CG Characters

CG Characters PDF Author: Dopress Books
Publisher: Cypi Press
ISBN: 9781908175397
Category : Art
Languages : en
Pages : 192

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Book Description
A guidebook for character designers who wish to develop or improve their skills through experimentation. The creative process is illuminated with step-by-step concept sketches and illustrations by leading designers, providing a key to the creation of successful art works. Includes in-depth interviews with more than forty digital artists from around the world.

CG Characters

CG Characters PDF Author: Dopress Books
Publisher: Cypi Press
ISBN: 9781908175397
Category : Art
Languages : en
Pages : 192

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Book Description
A guidebook for character designers who wish to develop or improve their skills through experimentation. The creative process is illuminated with step-by-step concept sketches and illustrations by leading designers, providing a key to the creation of successful art works. Includes in-depth interviews with more than forty digital artists from around the world.

Exotique

Exotique PDF Author: Daniel Wade
Publisher: Ballistic Media Pty Ltd
ISBN: 1921002263
Category : Computer art
Languages : en
Pages : 190

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Book Description
EXOTIQUE is the leading book title devoted to showcasing the finest digital characters from artists worldwide. EXOTIQUE presents 228 examples of exceptional character artwork by 113 artists from 37 countries presented over 192 pages of the highest quality production. In addition to exhilarating character artwork, EXOTIQUE features the profiles of eight prominent character artists working within the digital arts community.

Representations and Characters of Groups

Representations and Characters of Groups PDF Author: Gordon Douglas James
Publisher: Cambridge University Press
ISBN: 9780521003926
Category : Mathematics
Languages : en
Pages : 476

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Book Description
Introducing the representation theory of finite groups, this second edition has been revised and updated. The theory is developed in terms of modules with considerable emphasis placed upon constructing characters.

Characters of Finite Groups. Part 1

Characters of Finite Groups. Part 1 PDF Author: IA. G. Berkovich E. M. Zhmud'
Publisher: American Mathematical Soc.
ISBN: 9780821897829
Category :
Languages : en
Pages : 414

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Book Description
This book discusses character theory and its applications to finite groups. The work places the subject within the reach of people with a relatively modest mathematical background. The necessary background exceeds the standard algebra course with respect only to finite groups. Starting with basic notions and theorems in character theory, the authors present a variety of results on the properties of complex-valued characters and applications to finite groups. The main themes are degrees and kernels of irreducible characters, the class number and the number of nonlinear irreducible characters, values of irreducible characters, characterizations and generalizations of Frobenius groups, and generalizations and applications of monomial groups. The presentation is detailed, and many proofs of known results are new. Most of the results in the book are presented in monograph form for the first time. Numerous exercises offer additional information on the topics and help readers to understand the main concepts and results.

Body Language

Body Language PDF Author: Eric Allen
Publisher: John Wiley & Sons
ISBN: 1118058763
Category : Computers
Languages : en
Pages : 539

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Book Description
Whether you're a professional Character TD or just like to create 3D characters, this detailed guide reveals the techniques you need to create sophisticated 3D character rigs that range from basic to breathtaking. Packed with step-by-step instructions and full-color illustrations, Body Language walks you through rigging techniques for all the body parts to help you create realistic and believable movements in every character you design. You'll learn advanced rigging concepts that involve MEL scripting and advanced deformation techniques and even how to set up a character pipeline.

The Character Theory of Finite Groups of Lie Type

The Character Theory of Finite Groups of Lie Type PDF Author: Meinolf Geck
Publisher: Cambridge University Press
ISBN: 1108808905
Category : Mathematics
Languages : en
Pages : 406

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Book Description
Through the fundamental work of Deligne and Lusztig in the 1970s, further developed mainly by Lusztig, the character theory of reductive groups over finite fields has grown into a rich and vast area of mathematics. It incorporates tools and methods from algebraic geometry, topology, combinatorics and computer algebra, and has since evolved substantially. With this book, the authors meet the need for a contemporary treatment, complementing in core areas the well-established books of Carter and Digne–Michel. Focusing on applications in finite group theory, the authors gather previously scattered results and allow the reader to get to grips with the large body of literature available on the subject, covering topics such as regular embeddings, the Jordan decomposition of characters, d-Harish–Chandra theory and Lusztig induction for unipotent characters. Requiring only a modest background in algebraic geometry, this useful reference is suitable for beginning graduate students as well as researchers.

The VES Handbook of Visual Effects

The VES Handbook of Visual Effects PDF Author: Susan Zwerman
Publisher: CRC Press
ISBN: 1136136223
Category : Art
Languages : en
Pages : 1138

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Book Description
Wisdom from the best and the brightest in the industry, this visual effects bible belongs on the shelf of anyone working in or aspiring to work in VFX. The book covers techniques and solutions all VFX artists/producers/supervisors need to know, from breaking down a script and initial bidding, to digital character creation and compositing of both live-action and CG elements. In-depth lessons on stereoscopic moviemaking, color management and digital intermediates are included, as well as chapters on interactive games and full animation authored by artists from EA and Dreamworks respectively. From predproduction to acquisition to postproduction, every aspect of the VFX production workflow is given prominent coverage. VFX legends such as John Knoll, Mike Fink, and John Erland provide you with invaluable insight and lessons from the set, equipping you with everything you need to know about the entire visual effects workflow. Simply a must-have book for anyone working in or wanting to work in the VFX industry.

Gamification: Concepts, Methodologies, Tools, and Applications

Gamification: Concepts, Methodologies, Tools, and Applications PDF Author: Management Association, Information Resources
Publisher: IGI Global
ISBN: 1466682019
Category : Computers
Languages : en
Pages : 2250

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Book Description
Serious games provide a unique opportunity to engage students more fully than traditional teaching approaches. Understanding the best way to utilize games and play in an educational setting is imperative for effectual learning in the twenty-first century. Gamification: Concepts, Methodologies, Tools, and Applications investigates the use of games in education, both inside and outside of the classroom, and how this field once thought to be detrimental to student learning can be used to augment more formal models. This four-volume reference work is a premier source for educators, administrators, software designers, and all stakeholders in all levels of education.

Multimodal Approaches to Healthcare Communication Research

Multimodal Approaches to Healthcare Communication Research PDF Author: Keiko Tsuchiya
Publisher: Bloomsbury Publishing
ISBN: 1350298492
Category : Language Arts & Disciplines
Languages : en
Pages : 208

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Book Description
Drawing on the concept of resilient healthcare, this book explores multimodally embedded everyday practices of healthcare professionals in the UK and Japan, utilising novel technology, such as eye-tracking glasses, to inform what constitutes good practice. Providing an interdisciplinary examination of the theories and rationales of resilient healthcare, the book engages with a range of case studies from a variety of healthcare settings in the UK and Japan and considers the application of advanced technologies for visualising healthcare interactions and implementing virtual healthcare simulation. In doing so, it showcases a number of multimodal approaches and highlights the potential benefits of multimodal and multidisciplinary approaches to healthcare communication research for enhancing resilience in their local contexts.

LightWave 3D 8 Cartoon Character Creation

LightWave 3D 8 Cartoon Character Creation PDF Author: Stephen Hardin
Publisher: Jones & Bartlett Publishers
ISBN: 1556222548
Category : Computers
Languages : en
Pages : 440

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Book Description
Companion CD includes new plug-ins to enhance character setup and animation, available only in this book!Quality rigging and animation preparation is vital for creating characters that can truly act and make an audience believe they are live, emotive beings. LightWave 3D [8] Cartoon Character Creation - Volume 2: Rigging & Animation includes both general theory and comprehensive tutorials for every aspect of rigging and animating 3D characters. Learn how, why, and when to use the most efficient techniques so you can have fun animating your own fantastic 3D characters.Learn all about rigging characters, including weight mapping, bone creation, IK, and deformations; discover advanced rigging techniques, including expressions, FK/IK blending, quadruped rigging, and more; find out how to use the animation controls and animate using inverse kinematics; explore the intricacies of facial animation, including morphs, facial expressions, lip sync, and advanced morph controls; learn how to use dynamics for secondary body motion and clothing.