Advanced Research on Material Engineering, Architectural Engineering and Informatization

Advanced Research on Material Engineering, Architectural Engineering and Informatization PDF Author: Helen Zhang
Publisher: Trans Tech Publications Ltd
ISBN: 3038137529
Category : Technology & Engineering
Languages : en
Pages : 545

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Book Description
Selected, peer reviewed papers from the 2011 International Conference on Material Engineering, Architectural Engineering and Informatization (MEAEI 2011), November 26-27, 2011, Wuhan, China

Blender 2.8 for Architecture

Blender 2.8 for Architecture PDF Author: Allan Brito
Publisher:
ISBN: 9781086438437
Category :
Languages : en
Pages : 240

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Book Description
The release of Blender 2.8 is a milestone for any artist using Blender to create digital art. It introduces a new interface and also incredible tools like Eevee.If you want to start using Blender 2.8 for architecture, you will find all the necessary information to either start from scratch or migrate to the latest version.What is essential for an architectural visualization artist using Blender? Among the most important subjects, you will find topics like precision modeling, importing CAD data, and also preparing a scene for rendering.Blender 2.8 for architecture will explain how to use all those topics and much more. You don't need any previous experience with Blender to start using Eevee and create 3D models from your designs.Here is what you will learn with Blender 2.8 for architecture: - Blender 2.8 basics for architecture- Using the new interface and controls for version 2.8- Work with precision modeling for architecture (Metric/Imperial)- Use numeric controls for modeling- Importing reference drawings for modeling- Processing CAD data for Blender- Manage external libraries of furniture models and assets- Add materials to objects- Use PBR materials for enhanced realism- Craft materials with the Shader Editor- Create architectural glass using the Shader Editor- Rendering scenes using Eevee in real-time- Adding Eevee specific elements to a scene like Irradiance Volumes and Cubemaps- Use environment maps in the background- Render a scene using Cycles for maximum realismBy the end of the book, you will have a substantial understatement of how to use Blender 2.8 for architecture

Blender 2.9 for Architecture

Blender 2.9 for Architecture PDF Author: Allan Brito
Publisher:
ISBN:
Category :
Languages : en
Pages : 248

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Book Description
With Blender 2.9, you have a powerful and flexible environment to help you develop architectural designs. You can use it to make 3D models better visualize ideas or create marketing images with beautiful images for interiors and exteriors.Regardless of what you need for a project, it is most likely that Blender can help you achieve your goals.If you want to start using Blender 2.9 for architecture, you will find all the necessary information to start from scratch or migrate to the latest version in this book.What is essential for an architectural visualization artist using Blender? Among the most important subjects, you will find precision modeling, importing CAD data, and preparing a scene for rendering.Blender 2.9 for architecture explains how to use all those topics and much more. You don't need any previous experience with Blender to start using Eevee and create 3D models from your designs.Here is what you will learn with Blender 2.9 for architecture: - Blender 2.9 basics for architecture- Using the new interface and controls for version 2.9- Work with precision modeling for architecture (Metric/Imperial)- Use numeric controls for modeling- Importing reference drawings for modeling- Processing CAD data for Blender- Import SketchUp and BIM files- Manage external libraries of furniture models and assets- Add materials to objects- Use PBR materials for enhanced realism- Craft materials with the Shader Editor- Create architectural glass using the Shader Editor- Rendering scenes using Eevee in real-time- Adding Eevee specific elements to a scene like Irradiance Volumes and Cubemaps- Use environment maps in the background- Enable GPU acceleration for rendering- Use artificial intelligence denoising for renders- Render a scene using Cycles for maximum realismBy the end of the book, you will have a substantial understatement of how to use Blender 2.9 for architecture

Mastering Blender

Mastering Blender PDF Author: Tony Mullen
Publisher: John Wiley & Sons
ISBN: 1118330560
Category : Computers
Languages : en
Pages : 1165

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Book Description
New edition shows you how to get the very most out of the latest version of Blender Blender, the open-source 3D software, is more popular than ever and continues to add functionality. If you're an intermediate or advanced user, this new edition of Tony Mullen's expert guide is what you need to get up to speed on Blender and expand your skills. From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this book covers it all. It also highlights Blender's very latest features, including new camera tracking tools and a new renderer. Provides intermediate to advanced coverage of Blender and its modeling, texturing, animation, and visual effects tools Covers advanced topics such as cloth, fur and fluids, Python scripting, and the Blender game engine Brings you up to speed on Blender's new camera tracking tools and new renderer Showcases techniques used in real-world 3D animation and visual effects Create realistic animation and visual effects with Blender and this expert guide that shows you step by step how to do it.

Blender 3D By Example

Blender 3D By Example PDF Author: Oscar Baechler
Publisher: Packt Publishing Ltd
ISBN: 1789617995
Category : Computers
Languages : en
Pages : 644

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Book Description
Get up and running with Blender 3D through a series of practical projects that will help you learn core concepts of 3D design like modeling, sculpting, materials, textures, lighting, and rigging using the latest features of Blender 2.83 Key Features • Learn the basics of 3D design and navigate your way around the Blender interface • Understand how 3D components work and how to create 3D content for your games • Familiarize yourself with 3D Modeling, Texturing, Lighting, Rendering and Sculpting with Blender Book Description Blender is a powerful 3D creation package that supports every aspect of the 3D pipeline. With this book, you'll learn about modeling, rigging, animation, rendering, and much more with the help of some interesting projects. This practical guide, based on the Blender 2.83 LTS version, starts by helping you brush up on your basic Blender skills and getting you acquainted with the software toolset. You’ll use basic modeling tools to understand the simplest 3D workflow by customizing a Viking themed scene. You'll get a chance to see the 3D modeling process from start to finish by building a time machine based on provided concept art. You will design your first 2D character while exploring the capabilities of the new Grease Pencil tools. The book then guides you in creating a sleek modern kitchen scene using EEVEE, Blender’s new state-of-the-art rendering engine. As you advance, you'll explore a variety of 3D design techniques, such as sculpting, retopologizing, unwrapping, baking, painting, rigging, and animating to bring a baby dragon to life. By the end of this book, you'll have learned how to work with Blender to create impressive computer graphics, art, design, and architecture, and you'll be able to use robust Blender tools for your design projects and video games. What you will learn • Explore core 3D modeling tools in Blender such as extrude, bevel, and loop cut • Understand Blender's Outliner hierarchy, collections, and modifiers • Find solutions to common problems in modeling 3D characters and designs • Implement lighting and probes to liven up an architectural scene using EEVEE • Produce a final rendered image complete with lighting and post-processing effects • Learn character concept art workflows and how to use the basics of Grease Pencil • Learn how to use Blender's built-in texture painting tools Who this book is for Whether you're completely new to Blender, or an animation veteran enticed by Blender's newest features, this book will have something for you. Table of Contents • Introduction to 3D and the Blender User Interface • Editing a Viking Scene with a Basic 3D Workflow • Modeling a Time Machine - Part 1 • Modeling a Time Machine - Part 2 • Modern Kitchen - Part 1: Kitbashing • Modern Kitchen - Part 2: Materials and Textures • Modern Kitchen - Part 3: Lighting and Rendering • Illustrating an Alien Hero with Grease Pencil • Animating an Exquisite Corpse in Grease Pencil • Animating a Stylish Short with Grease Pencil • Creating a Baby Dragon - Part 1: Sculpting • Creating a Baby Dragon - Part 2: Retopology • Creating a Baby Dragon - Part 3: UV Unwrapping • Creating a Baby Dragon - Part 4: Baking and Painting Textures • Creating a Baby Dragon - Part 5: Rigging and Animation • The Wide World of Blender

Blender 2. 8 Parametric Modeling

Blender 2. 8 Parametric Modeling PDF Author: Allan Brito
Publisher: Independently Published
ISBN: 9781701801943
Category :
Languages : en
Pages : 260

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Book Description
Blender 2.8 parametric modelingWith parametric controls in 3D objects, you will find properties that have a relation to the purpose of an object. For instance, a staircase would have properties to control step count, width, and height. By updating any of those properties would mean a direct change to the 3D model.Those are parametric controls that will help you reuse 3D models in several projects with a simple update on properties.In Blender 2.8, you won't find any parametric controls for 3D models as a default option. You will have to add those controls using a particular group of tools. To add those controls to 3D objects in Blender, we will use Hooks, Shape Keys, Drivers, and Custom Properties.If you want to learn how to use those tools in projects related to 3D modeling, you will find lots of examples and explanations in the book about them. You will create objects like a parametric chair and a staircase.- Understand what are parametric controls- Prepare a model to receive parametric controls- Add Hooks to parts of a model for deformation controls- Use Shape Keys to create different "snapshots" of a 3D model- Create Drivers to connect properties of objects- Add Custom Properties to objects- Connect Custom Properties to Drivers- Use math expressions to control object property- Create conditional transformations with ternary operators- Make a library of reusable parametric objects- Transfer models between projectsYou will learn how to add parametrical controls and properties to objects in Blender 2.8. Among the examples described in the book, you will learn how to create a parametric chair and also a staircase.

Core Blender Development

Core Blender Development PDF Author: Brad E. Hollister
Publisher: Apress
ISBN: 9781484264140
Category : Computers
Languages : en
Pages : 244

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Book Description
Learn the essential source code of Blender and its unique build system. This book provides the inner workings of the Blender C-based source code, and will be indispensable for those wanting to contribute to this important open-source project. Blender is an open-source 3D modeling and rendering software package used in the production of assets for animated projects, 3D printing, games, and even scientific visualization. This book goes in depth and discusses the primary modules related to the GUI and the geometric modeling work. You'll start by learning how to reverse engineer geometric operators, and from there move on to the main features of the source code and how to apply them. When done, you'll have the necessary foundation for exploration in other modules of the Blender source code. Lack of software engineering knowledge, such as experience with large cross-platform code base, remains insurmountable for many new developers. While the Blender site includes much useful information, it is not detailed enough. Core Blender Development breaks down the barriers to entry for open-source development in 3-D modeling. What You’ll Learn Find the code for various functions and editors in Blender Track down bugs, and contribute new functionality to the Blender code base Examine the .blend file and how it stores Blender state Understand the Blender core code base beyond the community website documentation Review the explicit code traces and source files of descriptions of the code base Who This Book Is For Primarily for novice to intermediate level developers and programmers with an interest in Blender, graphics, and visualization, who likely don’t have experience of reverse engineering a large code base.

Visualizing Architecture Volume 4

Visualizing Architecture Volume 4 PDF Author: Alex Hogrefe
Publisher:
ISBN: 9780991382927
Category : Architecture
Languages : en
Pages : 92

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Book Description
An architecture portfolio designed by Alex Hogrefe describing 4 original projects with a focus on unique representational techniques and styles.

Advanced Research on Material Engineering, Architectural Engineering and Informatization

Advanced Research on Material Engineering, Architectural Engineering and Informatization PDF Author: Helen Zhang
Publisher: Trans Tech Publications Ltd
ISBN: 3038137529
Category : Technology & Engineering
Languages : en
Pages : 545

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Book Description
Selected, peer reviewed papers from the 2011 International Conference on Material Engineering, Architectural Engineering and Informatization (MEAEI 2011), November 26-27, 2011, Wuhan, China

Architectural, Energy and Information Engineering

Architectural, Energy and Information Engineering PDF Author: Wen-Pei Sung
Publisher: CRC Press
ISBN: 1315687003
Category : Computers
Languages : en
Pages : 815

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Book Description
This proceedings volume brings together selected peer-reviewed papers presented at the 2015 International Conference on Architectural, Energy and Information Engineering (AEIE 2015), held July 15-16, 2015 in Hong Kong, China. The proceedings are divided into two parts, Architectural, Energy and Environmental Engineering and Information Enginee

Architectural Record

Architectural Record PDF Author:
Publisher:
ISBN:
Category : Architecture
Languages : en
Pages : 678

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Book Description