Build Location-Based Projects for iOS

Build Location-Based Projects for iOS PDF Author: Dominik Hauser
Publisher: Pragmatic Bookshelf
ISBN: 1680508016
Category : Computers
Languages : en
Pages : 216

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Book Description
Coding is awesome. So is being outside. With location-based iOS apps, you can combine the two for an enhanced outdoor experience. Use Swift to create your own apps that use GPS data, read sensor data from your iPhone, draw on maps, automate with geofences, and store augmented reality world maps. You'll have a great time without even noticing that you're learning. And even better, each of the projects is designed to be extended and eventually submitted to the App Store. Explore, share, and have fun. Location-based apps are everywhere. From mapping our jogging path to pointing us to the nearest collectible creature in a location-based game, these apps offer useful and interesting features and information related to where you are. Using real-world maps and places as the environment, they add an extra layer of adventure to exploring the outdoors. If you've ever wanted to make your own location-based apps and games, you can learn how with four simple, Swift-based projects that are easy to code and fun to use. Build four stunning apps that sense the iPhone's surroundings. Use Core Location and MapKit to draw GPS data on maps and share the results to social media. Use the sensor data from the iPhone and draw acceleration graphs using Core Graphics while on a playground swing. Build an app that measures the time you spend outside using geofences. Combine Core Location and ARKit to build an augmented reality scavenger hunt app that you can use and play with other people. Have great time building creative apps you cannot wait to try out.

Build Location-Based Projects for iOS

Build Location-Based Projects for iOS PDF Author: Dominik Hauser
Publisher: Pragmatic Bookshelf
ISBN: 1680508016
Category : Computers
Languages : en
Pages : 216

Get Book Here

Book Description
Coding is awesome. So is being outside. With location-based iOS apps, you can combine the two for an enhanced outdoor experience. Use Swift to create your own apps that use GPS data, read sensor data from your iPhone, draw on maps, automate with geofences, and store augmented reality world maps. You'll have a great time without even noticing that you're learning. And even better, each of the projects is designed to be extended and eventually submitted to the App Store. Explore, share, and have fun. Location-based apps are everywhere. From mapping our jogging path to pointing us to the nearest collectible creature in a location-based game, these apps offer useful and interesting features and information related to where you are. Using real-world maps and places as the environment, they add an extra layer of adventure to exploring the outdoors. If you've ever wanted to make your own location-based apps and games, you can learn how with four simple, Swift-based projects that are easy to code and fun to use. Build four stunning apps that sense the iPhone's surroundings. Use Core Location and MapKit to draw GPS data on maps and share the results to social media. Use the sensor data from the iPhone and draw acceleration graphs using Core Graphics while on a playground swing. Build an app that measures the time you spend outside using geofences. Combine Core Location and ARKit to build an augmented reality scavenger hunt app that you can use and play with other people. Have great time building creative apps you cannot wait to try out.

Genetic Algorithms in Elixir

Genetic Algorithms in Elixir PDF Author: Sean Moriarity
Publisher: Pragmatic Bookshelf
ISBN: 168050830X
Category : Computers
Languages : en
Pages : 304

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Book Description
From finance to artificial intelligence, genetic algorithms are a powerful tool with a wide array of applications. But you don't need an exotic new language or framework to get started; you can learn about genetic algorithms in a language you're already familiar with. Join us for an in-depth look at the algorithms, techniques, and methods that go into writing a genetic algorithm. From introductory problems to real-world applications, you'll learn the underlying principles of problem solving using genetic algorithms. Evolutionary algorithms are a unique and often overlooked subset of machine learning and artificial intelligence. Because of this, most of the available resources are outdated or too academic in nature, and none of them are made with Elixir programmers in mind. Start from the ground up with genetic algorithms in a language you are familiar with. Discover the power of genetic algorithms through simple solutions to challenging problems. Use Elixir features to write genetic algorithms that are concise and idiomatic. Learn the complete life cycle of solving a problem using genetic algorithms. Understand the different techniques and fine-tuning required to solve a wide array of problems. Plan, test, analyze, and visualize your genetic algorithms with real-world applications. Open your eyes to a unique and powerful field - without having to learn a new language or framework. What You Need: You'll need a macOS, Windows, or Linux distribution with an up-to-date Elixir installation.

IOS 7 Development Recipes

IOS 7 Development Recipes PDF Author: Joseph Hoffman
Publisher: Apress
ISBN: 1430259590
Category : Computers
Languages : en
Pages : 803

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Book Description
iOS 7 Development Recipes: A Problem-Solution Approach is your code reference and guide to developing solutions on the iPad, iPhone, and other iOS 7 SDK devices and platforms. This book provides in-depth code samples and discussions for scenarios that developers face every day. You'll find numerous examples of real-world cases that will enable you to build fully functional applications quickly and efficiently. The recipes included in this book are wide in scope and have been geared toward the professional developer. You'll find clear and concise code samples accompanying each recipe, and you will be presented with cutting-edge solutions that bring forth the best that the iOS 7 SDK has to offer. The recipes include: Working with Auto Layout to build flexible user interfaces that adapt to different screen sizes Building applications that incorporate multimedia Building location-aware apps Understanding best practices for application design and development You'll find this book to be an indispensable reference for all your iOS development. What you’ll learn How to make your apps truly stand out with multimedia How to integrate social network services such as Twitter and Facebook into your apps How to enhance your game apps with GameCenter How to develop powerful apps with the latest Xcode How to use Table Views and Collection Views in combination with Core Data to build powerful data-driven apps How to build beautiful location-based apps with the new map engine Who this book is for This book is intended for developers familiar with the Objective-C programming language and with an interest in developing apps for the iPhone and iPad. While a basic knowledge of Objective-C is expected, developers at all levels of app development will benefit from this book. Table of Contents Application Recipes Storyboard Recipes Layout Recipes Table and Collection View Recipes Location Recipes Motion Recipes Map Recipes Social Network Recipes Camera Recipes Multimedia Recipes Image Recipes Graphics Recipes Animation Recipes User Data Recipes Data Storage Recipes Data Transmission Recipes Game Kit Recipes

Ultimate iOS App Development Guide

Ultimate iOS App Development Guide PDF Author: Surabhi Chopada
Publisher: Orange Education Pvt Ltd
ISBN: 8197651299
Category : Computers
Languages : en
Pages : 303

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Book Description
TAGLINE Build Your Dream iOS Apps: A Project-Based Learning Approach KEY FEATURES ● Gain a thorough understanding of core iOS development concepts and techniques, with a focus on practical application. ● Build five end-to-end iOS applications, including a to-do list app, a weather app, a fitness tracker with HealthKit, and an image recognition app with Core ML, to apply your skills in real-world scenarios. ● Understand the complete process of testing, debugging, and deploying your apps to the App Store, preparing you for real-world deployment. DESCRIPTION Ultimate iOS App Development Guide is your gateway to the dynamic world of iOS App development and guides you through the core concepts and techniques essential for iOS app creation. Each chapter delves into crucial components of iOS development, with clear explanations and practical examples to apply your knowledge in real-world scenarios. Structured into 10 chapters, the book begins with fundamental concepts, providing a solid foundation for beginners. Each subsequent chapter builds on this foundation with practical projects, blending theoretical iOS and Swift concepts with hands-on implementation. These carefully selected projects are designed to develop your application development skills, whether you're a novice or looking to deepen your expertise. This book serves as a robust resource, supporting your growth as an iOS developer. You'll create exciting projects that range from a simple to-do list app to advanced projects like HealthKit and Core ML integration, helping you grasp specific concepts thoroughly. The book also covers the app distribution process to the App Store, making it a comprehensive resource for both budding developers and seasoned professionals looking to broaden their expertise. WHAT WILL YOU LEARN ● Gain an overview of the iOS development ecosystem, including tools, frameworks, and key concepts. ● Learn the process of setting up your development environment and creating your first iOS app. ● Master the fundamental syntax and features of Swift programming language. ● Develop a fully functional to-do list app, learning core iOS development practices and UI design principles. ● Understand how to work with APIs by building a weather app that fetches real-time data. ● Explore how to integrate popular social media platforms into your app, allowing users to share content seamlessly. ● Build a fitness tracking app using HealthKit, learning to work with health data and sensors. ● Discover machine learning on iOS by creating an image recognition app with Core ML and Vision frameworks. ● Learn best practices for testing and debugging your apps, and understand the process of deploying your app to the App Store. ● Dive into advanced iOS development topics to enhance your skills and tackle more complex projects. WHO IS THIS BOOK FOR? This book is tailored for budding iOS developers seeking a solid foundation, senior developers aiming to broaden their expertise, or mobile app architects looking to deepen their skills in iOS app development. This book bridges the gap between theoretical knowledge and practical application, making it a valuable resource for those aspiring to excel in the iOS domain. A basic understanding of programming concepts and familiarity with macOS would be a plus to understand this book better. TABLE OF CONTENTS 1. Introduction to iOS Development 2. Getting Started with iOS App Development 3. Swift Programming Language Basics 4. Building a To-Do List App 5. Developing a Weather App 6. Integrating Social Media 7. Creating Fitness Tracking App Using HealthKit 8. Building an Image Recognition App Using Core ML and VisionKit 9. Testing, Debugging, and Deployment 10. Advance Concepts Index

iPhone iOS 4 Development Essentials

iPhone iOS 4 Development Essentials PDF Author: Neil Smyth
Publisher: eBookFrenzy
ISBN: 0983228221
Category : Computers
Languages : en
Pages : 344

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Book Description


Learn iPhone and iPad cocos2d Game Development

Learn iPhone and iPad cocos2d Game Development PDF Author: Steffen Itterheim
Publisher: Apress
ISBN: 1430233044
Category : Computers
Languages : en
Pages : 408

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Book Description
Learn iPhone and iPad cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little-to-no iPhone SDK and OpenGL code. By creating 2-3 sample games over the course of the book, you'll learn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and others. The example games are modeled after popular App Store games so that they are relevant, recognizable, and immediately fun and inspiring. The games increase in complexity and highlight common recurring cocos2d beginner questions. As you move along, you'll learn about possible stumbling blocks and how to navigate them successfully. As you move from beginning to advanced, you'll encounter general game programming wisdom, tips for performance improvement, as well as pointers to alternative implementations and further reading. It is assumed that the reader has previous programming knowledge but not necessarily with Objective-C. Related topics such as Xcode, Objective-C, the iPhone SDK, and OpenGL are only discussed where absolutely necessary.

iOS 11 Programming Fundamentals with Swift

iOS 11 Programming Fundamentals with Swift PDF Author: Matt Neuburg
Publisher: "O'Reilly Media, Inc."
ISBN: 1491999268
Category : Computers
Languages : en
Pages : 703

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Book Description
Move into iOS development by getting a firm grasp of its fundamentals, including the Xcode 9 IDE, Cocoa Touch, and the latest version of Apple’s acclaimed programming language, Swift 4. With this thoroughly updated guide, you’ll learn the Swift language, understand Apple’s Xcode development tools, and discover the Cocoa framework. Explore Swift’s object-oriented concepts Become familiar with built-in Swift types Dive deep into Swift objects, protocols, and generics Tour the lifecycle of an Xcode project Learn how nibs are loaded Understand Cocoa’s event-driven design Communicate with C and Objective-C In this edition, catch up on the latest iOS programming features. Multiline strings and improved dictionaries Object serialization Key paths and key–value observing Expanded git integration Code refactoring And more!

Beginning Xcode

Beginning Xcode PDF Author: Matthew Knott
Publisher: Apress
ISBN: 1430250054
Category : Computers
Languages : en
Pages : 476

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Book Description
Get up and running with Apple's latest version of Xcode, and see how to use Swift in Xcode to build a variety of projects. If you already have some programming experience with iOS SDK and Objective-C, but want a more in-depth tutorial on Xcode, especially Xcode with Apple’s new programming language, Swift, then Beginning Xcode: Swift Edition is for you. The book focuses on the new technologies, tools and features that Apple has bundled into the new Xcode 8, to complement the latest iOS 10. By the end of this book, you'll have all of the skills and a variety of examples to draft from to get your Swift app from idea to App Store with all the power of Xcode. What You’ll learn Use Swift and new Swift-related features in Xcode Get started with Xcode, using Workspaces, Interface Builder, storyboarding, tables/collection views and more Take advantage of Xcode's vast libraries, frameworks and bundles Create exciting interactive apps for iPhone or iPad using Sprite Kit, Map Kit, and other Apple technologies Share your app using organizer, localization, auto layout, and more Who this book is for Those with some Objective-C/Cocoa and/or iOS SDK app development experience, but want to be more efficient in writing and testing their code, and people who want to know in-depth examples of Swift in Xcode.

Building IPhone and IPad Electronic Projects

Building IPhone and IPad Electronic Projects PDF Author: Mike Westerfield
Publisher: "O'Reilly Media, Inc."
ISBN: 1449363482
Category : Computers
Languages : en
Pages : 332

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Book Description
Why simply play music or go online when you can use your iPhone or iPad for some really fun projects, such as building a metal detector, hacking a radio control truck, or tracking a model rocket in flight? Learn how to build these and other cool things by using iOS device sensors and inexpensive hardware such as Arduino and a Bluetooth Low Energy (LE) Shield. This hands-on book shows you how to write simple applications with techBASIC, an Apple-approved development environment that runs on iOS devices. By using code and example programs built into techBASIC, you’ll learn how to write apps directly on your Apple device and have it interact with other hardware. Build a metal detector with the iOS magnetometer Use the HiJack hardware platform to create a plant moisture sensor Put your iPhone on a small rocket to collect acceleration and rotation data Hack a radio control truck with Arduino and Bluetooth LE Create an arcade game with an iPad controller and two iPhone paddles Control a candy machine with an iOS device, a micro servo, and a WiFi connection

Beginning iOS 5 Development

Beginning iOS 5 Development PDF Author: David Mark
Publisher: Apress
ISBN: 143023606X
Category : Computers
Languages : en
Pages : 743

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Book Description
The team that brought you the bestselling Beginning iPhone 4 Development is back again for Beginning iOS 5 Development, bringing this definitive guide up-to-date with Apple's latest and greatest iOS SDK, as well as with the latest version of Xcode. There's coverage of brand new technologies, with chapters on storyboards and iCloud, for example, as well as significant updates to existing chapters to bring them in line with all the changes that came with the iOS 5 SDK. You'll have everything you need to create your very own apps for the latest iOS devices, including the iPhone 4S, iPad 2, and the latest iPod touch. Every single sample program in the book has been rebuilt from scratch using Xcode 4.2 and the latest iOS 5-specific project templates and designed to take advantage of the latest Xcode features. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iOS 5 Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 5 SDK, and then guides you though the creation of your first simple application. From there, you'll learn how to integrate all the interface elements Apple touch users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you'll learn how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there's much more! You'll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You'll discover the fine points of application preferences and learn how to localize your apps for multiple languages. The iOS 5 update to the bestselling and most recommended book for Cocoa touch developers Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective Written in an accessible, easy-to-follow style