Author: Mark Pruett
Publisher:
ISBN: 9781571690050
Category : Computers
Languages : en
Pages : 580
Book Description
The first part of this book covers playing-field design, creating and moving objects using the Windows BitBlt API, detecting collisions, and adding sound, with example code given with each topic. Part 2 covers in-depth everything that game developers should know to create addicting action games. Part 3 contains several game projects.
Black Art of Visual Basic Game Programming
Author: Mark Pruett
Publisher:
ISBN: 9781571690050
Category : Computers
Languages : en
Pages : 580
Book Description
The first part of this book covers playing-field design, creating and moving objects using the Windows BitBlt API, detecting collisions, and adding sound, with example code given with each topic. Part 2 covers in-depth everything that game developers should know to create addicting action games. Part 3 contains several game projects.
Publisher:
ISBN: 9781571690050
Category : Computers
Languages : en
Pages : 580
Book Description
The first part of this book covers playing-field design, creating and moving objects using the Windows BitBlt API, detecting collisions, and adding sound, with example code given with each topic. Part 2 covers in-depth everything that game developers should know to create addicting action games. Part 3 contains several game projects.
Computer Games
Author: Blair Carter
Publisher: Nova Publishers
ISBN: 9781590335260
Category : Games & Activities
Languages : en
Pages : 182
Book Description
Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.
Publisher: Nova Publishers
ISBN: 9781590335260
Category : Games & Activities
Languages : en
Pages : 182
Book Description
Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.
Visual Basic 4 Database How-to
Author: Stuart Bloom
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 874
Book Description
Covering all the fundamentals, this total reference will get programmers with very little previous database application experience up and running quickly. And, by providing complete coverage of hot topics such as SQL, Crystal Reports, OLE, and setting up database servers for ODBC, experienced programmers will find valuable information unavailable elsewhere.
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 874
Book Description
Covering all the fundamentals, this total reference will get programmers with very little previous database application experience up and running quickly. And, by providing complete coverage of hot topics such as SQL, Crystal Reports, OLE, and setting up database servers for ODBC, experienced programmers will find valuable information unavailable elsewhere.
Visual Basic 4 How-to
Author: Zane Thomas
Publisher:
ISBN: 9781571690012
Category : Computers
Languages : en
Pages : 1132
Book Description
This troubleshooting and time-saving guide to Visual Basic presents hundreds of typical programming problems and practical solutions in an easy-to-use reference format, allowing even beginners to create VB programs quickly, and divulges little-known tricks, workarounds, and enhancements used by pros.
Publisher:
ISBN: 9781571690012
Category : Computers
Languages : en
Pages : 1132
Book Description
This troubleshooting and time-saving guide to Visual Basic presents hundreds of typical programming problems and practical solutions in an easy-to-use reference format, allowing even beginners to create VB programs quickly, and divulges little-known tricks, workarounds, and enhancements used by pros.
Black Art Visual Basic Game - Book
Author: Pruett
Publisher:
ISBN: 9780273617839
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9780273617839
Category :
Languages : en
Pages :
Book Description
The Black Art of Multiplatform Game Programming
Author: Jazon Yamamoto
Publisher: Course Technology
ISBN: 9781305110380
Category : Computers
Languages : en
Pages : 338
Book Description
THE BLACK ART OF MULTIPLATFORM GAME PROGRAMMING covers all the skills necessary to create amazing games. It will take you all the way from pixel plotting to full-blown game development. Written with beginners in mind, this book assumes no prior knowledge of game programming--anyone can learn how to program exciting video games using this book. Inside you'll find an introduction to game development on multiple platforms using SDL, extensive coverage of coding techniques used by programming gurus, a complete guide to game engine design and implementation, a modern approach to software architecture, and advanced programming procedures and optimizations. Downloadable files include all the source code used in this book, video tutorials for each chapter, standard tools used for game development, and the SDL standard development library.
Publisher: Course Technology
ISBN: 9781305110380
Category : Computers
Languages : en
Pages : 338
Book Description
THE BLACK ART OF MULTIPLATFORM GAME PROGRAMMING covers all the skills necessary to create amazing games. It will take you all the way from pixel plotting to full-blown game development. Written with beginners in mind, this book assumes no prior knowledge of game programming--anyone can learn how to program exciting video games using this book. Inside you'll find an introduction to game development on multiple platforms using SDL, extensive coverage of coding techniques used by programming gurus, a complete guide to game engine design and implementation, a modern approach to software architecture, and advanced programming procedures and optimizations. Downloadable files include all the source code used in this book, video tutorials for each chapter, standard tools used for game development, and the SDL standard development library.
Game Developer's Marketplace
Author: Ben Sawyer
Publisher:
ISBN: 9781576101773
Category : Business & Economics
Languages : en
Pages : 756
Book Description
Provides basic background on different aspects of making games. Seventeen chapters discuss the ins and outs of the industry and aspects of designing games, financing, getting a job, console development, creating game content, dealing with software publishers, marketing, legal issues, and resources for developer tools and programs. The CD-ROM contains tools such as the source code to Abuse, demos from Animatek, Goldwave, IForce2.0 SDK, Miles Sound System, demos from RTime and RAD, Open GL, Sound Forge, and a searchable database of industry resources. Annotation copyrighted by Book News, Inc., Portland, OR
Publisher:
ISBN: 9781576101773
Category : Business & Economics
Languages : en
Pages : 756
Book Description
Provides basic background on different aspects of making games. Seventeen chapters discuss the ins and outs of the industry and aspects of designing games, financing, getting a job, console development, creating game content, dealing with software publishers, marketing, legal issues, and resources for developer tools and programs. The CD-ROM contains tools such as the source code to Abuse, demos from Animatek, Goldwave, IForce2.0 SDK, Miles Sound System, demos from RTime and RAD, Open GL, Sound Forge, and a searchable database of industry resources. Annotation copyrighted by Book News, Inc., Portland, OR
Windows Game Programming with Visual Basic and DirectX
Author: Wayne S. Freeze
Publisher: Que Publishing
ISBN: 9780789725929
Category : Computers
Languages : en
Pages : 412
Book Description
This volume shows how to couple the powers of Microsoft Visual Basic and DirectX to design and program simulation games. It covers game programming code in Visual Basic while giving hints and ideas for the use of Visual Basic.NET.
Publisher: Que Publishing
ISBN: 9780789725929
Category : Computers
Languages : en
Pages : 412
Book Description
This volume shows how to couple the powers of Microsoft Visual Basic and DirectX to design and program simulation games. It covers game programming code in Visual Basic while giving hints and ideas for the use of Visual Basic.NET.
Byte
Author:
Publisher:
ISBN:
Category : IBM microcomputers
Languages : en
Pages : 1080
Book Description
Publisher:
ISBN:
Category : IBM microcomputers
Languages : en
Pages : 1080
Book Description
The Multimedia Directory
Author: Carronade Group Staff
Publisher:
ISBN: 9781885452108
Category : Electronic publishing
Languages : en
Pages : 388
Book Description
Publisher:
ISBN: 9781885452108
Category : Electronic publishing
Languages : en
Pages : 388
Book Description