Author: Gary Disch
Publisher: Sterling Publishing Company, Inc.
ISBN: 1402751915
Category : Games & Activities
Languages : en
Pages : 100
Book Description
Boggle lovers rejoice! At last there’s a way to play one of America’s favorite games on the go, without the need for all those dice. And it’s in the blockbuster Sit & Solve series that has sold in the millions. Just look at the grid of letters on the page and locate the words by moving from letter to letter, either up-and-down, left-and-right, or diagonally. Write down the words you uncover and check the answers for any that you might have missed. Not only do these mental teasers provide hours of fun, but they’ll improve your vocabulary and word-finding skills at the same time. Plus, unlike the game, no letters in the grid are upside-down or sideways! BOGGLE is a trademark of Hasbro and is used with permission.© 2008 Hasbro. All Rights Reserved. Licensed by Hasbro.
Sit and Solve BOGGLE Puzzles
Author: Gary Disch
Publisher: Sterling Publishing Company, Inc.
ISBN: 1402751915
Category : Games & Activities
Languages : en
Pages : 100
Book Description
Boggle lovers rejoice! At last there’s a way to play one of America’s favorite games on the go, without the need for all those dice. And it’s in the blockbuster Sit & Solve series that has sold in the millions. Just look at the grid of letters on the page and locate the words by moving from letter to letter, either up-and-down, left-and-right, or diagonally. Write down the words you uncover and check the answers for any that you might have missed. Not only do these mental teasers provide hours of fun, but they’ll improve your vocabulary and word-finding skills at the same time. Plus, unlike the game, no letters in the grid are upside-down or sideways! BOGGLE is a trademark of Hasbro and is used with permission.© 2008 Hasbro. All Rights Reserved. Licensed by Hasbro.
Publisher: Sterling Publishing Company, Inc.
ISBN: 1402751915
Category : Games & Activities
Languages : en
Pages : 100
Book Description
Boggle lovers rejoice! At last there’s a way to play one of America’s favorite games on the go, without the need for all those dice. And it’s in the blockbuster Sit & Solve series that has sold in the millions. Just look at the grid of letters on the page and locate the words by moving from letter to letter, either up-and-down, left-and-right, or diagonally. Write down the words you uncover and check the answers for any that you might have missed. Not only do these mental teasers provide hours of fun, but they’ll improve your vocabulary and word-finding skills at the same time. Plus, unlike the game, no letters in the grid are upside-down or sideways! BOGGLE is a trademark of Hasbro and is used with permission.© 2008 Hasbro. All Rights Reserved. Licensed by Hasbro.
Boggle Brainbusters!
Author: David L. Hoyt
Publisher: Triumph Books (IL)
ISBN: 9781572437098
Category : Spelling games
Languages : en
Pages : 0
Book Description
Boggle is a worldwide success phenomenon. It is sold in almost all English-speaking countries, and there are special versions for other languages as well. Boggle is so popular that there are tournaments all over the country. Type "Boggle tournament" into a search engine and you'll get thousands of hits. Boggle BrainBusters plays like the fast paced word game itself. Try to find as many words of three or more letters as you can. Form words by joining letters up, down, side to side, and even diagonally. Puzzles are suitable for ages eight to adult...the whole family will be playing and puzzling for hours.
Publisher: Triumph Books (IL)
ISBN: 9781572437098
Category : Spelling games
Languages : en
Pages : 0
Book Description
Boggle is a worldwide success phenomenon. It is sold in almost all English-speaking countries, and there are special versions for other languages as well. Boggle is so popular that there are tournaments all over the country. Type "Boggle tournament" into a search engine and you'll get thousands of hits. Boggle BrainBusters plays like the fast paced word game itself. Try to find as many words of three or more letters as you can. Form words by joining letters up, down, side to side, and even diagonally. Puzzles are suitable for ages eight to adult...the whole family will be playing and puzzling for hours.
Puzzle Baron's Logic Puzzles
Author: Puzzle Baron
Publisher: National Geographic Books
ISBN: 1615640320
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Get your brain working with 200 grid-based logic puzzles from the Puzzle Baron! Filled with complex and fun brain teasers that range in difficulty, this book will put your mind into overdrive with hours of brain-challenging fun. Using the given backstory and list of clues, readers use pure logic to deduce the correct answer for each fiendishly tricky puzzle in Puzzle Baron's Logic Puzzles. Bring out your competitive side and check your stats against the average completion time, the record completion time, and the percentage of people who finish the puzzle. Check your work against the answer key and see how logical you really are! Perfect for adults or children, Puzzle Baron's Logic Puzzles is the ultimate challenge for those who love piecing clues and facts together. The brain is a wonderful thing to tease!
Publisher: National Geographic Books
ISBN: 1615640320
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Get your brain working with 200 grid-based logic puzzles from the Puzzle Baron! Filled with complex and fun brain teasers that range in difficulty, this book will put your mind into overdrive with hours of brain-challenging fun. Using the given backstory and list of clues, readers use pure logic to deduce the correct answer for each fiendishly tricky puzzle in Puzzle Baron's Logic Puzzles. Bring out your competitive side and check your stats against the average completion time, the record completion time, and the percentage of people who finish the puzzle. Check your work against the answer key and see how logical you really are! Perfect for adults or children, Puzzle Baron's Logic Puzzles is the ultimate challenge for those who love piecing clues and facts together. The brain is a wonderful thing to tease!
Word Freak
Author: Stefan Fatsis
Publisher: HMH
ISBN: 0547524315
Category : Games & Activities
Languages : en
Pages : 427
Book Description
This “marvelously absorbing” book is “a walk on the wild side of words and ventures into the zone where language and mathematics intersect” (San Jose Mercury News). A former Wall Street Journal reporter and NPR regular, Stefan Fatsis recounts his remarkable rise through the ranks of elite Scrabble players while exploring the game’s strange, potent hold over them—and him. At least thirty million American homes have a Scrabble set—but the game’s most talented competitors inhabit a sphere far removed from the masses of “living room players.” Theirs is a surprisingly diverse subculture whose stars include a vitamin-popping standup comic; a former bank teller whose intestinal troubles earned him the nickname “G.I. Joel”; a burly, unemployed African American from Baltimore’s inner city; the three-time national champion who plays according to Zen principles; and the author himself, who over the course of the book is transformed from a curious reporter to a confirmed Scrabble nut. Fatsis begins by haunting the gritty corner of a Greenwich Village park where pickup Scrabble games can be found whenever weather permits. His curiosity soon morphs into compulsion, as he sets about memorizing thousands of obscure words and fills his evenings with solo Scrabble played on his living room floor. Before long he finds himself at tournaments, socializing—and competing—with Scrabble’s elite. But this book is about more than hardcore Scrabblers, for the game yields insights into realms as disparate as linguistics, psychology, and mathematics. Word Freak extends its reach even farther, pondering the light Scrabble throws on such notions as brilliance, memory, competition, failure, and hope. It is a geography of obsession that celebrates the uncanny powers locked in all of us, “a can’t-put-it-down narrative that dances between memoir and reportage” (Los Angeles Times). “Funny, thoughtful, character-rich, unchallengeably winning writing.” —The Atlantic Monthly This edition includes a new afterword by the author.
Publisher: HMH
ISBN: 0547524315
Category : Games & Activities
Languages : en
Pages : 427
Book Description
This “marvelously absorbing” book is “a walk on the wild side of words and ventures into the zone where language and mathematics intersect” (San Jose Mercury News). A former Wall Street Journal reporter and NPR regular, Stefan Fatsis recounts his remarkable rise through the ranks of elite Scrabble players while exploring the game’s strange, potent hold over them—and him. At least thirty million American homes have a Scrabble set—but the game’s most talented competitors inhabit a sphere far removed from the masses of “living room players.” Theirs is a surprisingly diverse subculture whose stars include a vitamin-popping standup comic; a former bank teller whose intestinal troubles earned him the nickname “G.I. Joel”; a burly, unemployed African American from Baltimore’s inner city; the three-time national champion who plays according to Zen principles; and the author himself, who over the course of the book is transformed from a curious reporter to a confirmed Scrabble nut. Fatsis begins by haunting the gritty corner of a Greenwich Village park where pickup Scrabble games can be found whenever weather permits. His curiosity soon morphs into compulsion, as he sets about memorizing thousands of obscure words and fills his evenings with solo Scrabble played on his living room floor. Before long he finds himself at tournaments, socializing—and competing—with Scrabble’s elite. But this book is about more than hardcore Scrabblers, for the game yields insights into realms as disparate as linguistics, psychology, and mathematics. Word Freak extends its reach even farther, pondering the light Scrabble throws on such notions as brilliance, memory, competition, failure, and hope. It is a geography of obsession that celebrates the uncanny powers locked in all of us, “a can’t-put-it-down narrative that dances between memoir and reportage” (Los Angeles Times). “Funny, thoughtful, character-rich, unchallengeably winning writing.” —The Atlantic Monthly This edition includes a new afterword by the author.
The Monsters Know What They're Doing
Author: Keith Ammann
Publisher: Simon and Schuster
ISBN: 1982122684
Category : Games & Activities
Languages : en
Pages : 560
Book Description
From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.
Publisher: Simon and Schuster
ISBN: 1982122684
Category : Games & Activities
Languages : en
Pages : 560
Book Description
From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.
The Brainiest Insaniest Ultimate Puzzle Book!
Author: Robert Leighton
Publisher: Workman Publishing
ISBN: 9780761143864
Category : Juvenile Nonfiction
Languages : en
Pages : 198
Book Description
Fully illustrated in color, this treasure trove features 250 puzzles on every imaginable theme and subject. The book is a bonanza of mazes, word games, visual and logic puzzles, and more.
Publisher: Workman Publishing
ISBN: 9780761143864
Category : Juvenile Nonfiction
Languages : en
Pages : 198
Book Description
Fully illustrated in color, this treasure trove features 250 puzzles on every imaginable theme and subject. The book is a bonanza of mazes, word games, visual and logic puzzles, and more.
Large Print Brain Training Puzzles
Author: Arcturus Publishing Limited
Publisher:
ISBN: 9781784045333
Category :
Languages : en
Pages : 0
Book Description
This collection of easy to read puzzles offers hours of stimulating and braintraining fun, and includes a full set of solutions at the back of the book.
Publisher:
ISBN: 9781784045333
Category :
Languages : en
Pages : 0
Book Description
This collection of easy to read puzzles offers hours of stimulating and braintraining fun, and includes a full set of solutions at the back of the book.
The Official Scrabble Players Dictionary
Author: Merriam-Webster, Inc. Staff
Publisher: 범문사
ISBN: 9780877792208
Category : Glossaries, vocabularies, etc
Languages : en
Pages : 0
Book Description
Includes more than 100,000 words that are acceptable for playing Scrabble, with parts of speech, varient forms, and definitions.
Publisher: 범문사
ISBN: 9780877792208
Category : Glossaries, vocabularies, etc
Languages : en
Pages : 0
Book Description
Includes more than 100,000 words that are acceptable for playing Scrabble, with parts of speech, varient forms, and definitions.
Supernova Era
Author: Cixin Liu
Publisher: Tor Books
ISBN: 1250306043
Category : Fiction
Languages : en
Pages : 349
Book Description
From science fiction legend Cixin Liu, the New York Times bestselling and award-winning author of The Three-Body Problem, comes a vision of the future that reads “like Ursula K Le Guin rewriting The Lord of the Flies for the quantum age.” (NPR). In those days, Earth was a planet in space. In those days, Beijing was a city on Earth. On this night, history as known to humanity came to an end. Eight light years away, a star has died, creating a supernova event that showers Earth in deadly levels of radiation. Within a year, everyone over the age of thirteen will die. And so the countdown begins. Parents apprentice their children and try to pass on the knowledge needed to keep the world running. But when the world is theirs, the last generation may not want to continue the legacy left to them. And in shaping the future however they want, will the children usher in an era of bright beginnings or final mistakes? "This audacious and ultimately optimistic early work will give Liu's English-reading fans a glimpse at his evolution as a writer and give any speculative fiction reader food for deep thought." -- Shelf Awareness At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Publisher: Tor Books
ISBN: 1250306043
Category : Fiction
Languages : en
Pages : 349
Book Description
From science fiction legend Cixin Liu, the New York Times bestselling and award-winning author of The Three-Body Problem, comes a vision of the future that reads “like Ursula K Le Guin rewriting The Lord of the Flies for the quantum age.” (NPR). In those days, Earth was a planet in space. In those days, Beijing was a city on Earth. On this night, history as known to humanity came to an end. Eight light years away, a star has died, creating a supernova event that showers Earth in deadly levels of radiation. Within a year, everyone over the age of thirteen will die. And so the countdown begins. Parents apprentice their children and try to pass on the knowledge needed to keep the world running. But when the world is theirs, the last generation may not want to continue the legacy left to them. And in shaping the future however they want, will the children usher in an era of bright beginnings or final mistakes? "This audacious and ultimately optimistic early work will give Liu's English-reading fans a glimpse at his evolution as a writer and give any speculative fiction reader food for deep thought." -- Shelf Awareness At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Tooniversal Tour Guide
Author: Robert Cross
Publisher:
ISBN: 9781556342165
Category : Games
Languages : en
Pages : 208
Book Description
-- Nine different settings for more zany Toon fun! -- Lots and lots of very silly charts and tables! New, crazy settings for Toon cartoons...superheroes, "Star Toon", "Dungeons and Toons", and six more.
Publisher:
ISBN: 9781556342165
Category : Games
Languages : en
Pages : 208
Book Description
-- Nine different settings for more zany Toon fun! -- Lots and lots of very silly charts and tables! New, crazy settings for Toon cartoons...superheroes, "Star Toon", "Dungeons and Toons", and six more.