Author: Allen B. Tucker
Publisher: CRC Press
ISBN: 0429014406
Category : Computers
Languages : en
Pages : 330
Book Description
Client-Centered Software Development: The CO-FOSS Approach introduces a method to creating a customized software product for a single client, either from scratch or by reusing open source components. The clients are typically non-profit humanitarian, educational, or public service organizations. This approach has been used in undergraduate courses where students learn the principles of software development while implementing a real-world software product. This book provides instructors, students, clients, and professional software developers with detailed guidance for developing a new CO-FOSS product from conceptualization to completion. Features Provides instructors, students, clients, and professional software developers with a roadmap for the development of a new CO-FOSS product from conceptualization to completion Motivates students with real-world projects and community service experiences Teaches all elements of the software process, including requirements gathering, design, collaboration, coding, testing, client communication, refactoring, and writing developer and user documentation Uses source code that can be reused and refitted to suit the needs of future projects, since each CO-FOSS product is free and open source software Provides links to a rich variety of resources for instructors and students to freely use in their own courses that develop new CO-FOSS products for other non-profits.
Client-Centered Software Development
Author: Allen B. Tucker
Publisher: CRC Press
ISBN: 0429014406
Category : Computers
Languages : en
Pages : 330
Book Description
Client-Centered Software Development: The CO-FOSS Approach introduces a method to creating a customized software product for a single client, either from scratch or by reusing open source components. The clients are typically non-profit humanitarian, educational, or public service organizations. This approach has been used in undergraduate courses where students learn the principles of software development while implementing a real-world software product. This book provides instructors, students, clients, and professional software developers with detailed guidance for developing a new CO-FOSS product from conceptualization to completion. Features Provides instructors, students, clients, and professional software developers with a roadmap for the development of a new CO-FOSS product from conceptualization to completion Motivates students with real-world projects and community service experiences Teaches all elements of the software process, including requirements gathering, design, collaboration, coding, testing, client communication, refactoring, and writing developer and user documentation Uses source code that can be reused and refitted to suit the needs of future projects, since each CO-FOSS product is free and open source software Provides links to a rich variety of resources for instructors and students to freely use in their own courses that develop new CO-FOSS products for other non-profits.
Publisher: CRC Press
ISBN: 0429014406
Category : Computers
Languages : en
Pages : 330
Book Description
Client-Centered Software Development: The CO-FOSS Approach introduces a method to creating a customized software product for a single client, either from scratch or by reusing open source components. The clients are typically non-profit humanitarian, educational, or public service organizations. This approach has been used in undergraduate courses where students learn the principles of software development while implementing a real-world software product. This book provides instructors, students, clients, and professional software developers with detailed guidance for developing a new CO-FOSS product from conceptualization to completion. Features Provides instructors, students, clients, and professional software developers with a roadmap for the development of a new CO-FOSS product from conceptualization to completion Motivates students with real-world projects and community service experiences Teaches all elements of the software process, including requirements gathering, design, collaboration, coding, testing, client communication, refactoring, and writing developer and user documentation Uses source code that can be reused and refitted to suit the needs of future projects, since each CO-FOSS product is free and open source software Provides links to a rich variety of resources for instructors and students to freely use in their own courses that develop new CO-FOSS products for other non-profits.
Person-Centered Health Records
Author: Gary A. Christopherson
Publisher: Springer Science & Business Media
ISBN: 9780387232829
Category : Medical
Languages : en
Pages : 316
Book Description
Divided into three sections for easy use, including examples from person-centered systems already in place in the US Editors have brought together contributors from varied health care sectors in the United States and elsewhere—public and private, not-for-profit and for-profit
Publisher: Springer Science & Business Media
ISBN: 9780387232829
Category : Medical
Languages : en
Pages : 316
Book Description
Divided into three sections for easy use, including examples from person-centered systems already in place in the US Editors have brought together contributors from varied health care sectors in the United States and elsewhere—public and private, not-for-profit and for-profit
The Impact of the 4th Industrial Revolution on Engineering Education
Author: Michael E. Auer
Publisher: Springer Nature
ISBN: 3030402711
Category : Technology & Engineering
Languages : en
Pages : 914
Book Description
This book gathers papers presented at the 22nd International Conference on Interactive Collaborative Learning (ICL2019), which was held in Bangkok, Thailand, from 25 to 27 September 2019. Covering various fields of e-learning and distance learning, course and curriculum development, knowledge management and learning, real-world learning experiences, evaluation and outcomes assessment, computer-aided language learning, vocational education development and technical teacher training, the contributions focus on innovative ways in which higher education can respond to the real-world challenges related to the current transformation in the development of education. Since it was established, in 1998, the ICL conference has been devoted to new approaches in learning with a focus on collaborative learning. Today, it is a forum for sharing trends and research findings as well as presenting practical experiences in learning and engineering pedagogy. The book appeals to policymakers, academics, educators, researchers in pedagogy and learning theory, school teachers, and other professionals in the learning industry, and further and continuing education.
Publisher: Springer Nature
ISBN: 3030402711
Category : Technology & Engineering
Languages : en
Pages : 914
Book Description
This book gathers papers presented at the 22nd International Conference on Interactive Collaborative Learning (ICL2019), which was held in Bangkok, Thailand, from 25 to 27 September 2019. Covering various fields of e-learning and distance learning, course and curriculum development, knowledge management and learning, real-world learning experiences, evaluation and outcomes assessment, computer-aided language learning, vocational education development and technical teacher training, the contributions focus on innovative ways in which higher education can respond to the real-world challenges related to the current transformation in the development of education. Since it was established, in 1998, the ICL conference has been devoted to new approaches in learning with a focus on collaborative learning. Today, it is a forum for sharing trends and research findings as well as presenting practical experiences in learning and engineering pedagogy. The book appeals to policymakers, academics, educators, researchers in pedagogy and learning theory, school teachers, and other professionals in the learning industry, and further and continuing education.
Educating Engineers for Future Industrial Revolutions
Author: Michael E. Auer
Publisher: Springer Nature
ISBN: 3030682013
Category : Technology & Engineering
Languages : en
Pages : 885
Book Description
This book contains papers in the fields of engineering pedagogy education, public–private partnership and entrepreneurship education, research in engineering pedagogy, evaluation and outcomes assessment, Internet of Things & online laboratories, IT & knowledge management in education and real-world experiences. We are currently witnessing a significant transformation in the development of education and especially post-secondary education. To face these challenges, higher education has to find innovative ways to quickly respond to these new needs. There is also pressure by the new situation in regard to the Covid pandemic. These were the aims connected with the 23rd International Conference on Interactive Collaborative Learning (ICL2020), which was held online by University of Technology Tallinn, Estonia from 23 to 25 September 2020. Since its beginning in 1998, this conference is devoted to new approaches in learning with a focus on collaborative learning. Nowadays the ICL conferences are a forum of the exchange of relevant trends and research results as well as the presentation of practical experiences in Learning and Engineering Pedagogy. In this way, we try to bridge the gap between ‘pure’ scientific research and the everyday work of educators. Interested readership includes policymakers, academics, educators, researchers in pedagogy and learning theory, school teachers, learning industry, further and continuing education lecturers, etc.
Publisher: Springer Nature
ISBN: 3030682013
Category : Technology & Engineering
Languages : en
Pages : 885
Book Description
This book contains papers in the fields of engineering pedagogy education, public–private partnership and entrepreneurship education, research in engineering pedagogy, evaluation and outcomes assessment, Internet of Things & online laboratories, IT & knowledge management in education and real-world experiences. We are currently witnessing a significant transformation in the development of education and especially post-secondary education. To face these challenges, higher education has to find innovative ways to quickly respond to these new needs. There is also pressure by the new situation in regard to the Covid pandemic. These were the aims connected with the 23rd International Conference on Interactive Collaborative Learning (ICL2020), which was held online by University of Technology Tallinn, Estonia from 23 to 25 September 2020. Since its beginning in 1998, this conference is devoted to new approaches in learning with a focus on collaborative learning. Nowadays the ICL conferences are a forum of the exchange of relevant trends and research results as well as the presentation of practical experiences in Learning and Engineering Pedagogy. In this way, we try to bridge the gap between ‘pure’ scientific research and the everyday work of educators. Interested readership includes policymakers, academics, educators, researchers in pedagogy and learning theory, school teachers, learning industry, further and continuing education lecturers, etc.
Software Development
Author: Marc Hamilton
Publisher: Prentice Hall Professional
ISBN: 9780130812469
Category : Computers
Languages : en
Pages : 396
Book Description
80% of software projects fail--here's why the other 20% succeed! Software Development is the most thorough, realistic guide to "what works" in software development--and how to make it happen in your organization. Leading consultant Marc Hamilton tackles all three key components of successful development: people, processes, and technology. From streamlining infrastructures to retraining programmers, choosing tools to implementing service-level agreements, Hamilton unifies all of today's best practices--in management, architecture, and software engineering. There's never been a more comprehensive blueprint for software success. Discover "The Ten Commandments of Software Development" Build a winning software development team, organize it for success - and retain your best talent Create a software architecture that maps to business goals and serves as a foundation for successful development Define processes that streamline component and Web-based development projects Leverage the advantages of object-oriented techniques throughout the entire lifecycle Make the most of Java, JavaBeans, and Jini technology Learn the best ways to measure software quality and productivity--and improve them Software Development is ruthlessly realistic and remarkably accessible--for managers and technical professionals alike. Best of all, its techniques can be applied to any project or organization, large or small. Ready to build software that meets all its goals? This book will get you there.
Publisher: Prentice Hall Professional
ISBN: 9780130812469
Category : Computers
Languages : en
Pages : 396
Book Description
80% of software projects fail--here's why the other 20% succeed! Software Development is the most thorough, realistic guide to "what works" in software development--and how to make it happen in your organization. Leading consultant Marc Hamilton tackles all three key components of successful development: people, processes, and technology. From streamlining infrastructures to retraining programmers, choosing tools to implementing service-level agreements, Hamilton unifies all of today's best practices--in management, architecture, and software engineering. There's never been a more comprehensive blueprint for software success. Discover "The Ten Commandments of Software Development" Build a winning software development team, organize it for success - and retain your best talent Create a software architecture that maps to business goals and serves as a foundation for successful development Define processes that streamline component and Web-based development projects Leverage the advantages of object-oriented techniques throughout the entire lifecycle Make the most of Java, JavaBeans, and Jini technology Learn the best ways to measure software quality and productivity--and improve them Software Development is ruthlessly realistic and remarkably accessible--for managers and technical professionals alike. Best of all, its techniques can be applied to any project or organization, large or small. Ready to build software that meets all its goals? This book will get you there.
Tutorial on Software Design Techniques
Author: Peter Freeman
Publisher: Institute of Electrical & Electronics Engineers(IEEE)
ISBN:
Category : Computers
Languages : en
Pages : 738
Book Description
Introduction. Analysis techniques. Specification methods. External design. Architectural design techniques: process view. Architectural design techniques: data view. Detailed design techniques. Design validation. Software development methodologies. Bibliography. Author biographies.
Publisher: Institute of Electrical & Electronics Engineers(IEEE)
ISBN:
Category : Computers
Languages : en
Pages : 738
Book Description
Introduction. Analysis techniques. Specification methods. External design. Architectural design techniques: process view. Architectural design techniques: data view. Detailed design techniques. Design validation. Software development methodologies. Bibliography. Author biographies.
Software Engineering Education in the Modern Age
Author: Paola Inverardi
Publisher: Springer Science & Business Media
ISBN: 3540682031
Category : Computers
Languages : en
Pages : 214
Book Description
This tutorial book presents an augmented selection of the material presented at the Software Engineering Education and Training Track at the International Conference on Software Engineering, ICSE 2005, held in St. Louis, MO, USA in May 2005. The 12 tutorial lectures presented cover software engineering education, state of the art and practice: creativity and rigor, challenges for industries and academia, as well as future directions.
Publisher: Springer Science & Business Media
ISBN: 3540682031
Category : Computers
Languages : en
Pages : 214
Book Description
This tutorial book presents an augmented selection of the material presented at the Software Engineering Education and Training Track at the International Conference on Software Engineering, ICSE 2005, held in St. Louis, MO, USA in May 2005. The 12 tutorial lectures presented cover software engineering education, state of the art and practice: creativity and rigor, challenges for industries and academia, as well as future directions.
Information System Concepts
Author: Eckhard D. Falkenberg
Publisher: Springer
ISBN: 0387348700
Category : Computers
Languages : en
Pages : 327
Book Description
This is a compilation of papers presented at the Information System Concepts conference in Marburg, Germany. The special focus is consolidation and harmonisation of the numerous and widely diverging views in the field of information systems. This issue has become a hot topic, as many leading information system researchers and practitioners come to realise the importance of better communication among the members of the information systems community, and of a better scientific foundation of this rapidly evolving field.
Publisher: Springer
ISBN: 0387348700
Category : Computers
Languages : en
Pages : 327
Book Description
This is a compilation of papers presented at the Information System Concepts conference in Marburg, Germany. The special focus is consolidation and harmonisation of the numerous and widely diverging views in the field of information systems. This issue has become a hot topic, as many leading information system researchers and practitioners come to realise the importance of better communication among the members of the information systems community, and of a better scientific foundation of this rapidly evolving field.
User-Centered Agile Methods
Author: Hugh Beyer
Publisher: Springer Nature
ISBN: 3031021932
Category : Computers
Languages : en
Pages : 81
Book Description
With the introduction and popularization of Agile methods of software development, existing relationships and working agreements between user experience groups and developers are being disrupted. Agile methods introduce new concepts: the Product Owner, the Customer (but not the user), short iterations, User Stories. Where do UX professionals fit in this new world? Agile methods also bring a new mindset -- no big design, no specifications, minimal planning -- which conflict with the needs of UX design. This lecture discusses the key elements of Agile for the UX community and describes strategies UX people can use to contribute effectively in an Agile team, overcome key weaknesses in Agile methods as typically implemented, and produce a more robust process and more successful designs. We present a process combining the best practices of Contextual Design, a leading approach to user-centered design, with those of Agile development. Table of Contents: Introduction / Common Agile Methods / Agile Culture / Best Practices for Integrating UX with Agile / Structure of a User-Centered Agile Process / Structuring Projects / Conclusion
Publisher: Springer Nature
ISBN: 3031021932
Category : Computers
Languages : en
Pages : 81
Book Description
With the introduction and popularization of Agile methods of software development, existing relationships and working agreements between user experience groups and developers are being disrupted. Agile methods introduce new concepts: the Product Owner, the Customer (but not the user), short iterations, User Stories. Where do UX professionals fit in this new world? Agile methods also bring a new mindset -- no big design, no specifications, minimal planning -- which conflict with the needs of UX design. This lecture discusses the key elements of Agile for the UX community and describes strategies UX people can use to contribute effectively in an Agile team, overcome key weaknesses in Agile methods as typically implemented, and produce a more robust process and more successful designs. We present a process combining the best practices of Contextual Design, a leading approach to user-centered design, with those of Agile development. Table of Contents: Introduction / Common Agile Methods / Agile Culture / Best Practices for Integrating UX with Agile / Structure of a User-Centered Agile Process / Structuring Projects / Conclusion
Product-Focused Software Process Improvement
Author: Muhammad Ali Babar
Publisher: Springer Science & Business Media
ISBN: 3642137911
Category : Business & Economics
Languages : en
Pages : 421
Book Description
This book constitutes the refereed proceedings of the 11th International Conference on Product-Focused Software Process Improvement, PROFES 2010, held in Limerick, Ireland, in June 2010. The 28 revised full papers presented together with the abstracts of 2 keynote addresses were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on software quality assurance; agile software development; software business; software systems; process quality; software measurement; and software process improvement.
Publisher: Springer Science & Business Media
ISBN: 3642137911
Category : Business & Economics
Languages : en
Pages : 421
Book Description
This book constitutes the refereed proceedings of the 11th International Conference on Product-Focused Software Process Improvement, PROFES 2010, held in Limerick, Ireland, in June 2010. The 28 revised full papers presented together with the abstracts of 2 keynote addresses were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on software quality assurance; agile software development; software business; software systems; process quality; software measurement; and software process improvement.