The History of the Stealth Game

The History of the Stealth Game PDF Author: Kirk McKeand
Publisher: White Owl
ISBN: 1399096923
Category : Games & Activities
Languages : en
Pages : 169

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Book Description
A celebration and a history of the development of stealth video games, featuring revealing interviews from industry insiders. For many, video games are like magic. They hide in the dark and then appear from nowhere, fully formed. Based on over a dozen firsthand interviews that cover genre-defining games and the titles that inspired them — Metal Gear Solid, Thief, Deus Ex, Dishonored, Assassin’s Creed, Hitman, Splinter Cell, Prey, The Last of Us Part II, and more — this book shines a flashlight into the shadowy corners of game development history, uncovering the untold stories behind these formative titles. These insider interviews cover development struggles, internal conflicts, changes in direction, and insight into the reasoning and challenges behind specific mechanics and development decisions. There’s the story of how Thief was developed, in part, by an indie band. It covers Metal Gear Solid’s localisation issues and the Americanisation of Hideo Kojima’s seminal stealth series, along with a page from the original Metal Gear Solid design document. Elsewhere, one of IO Interactive’s founders explains why Hitman’s Agent 47 is inspired by Coca-Cola, the creator of Assassin’s Creed tells us his vision for the future of the series, and there are plenty of surprises besides. Rather than looking back at the genre as a whole, it traces a line through and connects the dots via personal stories and anecdotes from the people who were there. Foreword written by Arkane’s Harvey Smith. Praise for The History of the Stealth Game “McKeand’s lively book is no dry history lesson. . . . It’s sharp, funny and peppered with surprising anecdotes (you’ll never look at Mike Bithell the same way again).” —Edge Magazine

The History of the Stealth Game

The History of the Stealth Game PDF Author: Kirk McKeand
Publisher: White Owl
ISBN: 1399096923
Category : Games & Activities
Languages : en
Pages : 169

Get Book Here

Book Description
A celebration and a history of the development of stealth video games, featuring revealing interviews from industry insiders. For many, video games are like magic. They hide in the dark and then appear from nowhere, fully formed. Based on over a dozen firsthand interviews that cover genre-defining games and the titles that inspired them — Metal Gear Solid, Thief, Deus Ex, Dishonored, Assassin’s Creed, Hitman, Splinter Cell, Prey, The Last of Us Part II, and more — this book shines a flashlight into the shadowy corners of game development history, uncovering the untold stories behind these formative titles. These insider interviews cover development struggles, internal conflicts, changes in direction, and insight into the reasoning and challenges behind specific mechanics and development decisions. There’s the story of how Thief was developed, in part, by an indie band. It covers Metal Gear Solid’s localisation issues and the Americanisation of Hideo Kojima’s seminal stealth series, along with a page from the original Metal Gear Solid design document. Elsewhere, one of IO Interactive’s founders explains why Hitman’s Agent 47 is inspired by Coca-Cola, the creator of Assassin’s Creed tells us his vision for the future of the series, and there are plenty of surprises besides. Rather than looking back at the genre as a whole, it traces a line through and connects the dots via personal stories and anecdotes from the people who were there. Foreword written by Arkane’s Harvey Smith. Praise for The History of the Stealth Game “McKeand’s lively book is no dry history lesson. . . . It’s sharp, funny and peppered with surprising anecdotes (you’ll never look at Mike Bithell the same way again).” —Edge Magazine

Tales from a Not-So-Friendly Frenemy

Tales from a Not-So-Friendly Frenemy PDF Author: Rachel Renee Russell
Publisher: Thorndike Striving Reader
ISBN: 9781432874841
Category : Juvenile Fiction
Languages : en
Pages : 302

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Book Description
"Nikki Maxwell has the worst luck. Of all the schools she could have been assigned to for the student exchange week program, she's stuck at North Hampton Hills, her arch nemesis MacKenzie Hollister's new school. Even worse, there might just be someone at NHH who can out-MacKenzie MacKenzie! At least Nikki can write about every moment of drama in her diary, so readers won't miss a moment of it. Can the queen of dorks survive a week at the head CCP's new school or will it be a dorky disaster? ("--

Practical Cryptography in Python

Practical Cryptography in Python PDF Author: Seth James Nielson
Publisher: Apress
ISBN: 1484249003
Category : Computers
Languages : en
Pages : 380

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Book Description
Develop a greater intuition for the proper use of cryptography. This book teaches the basics of writing cryptographic algorithms in Python, demystifies cryptographic internals, and demonstrates common ways cryptography is used incorrectly. Cryptography is the lifeblood of the digital world’s security infrastructure. From governments around the world to the average consumer, most communications are protected in some form or another by cryptography. These days, even Google searches are encrypted. Despite its ubiquity, cryptography is easy to misconfigure, misuse, and misunderstand. Developers building cryptographic operations into their applications are not typically experts in the subject, and may not fully grasp the implication of different algorithms, modes, and other parameters. The concepts in this book are largely taught by example, including incorrect uses of cryptography and how "bad" cryptography can be broken. By digging into the guts of cryptography, you can experience what works, what doesn't, and why. What You’ll Learn Understand where cryptography is used, why, and how it gets misused Know what secure hashing is used for and its basic propertiesGet up to speed on algorithms and modes for block ciphers such as AES, and see how bad configurations breakUse message integrity and/or digital signatures to protect messagesUtilize modern symmetric ciphers such as AES-GCM and CHACHAPractice the basics of public key cryptography, including ECDSA signaturesDiscover how RSA encryption can be broken if insecure padding is usedEmploy TLS connections for secure communicationsFind out how certificates work and modern improvements such as certificate pinning and certificate transparency (CT) logs Who This Book Is For IT administrators and software developers familiar with Python. Although readers may have some knowledge of cryptography, the book assumes that the reader is starting from scratch.

Gaming and the Virtual Sublime

Gaming and the Virtual Sublime PDF Author: Matthew Spokes
Publisher: Emerald Group Publishing
ISBN: 1838674314
Category : Computers
Languages : en
Pages : 185

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Book Description
Gaming and the Virtual Sublime considers the ‘virtual sublime’ as a conceptual toolbox for understanding our affective engagement with contemporary interactive entertainment.

Metal Gear Solid 2

Metal Gear Solid 2 PDF Author: Raymond Benson
Publisher: Random House Digital, Inc.
ISBN: 0345503430
Category : Fiction
Languages : en
Pages : 321

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Book Description
Solid Snake and his partner Otacon are lost at sea in the wake of a terrorist attack while rookie FOXHOUND operative Raiden is working to rescue the president from terrorist captors.

Alone Against Fear

Alone Against Fear PDF Author: Andrea Sfiligoi
Publisher:
ISBN:
Category :
Languages : en
Pages : 104

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Book Description
There are monsters out there, And you walk alone. Alone against the walking dead. Alone Against the demons, alone against vampires and werewolves. Alone Against shapeless monstrosities and devil worshipers and witches and maniacs and evil clowns. ALONE AGAINST FEAR. This is a stand-alone horror solo game using a variation of the popular Four Against Darkness engine. All the rules are in this 104 page book. You create a character and explore a town invaded by monsters. Read forbidden books, learn dark rituals, learn new skills, fight zombies and vampires, and manage your resources (Life, Sanity, Food, Ammo) in a desperate struggle against time to close the Seven Gates of Hell on Earth. Included: 6 scenarios, hundreds of monsters,22 weapons, 2 pre-generated characters, character sheet, map sheet.THIS IS A STAND ALONE SOLO GAME. NO OTHER BOOKS ARE REQUIRED TO PLAY. TO PLAY YOU NEED TWO SIX-SIDED DICE, PENCIL AND PAPER

The Debian Administrator's Handbook

The Debian Administrator's Handbook PDF Author: Raphaël Hertzog
Publisher: Freexian
ISBN:
Category : Computers
Languages : en
Pages : 513

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Book Description
Debian GNU/Linux, a very popular non-commercial Linux distribution, is known for its reliability and richness. Built and maintained by an impressive network of thousands of developers throughout the world, the Debian project is cemented by its social contract. This foundation text defines the project's objective: fulfilling the needs of users with a 100% free operating system. The success of Debian and of its ecosystem of derivative distributions (with Ubuntu at the forefront) means that an increasing number of administrators are exposed to Debian's technologies. This Debian Administrator's Handbook, which has been entirely updated for Debian 8 “Jessie”, builds on the success of its 6 previous editions. Accessible to all, this book teaches the essentials to anyone who wants to become an effective and independent Debian GNU/Linux administrator. It covers all the topics that a competent Linux administrator should master, from installation to updating the system, creating packages and compiling the kernel, but also monitoring, backup and migration, without forgetting advanced topics such as setting up SELinux or AppArmor to secure services, automated installations, or virtualization with Xen, KVM or LXC. This book is not only designed for professional system administrators. Anyone who uses Debian or Ubuntu on their own computer is de facto an administrator and will find tremendous value in knowing more about how their system works. Being able to understand and resolve problems will save you invaluable time. Learn more about the book on its official website: debian-handbook.info

Understanding Video Games

Understanding Video Games PDF Author: Simon Egenfeldt-Nielsen
Publisher: Routledge
ISBN: 1135868786
Category : Games & Activities
Languages : en
Pages : 407

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Book Description
From Pong to PlayStation 3 and beyond, Understanding Video Games is the first general introduction to the exciting new field of video game studies. This textbook traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology, reviews the economics of the game industry, examines the aesthetics of game design, surveys the broad range of game genres, explores player culture, and addresses the major debates surrounding the medium, from educational benefits to the effects of violence. Throughout the book, the authors ask readers to consider larger questions about the medium: what defines a video game? who plays games? why do we play games? how do games affect the player? Extensively illustrated, Understanding Video Games is an indispensable and comprehensive resource for those interested in the ways video games are reshaping entertainment and society. A Companion Website (www.routledge.com/textbooks/9780415977210) features student resources including discussion questions for each chapter, a glossary of key terms, a video game timeline, and links to other video game studies resources for further study.

More Brilliant than the Sun

More Brilliant than the Sun PDF Author: Kodwo Eshun
Publisher: Verso Books
ISBN: 1784786748
Category : Music
Languages : en
Pages : 0

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Book Description
The classic work on the music of Afrofuturism, from jazz to jungle More Brilliant than the Sun: Adventures in Sonic Fiction is one of the most extraordinary books on music ever written. Part manifesto for a militant posthumanism, part journey through the unacknowledged traditions of diasporic science fiction, this book finds the future shock in Afrofuturist sounds from jazz, dub and techno to funk, hip hop and jungle. By exploring the music of such musical luminaries as Sun Ra, Alice Coltrane, Lee Perry, Dr Octagon, Parliament and Underground Resistance, theorist and artist Kodwo Eshun mobilises their concepts in order to open the possibilities of sonic fiction: the hitherto unexplored intersections between science fiction and organised sound. Situated between electronic music history, media theory, science fiction and Afrodiasporic studies, More Brilliant than the Sun is one of the key works to stake a claim for the generative possibilities of Afrofuturism. Much referenced since its original publication in 1998, but long unavailable, this new edition includes an introduction by Kodwo Eshun as well as texts by filmmaker John Akomfrah and producer Steve Goodman aka kode9.

Metal Gear Solid: Guns of the Patriots

Metal Gear Solid: Guns of the Patriots PDF Author: Project Itoh
Publisher: VIZ Media LLC
ISBN: 1421550873
Category : Fiction
Languages : en
Pages : 282

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Book Description
From the legendary video game franchise! Solid Snake is a soldier and part of a worldwide nanotechnology network known as the Sons of the Patriots System. Time is running out for Snake as, thanks to the deadly FOXDIE virus, he has been transformed into a walking biological weapon. Not only is the clock ticking for Snake, but for the world itself. Snake turns to the SOP for help, only to find that it has been hacked by his old enemy Liquid—and whoever controls the SOP System controls the world. -- VIZ Media