Black Art Visual Basic Game - Book PDF Download
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Author: Pruett
Publisher:
ISBN: 9780273617839
Category :
Languages : en
Pages :
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Book Description
Author: Pruett
Publisher:
ISBN: 9780273617839
Category :
Languages : en
Pages :
Get Book
Book Description
Author: Mark Pruett
Publisher:
ISBN: 9781571690050
Category : Computers
Languages : en
Pages : 580
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Book Description
The first part of this book covers playing-field design, creating and moving objects using the Windows BitBlt API, detecting collisions, and adding sound, with example code given with each topic. Part 2 covers in-depth everything that game developers should know to create addicting action games. Part 3 contains several game projects.
Author: Blair Carter
Publisher: Nova Publishers
ISBN: 9781590335260
Category : Games & Activities
Languages : en
Pages : 182
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Book Description
Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.
Author: Stuart Bloom
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 874
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Book Description
Covering all the fundamentals, this total reference will get programmers with very little previous database application experience up and running quickly. And, by providing complete coverage of hot topics such as SQL, Crystal Reports, OLE, and setting up database servers for ODBC, experienced programmers will find valuable information unavailable elsewhere.
Author: Zane Thomas
Publisher:
ISBN: 9781571690012
Category : Computers
Languages : en
Pages : 1132
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Book Description
This troubleshooting and time-saving guide to Visual Basic presents hundreds of typical programming problems and practical solutions in an easy-to-use reference format, allowing even beginners to create VB programs quickly, and divulges little-known tricks, workarounds, and enhancements used by pros.
Author: Jazon Yamamoto
Publisher: Course Technology
ISBN: 9781305110380
Category : Computers
Languages : en
Pages : 338
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Book Description
THE BLACK ART OF MULTIPLATFORM GAME PROGRAMMING covers all the skills necessary to create amazing games. It will take you all the way from pixel plotting to full-blown game development. Written with beginners in mind, this book assumes no prior knowledge of game programming--anyone can learn how to program exciting video games using this book. Inside you'll find an introduction to game development on multiple platforms using SDL, extensive coverage of coding techniques used by programming gurus, a complete guide to game engine design and implementation, a modern approach to software architecture, and advanced programming procedures and optimizations. Downloadable files include all the source code used in this book, video tutorials for each chapter, standard tools used for game development, and the SDL standard development library.
Author: André LaMothe
Publisher:
ISBN: 9781571690043
Category : Computer games
Languages : en
Pages : 0
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Book Description
Written by a master programmer, this book explains in detail what's behind the programming of those complex, mesmerizing video games. LaMothe makes clarity a priority, discussing math, projections, hidden surface removal, lighting, and transformation in an easy-to-understand language, and concludes by showing how to assemble all the pieces of a game into a complete product. 30 screen dumps.
Author: Ben Sawyer
Publisher:
ISBN: 9781576101773
Category : Business & Economics
Languages : en
Pages : 756
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Book Description
Provides basic background on different aspects of making games. Seventeen chapters discuss the ins and outs of the industry and aspects of designing games, financing, getting a job, console development, creating game content, dealing with software publishers, marketing, legal issues, and resources for developer tools and programs. The CD-ROM contains tools such as the source code to Abuse, demos from Animatek, Goldwave, IForce2.0 SDK, Miles Sound System, demos from RTime and RAD, Open GL, Sound Forge, and a searchable database of industry resources. Annotation copyrighted by Book News, Inc., Portland, OR
Author:
Publisher:
ISBN:
Category : American literature
Languages : en
Pages : 1362
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Book Description
Author: André LaMothe
Publisher: Sams Publishing
ISBN: 9780672328206
Category : Computer games
Languages : en
Pages : 0
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Book Description
Written by Computer Scientist Andre' LaMothe, the world's best selling game programming author, The Black Art of Video Game Console Design breaks new ground in game development by bridging the alien worlds of hardware and software together for the first time! The Black Art of Video Game Console Design is written for the programmer and/or hobbyist interested in software game development, but also wants to understand the hardware games are implemented on. This book assumes no prior knowledge of Electrical Engineering or Computer Architecture, but takes you on a breathtaking journey from atomic semiconductor theory to the design and construction of basic video game consoles that you can build and write your own games for! Included in the book is the entire design of numerous embedded game systems including the XGameStation systems and much more. The Black Art of Video Game Console Design with 800+ pages covers everything you need to know to design your own game console including: * Basic atomic physics and semiconductor theory primer. * Introduction to circuit analysis; current, voltage, and resistance. * Analog design using discrete components. * Digital electronics and Boolean algebra. * Physical hardware construction and prototyping techniques. * Combinational logic and advanced integrated circuit building blocks. * Finite state machine design. * Computer architecture and design. * Understanding and using microprocessors and microcontrollers. * Developing software for embedded systems. * Designing video (NTSC/VGA), audio, and input device systems. * Interfacing and communications. * The complete design and discussion of numerous game systems including the XGameStations! CD-ROM Contains * PCB and circuit simulation tools. * All necessary data sheets. * Demos and source code. * Complete designs to numerous embedded systems including the XGameStations.