Author: Howard Gillette, Jr.
Publisher: University of Pennsylvania Press
ISBN: 0812205286
Category : Political Science
Languages : en
Pages : 233
Book Description
Since the end of the nineteenth century, city planners have aspired not only to improve the physical living conditions of urban residents but also to strengthen civic ties through better design of built environments. From Ebenezer Howard and his vision for garden cities to today's New Urbanists, these visionaries have sought to deepen civitas, or the shared community of citizens. In Civitas by Design, historian Howard Gillette, Jr., takes a critical look at this planning tradition, examining a wide range of environmental interventions and their consequences over the course of the twentieth century. As American reform efforts moved from progressive idealism through the era of government urban renewal programs to the rise of faith in markets, planners attempted to cultivate community in places such as Forest Hills Gardens in Queens, New York; Celebration, Florida; and the post-Katrina Gulf Coast. Key figures—including critics Lewis Mumford and Oscar Newman, entrepreneur James Rouse, and housing reformer Catherine Bauer—introduced concepts such as neighborhood units, pedestrian shopping malls, and planned communities that were implemented on a national scale. Many of the buildings, landscapes, and infrastructures that planners envisioned still remain, but frequently these physical designs have proven insufficient to sustain the ideals they represented. Will contemporary urbanists' efforts to join social justice with environmentalism generate better results? Gillette places the work of reformers and designers in the context of their times, providing a careful analysis of the major ideas and trends in urban planning for current and future policy makers.
Civitas by Design
Game Usability
Author: Katherine Isbister
Publisher: CRC Press
ISBN: 1000523489
Category : Art
Languages : en
Pages : 453
Book Description
This book introduces the basics in game usability and overall game UX mindset and techniques, as well as looking at current industry best practices and trends. Fully updated for its second edition, it includes practical advice on how to include usability in already tight development timelines, and how to advocate for UX and communicate results to higher-ups effectively. The book begins with an introduction to UX strategy considerations for games, and to UX design, before moving on to cover core user research and usability techniques as well as how to fit UX practices into the business process. It provides considerations of player differences and offers strategies for inclusion as well as chapters that give platform and context specific advice. With a wealth of new interviews with industry leaders and contributions from the very best in game UX, the book also includes brand new chapters on: Accessibility Mobile Game Usability Data Science Virtual and Augmented Reality Esports This book will be vital reading for all professional game developers and game UX advocates, as well as those students aspiring to work in game development and game UX.
Publisher: CRC Press
ISBN: 1000523489
Category : Art
Languages : en
Pages : 453
Book Description
This book introduces the basics in game usability and overall game UX mindset and techniques, as well as looking at current industry best practices and trends. Fully updated for its second edition, it includes practical advice on how to include usability in already tight development timelines, and how to advocate for UX and communicate results to higher-ups effectively. The book begins with an introduction to UX strategy considerations for games, and to UX design, before moving on to cover core user research and usability techniques as well as how to fit UX practices into the business process. It provides considerations of player differences and offers strategies for inclusion as well as chapters that give platform and context specific advice. With a wealth of new interviews with industry leaders and contributions from the very best in game UX, the book also includes brand new chapters on: Accessibility Mobile Game Usability Data Science Virtual and Augmented Reality Esports This book will be vital reading for all professional game developers and game UX advocates, as well as those students aspiring to work in game development and game UX.
Urban Design Futures
Author: Malcolm Moor
Publisher: Routledge
ISBN: 1134366566
Category : Architecture
Languages : en
Pages : 217
Book Description
The last decade has seen the rise of urban design which has taken a central position in the new agendas for urban regeneration and renaissance. Urban design has moved from marginality to mainstream. The principles espoused by urban designers over the past thirty years are now accepted as key to a better urban environment and as we move towards greater sustainability, different ideas are emerging that are challenging some of the accepted urban design norms; urban design is at a watershed. Urban Design Futures presents essays from an international cast of authors to review progress and explore emerging ideas: should urban design reflect the future rather than recreate the past? What are the new driving forces that will shape urban living and hence urban design in the future? This book explores new concepts and points the way towards a series of urban design paradigms for the twenty-first century.
Publisher: Routledge
ISBN: 1134366566
Category : Architecture
Languages : en
Pages : 217
Book Description
The last decade has seen the rise of urban design which has taken a central position in the new agendas for urban regeneration and renaissance. Urban design has moved from marginality to mainstream. The principles espoused by urban designers over the past thirty years are now accepted as key to a better urban environment and as we move towards greater sustainability, different ideas are emerging that are challenging some of the accepted urban design norms; urban design is at a watershed. Urban Design Futures presents essays from an international cast of authors to review progress and explore emerging ideas: should urban design reflect the future rather than recreate the past? What are the new driving forces that will shape urban living and hence urban design in the future? This book explores new concepts and points the way towards a series of urban design paradigms for the twenty-first century.
The Design of Childhood
Author: Alexandra Lange
Publisher: Bloomsbury Publishing USA
ISBN: 1632866374
Category : Family & Relationships
Languages : en
Pages : 417
Book Description
From building blocks to city blocks, an eye-opening exploration of how children's playthings and physical surroundings affect their development. Parents obsess over their children's playdates, kindergarten curriculum, and every bump and bruise, but the toys, classrooms, playgrounds, and neighborhoods little ones engage with are just as important. These objects and spaces encode decades, even centuries of changing ideas about what makes for good child-rearing--and what does not. Do you choose wooden toys, or plastic, or, increasingly, digital? What do youngsters lose when seesaws are deemed too dangerous and slides are designed primarily for safety? How can the built environment help children cultivate self-reliance? In these debates, parents, educators, and kids themselves are often caught in the middle. Now, prominent design critic Alexandra Lange reveals the surprising histories behind the human-made elements of our children's pint-size landscape. Her fascinating investigation shows how the seemingly innocuous universe of stuff affects kids' behavior, values, and health, often in subtle ways. And she reveals how years of decisions by toymakers, architects, and urban planners have helped--and hindered--American youngsters' journeys toward independence. Seen through Lange's eyes, everything from the sandbox to the street becomes vibrant with buried meaning. The Design of Childhood will change the way you view your children's world--and your own.
Publisher: Bloomsbury Publishing USA
ISBN: 1632866374
Category : Family & Relationships
Languages : en
Pages : 417
Book Description
From building blocks to city blocks, an eye-opening exploration of how children's playthings and physical surroundings affect their development. Parents obsess over their children's playdates, kindergarten curriculum, and every bump and bruise, but the toys, classrooms, playgrounds, and neighborhoods little ones engage with are just as important. These objects and spaces encode decades, even centuries of changing ideas about what makes for good child-rearing--and what does not. Do you choose wooden toys, or plastic, or, increasingly, digital? What do youngsters lose when seesaws are deemed too dangerous and slides are designed primarily for safety? How can the built environment help children cultivate self-reliance? In these debates, parents, educators, and kids themselves are often caught in the middle. Now, prominent design critic Alexandra Lange reveals the surprising histories behind the human-made elements of our children's pint-size landscape. Her fascinating investigation shows how the seemingly innocuous universe of stuff affects kids' behavior, values, and health, often in subtle ways. And she reveals how years of decisions by toymakers, architects, and urban planners have helped--and hindered--American youngsters' journeys toward independence. Seen through Lange's eyes, everything from the sandbox to the street becomes vibrant with buried meaning. The Design of Childhood will change the way you view your children's world--and your own.
Evaluation matters
Author: Katrin Dziekan
Publisher: Waxmann Verlag
ISBN: 3830978812
Category : Political Science
Languages : en
Pages : 177
Book Description
Based on the authors' rich experiences, this book demonstrates that evaluation of measures aimed at more sustainable mobility is a useful task which can be learned by everybody. By integrating theory and practice it offers richly-illustrated case examples and cartoons to provide hands on advice. It offers a framework for thinking about evaluation of mobility-related measures and outlines the necessary steps for good evaluation practice. Key Features •Richly illustrated by comics and on real measure examples. •A step-by-step hands on guide for practitioners.
Publisher: Waxmann Verlag
ISBN: 3830978812
Category : Political Science
Languages : en
Pages : 177
Book Description
Based on the authors' rich experiences, this book demonstrates that evaluation of measures aimed at more sustainable mobility is a useful task which can be learned by everybody. By integrating theory and practice it offers richly-illustrated case examples and cartoons to provide hands on advice. It offers a framework for thinking about evaluation of mobility-related measures and outlines the necessary steps for good evaluation practice. Key Features •Richly illustrated by comics and on real measure examples. •A step-by-step hands on guide for practitioners.
Urban Engineering for Sustainability
Author: Sybil Derrible
Publisher: MIT Press
ISBN: 0262356759
Category : Political Science
Languages : en
Pages : 657
Book Description
A textbook that introduces integrated, sustainable design of urban infrastructures, drawing on civil engineering, environmental engineering, urban planning, electrical engineering, mechanical engineering, and computer science. This textbook introduces urban infrastructure from an engineering perspective, with an emphasis on sustainability. Bringing together both fundamental principles and practical knowledge from civil engineering, environmental engineering, urban planning, electrical engineering, mechanical engineering, and computer science, the book transcends disciplinary boundaries by viewing urban infrastructures as integrated networks. The text devotes a chapter to each of five engineering systems—electricity, water, transportation, buildings, and solid waste—covering such topics as fundamentals, demand, management, technology, and analytical models. Other chapters present a formal definition of sustainability; discuss population forecasting techniques; offer a history of urban planning, from the Neolithic era to Kevin Lynch and Jane Jacobs; define and discuss urban metabolism and infrastructure integration, reviewing system interdependencies; and describe approaches to urban design that draw on complexity theory, algorithmic models, and machine learning. Throughout, a hypothetical city state, Civitas, is used to explain and illustrate the concepts covered. Each chapter includes working examples and problem sets. An appendix offers tables, diagrams, and conversion factors. The book can be used in advanced undergraduate and graduate courses in civil engineering and as a reference for practitioners. It can also be helpful in preparation for the Fundamentals of Engineering (FE) and Principles and Practice of Engineering (PE) exams.
Publisher: MIT Press
ISBN: 0262356759
Category : Political Science
Languages : en
Pages : 657
Book Description
A textbook that introduces integrated, sustainable design of urban infrastructures, drawing on civil engineering, environmental engineering, urban planning, electrical engineering, mechanical engineering, and computer science. This textbook introduces urban infrastructure from an engineering perspective, with an emphasis on sustainability. Bringing together both fundamental principles and practical knowledge from civil engineering, environmental engineering, urban planning, electrical engineering, mechanical engineering, and computer science, the book transcends disciplinary boundaries by viewing urban infrastructures as integrated networks. The text devotes a chapter to each of five engineering systems—electricity, water, transportation, buildings, and solid waste—covering such topics as fundamentals, demand, management, technology, and analytical models. Other chapters present a formal definition of sustainability; discuss population forecasting techniques; offer a history of urban planning, from the Neolithic era to Kevin Lynch and Jane Jacobs; define and discuss urban metabolism and infrastructure integration, reviewing system interdependencies; and describe approaches to urban design that draw on complexity theory, algorithmic models, and machine learning. Throughout, a hypothetical city state, Civitas, is used to explain and illustrate the concepts covered. Each chapter includes working examples and problem sets. An appendix offers tables, diagrams, and conversion factors. The book can be used in advanced undergraduate and graduate courses in civil engineering and as a reference for practitioners. It can also be helpful in preparation for the Fundamentals of Engineering (FE) and Principles and Practice of Engineering (PE) exams.
Official Gazette of the United States Patent and Trademark Office
Author:
Publisher:
ISBN:
Category : Trademarks
Languages : en
Pages : 1016
Book Description
Publisher:
ISBN:
Category : Trademarks
Languages : en
Pages : 1016
Book Description
The Death and Life of Main Street
Author: Miles Orvell
Publisher: UNC Press Books
ISBN: 0807837563
Category : Social Science
Languages : en
Pages : 315
Book Description
For more than a century, the term "Main Street" has conjured up nostalgic images of American small-town life. Representations exist all around us, from fiction and film to the architecture of shopping malls and Disneyland. All the while, the nation has become increasingly diverse, exposing tensions within this ideal. In The Death and Life of Main Street, Miles Orvell wrestles with the mythic allure of the small town in all its forms, illustrating how Americans continue to reinscribe these images on real places in order to forge consensus about inclusion and civic identity, especially in times of crisis. Orvell underscores the fact that Main Street was never what it seemed; it has always been much more complex than it appears, as he shows in his discussions of figures like Sinclair Lewis, Willa Cather, Frank Capra, Thornton Wilder, Margaret Bourke-White, and Walker Evans. He argues that translating the overly tidy cultural metaphor into real spaces--as has been done in recent decades, especially in the new urbanist planned communities of Elizabeth Plater-Zyberk and Andres Duany--actually diminishes the communitarian ideals at the center of this nostalgic construct. Orvell investigates the way these tensions play out in a variety of cultural realms and explores the rise of literary and artistic traditions that deliberately challenge the tropes and assumptions of small-town ideology and life.
Publisher: UNC Press Books
ISBN: 0807837563
Category : Social Science
Languages : en
Pages : 315
Book Description
For more than a century, the term "Main Street" has conjured up nostalgic images of American small-town life. Representations exist all around us, from fiction and film to the architecture of shopping malls and Disneyland. All the while, the nation has become increasingly diverse, exposing tensions within this ideal. In The Death and Life of Main Street, Miles Orvell wrestles with the mythic allure of the small town in all its forms, illustrating how Americans continue to reinscribe these images on real places in order to forge consensus about inclusion and civic identity, especially in times of crisis. Orvell underscores the fact that Main Street was never what it seemed; it has always been much more complex than it appears, as he shows in his discussions of figures like Sinclair Lewis, Willa Cather, Frank Capra, Thornton Wilder, Margaret Bourke-White, and Walker Evans. He argues that translating the overly tidy cultural metaphor into real spaces--as has been done in recent decades, especially in the new urbanist planned communities of Elizabeth Plater-Zyberk and Andres Duany--actually diminishes the communitarian ideals at the center of this nostalgic construct. Orvell investigates the way these tensions play out in a variety of cultural realms and explores the rise of literary and artistic traditions that deliberately challenge the tropes and assumptions of small-town ideology and life.
Spacesuit
Author: Nicholas De Monchaux
Publisher: MIT Press
ISBN: 026201520X
Category : Design
Languages : en
Pages : 379
Book Description
How the twenty-one-layer Apollo spacesuit, made by Playtex, was a triumph of intimacy over engineering. When Neil Armstrong and Buzz Aldrin stepped onto the lunar surface in July of 1969, they wore spacesuits made by Playtex: twenty-one layers of fabric, each with a distinct yet interrelated function, custom-sewn for them by seamstresses whose usual work was fashioning bras and girdles. This book is the story of that spacesuit. It is a story of the triumph over the military-industrial complex by the International Latex Corporation, best known by its consumer brand of "Playtex"—a victory of elegant softness over engineered hardness, of adaptation over cybernetics. Playtex's spacesuit went up against hard armor-like spacesuits designed by military contractors and favored by NASA's engineers. It was only when those attempts failed—when traditional engineering firms could not integrate the body into mission requirements—that Playtex, with its intimate expertise, got the job. In Spacesuit, Nicholas de Monchaux tells the story of the twenty-one-layer spacesuit in twenty-one chapters addressing twenty-one topics relevant to the suit, the body, and the technology of the twentieth century. He touches, among other things, on eighteenth-century androids, Christian Dior's New Look, Atlas missiles, cybernetics and cyborgs, latex, JFK's carefully cultivated image, the CBS lunar broadcast soundstage, NASA's Mission Control, and the applications of Apollo-style engineering to city planning. The twenty-one-layer spacesuit, de Monchaux argues, offers an object lesson. It tells us about redundancy and interdependence and about the distinctions between natural and man-made complexity; it teaches us to know the virtues of adaptation and to see the future as a set of possibilities rather than a scripted scenario.
Publisher: MIT Press
ISBN: 026201520X
Category : Design
Languages : en
Pages : 379
Book Description
How the twenty-one-layer Apollo spacesuit, made by Playtex, was a triumph of intimacy over engineering. When Neil Armstrong and Buzz Aldrin stepped onto the lunar surface in July of 1969, they wore spacesuits made by Playtex: twenty-one layers of fabric, each with a distinct yet interrelated function, custom-sewn for them by seamstresses whose usual work was fashioning bras and girdles. This book is the story of that spacesuit. It is a story of the triumph over the military-industrial complex by the International Latex Corporation, best known by its consumer brand of "Playtex"—a victory of elegant softness over engineered hardness, of adaptation over cybernetics. Playtex's spacesuit went up against hard armor-like spacesuits designed by military contractors and favored by NASA's engineers. It was only when those attempts failed—when traditional engineering firms could not integrate the body into mission requirements—that Playtex, with its intimate expertise, got the job. In Spacesuit, Nicholas de Monchaux tells the story of the twenty-one-layer spacesuit in twenty-one chapters addressing twenty-one topics relevant to the suit, the body, and the technology of the twentieth century. He touches, among other things, on eighteenth-century androids, Christian Dior's New Look, Atlas missiles, cybernetics and cyborgs, latex, JFK's carefully cultivated image, the CBS lunar broadcast soundstage, NASA's Mission Control, and the applications of Apollo-style engineering to city planning. The twenty-one-layer spacesuit, de Monchaux argues, offers an object lesson. It tells us about redundancy and interdependence and about the distinctions between natural and man-made complexity; it teaches us to know the virtues of adaptation and to see the future as a set of possibilities rather than a scripted scenario.
LogoLounge
Author: Bill Gardner
Publisher: Rockport Publishers
ISBN: 1610601750
Category : Design
Languages : en
Pages : 194
Book Description
This book takes all the logos that were in Rockport Publisher's best-seller, LogoLounge and collects them in one small, neat, pictorial handbook for easy reference. There are no lengthy case histories, just logos, logos, and more logos. It's a fast-paced book featuring one to six logos per page to allow designers to easily shop for ideas. Logos are among the most important elements a designer can create, so it is no surprise that they are always looking for new, fresh ideas. LogoLounge delivers just that. Its predecessor showcased the logos along with the stories of how they came to be; this compact version puts the spotlight on the logos alone, making it the perfect handbook to logo design.
Publisher: Rockport Publishers
ISBN: 1610601750
Category : Design
Languages : en
Pages : 194
Book Description
This book takes all the logos that were in Rockport Publisher's best-seller, LogoLounge and collects them in one small, neat, pictorial handbook for easy reference. There are no lengthy case histories, just logos, logos, and more logos. It's a fast-paced book featuring one to six logos per page to allow designers to easily shop for ideas. Logos are among the most important elements a designer can create, so it is no surprise that they are always looking for new, fresh ideas. LogoLounge delivers just that. Its predecessor showcased the logos along with the stories of how they came to be; this compact version puts the spotlight on the logos alone, making it the perfect handbook to logo design.