Climbing Games

Climbing Games PDF Author: Paul Smith
Publisher: Pesda Press
ISBN: 1906095167
Category : Sports & Recreation
Languages : en
Pages : 129

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Book Description
If you are new to climbing, you will find games which introduce some essential skills (such as 'crimping' a hold - Chapter 10). If you are an old hand, you will find some great games to help add variety to your weekly club sessions (have you tried 'The Octopus'? - Chapter 6). Playing some of these games can become addictive as your friends and rivals find new ways to play. The overview of skills used in each game will help you turn play into progress. Each chapter deals with a fundamental climbing technique. Some chapters focus on a particular aspect of a climbing session, e.g. the use of foot or handholds, traversing or roped climbing. You can pick and choose activities from each chapter to suit your session and goals. Each chapter begins with a brief introduction, followed by a list of all the activities within that section along with their learning goals. The games are listed in a random order. Many of the games develop more than one aspect of climbing. To help you make the most of them, icons appear beside each title to give you information about the possible ways they can be used at a glance.

Climbing Games

Climbing Games PDF Author: Paul Smith
Publisher: Pesda Press
ISBN: 1906095167
Category : Sports & Recreation
Languages : en
Pages : 129

Get Book Here

Book Description
If you are new to climbing, you will find games which introduce some essential skills (such as 'crimping' a hold - Chapter 10). If you are an old hand, you will find some great games to help add variety to your weekly club sessions (have you tried 'The Octopus'? - Chapter 6). Playing some of these games can become addictive as your friends and rivals find new ways to play. The overview of skills used in each game will help you turn play into progress. Each chapter deals with a fundamental climbing technique. Some chapters focus on a particular aspect of a climbing session, e.g. the use of foot or handholds, traversing or roped climbing. You can pick and choose activities from each chapter to suit your session and goals. Each chapter begins with a brief introduction, followed by a list of all the activities within that section along with their learning goals. The games are listed in a random order. Many of the games develop more than one aspect of climbing. To help you make the most of them, icons appear beside each title to give you information about the possible ways they can be used at a glance.

Dangerous Games

Dangerous Games PDF Author: Andrew Todhunter
Publisher: Anchor
ISBN: 030783199X
Category : Sports & Recreation
Languages : en
Pages : 193

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Book Description
In this elegant and exciting collection Andrew Todhunter, himself an extreme sportsman and the author of the critically acclaimed Fall of the Phantom Lord, takes readers along as men and women push themselves to their limits in the world’s riskiest sports. In several of these essays Todhunter writes from personal experience, joining his subjects as they free fall from cliffs, wriggle through narrow underground crevices, and dive deep beneath the ice of a frozen lake. In these adrenaline-laced accounts of extreme sportsmanship, Todhunter captures not only the thrill of conquest but the deep pleasure of being someplace few others have gone as well.

Advanced Rock Climbing

Advanced Rock Climbing PDF Author: Topher Donahue
Publisher: Mountaineers Books
ISBN: 1680510134
Category : Sports & Recreation
Languages : en
Pages : 527

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Book Description
“The old way of climbing was systematic, methodical, and consistent. Now it’s anything goes, reacting to every situation differently.” —Tommy Caldwell • For skilled climbers who want to push to the next level • Tips and advice from Tommy Caldwell, Steph Davis, Lynn Hill, Alex Honnold and more of the world’s best climbers • 250 color photographs and 12 illustrations Advanced Rock Climbing: Expert Skills and Techniques is for good climbers who want to get even better—from training to gear, sport climbing to multi-pitch efficiency, and beyond. Each chapter has detailed advice from some of the world’s best climbers and guides—Tommy Caldwell, Angela Hawse, Justen Sjong, Steph Davis, Sonny Trotter, Alex Honnold, Lynn Hill, and more. Through clear, step-by-step instruction, detailed color photographs, and hard-earned wisdom, this new guide helps strong climbers increase their speed on multi-pitch climbs, conserve energy on big faces, train for tendon strength, improvise self-rescue, and more. Advanced Rock Climbing is for someone who has been climbing for several years and aspires to transition from intermediate to advanced levels, experienced climbers who are stuck in a rut, and naturally talented climbers who are climbing high grades but who may not have the experience to go further safely.

Climbing - Philosophy for Everyone

Climbing - Philosophy for Everyone PDF Author: Stephen E. Schmid
Publisher: John Wiley & Sons
ISBN: 1444341464
Category : Philosophy
Languages : en
Pages : 256

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Book Description
Climbing - Philosophy for Everyone presents a collection of intellectually stimulating new essays that address the philosophical issues relating to risk, ethics, and other aspects of climbing that are of interest to everyone from novice climbers to seasoned mountaineers. Represents the first collection of essays to exclusively address the many philosophical aspects of climbing Includes essays that challenge commonly accepted views of climbing and climbing ethics Written accessibly, this book will appeal to everyone from novice climbers to seasoned mountaineers Includes a foreword written by Hans Florine Shortlisted for the Boardman Tasker Prize for Mountain Literature, 2010

Games

Games PDF Author: C. Thi Nguyen
Publisher:
ISBN: 0190052082
Category : Games & Activities
Languages : en
Pages : 253

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Book Description
Games are a unique art form. They do not just tell stories, nor are they simply conceptual art. They are the art form that works in the medium of agency. Game designers tell us who to be in games and what to care about; they designate the player's in-game abilities and motivations. In other words, designers create alternate agencies, and players submerge themselves in those agencies. Games let us explore alternate forms of agency. The fact that we play games demonstrates something remarkable about the nature of our own agency: we are capable of incredible fluidity with our own motivations and rationality. This volume presents a new theory of games which insists on games' unique value in human life. C. Thi Nguyen argues that games are an integral part of how we become mature, free people. Bridging aesthetics and practical reasoning, he gives an account of the special motivational structure involved in playing games. We can pursue goals, not for their own value, but for the sake of the struggle. Playing games involves a motivational inversion from normal life, and the fact that we can engage in this motivational inversion lets us use games to experience forms of agency we might never have developed on our own. Games, then, are a special medium for communication. They are the technology that allows us to write down and transmit forms of agency. Thus, the body of games forms a "library of agency" which we can use to help develop our freedom and autonomy. Nguyen also presents a new theory of the aesthetics of games. Games sculpt our practical activities, allowing us to experience the beauty of our own actions and reasoning. They are unlike traditional artworks in that they are designed to sculpt activities - and to promote their players' aesthetic appreciation of their own activity.

Attract Mode: The Rise and Fall of Coin-Op Arcade Games

Attract Mode: The Rise and Fall of Coin-Op Arcade Games PDF Author: Jamie Lendino
Publisher: Steel Gear Press
ISBN:
Category : Computers
Languages : en
Pages : 435

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Book Description
From their haunts in the shadowy corner of a bar, front and center at a convenience store, or reigning over a massive mall installation bursting with light, sound, and action, arcade games have been thrilling and addicting quarter-bearers of all ages ever since Pong first lit up its paddles. Whether you wanted a few minutes’ quick-twitch exhilaration or the taste of three-initial immortality that came with topping the high score screen, you could get it from the diverse range of space shooters, dot-eating extravaganzas, quirky beat-’em-ups, and more that have helped define pop culture for more than four decades. In Attract Mode: The Rise and Fall of Coin-Op Arcade Games, author Jamie Lendino celebrates both the biggest blockbusters (Pac-Man, Star Wars: The Arcade Game) and the forgotten gems (Phoenix, Star Castle) of the Golden Age of coin-op gaming, and pulls back the curtain on the personalities and the groundbreaking technologies that brought them to glitzy, color-drenched life in the U.S., Japan, and all over the world. You’ll start your journey exploring the electromechanical attractions and pinball games of the early 20th century. Next, you’ll meet the earliest innovators, who used college computers and untested electronics to outline the possibilities of the emerging form, and discover the surprising history behind the towering megahits from Nintendo, Sega, and others that still inform gaming today. Then you’ll witness the devastating crash that almost ended it all—and the rebirth no one expected. Whether you prefer the white-knuckle gameplay of Robotron: 2084, the barrel-jumping whimsy of Donkey Kong, or the stunning graphics and animation of Dragon’s Lair, Attract Mode will transport you back to the heyday of arcade games and let you relive—or experience for the first time—the unique magic that transformed entertainment forever.

100 Greatest Console Video Games

100 Greatest Console Video Games PDF Author: Brett Weiss
Publisher: Schiffer + ORM
ISBN: 1507300379
Category : History
Languages : en
Pages : 778

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Book Description
Production histories, reviews, gameplay details, and more Video games from many companies and platforms, placed in context with games today Numerous quotes about the games from industry professionals

Ethnomethodology at Play

Ethnomethodology at Play PDF Author: Peter Tolmie
Publisher: Routledge
ISBN: 1317140621
Category : Social Science
Languages : en
Pages : 353

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Book Description
This book outlines the specific character of the ethnomethodological approach to 'play'; that is, to everyday sport and leisure activities that people generally engage in for enjoyment, at home or as a 'hobby'. With chapters on cooking, running, playing music, dancing, rock climbing, sailing, fly fishing and going out for the day as a family, Ethnomethodology at Play provides an introduction to the key conceptual resources drawn upon by ethnomethodology in its studies of these activities, whilst exploring the manner in which people 'work' at their everyday leisure. Demonstrating the breadth of ethnomethodological analysis and showing how no topic is beyond ethnomethodology's fundamental respecification, Ethnomethodology at Play sets out for the serious reader and researcher the precise contribution of ethnomethodology to sociological studies of sport and leisure and ordinary domestic pastimes. As such this groundbreaking volume constitutes a significant contribution to both ethnomethodology and sociology in general, as well as to the sociology of sport and leisure, the sociology of domestic and daily life and cultural studies.

The Climbing Bible: Practical Exercises

The Climbing Bible: Practical Exercises PDF Author: Martin Mobråten
Publisher: Vertebrate Publishing
ISBN: 1839811056
Category : Sports & Recreation
Languages : en
Pages : 320

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Book Description
The Climbing Bible: Practical Exercises by Martin Mobråten and Stian Christophersen is a collection of exercises specifically designed to help you train technique and strength so that you can develop and improve as a climber. After two decades of climbing, training and coaching, the authors have built up a huge library of exercises, and they share many of them with you in this book. The first section focuses on your technique, with emphasis on footwork, grip positions, balance, direction of force and dynamics, among other things. The second section features exercises to help you train strength and power – with on-the-wall exercises, finger strength and fingerboarding exercises, arm exercises and more. Also included is a section for children and young climbers to help their parents and coaches create great sessions for kids. This chapter presents games, technique exercises and physical training ideas for children. Illustrated with over 200 technique and action photos, and with insights from the authors and other top climbers, The Climbing Bible: Practical Exercises will inspire you to try new exercises in every training session. Keep it in your climbing wall bag, cover it in chalk and embrace the variety so easily found in climbing.

Adaptive Agents and Multi-Agent Systems

Adaptive Agents and Multi-Agent Systems PDF Author: Eduardo Alonso
Publisher: Springer Science & Business Media
ISBN: 3540400680
Category : Computers
Languages : en
Pages : 335

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Book Description
Adaptive Agents and Multi-Agent Systems is an emerging and exciting interdisciplinary area of research and development involving artificial intelligence, computer science, software engineering, and developmental biology, as well as cognitive and social science. This book surveys the state of the art in this emerging field by drawing together thoroughly selected reviewed papers from two related workshops; as well as papers by leading researchers specifically solicited for this book. The articles are organized into topical sections on - learning, cooperation, and communication - emergence and evolution in multi-agent systems - theoretical foundations of adaptive agents