Author: Kirsten Anderson
Publisher: Penguin
ISBN: 0448488477
Category : Juvenile Nonfiction
Languages : en
Pages : 114
Book Description
Meet the man behind the board games: Milton Bradley. Born in Maine in 1836, Milton Bradley moved with his family to the working-class city of Lowell, Massachusetts, at age 11. His early life consisted of several highs and lows, from graduating high school and attending Harvard to getting laid off and losing his first wife. These experiences gave Bradley the idea for his first board game: The Checkered Game of Life. He produced and sold Life across the country and it quickly became a national sensation. Working with his company, the Milton Bradley Company, he continued to produce board games, crayons, and kid-friendly school supplies for the rest of his life. He is often credited as the father of board games, and the Milton Bradley Company has created Battleship, Jenga, Yahtzee, Trouble, and many more classic games.
Who Was Milton Bradley?
Author: Kirsten Anderson
Publisher: Penguin
ISBN: 0448488477
Category : Juvenile Nonfiction
Languages : en
Pages : 114
Book Description
Meet the man behind the board games: Milton Bradley. Born in Maine in 1836, Milton Bradley moved with his family to the working-class city of Lowell, Massachusetts, at age 11. His early life consisted of several highs and lows, from graduating high school and attending Harvard to getting laid off and losing his first wife. These experiences gave Bradley the idea for his first board game: The Checkered Game of Life. He produced and sold Life across the country and it quickly became a national sensation. Working with his company, the Milton Bradley Company, he continued to produce board games, crayons, and kid-friendly school supplies for the rest of his life. He is often credited as the father of board games, and the Milton Bradley Company has created Battleship, Jenga, Yahtzee, Trouble, and many more classic games.
Publisher: Penguin
ISBN: 0448488477
Category : Juvenile Nonfiction
Languages : en
Pages : 114
Book Description
Meet the man behind the board games: Milton Bradley. Born in Maine in 1836, Milton Bradley moved with his family to the working-class city of Lowell, Massachusetts, at age 11. His early life consisted of several highs and lows, from graduating high school and attending Harvard to getting laid off and losing his first wife. These experiences gave Bradley the idea for his first board game: The Checkered Game of Life. He produced and sold Life across the country and it quickly became a national sensation. Working with his company, the Milton Bradley Company, he continued to produce board games, crayons, and kid-friendly school supplies for the rest of his life. He is often credited as the father of board games, and the Milton Bradley Company has created Battleship, Jenga, Yahtzee, Trouble, and many more classic games.
Board Game Builder: Milton Bradley
Author: Lee Slater
Publisher: ABDO
ISBN: 1680771337
Category : Juvenile Nonfiction
Languages : en
Pages : 35
Book Description
In this engaging biography, readers will learn about the builder of board games, Milton Bradley. Follow the story from Bradley's childhood, his early entrepreneurial work creating and selling stationery, his drafting education at Harvard, his first business creating and selling lithographs, and how these experiences came together when he formed the Milton Bradley Company and created the Game of Life. Bradley's family, retirement, and work producing educational materials to support the new movement in education called kindergarten are included. Sidebars, historic photos, and a glossary enhance readers' understanding of this topic. Additional features include a table of contents, an index, a timeline and fun facts. Aligned to Common Core Standards and correlated to state standards. Checkerboard Library is an imprint of Abdo Publishing, a division of ABDO.
Publisher: ABDO
ISBN: 1680771337
Category : Juvenile Nonfiction
Languages : en
Pages : 35
Book Description
In this engaging biography, readers will learn about the builder of board games, Milton Bradley. Follow the story from Bradley's childhood, his early entrepreneurial work creating and selling stationery, his drafting education at Harvard, his first business creating and selling lithographs, and how these experiences came together when he formed the Milton Bradley Company and created the Game of Life. Bradley's family, retirement, and work producing educational materials to support the new movement in education called kindergarten are included. Sidebars, historic photos, and a glossary enhance readers' understanding of this topic. Additional features include a table of contents, an index, a timeline and fun facts. Aligned to Common Core Standards and correlated to state standards. Checkerboard Library is an imprint of Abdo Publishing, a division of ABDO.
Board Games: Milton Bradley
Author: Lee Slater
Publisher: ABDO
ISBN: 109821921X
Category : Juvenile Nonfiction
Languages : en
Pages : 35
Book Description
In this title, readers will learn about board game creator Milton Bradley. Follow Bradley's early work creating and selling stationery, his first business creating and selling lithographs, and how these experiences came together when he formed the Milton Bradley Company and created the Game of Life. Aligned to Common Core Standards and correlated to state standards. Big Buddy Books is an imprint of Abdo Publishing, a division of ABDO.
Publisher: ABDO
ISBN: 109821921X
Category : Juvenile Nonfiction
Languages : en
Pages : 35
Book Description
In this title, readers will learn about board game creator Milton Bradley. Follow Bradley's early work creating and selling stationery, his first business creating and selling lithographs, and how these experiences came together when he formed the Milton Bradley Company and created the Game of Life. Aligned to Common Core Standards and correlated to state standards. Big Buddy Books is an imprint of Abdo Publishing, a division of ABDO.
Her Spare Heir Billionaire
Author: Eliza Ellis
Publisher: Independently Published
ISBN: 9781076733498
Category :
Languages : en
Pages : 218
Book Description
A love psychologist needs a husband to prove she's not a quack. A billionaire prince is the perfect mail-order groom. Dr. Deanna Pearson's love algorithm can predict if a marriage is going to last forever. When she's challenged to get married herself, the divorced doctor must face her fear of marriage. After she's matched to a cocky billionaire prince with commitment issues, Deanna wonders if she's made the biggest mistake of her life. Until the honeymoon on his private jet stirs repressed feelings yearning for release. Business mogul Prince Maxim Malenkov isn't afraid of commitment, just marriage to the wrong woman. He thought he was safe in America until his brother, the king, appeals to his sense of duty. When Maxim hears a reality TV doctor needs a husband, he can't resist one final act of rebellion. After their wedding night ends with them sleeping apart, Maxim will do whatever it takes to make Deanna feel safe and wanted. After a night alone in an abandoned farm, Maxim and Deanna agree to make their marriage work and revitalize his country's economy. But if they can't get the king to accept her, they'll have to dissolve their union. And when palace intrigue threatens Maxim's family and Deanna's reputation, will their budding romance last? Her Spare Heir Billionaire is a standalone novel in the Billionaire Boss series where the men have the money but the women make the rules. A sexy billionaire prince, quirky best friends, and toe-curling kisses are what you'll read in this contemporary, palace intrigue romance by Eliza Ellis. Previously published as The Mail Order Billionaire with new content. Read Her Spare Heir Billionaire to enjoy a contemporary mail-order groom romance today! Books by Eliza Ellis Billionaire Boss 1. Her Special Forces Billionaire 2. Her Business Rival Billionaire 3. Her Spare Heir Billionaire 4. Her Ranch Hand Billionaire (August 2019) Sisters of Springfield 1. Hers to Kiss 2. Hers to Marry 3. Hers to Love (July 2019) 4. Hers to Hold (August 2019) Norfolk Saga 1. Splint 2. Taken 3. Friction
Publisher: Independently Published
ISBN: 9781076733498
Category :
Languages : en
Pages : 218
Book Description
A love psychologist needs a husband to prove she's not a quack. A billionaire prince is the perfect mail-order groom. Dr. Deanna Pearson's love algorithm can predict if a marriage is going to last forever. When she's challenged to get married herself, the divorced doctor must face her fear of marriage. After she's matched to a cocky billionaire prince with commitment issues, Deanna wonders if she's made the biggest mistake of her life. Until the honeymoon on his private jet stirs repressed feelings yearning for release. Business mogul Prince Maxim Malenkov isn't afraid of commitment, just marriage to the wrong woman. He thought he was safe in America until his brother, the king, appeals to his sense of duty. When Maxim hears a reality TV doctor needs a husband, he can't resist one final act of rebellion. After their wedding night ends with them sleeping apart, Maxim will do whatever it takes to make Deanna feel safe and wanted. After a night alone in an abandoned farm, Maxim and Deanna agree to make their marriage work and revitalize his country's economy. But if they can't get the king to accept her, they'll have to dissolve their union. And when palace intrigue threatens Maxim's family and Deanna's reputation, will their budding romance last? Her Spare Heir Billionaire is a standalone novel in the Billionaire Boss series where the men have the money but the women make the rules. A sexy billionaire prince, quirky best friends, and toe-curling kisses are what you'll read in this contemporary, palace intrigue romance by Eliza Ellis. Previously published as The Mail Order Billionaire with new content. Read Her Spare Heir Billionaire to enjoy a contemporary mail-order groom romance today! Books by Eliza Ellis Billionaire Boss 1. Her Special Forces Billionaire 2. Her Business Rival Billionaire 3. Her Spare Heir Billionaire 4. Her Ranch Hand Billionaire (August 2019) Sisters of Springfield 1. Hers to Kiss 2. Hers to Marry 3. Hers to Love (July 2019) 4. Hers to Hold (August 2019) Norfolk Saga 1. Splint 2. Taken 3. Friction
A Gamut of Games
Author: Sid Sackson
Publisher: Courier Corporation
ISBN: 0486273474
Category : Games & Activities
Languages : en
Pages : 242
Book Description
An expert on game history selects 38 of his favorite amusements, all of which can be played by children or adults with common items such as cards, dice, checkerboards, and pencil and paper.
Publisher: Courier Corporation
ISBN: 0486273474
Category : Games & Activities
Languages : en
Pages : 242
Book Description
An expert on game history selects 38 of his favorite amusements, all of which can be played by children or adults with common items such as cards, dice, checkerboards, and pencil and paper.
It's All a Game
Author: Tristan Donovan
Publisher: Macmillan
ISBN: 1250082730
Category : Games & Activities
Languages : en
Pages : 296
Book Description
“[A] timely book . . . a wonderfully entertaining trip around the board, through 4,000 years of game history.” —The Wall Street Journal Board games have been with us even longer than the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It’s All a Game, Tristan Donovan, British journalist and author of Replay: The History of Video Games, opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games—from chess to Monopoly to Risk and more—have captured hearts and minds all over the world for generations. “Splendid . . . A quick and breezy read, it doesn’t just tell the fascinating stories of the (often struggling) individuals who created our favorite games. It also manages to convey the entire sweep of board game history, from the earliest forms of checkers to modern-day surprise hits like Settlers of Catan.” —Mashable “Artfully weaves together culture, business, and ways games impact society.” —Booklist “A fascinating and insightful discussion not only of games past, but the socioeconomic and historical factors that contributed to their popularity.” —Chicago Review of Books
Publisher: Macmillan
ISBN: 1250082730
Category : Games & Activities
Languages : en
Pages : 296
Book Description
“[A] timely book . . . a wonderfully entertaining trip around the board, through 4,000 years of game history.” —The Wall Street Journal Board games have been with us even longer than the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It’s All a Game, Tristan Donovan, British journalist and author of Replay: The History of Video Games, opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games—from chess to Monopoly to Risk and more—have captured hearts and minds all over the world for generations. “Splendid . . . A quick and breezy read, it doesn’t just tell the fascinating stories of the (often struggling) individuals who created our favorite games. It also manages to convey the entire sweep of board game history, from the earliest forms of checkers to modern-day surprise hits like Settlers of Catan.” —Mashable “Artfully weaves together culture, business, and ways games impact society.” —Booklist “A fascinating and insightful discussion not only of games past, but the socioeconomic and historical factors that contributed to their popularity.” —Chicago Review of Books
Games
Author: Bruce Whitehill
Publisher:
ISBN: 9780870695834
Category : Antiques & Collectibles
Languages : en
Pages : 197
Book Description
Profiles and prices games manufactured from 1822-1992, and gives histories of hundreds of manufacturers, including, Milton Bradley, Selchow & Righter, and Parker Brothers
Publisher:
ISBN: 9780870695834
Category : Antiques & Collectibles
Languages : en
Pages : 197
Book Description
Profiles and prices games manufactured from 1822-1992, and gives histories of hundreds of manufacturers, including, Milton Bradley, Selchow & Righter, and Parker Brothers
Game Changer
Author: Robert Angel
Publisher: Amplify
ISBN: 9781643074979
Category :
Languages : en
Pages : 312
Book Description
"It all began with one small step.Game Changer is the story of how a twenty-three-year-old waiter from Seattle had the outrageous dream of beating industry giants Milton Bradley and Mattel at their own game. With no experience, Rob Angel used his guts, drive, and intuition to create one of the most beloved board games of all time: Pictionary. Rob did it his way. He produced the first 1,000 games by hand in his tiny one- bedroom apartment, disrupted the market by selling to nontraditional retail outlets, and did countless demonstrations at the bottom of the escalator at Nordstrom-a store with no game department. Anything to succeed.Getting there wasn't easy; Rob had to navigate his way through production mishaps, cash flow troubles, and countless copycats trying to scratch their way past Pictionary. Still, within three years, Pictionary became the bestselling board game in North America, and shortly after, the world. When Mattel acquired Pictionary in 2001, a staggering 38,000,000 games had been sold in 60 countries.In Game Changer, Rob shares the remarkable inside story of taking Pictionary from simple idea to iconic global brand by breaking rules and breaking records, never giving up or giving in, and working harder when most would walk away all while having the time of his life. Candid and compelling, Game Changer is as much a captivating memoir as it is a blueprint to personal and professional success."
Publisher: Amplify
ISBN: 9781643074979
Category :
Languages : en
Pages : 312
Book Description
"It all began with one small step.Game Changer is the story of how a twenty-three-year-old waiter from Seattle had the outrageous dream of beating industry giants Milton Bradley and Mattel at their own game. With no experience, Rob Angel used his guts, drive, and intuition to create one of the most beloved board games of all time: Pictionary. Rob did it his way. He produced the first 1,000 games by hand in his tiny one- bedroom apartment, disrupted the market by selling to nontraditional retail outlets, and did countless demonstrations at the bottom of the escalator at Nordstrom-a store with no game department. Anything to succeed.Getting there wasn't easy; Rob had to navigate his way through production mishaps, cash flow troubles, and countless copycats trying to scratch their way past Pictionary. Still, within three years, Pictionary became the bestselling board game in North America, and shortly after, the world. When Mattel acquired Pictionary in 2001, a staggering 38,000,000 games had been sold in 60 countries.In Game Changer, Rob shares the remarkable inside story of taking Pictionary from simple idea to iconic global brand by breaking rules and breaking records, never giving up or giving in, and working harder when most would walk away all while having the time of his life. Candid and compelling, Game Changer is as much a captivating memoir as it is a blueprint to personal and professional success."
The Games we Played
Author: Margaret Hofer
Publisher: Princeton Architectural Press
ISBN: 1568983972
Category : Games
Languages : en
Pages : 176
Book Description
As families are rediscovering the joys and virtues of staying and entertaining at home, board games have surged in popularity indeed, sales doubled in the last year alone. this mirrors a trend in the late nineteenth century the heyday of American boards and table games when, fueled by the introduction of games coincided with a growing need for middle-class social entertainment. Then, like now, the games that best captured players imaginations mimicked, and sometimes poked fun at, the culture that produced them Organized around themes such as courtship, commerce, travel, sports, and city life, The Games We Played brings together over one hundred eye-catching examples of Americas rare and popular board games, such as The Game of Playing Department Store, which encourage players to accumulate the greatest quantity of goods while spending their money as economically as possible, and Bulls and Bears: The Great Wall St. Game, in which players try their hand as speculators, bankers, and brokers, yelling each other down as if in a trading pit. This playful visual survey of its thematic essays will cause board and table game aficionados to share in the revelry of togetherness.
Publisher: Princeton Architectural Press
ISBN: 1568983972
Category : Games
Languages : en
Pages : 176
Book Description
As families are rediscovering the joys and virtues of staying and entertaining at home, board games have surged in popularity indeed, sales doubled in the last year alone. this mirrors a trend in the late nineteenth century the heyday of American boards and table games when, fueled by the introduction of games coincided with a growing need for middle-class social entertainment. Then, like now, the games that best captured players imaginations mimicked, and sometimes poked fun at, the culture that produced them Organized around themes such as courtship, commerce, travel, sports, and city life, The Games We Played brings together over one hundred eye-catching examples of Americas rare and popular board games, such as The Game of Playing Department Store, which encourage players to accumulate the greatest quantity of goods while spending their money as economically as possible, and Bulls and Bears: The Great Wall St. Game, in which players try their hand as speculators, bankers, and brokers, yelling each other down as if in a trading pit. This playful visual survey of its thematic essays will cause board and table game aficionados to share in the revelry of togetherness.
No Way to Make a Living
Author:
Publisher:
ISBN: 9781952885686
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9781952885686
Category :
Languages : en
Pages :
Book Description