world. Packed with tidbits of Ruby history, code snippets, and fascinating conversations, this book has something to teach every Rubyist.' Jemma Issroff, Ruby Core Team
Publisher: UCL Press
ISBN: 1800085982
Category : Computers
Languages : en
Pages : 214
Book Description
Software applications have taken over our lives. We use and are used by software many times a day. Nevertheless, we know very little about the invisibly ubiquitous workers who write software. Who are they and how do they perceive their own practice? How does that shape the ways in which they collaborate to build the myriad of apps that we use every day? Coderspeak provides a critical approach to the digital transformation of our world through an engaging and thoughtful analysis of the people who write software. It is a focused and in-depth look at one programming language and its community – Ruby - based on ethnographic research at a London company and conversations with members of the wider Ruby community in Europe, the Americas and Japan. This book shows that the place people write code, the language they write it in and the stories shared by that community are crucial in questioning and unpacking what it means to be a ‘coder’. Understanding this social group is essential if we are to grasp a future (and a present) in which computer programming increasingly dominates our lives. Praise for Coderspeak 'Heurich perfectly captures the generous camaraderie, quirky spirit and intellectual curiosity at the heart of the Ruby world. Packed with tidbits of Ruby history, code snippets, and fascinating conversations, this book has something to teach every Rubyist.' Jemma Issroff, Ruby Core Team
The Best Software Writing I
Author: Avram Joel Spolsky
Publisher: Apress
ISBN: 1430200383
Category : Computers
Languages : en
Pages : 305
Book Description
* Will appeal to the same (large) audience as Joel on Software * Contains exclusive commentary by Joel * Lots of free publicity both because of Joel’s influence in the community and the influence of the contributors
Publisher: Apress
ISBN: 1430200383
Category : Computers
Languages : en
Pages : 305
Book Description
* Will appeal to the same (large) audience as Joel on Software * Contains exclusive commentary by Joel * Lots of free publicity both because of Joel’s influence in the community and the influence of the contributors
Test-Driven Infrastructure with Chef
Author: Stephen Nelson-Smith
Publisher: "O'Reilly Media, Inc."
ISBN: 1449372597
Category : Computers
Languages : en
Pages : 315
Book Description
Since Test-Driven Infrastructure with Chef first appeared in mid-2011, infrastructure testing has begun to flourish in the web ops world. In this revised and expanded edition, author Stephen Nelson-Smith brings you up to date on this rapidly evolving discipline, including the philosophy driving it and a growing array of tools. You’ll get a hands-on introduction to the Chef framework, and a recommended toolchain and workflow for developing your own test-driven production infrastructure. Several exercises and examples throughout the book help you gain experience with Chef and the entire infrastructure-testing ecosystem. Learn how this test-first approach provides increased security, code quality, and peace of mind. Explore the underpinning philosophy that infrastructure can and should be treated as code Become familiar with the MASCOT approach to test-driven infrastructure Understand the basics of test-driven and behavior-driven development for managing change Dive into Chef fundamentals by building an infrastructure with real examples Discover how Chef works with tools such as Virtualbox and Vagrant Get a deeper understanding of Chef by learning Ruby language basics Learn the tools and workflow necessary to conduct unit, integration, and acceptance tests
Publisher: "O'Reilly Media, Inc."
ISBN: 1449372597
Category : Computers
Languages : en
Pages : 315
Book Description
Since Test-Driven Infrastructure with Chef first appeared in mid-2011, infrastructure testing has begun to flourish in the web ops world. In this revised and expanded edition, author Stephen Nelson-Smith brings you up to date on this rapidly evolving discipline, including the philosophy driving it and a growing array of tools. You’ll get a hands-on introduction to the Chef framework, and a recommended toolchain and workflow for developing your own test-driven production infrastructure. Several exercises and examples throughout the book help you gain experience with Chef and the entire infrastructure-testing ecosystem. Learn how this test-first approach provides increased security, code quality, and peace of mind. Explore the underpinning philosophy that infrastructure can and should be treated as code Become familiar with the MASCOT approach to test-driven infrastructure Understand the basics of test-driven and behavior-driven development for managing change Dive into Chef fundamentals by building an infrastructure with real examples Discover how Chef works with tools such as Virtualbox and Vagrant Get a deeper understanding of Chef by learning Ruby language basics Learn the tools and workflow necessary to conduct unit, integration, and acceptance tests
A Practical Theory of Programming
Author: Eric C.R. Hehner
Publisher: Springer Science & Business Media
ISBN: 1441985964
Category : Computers
Languages : en
Pages : 257
Book Description
There are several theories of programming. The first usable theory, often called "Hoare's Logic", is still probably the most widely known. In it, a specification is a pair of predicates: a precondition and postcondition (these and all technical terms will be defined in due course). Another popular and closely related theory by Dijkstra uses the weakest precondition predicate transformer, which is a function from programs and postconditions to preconditions. lones's Vienna Development Method has been used to advantage in some industries; in it, a specification is a pair of predicates (as in Hoare's Logic), but the second predicate is a relation. Temporal Logic is yet another formalism that introduces some special operators and quantifiers to describe some aspects of computation. The theory in this book is simpler than any of those just mentioned. In it, a specification is just a boolean expression. Refinement is just ordinary implication. This theory is also more general than those just mentioned, applying to both terminating and nonterminating computation, to both sequential and parallel computation, to both stand-alone and interactive computation. And it includes time bounds, both for algorithm classification and for tightly constrained real-time applications.
Publisher: Springer Science & Business Media
ISBN: 1441985964
Category : Computers
Languages : en
Pages : 257
Book Description
There are several theories of programming. The first usable theory, often called "Hoare's Logic", is still probably the most widely known. In it, a specification is a pair of predicates: a precondition and postcondition (these and all technical terms will be defined in due course). Another popular and closely related theory by Dijkstra uses the weakest precondition predicate transformer, which is a function from programs and postconditions to preconditions. lones's Vienna Development Method has been used to advantage in some industries; in it, a specification is a pair of predicates (as in Hoare's Logic), but the second predicate is a relation. Temporal Logic is yet another formalism that introduces some special operators and quantifiers to describe some aspects of computation. The theory in this book is simpler than any of those just mentioned. In it, a specification is just a boolean expression. Refinement is just ordinary implication. This theory is also more general than those just mentioned, applying to both terminating and nonterminating computation, to both sequential and parallel computation, to both stand-alone and interactive computation. And it includes time bounds, both for algorithm classification and for tightly constrained real-time applications.
The Origins of Self
Author: Martin P. J. Edwardes
Publisher: UCL Press
ISBN: 1787356302
Category : Psychology
Languages : en
Pages : 249
Book Description
The Origins of Self explores the role that selfhood plays in defining human society, and each human individual in that society. It considers the genetic and cultural origins of self, the role that self plays in socialisation and language, and the types of self we generate in our individual journeys to and through adulthood. Edwardes argues that other awareness is a relatively early evolutionary development, present throughout the primate clade and perhaps beyond, but self-awareness is a product of the sharing of social models, something only humans appear to do. The self of which we are aware is not something innate within us, it is a model of our self produced as a response to the models of us offered to us by other people. Edwardes proposes that human construction of selfhood involves seven different types of self. All but one of them are internally generated models, and the only non-model, the actual self, is completely hidden from conscious awareness. We rely on others to tell us about our self, and even to let us know we are a self.
Publisher: UCL Press
ISBN: 1787356302
Category : Psychology
Languages : en
Pages : 249
Book Description
The Origins of Self explores the role that selfhood plays in defining human society, and each human individual in that society. It considers the genetic and cultural origins of self, the role that self plays in socialisation and language, and the types of self we generate in our individual journeys to and through adulthood. Edwardes argues that other awareness is a relatively early evolutionary development, present throughout the primate clade and perhaps beyond, but self-awareness is a product of the sharing of social models, something only humans appear to do. The self of which we are aware is not something innate within us, it is a model of our self produced as a response to the models of us offered to us by other people. Edwardes proposes that human construction of selfhood involves seven different types of self. All but one of them are internally generated models, and the only non-model, the actual self, is completely hidden from conscious awareness. We rely on others to tell us about our self, and even to let us know we are a self.
Twenty Things to Do with a Computer Forward 50
Author: Gary S. Stager
Publisher:
ISBN: 9781955604017
Category :
Languages : en
Pages : 418
Book Description
In 1971, Cynthia Solomon and Seymour Papert published Twenty Things to Do with a Computer, a revolutionary document that would set the course of education for the next fifty years and beyond. This book, Twenty Things to Do with a Computer Forward 50, is a celebration of the vision set forth by Papert and Solomon a half-century ago. Four dozen experts from around the world invite us to consider the original provocations, reflect on their implementation, and chart a course for the future through personal recollections, learning stories, and imaginative scenarios. Twenty Things to Do with a Computer Forward 50 can inspire parents, educators, and aspiring teachers to make the world a better place for learning. The impact of Twenty Things is all around us. In 1971, Solomon and Papert predicted 1:1 personal computing, the maker movement, the rise of computational thinking, children programming computers, robotic construction kits, computer science for all, and integrating computing across the curriculum. All of this, years, or even decades, before such notions became more commonplace. In fewer than thirty pages, Twenty Things to Do with a Computer introduced readers to an exciting world in which children use computers they own to create, solve problems, control their world, and bring powerful ideas to life across subject areas. More importantly, Twenty Things situates the ideals of progressive education in a modern context. Papert and Solomon demonstrated how computing could be creative, humane, whimsical, childlike, and a way to learn "everything else," even ideas at the frontiers of mathematics and science. Contributors to this book include scholars and tech pioneers who worked with Papert and Solomon in the 1970s, phenomenal classroom teachers, inventors, researchers, school administrators, university professors, and educational technology leaders. Essays in this collection offer multiple pathways for school reform. Authors include Cynthia Solomon, Sugata Mitra, Conrad Wolfram, Audrey Watters, David Thornburg, Yasmin Kafai, Dale Dougherty, Nettrice Gaskins, Dan Lynn Watt, Molly Lynn Watt, Gary Stager, Artemis Papert, Stephen Heppell, along with forty other brilliant thinkers and legendary educators. Twenty Things to Do with a Computer Forward 50 is an effort to preserve a historical document and share it with future of generations seeking a more creative, personal, empowering, and meaningful educational experience for young people. This book is a must-read for: Educators School leaders Preservice teachers Policymakers Technology developers Parents
Publisher:
ISBN: 9781955604017
Category :
Languages : en
Pages : 418
Book Description
In 1971, Cynthia Solomon and Seymour Papert published Twenty Things to Do with a Computer, a revolutionary document that would set the course of education for the next fifty years and beyond. This book, Twenty Things to Do with a Computer Forward 50, is a celebration of the vision set forth by Papert and Solomon a half-century ago. Four dozen experts from around the world invite us to consider the original provocations, reflect on their implementation, and chart a course for the future through personal recollections, learning stories, and imaginative scenarios. Twenty Things to Do with a Computer Forward 50 can inspire parents, educators, and aspiring teachers to make the world a better place for learning. The impact of Twenty Things is all around us. In 1971, Solomon and Papert predicted 1:1 personal computing, the maker movement, the rise of computational thinking, children programming computers, robotic construction kits, computer science for all, and integrating computing across the curriculum. All of this, years, or even decades, before such notions became more commonplace. In fewer than thirty pages, Twenty Things to Do with a Computer introduced readers to an exciting world in which children use computers they own to create, solve problems, control their world, and bring powerful ideas to life across subject areas. More importantly, Twenty Things situates the ideals of progressive education in a modern context. Papert and Solomon demonstrated how computing could be creative, humane, whimsical, childlike, and a way to learn "everything else," even ideas at the frontiers of mathematics and science. Contributors to this book include scholars and tech pioneers who worked with Papert and Solomon in the 1970s, phenomenal classroom teachers, inventors, researchers, school administrators, university professors, and educational technology leaders. Essays in this collection offer multiple pathways for school reform. Authors include Cynthia Solomon, Sugata Mitra, Conrad Wolfram, Audrey Watters, David Thornburg, Yasmin Kafai, Dale Dougherty, Nettrice Gaskins, Dan Lynn Watt, Molly Lynn Watt, Gary Stager, Artemis Papert, Stephen Heppell, along with forty other brilliant thinkers and legendary educators. Twenty Things to Do with a Computer Forward 50 is an effort to preserve a historical document and share it with future of generations seeking a more creative, personal, empowering, and meaningful educational experience for young people. This book is a must-read for: Educators School leaders Preservice teachers Policymakers Technology developers Parents
Medical Billing & Coding For Dummies
Author: Karen Smiley
Publisher: John Wiley & Sons
ISBN: 1119625440
Category : Medical
Languages : en
Pages : 355
Book Description
The definitive guide to starting a successful career in medical billing and coding With the healthcare sector growing at breakneck speed—it’s currently the largest employment sector in the U.S. and expanding fast—medical billing and coding specialists are more essential than ever. These critical experts, also known as medical records and health information technicians, keep systems working smoothly by ensuring patient billing and insurance data are accurately and efficiently administered. This updated edition provides everything you need to begin—and then excel in—your chosen career. From finding the right study course and the latest certification requirements to industry standard practices and insider tips for dealing with government agencies and insurance companies, Medical Billing & Coding For Dummies has you completely covered. Find out about the flexible employment options available and how to qualify Understand the latest updates to the ICD-10 Get familiar with ethical and legal issues Discover ways to stay competitive and get ahead The prognosis is good—get this book today and set yourself up with the perfect prescription for a bright, secure, and financially healthy future!
Publisher: John Wiley & Sons
ISBN: 1119625440
Category : Medical
Languages : en
Pages : 355
Book Description
The definitive guide to starting a successful career in medical billing and coding With the healthcare sector growing at breakneck speed—it’s currently the largest employment sector in the U.S. and expanding fast—medical billing and coding specialists are more essential than ever. These critical experts, also known as medical records and health information technicians, keep systems working smoothly by ensuring patient billing and insurance data are accurately and efficiently administered. This updated edition provides everything you need to begin—and then excel in—your chosen career. From finding the right study course and the latest certification requirements to industry standard practices and insider tips for dealing with government agencies and insurance companies, Medical Billing & Coding For Dummies has you completely covered. Find out about the flexible employment options available and how to qualify Understand the latest updates to the ICD-10 Get familiar with ethical and legal issues Discover ways to stay competitive and get ahead The prognosis is good—get this book today and set yourself up with the perfect prescription for a bright, secure, and financially healthy future!
Legendary LitRPG
Author: Sean Oswald
Publisher: Kydala Publishing, Inc.
ISBN:
Category : Fiction
Languages : en
Pages : 1041
Book Description
Dive into worlds of wonder, action, adventure, and so much more. This collaboration includes short LitRPG stories of all types. Warning: Expect stats, character sheets, and experience points. This is meant for the PG 13 audience and avoids intense adult content.
Publisher: Kydala Publishing, Inc.
ISBN:
Category : Fiction
Languages : en
Pages : 1041
Book Description
Dive into worlds of wonder, action, adventure, and so much more. This collaboration includes short LitRPG stories of all types. Warning: Expect stats, character sheets, and experience points. This is meant for the PG 13 audience and avoids intense adult content.
Adobe Edge Preview 3: The Missing Manual
Author: Chris Grover
Publisher: "O'Reilly Media, Inc."
ISBN: 1449313965
Category : Computers
Languages : en
Pages : 181
Book Description
Want to use an Adobe tool to design animated web graphics that work on iPhone and iPad? You’ve come to the right book. Adobe Edge Preview 3: The Missing Manual shows you how to build HTML5 graphics using simple visual tools. No programming experience? No problem. Adobe Edge writes the underlying code for you. With this eBook, you’ll be designing great-looking web elements in no time. Get to know the workspace. Learn how Adobe Edge Preview 3 performs its magic. Create and import graphics. Make drawings with Edge’s tools, or use art you designed in other programs. Work with text. Build menus, label buttons, provide instructions, and perform other tasks. Jump into animation. Master Edge’s elements, properties, and timeline panels. Make it interactive. Use triggers and actions to give users control over their web experience. Peek behind the curtain. Understand how HTML and CSS documents work. Dig into JavaScript. Customize your projects by tweaking your code. Bestselling author Chris Grover has more than 25 years experience in graphic design and electronic media. He excels in making complex technology fun and easy to learn. In Adobe Edge Preview 3: The Missing Manual, he continues the winning formula of Flash CS5.5: The Missing Manual and Google SketchUp: The Missing Manual.
Publisher: "O'Reilly Media, Inc."
ISBN: 1449313965
Category : Computers
Languages : en
Pages : 181
Book Description
Want to use an Adobe tool to design animated web graphics that work on iPhone and iPad? You’ve come to the right book. Adobe Edge Preview 3: The Missing Manual shows you how to build HTML5 graphics using simple visual tools. No programming experience? No problem. Adobe Edge writes the underlying code for you. With this eBook, you’ll be designing great-looking web elements in no time. Get to know the workspace. Learn how Adobe Edge Preview 3 performs its magic. Create and import graphics. Make drawings with Edge’s tools, or use art you designed in other programs. Work with text. Build menus, label buttons, provide instructions, and perform other tasks. Jump into animation. Master Edge’s elements, properties, and timeline panels. Make it interactive. Use triggers and actions to give users control over their web experience. Peek behind the curtain. Understand how HTML and CSS documents work. Dig into JavaScript. Customize your projects by tweaking your code. Bestselling author Chris Grover has more than 25 years experience in graphic design and electronic media. He excels in making complex technology fun and easy to learn. In Adobe Edge Preview 3: The Missing Manual, he continues the winning formula of Flash CS5.5: The Missing Manual and Google SketchUp: The Missing Manual.
Adobe Edge Animate: The Missing Manual
Author: Chris Grover
Publisher: "O'Reilly Media, Inc."
ISBN: 1449357237
Category : Computers
Languages : en
Pages : 305
Book Description
Want to create animated graphics for iPhone, iPad, and the Web, using familiar Adobe features? You’ve come to the right book. Adobe Edge Animate: The Missing Manual shows you how to build HTML5 graphics with Adobe visual tools. No programming experience? No problem. Adobe Edge Animate writes all of the code for you. With this book, you’ll be designing great-looking web elements in no time. (Note: This book does not cover Adobe Edge Animate CC and later versions.) The important stuff you need to know: Jump into animation. Master Animate’s elements, properties, and timeline panels. Create and import graphics. Make drawings with Animate’s tools, or use art you’ve created in other programs. Work with text. Build menus, label buttons, provide instructions, and perform other tasks. Make it interactive. Use triggers and actions to give users control over their web experience. Dig into JavaScript. Customize your projects by tweaking your code. Look great at any size. Publish responsive web pages that adjust to any display, tablet, or smartphone.
Publisher: "O'Reilly Media, Inc."
ISBN: 1449357237
Category : Computers
Languages : en
Pages : 305
Book Description
Want to create animated graphics for iPhone, iPad, and the Web, using familiar Adobe features? You’ve come to the right book. Adobe Edge Animate: The Missing Manual shows you how to build HTML5 graphics with Adobe visual tools. No programming experience? No problem. Adobe Edge Animate writes all of the code for you. With this book, you’ll be designing great-looking web elements in no time. (Note: This book does not cover Adobe Edge Animate CC and later versions.) The important stuff you need to know: Jump into animation. Master Animate’s elements, properties, and timeline panels. Create and import graphics. Make drawings with Animate’s tools, or use art you’ve created in other programs. Work with text. Build menus, label buttons, provide instructions, and perform other tasks. Make it interactive. Use triggers and actions to give users control over their web experience. Dig into JavaScript. Customize your projects by tweaking your code. Look great at any size. Publish responsive web pages that adjust to any display, tablet, or smartphone.