Cache-conscious Data Structures

Cache-conscious Data Structures PDF Author: Trishul Madhukar Chilimbi
Publisher:
ISBN:
Category :
Languages : en
Pages : 276

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Book Description

Cache-conscious Data Structures

Cache-conscious Data Structures PDF Author: Trishul Madhukar Chilimbi
Publisher:
ISBN:
Category :
Languages : en
Pages : 276

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Book Description


A Framework for Cache-conscious Data Placement Simulation

A Framework for Cache-conscious Data Placement Simulation PDF Author: Amy Margaret Henning
Publisher:
ISBN:
Category :
Languages : en
Pages : 80

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Data Structures

Data Structures PDF Author:
Publisher: PediaPress
ISBN:
Category :
Languages : en
Pages : 681

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Cache and Memory Hierarchy Design

Cache and Memory Hierarchy Design PDF Author: Steven A. Przybylski
Publisher: Morgan Kaufmann
ISBN: 1558601368
Category : Computers
Languages : en
Pages : 1017

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Book Description
A widely read and authoritative book for hardware and software designers. This innovative book exposes the characteristics of performance-optimal single- and multi-level cache hierarchies by approaching the cache design process through the novel perspective of minimizing execution time.

Algorithms and Data Structures for External Memory

Algorithms and Data Structures for External Memory PDF Author: Jeffrey Scott Vitter
Publisher: Now Publishers Inc
ISBN: 1601981066
Category : Computers
Languages : en
Pages : 192

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Book Description
Describes several useful paradigms for the design and implementation of efficient external memory (EM) algorithms and data structures. The problem domains considered include sorting, permuting, FFT, scientific computing, computational geometry, graphs, databases, geographic information systems, and text and string processing.

Algorithms for Memory Hierarchies

Algorithms for Memory Hierarchies PDF Author: Ulrich Meyer
Publisher: Springer
ISBN: 3540365745
Category : Computers
Languages : en
Pages : 443

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Book Description
Algorithms that have to process large data sets have to take into account that the cost of memory access depends on where the data is stored. Traditional algorithm design is based on the von Neumann model where accesses to memory have uniform cost. Actual machines increasingly deviate from this model: while waiting for memory access, nowadays, microprocessors can in principle execute 1000 additions of registers; for hard disk access this factor can reach six orders of magnitude. The 16 coherent chapters in this monograph-like tutorial book introduce and survey algorithmic techniques used to achieve high performance on memory hierarchies; emphasis is placed on methods interesting from a theoretical as well as important from a practical point of view.

Experimental Algorithms

Experimental Algorithms PDF Author: Carme Àlvarez
Publisher: Springer Science & Business Media
ISBN: 3540345973
Category : Computers
Languages : en
Pages : 338

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Book Description
This book constitutes the refereed proceedings of the 5th International Workshop on Experimental and Efficient Algorithms, WEA 2006, held in Menorca, Spain, May 2006. The book presents 26 revised full papers together with 3 invited talks. The application areas addressed include most fields applying advanced algorithmic techniques, such as combinatorial optimization, approximation, graph theory, discrete mathematics, scheduling, searching, sorting, string matching, coding, networking, and more.

Real-Time Collision Detection

Real-Time Collision Detection PDF Author: Christer Ericson
Publisher: CRC Press
ISBN: 1558607323
Category : Art
Languages : en
Pages : 634

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Book Description
Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators. Of the many topics covered, a key focus is on spatial and object partitioning through a wide variety of grids, trees, and sorting methods. The author also presents a large collection of intersection and distance tests for both simple and complex geometric shapes. Sections on vector and matrix algebra provide the background for advanced topics such as Voronoi regions, Minkowski sums, and linear and quadratic programming. Of utmost importance to programmers but rarely discussed in this much detail in other books are the chapters covering numerical and geometric robustness, both essential topics for collision detection systems. Also unique are the chapters discussing how graphics hardware can assist in collision detection computations and on advanced optimization for modern computer architectures. All in all, this comprehensive book will become the industry standard for years to come.

Algorithm Theory - SWAT 2004

Algorithm Theory - SWAT 2004 PDF Author: Torben Hagerup
Publisher: Springer Science & Business Media
ISBN: 3540223398
Category : Computers
Languages : en
Pages : 517

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Book Description
This book constitutes the refereed proceedings of the 9th Scandinavian Workshop on Algorithm Theory, SWAT 2004, held in Humlebaek, Denmark in July 2004. The 40 revised full papers presented together with an invited paper and the abstract of an invited talk were carefully reviewed and selected from 121 submissions. The papers span the entire range of theoretical algorithmics and applications in various fields including graph algorithms, computational geometry, scheduling, approximation algorithms, network algorithms, data storage and manipulation, bioinformatics, combinatorics, sorting, searching, online algorithms, optimization, etc.

Real-Time Rendering

Real-Time Rendering PDF Author: Tomas Akenine-Möller
Publisher: CRC Press
ISBN: 1315362007
Category : Computers
Languages : en
Pages : 1046

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Book Description
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009