Theater Games for the Classroom

Theater Games for the Classroom PDF Author: Viola Spolin
Publisher: Northwestern University Press
ISBN: 9780810140042
Category : Education
Languages : en
Pages : 252

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Book Description
A collection of games and music to aid the drama teacher and give ideas for varied classes.

Theater Games for the Classroom

Theater Games for the Classroom PDF Author: Viola Spolin
Publisher: Northwestern University Press
ISBN: 9780810140042
Category : Education
Languages : en
Pages : 252

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Book Description
A collection of games and music to aid the drama teacher and give ideas for varied classes.

101 Great Classroom Games

101 Great Classroom Games PDF Author: Alexis Ludewig
Publisher: McGraw Hill Professional
ISBN: 0071594027
Category : Business & Economics
Languages : en
Pages : 270

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Book Description
101 ways to energize any ho-hum day Created by award-winning educators, these easy-to-learn, giggle-as-you-go games are designed to be both fun and educational. These activities in reading, logic, science, measuring, listening, social studies, and math are the perfect complement to your K-5 curriculum. Get the fun and the learning started with games such as: Bug Bite: Players flip over vocabulary word cards and slap the table when a bug card comes up. Whoever slaps first reads all the words and then keeps the card. The child with the most cards wins! Bull's-Eye Feather Math: Children blow feathers around a bull's-eye game board with straws as they sharpen their multiplication skills. Geography Baseball: Players find map locations that are “pitched” to them. The more “hits” they get, the faster they score runs. Fishy Facts: Players snag paper fish with a fishing pole and hook. If they can answer the question on the side of the fish, they score. . . . and many more! BONUS: Games are ranked for noise levels!

Using Games and Simulations in the Classroom

Using Games and Simulations in the Classroom PDF Author: Henry Ellington
Publisher: Routledge
ISBN: 1134731787
Category : Education
Languages : en
Pages : 175

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Book Description
Games and simulations are an effective way of supporting the curriculum. This handbook demonstrates how to develop and use games and simulations in schools. It provides practical advice and guidance on how and when to use these as well as illustrative cases from nursery schools to secondary level.

Choosing and Using Digital Games in the Classroom

Choosing and Using Digital Games in the Classroom PDF Author: Katrin Becker
Publisher: Springer
ISBN: 3319122231
Category : Education
Languages : en
Pages : 429

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Book Description
This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience. The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans.

101 Classroom Games

101 Classroom Games PDF Author: Gareth Long
Publisher: Human Kinetics
ISBN: 0736095101
Category : Education
Languages : en
Pages : 146

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Book Description
101 Classroom Games: Energize Learning in Any Subject helps students improve their study skills, aids them in reviewing material, prepares them for assessments, and makes the learning experience enjoyable. Each game has stimulating content with variations and progressions as well as teaching points to keep the game fun, interesting, and effective.

ESL Games and Classroom Activities

ESL Games and Classroom Activities PDF Author: PH. D. Lucia Gorea
Publisher: Aeon Pub Incorporated
ISBN: 9781595260680
Category : Education
Languages : en
Pages : 160

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Book Description
"Reproducible exercises to sharpen skills and raise achievement."

Making School a Game Worth Playing

Making School a Game Worth Playing PDF Author: Ryan Schaaf
Publisher: Corwin Press
ISBN: 1483375137
Category : Education
Languages : en
Pages : 221

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Book Description
Integrate game-based learning for 21st Century skills success! This straightforward, easy-to-follow guide from experts Schaaf and Mohan helps you leverage technology students love best – digital video games. With step-by-step strategies, you’ll easily find, evaluate, and integrate gaming into your existing lesson plans or completely redesign your classroom. Teachers learn to use well-designed game elements to: Promote meaningful student buy-in Create student-centered, collaborative learning spaces Teach and assess 21st Century Fluencies aligned to Common Core State Standards Address multiple intelligences using research-based strategies Includes a detailed implementation outline. Create engaged, adventure-filled learning with this resourceful guide!

700 Classroom Activities

700 Classroom Activities PDF Author: David Seymour
Publisher:
ISBN: 9783190028986
Category : Angleščina - Jezikovni pouk - Metodika - Priročniki
Languages : en
Pages : 154

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Book Description


Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond

Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond PDF Author: Karen Schrier
Publisher: Lulu.com
ISBN: 0359984010
Category : Education
Languages : en
Pages : 584

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Book Description
Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-12, college students, or adults? What can you use for science, literature, or critical thinking skills? This book explores 100 different games and how educators have used the games to teach - what worked and didn't work and their tips and techniques. The list of 100 goes from A to Z Safari to Zoombinis, and includes popular games like Fortnite, Call of Duty: Modern Warfare, and Minecraft, as well as PC, mobile, VR, AR, card and board games.

Classroom Literacy Games

Classroom Literacy Games PDF Author: Heather Butler
Publisher: Routledge
ISBN: 1136728848
Category : Education
Languages : en
Pages : 101

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Book Description
Children enjoyed it so much they didn’t realise they were being worked so hard. Jo Miles, Learning Support Assistant at Manor Farm Community Junior School, Hazlemere, Buckinghamshire Great speaking and listening activity-setting-up ideas for the Big Write. The games extended the children’s vocabulary. Purposeful learning – love it! Liz Pilgrim, Senior Teacher at Manor Farm Community Junior School, Hazlemere, Buckinghamshire Educational games played in groups or pairs help develop key language and social skills. Based on a range of material to extend vocabulary, punctuation and cross-curricular creativity, Classroom Literacy Games contains original games with suggestions of how to develop writing tasks after playing them. Each game is differentiated four ways and aims to teach literacy (including vocabularly, connectives, openers and punctuation) to higher KS1, KS2 and lower KS3. Printed with dyslexia-friendly fonts, these cross-curricular games are suitable for mixed-ability classrooms, small groups or one-to-one teaching situations. As either photocopiable resources to be used in the classroom or as homework activities, these games will create situations to generate creative writing and for the children to create their own games. They can also be used for EAL, guided reading and weekly Big Write exercises. With minimal preparation time required and a vast number of games, these user-friendly, pick-up-and-go activities will be of interest to any practicing primary and lower KS3 teacher.