Author: Eric Berne
Publisher:
ISBN: 9780394170077
Category : Psychotherapy
Languages : en
Pages : 416
Book Description
Beyond Games and Scripts
Games People Play
Author: Eric Berne
Publisher:
ISBN:
Category :
Languages : en
Pages : 0
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 0
Book Description
What Do You Say After You Say Hello?
Author: Eric Berne
Publisher: Random House
ISBN: 055209806X
Category : Interpersonal relations
Languages : en
Pages : 514
Book Description
As a psychiatrist, Dr. Berne found that each person, in early childhood--under the powerful influence of his parents--writes his own script that will determine the general course of his life. That script dictates what kind of person he will marry, how many children he will have, even what kind of bed he will die in. Most of all, it determines whether he will be a winner or a loser, a spendthrift or a skinflint, a tower of strength or a doomed alcoholic. Some people, says Berne, have scripts that call for them to fail in their professions, or to be repeatedly disappointed in love, or to be chronic invalids. Here, he demonstrates how each life script gets written, how it works, and how each of us can break free of it to help us attain real autonomy and true fulfillment.
Publisher: Random House
ISBN: 055209806X
Category : Interpersonal relations
Languages : en
Pages : 514
Book Description
As a psychiatrist, Dr. Berne found that each person, in early childhood--under the powerful influence of his parents--writes his own script that will determine the general course of his life. That script dictates what kind of person he will marry, how many children he will have, even what kind of bed he will die in. Most of all, it determines whether he will be a winner or a loser, a spendthrift or a skinflint, a tower of strength or a doomed alcoholic. Some people, says Berne, have scripts that call for them to fail in their professions, or to be repeatedly disappointed in love, or to be chronic invalids. Here, he demonstrates how each life script gets written, how it works, and how each of us can break free of it to help us attain real autonomy and true fulfillment.
An Atlas of Endangered Alphabets
Author: Tim Brookes
Publisher: Quercus
ISBN: 1529408253
Category : Language Arts & Disciplines
Languages : en
Pages : 379
Book Description
A global exploration of the many writing systems that are on the verge of vanishing, and the stories and cultures they carry with them. If something is important, we write it down. Yet 85% of the world's writing systems are on the verge of vanishing - not granted official status, not taught in schools, discouraged and dismissed. When a culture is forced to abandon its traditional script, everything it has written for hundreds of years - sacred texts, poems, personal correspondence, legal documents, the collective experience, wisdom and identity of a people - is lost. This Atlas is about those writing systems, and the people who are trying to save them. From the ancient holy alphabets of the Middle East, now used only by tiny sects, to newly created African alphabets designed to keep cultural traditions alive in the twenty-first century: from a Sudanese script based on the ownership marks traditionally branded into camels, to a secret system used in one corner of China exclusively by women to record the songs and stories of their inner selves: this unique book profiles dozens of scripts and the cultures they encapsulate, offering glimpses of worlds unknown to us - and ways of saving them from vanishing entirely.
Publisher: Quercus
ISBN: 1529408253
Category : Language Arts & Disciplines
Languages : en
Pages : 379
Book Description
A global exploration of the many writing systems that are on the verge of vanishing, and the stories and cultures they carry with them. If something is important, we write it down. Yet 85% of the world's writing systems are on the verge of vanishing - not granted official status, not taught in schools, discouraged and dismissed. When a culture is forced to abandon its traditional script, everything it has written for hundreds of years - sacred texts, poems, personal correspondence, legal documents, the collective experience, wisdom and identity of a people - is lost. This Atlas is about those writing systems, and the people who are trying to save them. From the ancient holy alphabets of the Middle East, now used only by tiny sects, to newly created African alphabets designed to keep cultural traditions alive in the twenty-first century: from a Sudanese script based on the ownership marks traditionally branded into camels, to a secret system used in one corner of China exclusively by women to record the songs and stories of their inner selves: this unique book profiles dozens of scripts and the cultures they encapsulate, offering glimpses of worlds unknown to us - and ways of saving them from vanishing entirely.
Intuition and Ego States
Author: Eric Berne
Publisher: HarperCollins Publishers
ISBN:
Category : Psychology
Languages : en
Pages : 216
Book Description
Eric Berne does more in these pages than penetrate the mysteries of intuition. He explains the fascinating course that leads him to found a whole psychotherapeutic system, transactional analysis (TA), that extraordinary aid in the fathoming of human affairs. These historically important articles describe, as only a primary source can, the evolution of Dr. Berne's insights and awarenesses, from those of an orthodox psychoanalyst to those of an originator of an almost defiantly new approach in pscyhotherapy. - Editor's preface.
Publisher: HarperCollins Publishers
ISBN:
Category : Psychology
Languages : en
Pages : 216
Book Description
Eric Berne does more in these pages than penetrate the mysteries of intuition. He explains the fascinating course that leads him to found a whole psychotherapeutic system, transactional analysis (TA), that extraordinary aid in the fathoming of human affairs. These historically important articles describe, as only a primary source can, the evolution of Dr. Berne's insights and awarenesses, from those of an orthodox psychoanalyst to those of an originator of an almost defiantly new approach in pscyhotherapy. - Editor's preface.
Unreal Development Kit Game Programming with Unrealscript
Author: Rachel Cordone
Publisher: Packt Publishing Ltd
ISBN: 1849691932
Category : Computers
Languages : en
Pages : 812
Book Description
This is a practical hands-on book with clear instructions and lot of code examples. It takes a simple approach, guiding you through different architectural topics using realistic sample projects.
Publisher: Packt Publishing Ltd
ISBN: 1849691932
Category : Computers
Languages : en
Pages : 812
Book Description
This is a practical hands-on book with clear instructions and lot of code examples. It takes a simple approach, guiding you through different architectural topics using realistic sample projects.
Beyond Continuity
Author: Cybulski Mary
Publisher: CRC Press
ISBN: 113604065X
Category : Performing Arts
Languages : en
Pages : 321
Book Description
First published in 2013. A guide to the craft of script supervising, Beyond Continuity features practical instruction through real-world examples demonstrating and explaining the skills needed by a professional script supervisor. Mary Cybulski, one of Hollywood's premier script supervisors, imparts her sage wisdom as she walks you through the process of training and working as a professional script supervisor,, covering the basic skills of breaking down a script, taking notes on set, matching, cheating, determining screen direction, and knowing what the director, actors, and editor expect from a script supervisor. She also details many of the more subtle, but just as important skills- how to get a job, how to think like an editor, how to tell what is important in a script and on set, how to get along with the cast and crew, and how not to get overwhelmed when there is too much information to process.
Publisher: CRC Press
ISBN: 113604065X
Category : Performing Arts
Languages : en
Pages : 321
Book Description
First published in 2013. A guide to the craft of script supervising, Beyond Continuity features practical instruction through real-world examples demonstrating and explaining the skills needed by a professional script supervisor. Mary Cybulski, one of Hollywood's premier script supervisors, imparts her sage wisdom as she walks you through the process of training and working as a professional script supervisor,, covering the basic skills of breaking down a script, taking notes on set, matching, cheating, determining screen direction, and knowing what the director, actors, and editor expect from a script supervisor. She also details many of the more subtle, but just as important skills- how to get a job, how to think like an editor, how to tell what is important in a script and on set, how to get along with the cast and crew, and how not to get overwhelmed when there is too much information to process.
Noncooperative Game Theory
Author: João P. Hespanha
Publisher: Princeton University Press
ISBN: 0691175217
Category : Mathematics
Languages : en
Pages : 242
Book Description
Noncooperative Game Theory is aimed at students interested in using game theory as a design methodology for solving problems in engineering and computer science. João Hespanha shows that such design challenges can be analyzed through game theoretical perspectives that help to pinpoint each problem's essence: Who are the players? What are their goals? Will the solution to "the game" solve the original design problem? Using the fundamentals of game theory, Hespanha explores these issues and more. The use of game theory in technology design is a recent development arising from the intrinsic limitations of classical optimization-based designs. In optimization, one attempts to find values for parameters that minimize suitably defined criteria—such as monetary cost, energy consumption, or heat generated. However, in most engineering applications, there is always some uncertainty as to how the selected parameters will affect the final objective. Through a sequential and easy-to-understand discussion, Hespanha examines how to make sure that the selection leads to acceptable performance, even in the presence of uncertainty—the unforgiving variable that can wreck engineering designs. Hespanha looks at such standard topics as zero-sum, non-zero-sum, and dynamics games and includes a MATLAB guide to coding. Noncooperative Game Theory offers students a fresh way of approaching engineering and computer science applications. An introduction to game theory applications for students of engineering and computer science Materials presented sequentially and in an easy-to-understand fashion Topics explore zero-sum, non-zero-sum, and dynamics games MATLAB commands are included
Publisher: Princeton University Press
ISBN: 0691175217
Category : Mathematics
Languages : en
Pages : 242
Book Description
Noncooperative Game Theory is aimed at students interested in using game theory as a design methodology for solving problems in engineering and computer science. João Hespanha shows that such design challenges can be analyzed through game theoretical perspectives that help to pinpoint each problem's essence: Who are the players? What are their goals? Will the solution to "the game" solve the original design problem? Using the fundamentals of game theory, Hespanha explores these issues and more. The use of game theory in technology design is a recent development arising from the intrinsic limitations of classical optimization-based designs. In optimization, one attempts to find values for parameters that minimize suitably defined criteria—such as monetary cost, energy consumption, or heat generated. However, in most engineering applications, there is always some uncertainty as to how the selected parameters will affect the final objective. Through a sequential and easy-to-understand discussion, Hespanha examines how to make sure that the selection leads to acceptable performance, even in the presence of uncertainty—the unforgiving variable that can wreck engineering designs. Hespanha looks at such standard topics as zero-sum, non-zero-sum, and dynamics games and includes a MATLAB guide to coding. Noncooperative Game Theory offers students a fresh way of approaching engineering and computer science applications. An introduction to game theory applications for students of engineering and computer science Materials presented sequentially and in an easy-to-understand fashion Topics explore zero-sum, non-zero-sum, and dynamics games MATLAB commands are included
Scripts People Live
Author: Claude M. Steiner
Publisher:
ISBN: 9780553136876
Category : Transactional analysis
Languages : en
Pages : 394
Book Description
Publisher:
ISBN: 9780553136876
Category : Transactional analysis
Languages : en
Pages : 394
Book Description
Beginning 3D Game Development with Unity
Author: Sue Blackman
Publisher: Apress
ISBN: 1430234237
Category : Computers
Languages : en
Pages : 985
Book Description
Beginning 3D Game Development with Unity is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create casual interactive adventure games in the style of Telltale's Tales of Monkey Island, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.
Publisher: Apress
ISBN: 1430234237
Category : Computers
Languages : en
Pages : 985
Book Description
Beginning 3D Game Development with Unity is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create casual interactive adventure games in the style of Telltale's Tales of Monkey Island, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.