Author: Jessie Alkire
Publisher: Checkerboard Library
ISBN: 9781532112508
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
Kids will make a computer key out of a banana and use popular software programs to code music, game characters, and more
Code It! Programming and Keyboards You Can Create Yourself
Code
Author: Charles Petzold
Publisher: Microsoft Press
ISBN: 0137909292
Category : Computers
Languages : en
Pages : 563
Book Description
The classic guide to how computers work, updated with new chapters and interactive graphics "For me, Code was a revelation. It was the first book about programming that spoke to me. It started with a story, and it built up, layer by layer, analogy by analogy, until I understood not just the Code, but the System. Code is a book that is as much about Systems Thinking and abstractions as it is about code and programming. Code teaches us how many unseen layers there are between the computer systems that we as users look at every day and the magical silicon rocks that we infused with lightning and taught to think." - Scott Hanselman, Partner Program Director, Microsoft, and host of Hanselminutes Computers are everywhere, most obviously in our laptops and smartphones, but also our cars, televisions, microwave ovens, alarm clocks, robot vacuum cleaners, and other smart appliances. Have you ever wondered what goes on inside these devices to make our lives easier but occasionally more infuriating? For more than 20 years, readers have delighted in Charles Petzold's illuminating story of the secret inner life of computers, and now he has revised it for this new age of computing. Cleverly illustrated and easy to understand, this is the book that cracks the mystery. You'll discover what flashlights, black cats, seesaws, and the ride of Paul Revere can teach you about computing, and how human ingenuity and our compulsion to communicate have shaped every electronic device we use. This new expanded edition explores more deeply the bit-by-bit and gate-by-gate construction of the heart of every smart device, the central processing unit that combines the simplest of basic operations to perform the most complex of feats. Petzold's companion website, CodeHiddenLanguage.com, uses animated graphics of key circuits in the book to make computers even easier to comprehend. In addition to substantially revised and updated content, new chapters include: Chapter 18: Let's Build a Clock! Chapter 21: The Arithmetic Logic Unit Chapter 22: Registers and Busses Chapter 23: CPU Control Signals Chapter 24: Jumps, Loops, and Calls Chapter 28: The World Brain From the simple ticking of clocks to the worldwide hum of the internet, Code reveals the essence of the digital revolution.
Publisher: Microsoft Press
ISBN: 0137909292
Category : Computers
Languages : en
Pages : 563
Book Description
The classic guide to how computers work, updated with new chapters and interactive graphics "For me, Code was a revelation. It was the first book about programming that spoke to me. It started with a story, and it built up, layer by layer, analogy by analogy, until I understood not just the Code, but the System. Code is a book that is as much about Systems Thinking and abstractions as it is about code and programming. Code teaches us how many unseen layers there are between the computer systems that we as users look at every day and the magical silicon rocks that we infused with lightning and taught to think." - Scott Hanselman, Partner Program Director, Microsoft, and host of Hanselminutes Computers are everywhere, most obviously in our laptops and smartphones, but also our cars, televisions, microwave ovens, alarm clocks, robot vacuum cleaners, and other smart appliances. Have you ever wondered what goes on inside these devices to make our lives easier but occasionally more infuriating? For more than 20 years, readers have delighted in Charles Petzold's illuminating story of the secret inner life of computers, and now he has revised it for this new age of computing. Cleverly illustrated and easy to understand, this is the book that cracks the mystery. You'll discover what flashlights, black cats, seesaws, and the ride of Paul Revere can teach you about computing, and how human ingenuity and our compulsion to communicate have shaped every electronic device we use. This new expanded edition explores more deeply the bit-by-bit and gate-by-gate construction of the heart of every smart device, the central processing unit that combines the simplest of basic operations to perform the most complex of feats. Petzold's companion website, CodeHiddenLanguage.com, uses animated graphics of key circuits in the book to make computers even easier to comprehend. In addition to substantially revised and updated content, new chapters include: Chapter 18: Let's Build a Clock! Chapter 21: The Arithmetic Logic Unit Chapter 22: Registers and Busses Chapter 23: CPU Control Signals Chapter 24: Jumps, Loops, and Calls Chapter 28: The World Brain From the simple ticking of clocks to the worldwide hum of the internet, Code reveals the essence of the digital revolution.
Fundamentals for Self-Taught Programmers
Author: Jasmine Greenaway
Publisher: Packt Publishing Ltd
ISBN: 1801810982
Category : Computers
Languages : en
Pages : 254
Book Description
An absolute beginner's guide to strengthening the fundamentals before learning your first programming language Purchase of the print or Kindle book includes a free PDF eBook Key Features Explore fundamental computer science concepts from data structures through to object-oriented programming Progress from understanding the software engineering landscape to writing your first program Authored by a Microsoft community insider and filled with case studies from software engineering roles Book Description Software engineering is a set of techniques, including programming, within the computer science discipline associated with the development of software products. This practical guide to software engineering will enable aspiring and new developers to satisfy their curiosity about the industry and become ready to learn more about the basics before beginning to explore programming languages, along with helping junior and upcoming developers to effectively apply their knowledge in the field. The book begins by providing you with a comprehensive introduction to software engineering, helping you gain a clear, holistic understanding of its various sub-fields. As you advance, you'll get to grips with the fundamentals of software engineering, such as flow control, data structures and algorithms. The book also introduces you to C# and guides you in writing your first program. The concluding chapters will cover case studies, including people working in the industry in different engineering roles, as well as interview tips and tricks and coding best practices. By the end of this programming book, you'll have gained practical knowledge of the implementation and associated methodologies in programming that will have you up and running and productive in no time. What you will learn Gain an understanding of the software engineering landscape Get up and running with fundamental programming concepts in C# Implement object-oriented programming (OOP) in C# Gain insights on how to keep the code readable and reusable Discover various tips and tricks to efficiently prepare for a software engineering interview Implement various popular algorithms using C# Who this book is for This book is for anyone who is curious about programming and interested in entering the field of software engineering by beginning at the fundamentals. No prior knowledge of computer science or software engineering is necessary.
Publisher: Packt Publishing Ltd
ISBN: 1801810982
Category : Computers
Languages : en
Pages : 254
Book Description
An absolute beginner's guide to strengthening the fundamentals before learning your first programming language Purchase of the print or Kindle book includes a free PDF eBook Key Features Explore fundamental computer science concepts from data structures through to object-oriented programming Progress from understanding the software engineering landscape to writing your first program Authored by a Microsoft community insider and filled with case studies from software engineering roles Book Description Software engineering is a set of techniques, including programming, within the computer science discipline associated with the development of software products. This practical guide to software engineering will enable aspiring and new developers to satisfy their curiosity about the industry and become ready to learn more about the basics before beginning to explore programming languages, along with helping junior and upcoming developers to effectively apply their knowledge in the field. The book begins by providing you with a comprehensive introduction to software engineering, helping you gain a clear, holistic understanding of its various sub-fields. As you advance, you'll get to grips with the fundamentals of software engineering, such as flow control, data structures and algorithms. The book also introduces you to C# and guides you in writing your first program. The concluding chapters will cover case studies, including people working in the industry in different engineering roles, as well as interview tips and tricks and coding best practices. By the end of this programming book, you'll have gained practical knowledge of the implementation and associated methodologies in programming that will have you up and running and productive in no time. What you will learn Gain an understanding of the software engineering landscape Get up and running with fundamental programming concepts in C# Implement object-oriented programming (OOP) in C# Gain insights on how to keep the code readable and reusable Discover various tips and tricks to efficiently prepare for a software engineering interview Implement various popular algorithms using C# Who this book is for This book is for anyone who is curious about programming and interested in entering the field of software engineering by beginning at the fundamentals. No prior knowledge of computer science or software engineering is necessary.
Access 2003 VBA Programmer's Reference
Author: Patricia Cardoza
Publisher: John Wiley & Sons
ISBN: 0764571664
Category : Computers
Languages : en
Pages : 982
Book Description
What is this book about? Its power and short learning curve have made Access Microsoft’s leading consumer relational database management system for desktop applications. VBA lets you tap more of that power, responding to application level events, displaying forms and reports, manipulating toolbars, and much more. In this book, a crack team of programmers, including two Microsoft MVPs, shows you how to take control of Access 2003 or 2002 using VBA. You’ll learn to create and name variables, use DAO and ADO to manipulate data, handle errors correctly, create classes and use APIs, and more. An entire chapter is devoted to the changes in Access 2003, including new wizards and GUI features that previously required VBA code as well as new VBA features. You’ll receive a thorough education in system security, macro security, and the Access Developer Extensions (ADE). You will discover how to access data with VBA, execute and debug VBA code, and use VBA with Access objects. Finally, you will learn more about the relationship between Access and SQL Server, and how to use VBA in Access to control and enhance other Office applications. What does this book cover? Here are some of the things you'll discover in this book: How to take advantage of the built-in Access object library, using Access commands and executing them from any Access toolbar What you need to know to design your own classes, implement common APIs in your code, and use SQL to access data How to configure custom menus for your Access database applications Ways to transfer information between Access and Excel, Word, Outlook, and other Office programs How to show or hide entire sections of reports based on data entered on a form, or hide form fields based on database login information Object models you can use when writing VBA code in Access, and a list of common API functions to use in your code Who is this book for? This book is a comprehensive resource for Access users and VBA developers who want to increase the power of Access using VBA. In addition to experience with VBA, you should have read at least one tutorial covering VBA for Access.
Publisher: John Wiley & Sons
ISBN: 0764571664
Category : Computers
Languages : en
Pages : 982
Book Description
What is this book about? Its power and short learning curve have made Access Microsoft’s leading consumer relational database management system for desktop applications. VBA lets you tap more of that power, responding to application level events, displaying forms and reports, manipulating toolbars, and much more. In this book, a crack team of programmers, including two Microsoft MVPs, shows you how to take control of Access 2003 or 2002 using VBA. You’ll learn to create and name variables, use DAO and ADO to manipulate data, handle errors correctly, create classes and use APIs, and more. An entire chapter is devoted to the changes in Access 2003, including new wizards and GUI features that previously required VBA code as well as new VBA features. You’ll receive a thorough education in system security, macro security, and the Access Developer Extensions (ADE). You will discover how to access data with VBA, execute and debug VBA code, and use VBA with Access objects. Finally, you will learn more about the relationship between Access and SQL Server, and how to use VBA in Access to control and enhance other Office applications. What does this book cover? Here are some of the things you'll discover in this book: How to take advantage of the built-in Access object library, using Access commands and executing them from any Access toolbar What you need to know to design your own classes, implement common APIs in your code, and use SQL to access data How to configure custom menus for your Access database applications Ways to transfer information between Access and Excel, Word, Outlook, and other Office programs How to show or hide entire sections of reports based on data entered on a form, or hide form fields based on database login information Object models you can use when writing VBA code in Access, and a list of common API functions to use in your code Who is this book for? This book is a comprehensive resource for Access users and VBA developers who want to increase the power of Access using VBA. In addition to experience with VBA, you should have read at least one tutorial covering VBA for Access.
Smalltalk Best Practice Patterns
Author: Kent Beck
Publisher: Prentice Hall
ISBN: 0132852128
Category : Computers
Languages : en
Pages : 281
Book Description
This classic book is the definitive real-world style guide for better Smalltalk programming. This author presents a set of patterns that organize all the informal experience successful Smalltalk programmers have learned the hard way. When programmers understand these patterns, they can write much more effective code. The concept of Smalltalk patterns is introduced, and the book explains why they work. Next, the book introduces proven patterns for working with methods, messages, state, collections, classes and formatting. Finally, the book walks through a development example utilizing patterns. For programmers, project managers, teachers and students -- both new and experienced. This book presents a set of patterns that organize all the informal experience of successful Smalltalk programmers. This book will help you understand these patterns, and empower you to write more effective code.
Publisher: Prentice Hall
ISBN: 0132852128
Category : Computers
Languages : en
Pages : 281
Book Description
This classic book is the definitive real-world style guide for better Smalltalk programming. This author presents a set of patterns that organize all the informal experience successful Smalltalk programmers have learned the hard way. When programmers understand these patterns, they can write much more effective code. The concept of Smalltalk patterns is introduced, and the book explains why they work. Next, the book introduces proven patterns for working with methods, messages, state, collections, classes and formatting. Finally, the book walks through a development example utilizing patterns. For programmers, project managers, teachers and students -- both new and experienced. This book presents a set of patterns that organize all the informal experience of successful Smalltalk programmers. This book will help you understand these patterns, and empower you to write more effective code.
Easy Programming with the TI-99/4A
Author: Richard Guenette
Publisher: Springer Science & Business Media
ISBN: 1461598133
Category : Science
Languages : en
Pages : 197
Book Description
Welcome to the world of computer programming. Your Texas Instruments TI-99/4A is a real 16-bit microcomputer, complete with sound and color graphics. Making these features do what you want may seem impossible at fIrst, but don't worry; there's nothing mysterious about computer programming. Learning to program computers simply means learning a new language-in this case, TI BASIC (for Beginner's All purpose Symbolic Instruction Code), a version of the most popular language used on today's microcomputers. This book will teach you, step by step, how to tell your machine what you wish it to do-in other words, how to program it. But that's not all. You'll also find chapters on general microcomputer principles, cassette deck use, the TI-99/4A as a terminal for much larger systems, options for expansion, and a list of resources for getting the most out of your home computer. With the 99/4A you have access to a large library of programs, or software, already written by someone else. Without knowing anything about programming, you can use this software to play games, learn math, or store addresses. But at some point you'll want to make your personal computer really personal. You might want to create your own video game or compose a tune. And that's when you'll want to learn programming.
Publisher: Springer Science & Business Media
ISBN: 1461598133
Category : Science
Languages : en
Pages : 197
Book Description
Welcome to the world of computer programming. Your Texas Instruments TI-99/4A is a real 16-bit microcomputer, complete with sound and color graphics. Making these features do what you want may seem impossible at fIrst, but don't worry; there's nothing mysterious about computer programming. Learning to program computers simply means learning a new language-in this case, TI BASIC (for Beginner's All purpose Symbolic Instruction Code), a version of the most popular language used on today's microcomputers. This book will teach you, step by step, how to tell your machine what you wish it to do-in other words, how to program it. But that's not all. You'll also find chapters on general microcomputer principles, cassette deck use, the TI-99/4A as a terminal for much larger systems, options for expansion, and a list of resources for getting the most out of your home computer. With the 99/4A you have access to a large library of programs, or software, already written by someone else. Without knowing anything about programming, you can use this software to play games, learn math, or store addresses. But at some point you'll want to make your personal computer really personal. You might want to create your own video game or compose a tune. And that's when you'll want to learn programming.
Head First Programming
Author: David Griffiths
Publisher: "O'Reilly Media, Inc."
ISBN: 1449369812
Category : Computers
Languages : en
Pages : 440
Book Description
Looking for a reliable way to learn how to program on your own, without being overwhelmed by confusing concepts? Head First Programming introduces the core concepts of writing computer programs -- variables, decisions, loops, functions, and objects -- which apply regardless of the programming language. This book offers concrete examples and exercises in the dynamic and versatile Python language to demonstrate and reinforce these concepts. Learn the basic tools to start writing the programs that interest you, and get a better understanding of what software can (and cannot) do. When you're finished, you'll have the necessary foundation to learn any programming language or tackle any software project you choose. With a focus on programming concepts, this book teaches you how to: Understand the core features of all programming languages, including: variables, statements, decisions, loops, expressions, and operators Reuse code with functions Use library code to save time and effort Select the best data structure to manage complex data Write programs that talk to the Web Share your data with other programs Write programs that test themselves and help you avoid embarrassing coding errors We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First Programming uses a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.
Publisher: "O'Reilly Media, Inc."
ISBN: 1449369812
Category : Computers
Languages : en
Pages : 440
Book Description
Looking for a reliable way to learn how to program on your own, without being overwhelmed by confusing concepts? Head First Programming introduces the core concepts of writing computer programs -- variables, decisions, loops, functions, and objects -- which apply regardless of the programming language. This book offers concrete examples and exercises in the dynamic and versatile Python language to demonstrate and reinforce these concepts. Learn the basic tools to start writing the programs that interest you, and get a better understanding of what software can (and cannot) do. When you're finished, you'll have the necessary foundation to learn any programming language or tackle any software project you choose. With a focus on programming concepts, this book teaches you how to: Understand the core features of all programming languages, including: variables, statements, decisions, loops, expressions, and operators Reuse code with functions Use library code to save time and effort Select the best data structure to manage complex data Write programs that talk to the Web Share your data with other programs Write programs that test themselves and help you avoid embarrassing coding errors We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First Programming uses a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.
Master VISUALLY Excel 2007
Author: Elaine Marmel
Publisher: John Wiley & Sons
ISBN: 0470385251
Category : Computers
Languages : en
Pages : 801
Book Description
If you prefer instructions that show you how rather than tell you why, then this visual reference is for you. Hundreds of succinctly captioned, step-by-step screen shots reveal how to accomplish more than 375 Excel 2007 tasks, including creating letters with Mail Merge, assigning formats to cells, editing multiple worksheets at once, and summarizing with PivotTables and PivotCharts. While high-resolution screen shots demonstrate each task, succinct explanations walk you through step by step so that you can digest these vital lessons in bite-sized modules.
Publisher: John Wiley & Sons
ISBN: 0470385251
Category : Computers
Languages : en
Pages : 801
Book Description
If you prefer instructions that show you how rather than tell you why, then this visual reference is for you. Hundreds of succinctly captioned, step-by-step screen shots reveal how to accomplish more than 375 Excel 2007 tasks, including creating letters with Mail Merge, assigning formats to cells, editing multiple worksheets at once, and summarizing with PivotTables and PivotCharts. While high-resolution screen shots demonstrate each task, succinct explanations walk you through step by step so that you can digest these vital lessons in bite-sized modules.
Sams Teach Yourself Visual Basic .NET in 21 Days
Author: Duncan Mackenzie
Publisher: Sams Publishing
ISBN: 9780672320668
Category : BASIC (Computer program language)
Languages : en
Pages : 714
Book Description
This revision of a bestseller will provide critical information on the many changes coming in the new version of Visual Basic. Includes a proven, step-by-step method for learning VB, which is especially helpful as programmers approach the wide variety of powerful features and tools in Visual Basic.NET.
Publisher: Sams Publishing
ISBN: 9780672320668
Category : BASIC (Computer program language)
Languages : en
Pages : 714
Book Description
This revision of a bestseller will provide critical information on the many changes coming in the new version of Visual Basic. Includes a proven, step-by-step method for learning VB, which is especially helpful as programmers approach the wide variety of powerful features and tools in Visual Basic.NET.
User Interface Design for Programmers
Author: Avram Joel Spolsky
Publisher: Apress
ISBN: 1430208570
Category : Computers
Languages : en
Pages : 152
Book Description
Most programmers' fear of user interface (UI) programming comes from their fear of doing UI design. They think that UI design is like graphic design—the mysterious process by which creative, latte-drinking, all-black-wearing people produce cool-looking, artistic pieces. Most programmers see themselves as analytic, logical thinkers instead—strong at reasoning, weak on artistic judgment, and incapable of doing UI design. In this brilliantly readable book, author Joel Spolsky proposes simple, logical rules that can be applied without any artistic talent to improve any user interface, from traditional GUI applications to websites to consumer electronics. Spolsky's primary axiom, the importance of bringing the program model in line with the user model, is both rational and simple. In a fun and entertaining way, Spolky makes user interface design easy for programmers to grasp. After reading User Interface Design for Programmers, you'll know how to design interfaces with the user in mind. You'll learn the important principles that underlie all good UI design, and you'll learn how to perform usability testing that works.
Publisher: Apress
ISBN: 1430208570
Category : Computers
Languages : en
Pages : 152
Book Description
Most programmers' fear of user interface (UI) programming comes from their fear of doing UI design. They think that UI design is like graphic design—the mysterious process by which creative, latte-drinking, all-black-wearing people produce cool-looking, artistic pieces. Most programmers see themselves as analytic, logical thinkers instead—strong at reasoning, weak on artistic judgment, and incapable of doing UI design. In this brilliantly readable book, author Joel Spolsky proposes simple, logical rules that can be applied without any artistic talent to improve any user interface, from traditional GUI applications to websites to consumer electronics. Spolsky's primary axiom, the importance of bringing the program model in line with the user model, is both rational and simple. In a fun and entertaining way, Spolky makes user interface design easy for programmers to grasp. After reading User Interface Design for Programmers, you'll know how to design interfaces with the user in mind. You'll learn the important principles that underlie all good UI design, and you'll learn how to perform usability testing that works.