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Author: Katarzyna Marak
Publisher: Lulu.com
ISBN: 0359961460
Category : Games & Activities
Languages : en
Pages : 326
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Book Description
This book is devoted to emotional and narrative immersion in the experience of gameplay. The focus of our research is the complex interplay between the story and mechanics in digital games. Our goal is to demonstrate how the narrative and the ludic elements together can form unique player experiences. The volume is a collection of case studies involving close reading of selected independent titles, with focus placed on the themes, motifs and experimental approaches to gameplay present therein.
Author: Katarzyna Marak
Publisher: Lulu.com
ISBN: 0359961460
Category : Games & Activities
Languages : en
Pages : 326
Get Book Here
Book Description
This book is devoted to emotional and narrative immersion in the experience of gameplay. The focus of our research is the complex interplay between the story and mechanics in digital games. Our goal is to demonstrate how the narrative and the ludic elements together can form unique player experiences. The volume is a collection of case studies involving close reading of selected independent titles, with focus placed on the themes, motifs and experimental approaches to gameplay present therein.
Author: United States National Museum
Publisher:
ISBN:
Category : Entomology
Languages : en
Pages : 462
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Book Description
Author:
Publisher:
ISBN:
Category : Botany
Languages : en
Pages : 498
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Book Description
The series includes Biennial report of the commissioners of the State Geological and Natural History Survey of Connecticut.
Author: United States National Museum
Publisher:
ISBN:
Category : Science
Languages : en
Pages : 916
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Book Description
Author: RJ Woodward
Publisher: iUniverse
ISBN: 1462061370
Category : Poetry
Languages : en
Pages : 65
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Book Description
I was born in Swan River Manitoba and raised in Kamsack Saskatchewan. I left home at seventeen and spent twenty six years in the Canadian military. My life has taken me through such a series of diverse events that the desire to share the stories that touched my life became a life goal. I believe everyone has a story to share and from each story another can be told. We relate to life events from experiences related by others. This book has no real beginning or end it is a mere snapshot in time. I purposely wrote this book using no names so others could relate to stories within their own life. We all have had people that impacted our lives and at that time there stories have moved us. Once gone they are not forgotten but some of their unique stories are. Read, enjoy, share.
Author: Chris Solarski
Publisher: CRC Press
ISBN: 1315401215
Category : Computers
Languages : en
Pages : 221
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Book Description
The success of storytelling in games depends on the entire development team—game designers, artists, writers, programmers and musicians, etc.—working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us, Journey, and Minecraft illustrate the vital components needed to create emotionally-complex stories that are mindful of gaming’s principal relationship between player actions and video game aesthetics. This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts, and everybody else interested in experiencing resonant and meaningful interactive stories. Key Features: The first book to define a common visual and interactive language for understanding and orchestrating sophisticated stories in video games Accessible to industry professionals as well as non-developers Featured concepts apply to all media with an interactive component including: transmedia, gamification and interactive art The definitive framework for designing interactive stories
Author: Rebecca R. Stone
Publisher: University of Texas Press
ISBN: 0292749503
Category : Social Science
Languages : en
Pages : 244
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Book Description
An important new way of viewing the prehistoric art of the Americas, The Jaguar Within demonstrates that understanding a work of art’s connection with shamanic trance can lead to an appreciation of it as an extremely creative solution to the inherent challenge of giving material form to nonmaterial realities and states of being. Shamanism—the practice of entering a trance state to experience visions of a reality beyond the ordinary and to gain esoteric knowledge—has been an important part of life for indigenous societies throughout the Americas from prehistoric times until the present. Much has been written about shamanism in both scholarly and popular literature, but few authors have linked it to another significant visual realm—art. In this pioneering study, Rebecca R. Stone considers how deep familiarity with, and profound respect for, the extra-ordinary visionary experiences of shamanism profoundly affected the artistic output of indigenous cultures in Central and South America before the European invasions of the sixteenth century. Using ethnographic accounts of shamanic trance experiences, Stone defines a core set of trance vision characteristics, including enhanced senses; ego dissolution; bodily distortions; flying, spinning, and undulating sensations; synaesthesia; and physical transformation from the human self into animal and other states of being. Stone then traces these visionary characteristics in ancient artworks from Costa Rica and Peru. She makes a convincing case that these works, especially those of the Moche, depict shamans in a trance state or else convey the perceptual experience of visions by creating deliberately chaotic and distorted conglomerations of partial, inverted, and incoherent images.
Author: James Batchelor
Publisher: White Owl
ISBN: 139908495X
Category : Games & Activities
Languages : en
Pages : 162
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Book Description
What if there were video games that weren’t about killing things? The world’s biggest entertainment medium has come under decades of scrutiny because of its violent content. But here’s a little known fact: from the very beginning, non-violent video games have done as much, if not more, to shape the industry than violent ones. The Best Non-Violent Video Games is the first ever guide to the full breath of interactive entertainment. Discover the true variety the medium has to offer and learn how developers constantly find new ways to engage people by challenging their minds, testing their reflexes, and even tugging at the heartstrings. Take a journey through more than three hundred video games, stretching back to the very dawn of the industry and extending right up to modern day indie hits. You’ll learn more about the origins of some of gaming’s biggest franchises, discover underrated gems from developers of all sizes, and perhaps even find some new favorites. Written by a journalist with over 15 years of industry experience and more than 30 years of gaming experience, this guide is for anyone seeking something truly different from the video games space without dealing with guns and gore, or those simply looking for a change of pace.
Author: Natural History Society of Northumberland, Durham, and Newcastle-upon-Tyne
Publisher:
ISBN:
Category : Natural history
Languages : en
Pages : 784
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Book Description
Author: Gary C.B. Poore
Publisher: CSIRO PUBLISHING
ISBN: 1486311806
Category : Science
Languages : en
Pages : 1771
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Book Description
Decapod crustaceans, shrimps, crabs, prawns and their allies are highly visible and important members of marine environments. They are among the most charismatic of marine animals, inhabiting beaches, rocky shores and the deep sea, hiding under stones, burrowing in the sediment and nestling in among algae and many other microhabitats. However, most are difficult to identify by the specialist and amateur naturalist alike. Marine Decapod Crustacea explains the anatomical features necessary for differentiating taxa and includes diagnoses and identification keys to all 189 families and 2121 genera of marine Decapoda. Many decapods have vivid colours, which are showcased in a selection of spectacular photographs of many representative species. This volume provides an entry to the literature for taxonomists, naturalists, consultants, ecologists, teachers and students wanting to identify local faunas and understand this diverse group