Biography Strategy Lesson--Board Game

Biography Strategy Lesson--Board Game PDF Author: Garth Sundem
Publisher: Teacher Created Materials
ISBN: 1480767875
Category :
Languages : en
Pages : 4

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Book Description
Introduce biographies with fun, creative activities that teach literacy skills and more. Use multiple intelligences to create an active learning environment. Meet the needs of all students with specific differentiation suggestions.

Biography Strategy Lesson--Board Game

Biography Strategy Lesson--Board Game PDF Author: Garth Sundem
Publisher: Teacher Created Materials
ISBN: 1480767875
Category :
Languages : en
Pages : 4

Get Book Here

Book Description
Introduce biographies with fun, creative activities that teach literacy skills and more. Use multiple intelligences to create an active learning environment. Meet the needs of all students with specific differentiation suggestions.

Biography Strategy Lesson--Fun Facts Game

Biography Strategy Lesson--Fun Facts Game PDF Author: Garth Sundem
Publisher: Teacher Created Materials
ISBN: 1480767972
Category :
Languages : en
Pages : 4

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Book Description
Introduce biographies with fun, creative activities that teach literacy skills and more. Use multiple intelligences to create an active learning environment. Meet the needs of all students with specific differentiation suggestions.

Using Biographies in Your Classroom

Using Biographies in Your Classroom PDF Author: Garth Sundem
Publisher: Shell Education
ISBN: 9781425804718
Category : Education
Languages : en
Pages : 268

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Book Description
This resource introduces biographies with fun and creative strategies and activities to teach literacy skills and more including: creating a time line; drawing a mural; writing a biography; and acting out a scene. Stimulate student interest with provided TIME magazine covers and background information and meet the needs of all students with specific English language learner strategies and open-ended activities. This resource also includes a Teacher Resource CD with full color reproducibles.

Biography Strategy Lesson--Time Line Game

Biography Strategy Lesson--Time Line Game PDF Author: Garth Sundem
Publisher: Teacher Created Materials
ISBN: 1480767948
Category :
Languages : en
Pages : 4

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Book Description
Introduce biographies with fun, creative activities that teach literacy skills and more. Use multiple intelligences to create an active learning environment. Meet the needs of all students with specific differentiation suggestions.

Your Move

Your Move PDF Author: Jonathan Kay
Publisher: Sutherland House Books
ISBN: 9781999439545
Category : Family & Relationships
Languages : en
Pages : 0

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Book Description
The great board game revolution is here-- What do these games tell us about our society, our relationships, and ourselves? "Games, Jonathan Kay and Joan Moriarity show in this lively and insightful book, are not just fun and games: they allow us to explore the complexities of the world, from evolution to war to climate." - STEVEN PINKER, Johnstone Professor of Psychology, Harvard University, and author of Enlightenment Now: The Case for Reason, Science, Humanism, and Progress "Kay and Moriarity are both skilled writers and elucidators, and their voices are distinct enough to provide the book with a pleasing yin and yang. It's a far more perceptive and intriguing book than it appears at first blush, particularly for those readers who have never thought of games as an artistic medium - at least not one that comments on society." - KIRKUS REVIEWS Board games are among our most ancient and beloved art forms. During the rise of digital media, they fell from prominence for a decade or two but today they are in a new golden age. They're ingeniously designed, beautiful to look at, and exhilarating to play. Games are reclaiming their place in our culture, as entertainment, social activity, and intellectual workout equipment. Alone among all art forms, games require their audience (called "players") to participate. If nobody's playing, there is no game. As a result, games can tell far more about us than our TV shows, movies or music ever could. How does The Game of Life illustrate our changing attitudes about virtue? How does a World War II conflict simulation game explain the shortcomings of a failed novelist? Each chapter of Your Move examines one game, and what it reveals about our culture, history, society, and relationships. The book's two co-authors bring the perspectives of a writer who plays, and a player who writes. Before Jonathan Kay began his distinguished career as an author and commentator, he had a passion for games, and in recent years he has rediscovered them. Meanwhile, Joan Moriarity's career has been spent designing, developing, distributing, art directing, recommending and teaching board games and, recently, writing about them for a wider audience. With its short, punchy essays, and beautiful photographs of the games themselves, every chapter will be a worthwhile read in itself, and the book overall will leave you inspired to discover the truths of your own inner and outer world through play -- whether you're a seasoned veteran or a total newcomer.

Gaming the Past

Gaming the Past PDF Author: Jeremiah McCall
Publisher: Routledge
ISBN: 1136832092
Category : Education
Languages : en
Pages : 198

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Book Description
Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. Chapters cover the core parts of conceiving, planning, designing, and implementing simulation based lessons. Additional topics covered include: Talking to colleagues, administrators, parents, and students about the theoretical and practical educational value of using historical simulation games. Selecting simulation games that are aligned to curricular goals Determining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulations Planning lessons and implementing instructional strategies Identifying and avoiding common pitfalls Developing activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new media Also included are sample unit and lesson plans and worksheets as well as suggestions for further reading. The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Internet.

Seven Games: A Human History

Seven Games: A Human History PDF Author: Oliver Roeder
Publisher: W. W. Norton & Company
ISBN: 1324003782
Category : History
Languages : en
Pages : 326

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Book Description
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.

Board Game Builder: Milton Bradley

Board Game Builder: Milton Bradley PDF Author: Lee Slater
Publisher: ABDO
ISBN: 1680771337
Category : Juvenile Nonfiction
Languages : en
Pages : 35

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Book Description
In this engaging biography, readers will learn about the builder of board games, Milton Bradley. Follow the story from Bradley's childhood, his early entrepreneurial work creating and selling stationery, his drafting education at Harvard, his first business creating and selling lithographs, and how these experiences came together when he formed the Milton Bradley Company and created the Game of Life. Bradley's family, retirement, and work producing educational materials to support the new movement in education called kindergarten are included. Sidebars, historic photos, and a glossary enhance readers' understanding of this topic. Additional features include a table of contents, an index, a timeline and fun facts. Aligned to Common Core Standards and correlated to state standards. Checkerboard Library is an imprint of Abdo Publishing, a division of ABDO.

Biography Strategy Lesson--Biography Mural

Biography Strategy Lesson--Biography Mural PDF Author: Garth Sundem
Publisher: Teacher Created Materials
ISBN: 1480767859
Category :
Languages : en
Pages : 4

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Book Description
Introduce biographies with fun, creative activities that teach literacy skills and more. Use multiple intelligences to create an active learning environment. Meet the needs of all students with specific differentiation suggestions.

Biography Strategy Lesson--Fact Sort

Biography Strategy Lesson--Fact Sort PDF Author: Garth Sundem
Publisher: Teacher Created Materials
ISBN: 1480767891
Category :
Languages : en
Pages : 4

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Book Description
Introduce biographies with fun, creative activities that teach literacy skills and more. Use multiple intelligences to create an active learning environment. Meet the needs of all students with specific differentiation suggestions.