Brain Games Stem - Get Ready to Code PDF Download
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Author: Publications International Ltd.
Publisher:
ISBN: 9781645584407
Category :
Languages : en
Pages : 128
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Book Description
Encourage your child to explore STEM as they get ready to learn about coding with these fun and colorful picture puzzles. Puzzlers practice STEM skills such as observing differences, step-by-step planning, spotting errors, attention to detail, and critical thinking. A range of puzzle types keep kids challenged and engaged, and offer something for everyone. Spiral binding allows the book to lay flat. Answer key in the back. 128 pages.
Author: Publications International Ltd.
Publisher:
ISBN: 9781645584407
Category :
Languages : en
Pages : 128
Get Book Here
Book Description
Encourage your child to explore STEM as they get ready to learn about coding with these fun and colorful picture puzzles. Puzzlers practice STEM skills such as observing differences, step-by-step planning, spotting errors, attention to detail, and critical thinking. A range of puzzle types keep kids challenged and engaged, and offer something for everyone. Spiral binding allows the book to lay flat. Answer key in the back. 128 pages.
Author: Publications International Ltd.
Publisher:
ISBN: 9781645584391
Category :
Languages : en
Pages : 128
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Book Description
Encourage your child to explore STEM as they get ready to learn about building with these fun and colorful picture puzzles. Puzzlers practice STEM skills such as observation and critical thinking as they improve their text awareness, knowledge of letters and sounds, sight-word vocabulary, and other aspects of literacy. A range of puzzle types keep kids challenged and engaged, and offer something for everyone. The book includes experiments that encourage kids to apply their skills to the world around them. Spiral binding allows the book to lay flat. Answer key in the back. 128 pages.
Author: Jennifer Hackett
Publisher: Children's Press
ISBN: 9780531127339
Category : Juvenile Nonfiction
Languages : en
Pages : 0
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Book Description
"From simple smartphone puzzle games to big-budget open-world adventures, video games are one of todays most popular forms of entertainment. Readers will find out what it takes to make their favorite games, from the planning stages to final debugging. Along the way, they will also explore the history of video games and learn basic programming skills"--
Author: Marcie Flinchum Atkins
Publisher: Children's Press
ISBN: 9780531132272
Category : Juvenile Nonfiction
Languages : en
Pages : 0
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Book Description
"Just about every kid loves playing computer games whether they're handheld, on the computer, or in an arcade. Now, they can get the inside story and learn how their favorite types of games are made, from the code up! Easy to understand text and colorful graphics help kids master the foundations of programming and computers as well as offers guidance on how to be a good digital citizen. Features include hands-on activities; a debugging challenge that asks readers to use their critical thinking skills to find out whats wrong in different scenarios; a glossary and more."--
Author: Leo Garner
Publisher:
ISBN: 9781801146593
Category : Juvenile Nonfiction
Languages : en
Pages : 248
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Book Description
Do you want your child to learn coding at an early stage? Is your kid attracted to coding, and you are thinking about how you can engage him with the subject? If yes, then keep reading! Get the best book to introduce your child to the world of coding-a thrilling and fun-filled book to offer them the best start. Ideal for kids ages four to seven, this Coding for Kids Games is loaded with graphics that will get your kid a head start at coding and become future specialists in the STEM fields. The games and practical information included in this book will help build a strong foundation for offline coding. That's correct; no computer is needed. With this book, your kid's curious mind will be loaded with the basics of coding from scratch and get familiar with sequencing. They can take the initial step towards developing analytical skills, problem-solving, and creative thinking with this awesome coding game. After solving this book, your child will be prepared to take on languages such as Swift and Scratch. This book can be a practical way for your kid to quickly understand the coding concepts and give an exciting introduction to programming. Here's a preview of what you'll find inside: What is coding Why learn to code? What is programming? What are the programs? Programming languages Learning to program Coding in python Coding in scratch And much more!
Author: Bob Mather
Publisher:
ISBN: 9781922659439
Category : Young Adult Nonfiction
Languages : en
Pages : 0
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Book Description
Hours of Education and Outrageous Fun through puzzles, engaging characters and beginner coding activities. This book contains a series of visually compelling activities that will get them started with programming and a future career in STEM. It starts off with a low floor and gets increasing harder as one progresses through the book, which will inspire kids to improve their coding while increasing their logical and problem solving abilities. Within these pages, young readers will encounter a series of challenges that will ignite their curiosity and critical thinking skills. They will be introduced to the concept of breaking down complex problems into smaller, manageable parts, just like a skilled programmer does. Through interactive activities, they will learn to guide a monkey towards a target banana, using arrows to find the shortest path. With multiple solutions to each challenge, they'll discover the joy of creative problem-solving and the power of logical thinking. Each page of the coding workbook is filled with colorful illustrations, captivating narratives, and engaging puzzles. Young readers will be inspired to think critically, develop their problem-solving abilities, and cultivate a passion for coding from an early age. To foster independent learning, the book also includes answer keys at the back, allowing children to check their progress and reinforce their understanding. The book starts off with a low floor and gets increasing harder as one progresses through the book, which will inspire kids to improve their coding while increasing their logical and problem solving abilities. Over 90 developmentally appropriate activities are organized by subject and captivate a wide spectrum of learners. Spatial Reasoning Logic Problems Coding Basics Problem Solving Techniques This book is ideal for kids ages 6-12, with a few advanced activities at the end that will challenge older kids as well. This book is a great family book and provides educational, developmental, challenging and motivation to everyone involved. Are you ready to take your first steps into the captivating realm of coding? Get ready for an adventure like no other!
Author: Jeremy Whitley
Publisher: Marvel Entertainment
ISBN: 1302502557
Category : Comics & Graphic Novels
Languages : en
Pages : 120
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Book Description
Collects The Unstoppable Wasp #5-8, Tales to Astonish #44. This is it! The Red Room wants Nadia back, and they'll pull out all the stops to get her. The clock is ticking and both Nadia and her friend Ying's lives are in the balance. That means the geniuses of G.I.R.L. are up against their fi rst real science challenge! Can they outsmart the Red Room, or will Nadia be forced back to the bunker? Whatever happens, Nadia's fate will be forever altered - but can the original Wasp, Janet Van Dyne, help her find a way forward? When they get together, few can resist their sting! Plus, in a classic tale, Janet Van Dyne meets Hank Pym, and a heroic legacy is born - as Ant-Man and the Wasp battle the Creature from Kosmos!
Author: Jane Krauss
Publisher: Corwin Press
ISBN: 1506341276
Category : Education
Languages : en
Pages : 209
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Book Description
Empower tomorrow’s tech innovators Our students are avid users and consumers of technology. Isn’t it time that they see themselves as the next technological innovators, too? Computational Thinking and Coding for Every Student is the beginner’s guide for K-12 educators who want to learn to integrate the basics of computer science into their curriculum. Readers will find Strategies and activities for teaching computational thinking and coding inside and outside of school, at any grade level, across disciplines Instruction-ready lessons for every grade A discussion guide and companion website with videos, activities, and other resources
Author: Liz Knowles
Publisher: Bloomsbury Publishing USA
ISBN: 1440862516
Category : Language Arts & Disciplines
Languages : en
Pages : 185
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Book Description
You've created a STEAM program in your library, but how do you work literacy into the curriculum? With this collection of resource recommendations, direction for program development, and activities, you'll have students reading proficiently in no time. Many schools and libraries are implementing STEAM programs in the school library makerspace to promote problem solving by allowing students to create their own solutions to a problem through trial and error. In order to enhance literacy development in the STEAM program, however, they need resources for integrating literature into the curriculum. In this collection of resources for doing just that, veteran education professionals and practiced coauthors Liz Knowles and Martha Smith bring readers over eight hundred recommended and annotated books and web resources, selected based on research on successfully integrating STEAM and literacy programs and organized by the five STEAM areas. Titles are complemented by discussion questions and problem-solving activities that will aid educators in both adding and using the best literature to their STEAM programs for encouraging learning. In addition to promoting literacy, these resources will help to develop creativity, lateral thinking skills, and confidence in students.
Author: Sue Howarth
Publisher: Routledge
ISBN: 1134739362
Category : Education
Languages : en
Pages : 217
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Book Description
Success with STEM is an essential resource, packed with advice and ideas to support and enthuse all those involved in the planning and delivery of STEM in the secondary school. It offers guidance on current issues and priority areas to help you make informed judgements about your own practice and argue for further support for your subject in school. It explains current initiatives to enhance STEM teaching and offers a wide range of practical activities to support exciting teaching and learning in and beyond the classroom. Illustrated with examples of successful projects in real schools, this friendly, inspiring book explores: Innovative teaching ideas to make lessons buzz Activities for successful practical work Sourcing additional funding Finding and making the most of the best resources STEM outside the classroom Setting-up and enhancing your own STEM club Getting involved in STEM competitions, fairs and festivals Promoting STEM careers and tackling stereotypes Health, safety and legal issues Examples of international projects An wide-ranging list of project and activity titles Enriched by the authors’ extensive experience and work with schools, Success with STEM is a rich compendium for all those who want to develop outstanding lessons and infuse a life-long interest in STEM learning in their students. The advice and guidance will be invaluable for all teachers, subject leaders, trainee teachers and NQTs.