The Book of Games

The Book of Games PDF Author: Bendik Stang
Publisher: Book of Games
ISBN: 829973780X
Category : Games & Activities
Languages : en
Pages : 449

Get Book Here

Book Description
A feast for the eyes with literally thousands of vivid, high-resolution screen shots, this book provides a comprehensive visual tour through the world of PC and video gaming. Sorted by genre, 150 of the most exciting current software titles are reviewed with information of interest to players, parents, and industry professionals. Each game is featured in a two-page spread that includes detailed game summary, analysis, and strategy, nine representative in-game screen shots, games with similar skill and strategy requirements, appropriate age range, ESRB content ratings, complete technological specifications, and more. Feature stories are included throughout the book, covering game-related topics such as multiplayer online gaming, games in movies, and the future of gaming. The book also includes useful reference tools such as an illustrated glossary, an overview of game publishers, and information on current and upcoming hardware platforms such as Sony's new PS3 and Nintendo's Wii.

The Book of Games

The Book of Games PDF Author: Bendik Stang
Publisher: Book of Games
ISBN: 829973780X
Category : Games & Activities
Languages : en
Pages : 449

Get Book Here

Book Description
A feast for the eyes with literally thousands of vivid, high-resolution screen shots, this book provides a comprehensive visual tour through the world of PC and video gaming. Sorted by genre, 150 of the most exciting current software titles are reviewed with information of interest to players, parents, and industry professionals. Each game is featured in a two-page spread that includes detailed game summary, analysis, and strategy, nine representative in-game screen shots, games with similar skill and strategy requirements, appropriate age range, ESRB content ratings, complete technological specifications, and more. Feature stories are included throughout the book, covering game-related topics such as multiplayer online gaming, games in movies, and the future of gaming. The book also includes useful reference tools such as an illustrated glossary, an overview of game publishers, and information on current and upcoming hardware platforms such as Sony's new PS3 and Nintendo's Wii.

App Storm: Best Kindle Fire Apps, a Torrent of Games, Tools, and Learning Applications, Free and Paid, for Young and Old

App Storm: Best Kindle Fire Apps, a Torrent of Games, Tools, and Learning Applications, Free and Paid, for Young and Old PDF Author: Steve Weber
Publisher: Stephen Weber
ISBN:
Category : Computers
Languages : en
Pages : 149

Get Book Here

Book Description
Psst ... Hey, can we talk? It's about your Kindle Fire. You spent about $200 of your hard-earned money to buy it, right? Fine, the Kindle Fire is a heckuva bargain. But think about this: What if I could show you how to get a LOT more out of your Kindle Fire? Like $100 dollars' worth of free downloads. Every day, 365 times a year. That's right, more than $100 dollars' worth of free downloads. Every day of the year, another hundred clams' worth of downloads. Games, apps, videos, and Kindle eBooks. Plus more than 20,000 other free apps that aren't available in Amazon's App Store for Kindle. I'll show you how to get those, too. Would you spend a few minutes of reading to get that? You'll get it, plus much more, by downloading and reading this book right now. A free paid app, every day. Plus dozens of free Kindle books (I hand-pick a fresh batch every morning). Discover what's missing from your Kindle library, and how to get it FREE. Plus, at least $100 worth of free stuff for your Kindle, every day, 365 times a year. What, you need more convincing? OK, here's the table of Contents from "App Storm," my brand-new book of recommendations for the must-have apps for your Kindle Fire: INTRODUCTION ► A WORD ABOUT FREE APPS Fast Start Guide to the Kindle Fire Firing up your Kindle for the first time Batter charging life Shopping for apps Installing an App How Many Apps Can You Have? Removing apps To Permanently Delete an App 1 ► MUSIC APPS FOR KINDLE FIRE STITCHER RADIO XIIALIVE LITE VEVO PANDORA I HEART RADIO SONOS HOMEDJ TUNEIN RADIO GONEMAD WINAMP FOR ANDROID 2 ► VIDEO APPS FOR KINDLE FIRE VPLAYER SIMPLE MP4 PLAYER FLV PLAYER NETFLIX WATCH MOVIES NOW PRO 3 ► COMMUNICATION APPS FOR KINDLE FIRE SKYPE FOR KINDLE FIRE HD IMO YAHOO MESSENGER YAG - YET ANOTHER GTALK- GOOGLE TALK CLIENT FOR ANDROID TRILLIAN TALK.TO - ONE APP FOR ALL YOUR CHATS CISCO WEBEX MEETINGS LINKEDIN FACEBOOK 4 ► PRODUCTIVITY APPS FOR KINDLE FIRE QUICKOFFICE PRO EVERNOTE OFFICE CALCULATOR FREE ANY.DO DAY-TIMER PLAN2GO SMARTR CONTACTS BOX GREADER INSTAPAPER ES FILE EXPLORER ITRANSLATE EXCHANGE BY TOUCHDOWN OFFICESUITE PROFESSIONAL 6 POCKET PRINTERSHARE MOBILE PRINT ENHANCED EMAIL POCKET INFORMANT CALCULATOR PLUS FREE CALCULATOR ULTIMATE & GRAPH LOGMEINIGNITION SPLASHTOP REMOTE DESKTOP GODADDY MOBILE DOMAINS 5 ► UTILITIES FOR KINDLE FIRE MSECURE ANTAIR NIGHTSTAND BATTERY HD CONVERTPAD MOON PHASE PRO STOPWATCH MAPS WITH ME LITE NORTON MOBILE SECURITY LITE ANDROXPLORER ALARM CLOCK, CALENDAR, TODO LIST, NIGHTSTAND - PRODUCTIVITY HELPER ALL-IN-ONE CAMERA INSTAFIRE 6 ► GAMES FOR KINDLE FIRE ANGRY BIRDS FREE BAD PIGGIES FREE HD MINECRAFT POCKET EDITION SLENDER MAN PLANTS VS. ZOMBIES THE HAUNT SOLITAIRE BEJEWELED 2 SCRABBLE ROBOT UNICORN ATTACK FLOW FREE DRAWING PAD THUMBZILLA DOODLE JUMP HELLO KITTY CAFE 7 ► NETWORKING APPS FOR KINDLE FIRE WI-FI ANALYZER FREE ... continued

The World of Games: Technologies for Experimenting, Thinking, Learning

The World of Games: Technologies for Experimenting, Thinking, Learning PDF Author: Daria Bylieva
Publisher: Springer Nature
ISBN: 3031480201
Category : Computers
Languages : en
Pages : 449

Get Book Here

Book Description
This book reflects the various dimensions of play. It gathers together experience with role-play, tabletop, and online games and develops and assesses tools. It also reflects the human condition in this world of games as it becomes a digital world. We are living in a World of Games where every game is a world through which we learn about the world. A World of Games is fun and engaging, but it also provides deceptive pleasures. What may seem like fun is far from harmless. And then there are the many ways of learning in the mode of play.

The Beauty of Games

The Beauty of Games PDF Author: Frank Lantz
Publisher: MIT Press
ISBN: 0262048531
Category : Games & Activities
Languages : en
Pages : 185

Get Book Here

Book Description
How games create beauty and meaning, and how we can use them to explore the aesthetics of thought. Are games art? This question is a dominant mode of thinking about games and play in the twenty-first century, but it is fundamentally the wrong question. Instead, Frank Lantz proposes in his provocative new book, The Beauty of Games, that we think about games and how they create meaning through the lens of the aesthetic. We should think of games, he writes, the same way we think about literature, theater, or music—as a form that ranges from deep and profound to easy and disposable, and everything in between. Games are the aesthetic form of interactive systems, a set of possibilities connected by rules of cause and effect. In this book, Lantz analyzes games from chess to poker to tennis to understand how games create beauty and evoke a deeper meaning. He suggests that we think of games not only as hyper-modern objects but also as forms within the ancient context of artistic production, encompassing all of the nebulous and ephemeral qualities of the aesthetic experience.

City of Games

City of Games PDF Author: Kerron Miller
Publisher:
ISBN:
Category :
Languages : en
Pages :

Get Book Here

Book Description


Characteristics of Games

Characteristics of Games PDF Author: George Skaff Elias
Publisher: MIT Press
ISBN: 0262542692
Category : Games & Activities
Languages : en
Pages : 331

Get Book Here

Book Description
Understanding games--whether computer games, card games, board games, or sports--by analyzing certain common traits. Characteristics of Games offers a new way to understand games: by focusing on certain traits--including number of players, rules, degrees of luck and skill needed, and reward/effort ratio--and using these characteristics as basic points of comparison and analysis. These issues are often discussed by game players and designers but seldom written about in any formal way. This book fills that gap. By emphasizing these player-centric basic concepts, the book provides a framework for game analysis from the viewpoint of a game designer. The book shows what all genres of games--board games, card games, computer games, and sports--have to teach each other. Today's game designers may find solutions to design problems when they look at classic games that have evolved over years of playing.

Appalachian Toys and Games from a to Z

Appalachian Toys and Games from a to Z PDF Author: Linda Hager Pack
Publisher: University Press of Kentucky
ISBN: 0813141044
Category : History
Languages : en
Pages : 50

Get Book Here

Book Description
Shares toys and games found in the Southern Appalachian Region, from a to z.

The Power of Games

The Power of Games PDF Author: William B Rouse
Publisher: CRC Press
ISBN: 1040105254
Category : Business & Economics
Languages : en
Pages : 151

Get Book Here

Book Description
Games have long played a central role in society – actually a central role in the animal kingdom. Their play provides primary behavioral mechanisms that enable animals to learn and socialize. Indeed, "play" is a core animal activity. The principal focus of this book is on how games foster human playing, learning, and competing, including how we can design games to do this better. The author provides a wealth of real-world examples of how he created games for clients in the domains of education, energy, healthcare, national security, and transportation. He has focused on training and aiding for strategic thinking, product planning, technology development, and business operations. The technologies underlying these games became increasingly sophisticated. This has taken on greater significance as the gaming industry has grown and prospered. Gaming revenues now dwarf film and theater. New games released gain millions of sales within a few days of release. What makes games so appealing? What is the psychology of gaming? Does it vary for card games, board games, simulation games, and online games? What makes a game successful over years? What about sports games? What sociological roles do they play in our society? Why do they claim such energy and devotion? Why are sports stars able to earn enormous contracts? What is the business of these games? Why is it expected to be increasingly lucrative? What strategies might succeed or fail? Who might be the losers and winners? This book addresses all of these questions as well as an overarching question for society – Can online games fundamentally enhance the education of employees and students? The author is convinced they can. This requires, however, that games be designed to achieve these ends. This book is intended to contribute to understanding how to create and evaluate such games. Essentially, games enable employees and managers to play, learn, compete, and achieve in terms of knowledge and skills gained, competencies attained, customers attracted, and economic outcomes. This book explains, illustrates, and motivates investments in these pursuits to these ends.

BoogarLists | Directory of Game Developers & Publishers

BoogarLists | Directory of Game Developers & Publishers PDF Author:
Publisher: BoogarLists
ISBN:
Category :
Languages : en
Pages : 28

Get Book Here

Book Description


The illustrated book of games, riddles & rhymes for home amusement

The illustrated book of games, riddles & rhymes for home amusement PDF Author: A L. Hately
Publisher:
ISBN:
Category : Games
Languages : en
Pages : 128

Get Book Here

Book Description