The Game Design Reader

The Game Design Reader PDF Author: Katie Salen Tekinbas
Publisher: MIT Press
ISBN: 0262303175
Category : Computers
Languages : en
Pages : 955

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Book Description
Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.

The Game Design Reader

The Game Design Reader PDF Author: Katie Salen Tekinbas
Publisher: MIT Press
ISBN: 0262303175
Category : Computers
Languages : en
Pages : 955

Get Book Here

Book Description
Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.

Blue Mountains

Blue Mountains PDF Author: John Low
Publisher: Kingsclear Books Pty Ltd
ISBN: 0908272375
Category : Blue Mountains (N.S.W.)
Languages : en
Pages : 148

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Book Description
From the Aboriginal beginnings, early exploration and the building of such wonders as the Giant Stairway and the Scenic Railway, the famous buildings, writers and artists, including Bradman at Blackheath, the Chinese people and the pioneers. This book covers the history of all the towns over the mountains through to the Jenolan Caves.

The Artificial Horizon

The Artificial Horizon PDF Author: Martin Edward Thomas
Publisher: Melbourne Univ. Publishing
ISBN: 9780522851519
Category : History
Languages : en
Pages : 350

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Book Description
Martin Thomas takes the reader on a journey through a compelling study of culture, landscape and mythology. For both Aboriginal people and their colonisers, the rugged landscape of the Blue Mountains has stood as an intriguing riddle and a stimulus to the imagination. The author evokes this dramatic and bewildering landscape and leads his readers through the cultural history of the locality in order to probe the 'dreamwork of imperialism'.

Interaction of Sexual Behavior and Hormone Gene Expression in the Labyrinthici Fish Blue Gourami (Trichogaster trichopterus) during Reproduction

Interaction of Sexual Behavior and Hormone Gene Expression in the Labyrinthici Fish Blue Gourami (Trichogaster trichopterus) during Reproduction PDF Author: Gad Degani
Publisher: Scientific Research Publishing, Inc. USA
ISBN: 164997227X
Category : Juvenile Fiction
Languages : en
Pages : 158

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Book Description
The blue gourami (Trichogaster trichopterus) belong to the Anabantidae family, which are ray-finned fish in the order Anabantiformes; they are commonly called labyrinth fish. The 16 known genera contain about 80 species, distributed throughout most of southern Asia, India, and central Africa.

A Penguin Rolling Down a Hill

A Penguin Rolling Down a Hill PDF Author: Kevin Tranter
Publisher: AuthorHouse
ISBN: 1524637696
Category : Fiction
Languages : en
Pages : 382

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Book Description
A Penguin Rolling Down a Hill is a young adult/crossover fantasy adventure set in a land where the dreams we have at night, while we are sleeping, are actually produced and performed. Up near the Zenith Territory lies the magnificent Palace of Somnium. Ever since the beginning of time, the palace has been the residence of the dream ambassador, Mr. Good, and the place where all the nice, pleasant, happy dreams were conceived. Vile, another dream ambassador who specializes in nightmares, did all his scary stuff down in the Nether Regions in a dark and gloomy place called Torment Towers. All that was, until recently. With the advent of 3D computer-animated dreams up at the palace, Vile found himself lagging behind in the technology stakes. And he didnt like it. So he marched over to the palace and kicked Mr. Goods butt out. Vile is now in total control of Dream World, and everyone, everywhere, every night faces the prospect of horrible nightmaresnightmares that will lead to stress, anxiety, depression, and lack of sleep all across the world. The consequences could very well be catastrophic. Vile must be stopped, and Mr. Good has a plan. He calls for help from the physical world. But can two sixth-form students really save the world?

Genreflecting

Genreflecting PDF Author: Diana Tixier Herald
Publisher: Bloomsbury Publishing USA
ISBN: 1440858489
Category : Language Arts & Disciplines
Languages : en
Pages : 474

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Book Description
Librarians who work with readers will find this well-loved guide to be a treasure trove of information. With descriptive annotations of thousands of genre titles mapped by genre and subgenre, this is the readers' advisor's go-to reference. Next to author, genre is the characteristic that readers use most to select reading material and the most trustworthy consideration for finding books readers will enjoy. With its detailed classification and pithy descriptions of titles, this book gives users valuable insights into what makes genre fiction appeal to readers. It is an invaluable aid for helping readers find books that they will enjoy reading. Providing a handy roadmap to popular genre literature, this guide helps librarians answer the perennial and often confounding question "What can I read next?" Herald and Stavole-Carter briefly describe thousands of popular fiction titles, classifying them into standard genres such as science fiction, fantasy, romance, historical fiction, and mystery. Within each genre, titles are broken down into more specific subgenres and themes. Detailed author, title, and subject indexes provide further access. As in previous editions, the focus of the guide is on recent releases and perennial reader favorites. In addition to covering new titles, this edition focuses more narrowly on the core genres and includes basic readers' advisory principles and techniques.

Racing the Beam

Racing the Beam PDF Author: Nick Montfort
Publisher: MIT Press
ISBN: 0262539764
Category : Games & Activities
Languages : en
Pages : 193

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Book Description
Exploring the cultural and technical influence of the Atari VCS video game console, with examples from 6 famous game cartridges like Pac-Man, Combat, and Star Wars: The Empire Strikes Back! The Atari Video Computer System dominated the home video game market so completely that “Atari” became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS—often considered merely a retro fetish object—is an essential part of the history of video games.

The Cyclopaedia

The Cyclopaedia PDF Author: Abraham Rees
Publisher:
ISBN:
Category : Encyclopedias and dictionaries
Languages : en
Pages : 800

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Book Description


The Medium of the Video Game

The Medium of the Video Game PDF Author: Mark J. P. Wolf
Publisher: University of Texas Press
ISBN: 0292786646
Category : Games & Activities
Languages : en
Pages : 228

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Book Description
Over a mere three decades, the video game became the entertainment medium of choice for millions of people, who now spend more time in the interactive virtual world of games than they do in watching movies or even television. The release of new games or game-playing equipment, such as the PlayStation 2, generates great excitement and even buying frenzies. Yet, until now, this giant on the popular culture landscape has received little in-depth study or analysis. In this book, Mark J. P. Wolf and four other scholars conduct the first thorough investigation of the video game as an artistic medium. The book begins with an attempt to define what is meant by the term "video game" and the variety of modes of production within the medium. It moves on to a brief history of the video game, then applies the tools of film studies to look at the medium in terms of the formal aspects of space, time, narrative, and genre. The book also considers the video game as a cultural entity, object of museum curation, and repository of psychological archetypes. It closes with a list of video game research resources for further study.

English Poems by a Cuban

English Poems by a Cuban PDF Author: Alejandro Roque Glez
Publisher: Alejandro's Libros
ISBN: 1463593503
Category : Poetry
Languages : en
Pages : 56

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Book Description
The author of these beautiful poems was born in Habana City, Cuba on April1964 and at present he resides in South Florida, United States. Among his writings are poems of different themes; other extensive works of prophetical and biblical character as the books '¡Tierra, tierra, tierra! Oye Palabra de Yahweh' and 'Revelation of Saint John. Interpretation of the Book'. Travel stories, theatrical plays, written political articles related with what is happening worldwide and in his native country, much of them written in Spanish language; in addition his very well-known autobiographical book `Born Motherland or Death' in both languages. It also compiles two books of Christian psalms and praises, and the literary work 'Adventures of Victorino Chang'.Here we bring you the books: `English poems by A Cuban' and 'BMD Poems of a Dreamer', both compiling all together thirty one thoughtful poems. The ones in the first book were originally and only written in English during the years 2006-2010; the second translated by the author, and where poetry and literature resound with beauty and strength.As a complementary data about the author's educational trajectory: he is a graduate from Nova Southeastern University (NSU) with a Master of Science (MS) in Spanish Language Education; graduated from Florida Atlantic University (FAU) with a Bachelor in Arts and Spanish Language, both in United States; and graduated as a jet military air-force-combat pilot and tactical command from Krasnodar High Military Aviation College of pilots A.K. Serov in the USSR.Poems:-Cross it.-Come...please...come!-I promise.-On you, oh God.-Grandma we are coming, stay with us.-Alexandra! -Dawn will top the crown.-Two years.-My Preferred One.-What we can.-In our world-The fear to be somewhere.-Yesterday was a first time ever.-A rose unique as light.-Virginia and Atlanta.-America wake up.-Love open its way.-Listen Adam.-The Lost Time.-Mother's Day.-Drums of Humanity.-Life is not a Dreamed Path.-Not fearing but Hoping.-Aviation, Shackles, and Fetters.-I want to Mean and Write.-Creator and Guide.-A Day will Come.-On Foot, Walking Up.-Guardian Wake me Up.-The Boy called Freedom.-Your Holy Name.