Author: Michael R. Fine
Publisher: John Wiley & Sons
ISBN: 0471427861
Category : Computers
Languages : en
Pages : 306
Book Description
Implement, operate, and use beta testing immediately with this hands-on guide to the best practices Beta testing is a complex process that, when properly run, provides a wealth of diverse information. But when poorly executed, it delivers little or no data while wasting time and money. Written by a leading expert in the field, this book will help you reach the full potential that beta testing has to offer. Michael Fine compiles the best practices to date so you can effectively bring beta testing into your company's process to improve product quality. Using real-world case studies, this book begins by clearly explaining what a beta is and why you need one. Fine then explores the beta test procedure and walks through the best processes to use when implementing a test. He concludes by detailing the steps you should take after completing a test in order to take full advantage of the results. With this book, you'll gain a better understanding of what beta testing is, why every company needs a beta test program, and how to get the most from a test. Fine will help you: * Understand all the steps involved in beta testing using real-world case studies * Implement a beta test using best- known practices * Produce better products based on the results of well-run beta tests * Apply beta testing across many platforms and many technologies * Improve on existing processes and identify critical issues
Beta Testing for Better Software
Author: Michael R. Fine
Publisher: John Wiley & Sons
ISBN: 0471427861
Category : Computers
Languages : en
Pages : 306
Book Description
Implement, operate, and use beta testing immediately with this hands-on guide to the best practices Beta testing is a complex process that, when properly run, provides a wealth of diverse information. But when poorly executed, it delivers little or no data while wasting time and money. Written by a leading expert in the field, this book will help you reach the full potential that beta testing has to offer. Michael Fine compiles the best practices to date so you can effectively bring beta testing into your company's process to improve product quality. Using real-world case studies, this book begins by clearly explaining what a beta is and why you need one. Fine then explores the beta test procedure and walks through the best processes to use when implementing a test. He concludes by detailing the steps you should take after completing a test in order to take full advantage of the results. With this book, you'll gain a better understanding of what beta testing is, why every company needs a beta test program, and how to get the most from a test. Fine will help you: * Understand all the steps involved in beta testing using real-world case studies * Implement a beta test using best- known practices * Produce better products based on the results of well-run beta tests * Apply beta testing across many platforms and many technologies * Improve on existing processes and identify critical issues
Publisher: John Wiley & Sons
ISBN: 0471427861
Category : Computers
Languages : en
Pages : 306
Book Description
Implement, operate, and use beta testing immediately with this hands-on guide to the best practices Beta testing is a complex process that, when properly run, provides a wealth of diverse information. But when poorly executed, it delivers little or no data while wasting time and money. Written by a leading expert in the field, this book will help you reach the full potential that beta testing has to offer. Michael Fine compiles the best practices to date so you can effectively bring beta testing into your company's process to improve product quality. Using real-world case studies, this book begins by clearly explaining what a beta is and why you need one. Fine then explores the beta test procedure and walks through the best processes to use when implementing a test. He concludes by detailing the steps you should take after completing a test in order to take full advantage of the results. With this book, you'll gain a better understanding of what beta testing is, why every company needs a beta test program, and how to get the most from a test. Fine will help you: * Understand all the steps involved in beta testing using real-world case studies * Implement a beta test using best- known practices * Produce better products based on the results of well-run beta tests * Apply beta testing across many platforms and many technologies * Improve on existing processes and identify critical issues
Beta Test
Author: Annabeth Albert
Publisher: Carina Press
ISBN: 145929064X
Category : Fiction
Languages : en
Pages : 162
Book Description
Opposites attract for two workplace rivals in this forced proximity romance from bestselling author Annabeth Albert Player vs. Player. Fight! Brilliant graphic designer Ravi Tandel is ahead of the game—he’s just been asked to present a top secret project at a huge conference in Seattle. All systems are go...until he learns his buttoned-up office nemesis is coming along for the ride. Tristan Jones isn’t really the gamer type, but he knows the back end of the video game business inside out. Together, he and Ravi will give an awesome presentation. If they survive the cross-country trip first. Tossed together in close quarters, Ravi’s shocked to see Tristan’s sexy, softer side emerge from such a conservative shell. He’s less shocked to learn his handsome colleague’s prominent family would never support an out-and-proud son. But Ravi didn’t struggle through his own coming out to hide who he is now. To be together, Tristan will have to push past his fear and ultimately decide: Does he want a future with Ravi? Or is it game over before they’ve even begun? #gaymers Book 1: Status Update Book 2: Beta Test Book 3: Connection Error Also by Annabeth Albert: Shore Leave Book 1: Sailor Proof Book 2: Sink or Swim Out of Uniform Book 1: Off Base Book 2: At Attention Book 3: On Point Book 4: Wheels Up Book 5: Squared Away Book 6: Tight Quarters Book 7: Rough Terrain Hotshots: Book 1: Burn Zone Book 2: High Heat Book 3: Feel the Fire Book 4: Up in Smoke
Publisher: Carina Press
ISBN: 145929064X
Category : Fiction
Languages : en
Pages : 162
Book Description
Opposites attract for two workplace rivals in this forced proximity romance from bestselling author Annabeth Albert Player vs. Player. Fight! Brilliant graphic designer Ravi Tandel is ahead of the game—he’s just been asked to present a top secret project at a huge conference in Seattle. All systems are go...until he learns his buttoned-up office nemesis is coming along for the ride. Tristan Jones isn’t really the gamer type, but he knows the back end of the video game business inside out. Together, he and Ravi will give an awesome presentation. If they survive the cross-country trip first. Tossed together in close quarters, Ravi’s shocked to see Tristan’s sexy, softer side emerge from such a conservative shell. He’s less shocked to learn his handsome colleague’s prominent family would never support an out-and-proud son. But Ravi didn’t struggle through his own coming out to hide who he is now. To be together, Tristan will have to push past his fear and ultimately decide: Does he want a future with Ravi? Or is it game over before they’ve even begun? #gaymers Book 1: Status Update Book 2: Beta Test Book 3: Connection Error Also by Annabeth Albert: Shore Leave Book 1: Sailor Proof Book 2: Sink or Swim Out of Uniform Book 1: Off Base Book 2: At Attention Book 3: On Point Book 4: Wheels Up Book 5: Squared Away Book 6: Tight Quarters Book 7: Rough Terrain Hotshots: Book 1: Burn Zone Book 2: High Heat Book 3: Feel the Fire Book 4: Up in Smoke
Psychological Examining in the United States Army
Author: Robert Mearns Yerkes
Publisher:
ISBN:
Category : Educational tests and measurements
Languages : en
Pages : 942
Book Description
Publisher:
ISBN:
Category : Educational tests and measurements
Languages : en
Pages : 942
Book Description
Test-Driven Development with Python
Author: Harry Percival
Publisher: "O'Reilly Media, Inc."
ISBN: 1491958650
Category : Computers
Languages : en
Pages : 554
Book Description
By taking you through the development of a real web application from beginning to end, the second edition of this hands-on guide demonstrates the practical advantages of test-driven development (TDD) with Python. You’ll learn how to write and run tests before building each part of your app, and then develop the minimum amount of code required to pass those tests. The result? Clean code that works. In the process, you’ll learn the basics of Django, Selenium, Git, jQuery, and Mock, along with current web development techniques. If you’re ready to take your Python skills to the next level, this book—updated for Python 3.6—clearly demonstrates how TDD encourages simple designs and inspires confidence. Dive into the TDD workflow, including the unit test/code cycle and refactoring Use unit tests for classes and functions, and functional tests for user interactions within the browser Learn when and how to use mock objects, and the pros and cons of isolated vs. integrated tests Test and automate your deployments with a staging server Apply tests to the third-party plugins you integrate into your site Run tests automatically by using a Continuous Integration environment Use TDD to build a REST API with a front-end Ajax interface
Publisher: "O'Reilly Media, Inc."
ISBN: 1491958650
Category : Computers
Languages : en
Pages : 554
Book Description
By taking you through the development of a real web application from beginning to end, the second edition of this hands-on guide demonstrates the practical advantages of test-driven development (TDD) with Python. You’ll learn how to write and run tests before building each part of your app, and then develop the minimum amount of code required to pass those tests. The result? Clean code that works. In the process, you’ll learn the basics of Django, Selenium, Git, jQuery, and Mock, along with current web development techniques. If you’re ready to take your Python skills to the next level, this book—updated for Python 3.6—clearly demonstrates how TDD encourages simple designs and inspires confidence. Dive into the TDD workflow, including the unit test/code cycle and refactoring Use unit tests for classes and functions, and functional tests for user interactions within the browser Learn when and how to use mock objects, and the pros and cons of isolated vs. integrated tests Test and automate your deployments with a staging server Apply tests to the third-party plugins you integrate into your site Run tests automatically by using a Continuous Integration environment Use TDD to build a REST API with a front-end Ajax interface
Beta Testing the Ongoing Apocalypse
Author: Tom Kaczynski
Publisher: Fantagraphics Books
ISBN: 1683964314
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
In this new, expanded edition, the starting point is arbitrary. From there, the city expands in all directions. At once SF, a contemporary demonology, an occult theory, a mutant utopia and an architectural treatise, Beta Testing the Ongoing Apocalypse is a collection of graphic fictions about the contemporary global megalopolis. This groundbreaking collection, originally published in an Eisner-nominated, smaller edition a decade ago, has only proven more prescient and resonant to our contemporary times than ever. For this new edition, Kaczynski created the original stories "Billion Dollar Budget" and "Rediscovery of the Real" and annotations. There's also a new foreword by science fiction writer Christopher Brown (Tropic of Kansas) and an entirely new cover design. Tom Kaczynski's graphic short stories trace a complex space-time trajectory from the smallest corporate cubicle out to farthest fathoms of the multiverse. Occult economics, metaphysical traffic jams, Marxist zombies on Mars, secret architectural societies, designer ghosts from the future, and demographics demons are just a few elements of a new untested future eschatology.
Publisher: Fantagraphics Books
ISBN: 1683964314
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
In this new, expanded edition, the starting point is arbitrary. From there, the city expands in all directions. At once SF, a contemporary demonology, an occult theory, a mutant utopia and an architectural treatise, Beta Testing the Ongoing Apocalypse is a collection of graphic fictions about the contemporary global megalopolis. This groundbreaking collection, originally published in an Eisner-nominated, smaller edition a decade ago, has only proven more prescient and resonant to our contemporary times than ever. For this new edition, Kaczynski created the original stories "Billion Dollar Budget" and "Rediscovery of the Real" and annotations. There's also a new foreword by science fiction writer Christopher Brown (Tropic of Kansas) and an entirely new cover design. Tom Kaczynski's graphic short stories trace a complex space-time trajectory from the smallest corporate cubicle out to farthest fathoms of the multiverse. Occult economics, metaphysical traffic jams, Marxist zombies on Mars, secret architectural societies, designer ghosts from the future, and demographics demons are just a few elements of a new untested future eschatology.
A Study of American Intelligence
Author: Carl Campbell Brigham
Publisher: Princeton : Princeton University Press ; London : Oxford University Press, c1922, t.p. 1923.
ISBN:
Category : Educational tests and measurements
Languages : en
Pages : 250
Book Description
Publisher: Princeton : Princeton University Press ; London : Oxford University Press, c1922, t.p. 1923.
ISBN:
Category : Educational tests and measurements
Languages : en
Pages : 250
Book Description
The Ability to Read
Author: Melvin Everett Haggerty
Publisher:
ISBN:
Category : Reading
Languages : en
Pages : 720
Book Description
Publisher:
ISBN:
Category : Reading
Languages : en
Pages : 720
Book Description
IMS List, Sanitation Compliance and Enforcement Ratings of Interstate Milk Shippers
Author:
Publisher:
ISBN:
Category : Milk hygiene
Languages : en
Pages : 1194
Book Description
Publisher:
ISBN:
Category : Milk hygiene
Languages : en
Pages : 1194
Book Description
The Ability to Read
Author: Fernandus Payne
Publisher:
ISBN:
Category : Arithmetic
Languages : en
Pages : 418
Book Description
Publisher:
ISBN:
Category : Arithmetic
Languages : en
Pages : 418
Book Description
Development and Deployment of Multiplayer Online Games, Vol. I
Author: 'No Bugs' Hare
Publisher: Ithare.com Website Gmbh
ISBN: 9783903213067
Category :
Languages : en
Pages : 332
Book Description
Trying to develop your own multiplayer online game can be overwhelming, especially as information on multiplayer specifics is very scarce. The nine-volume Development and Deployment of Multiplayer Games series is an attempt to summarize a body of knowledge that is known in the industry, but is rarely published, let alone published together. The series is highly praised by prominent representatives of the multiplayer gamedev industry. An "Early Praise" page within the book lists several testimonials by people from billion-dollar and/or AAA companies with job titles ranging from Managing Director and CTO to Backend Technical Director and Principal Software Engineer. Genres: From Social Games to MMOFPS, with Stock Exchanges In Between. Development and Deployment of Multiplayer Online Games aims to cover pretty much all the MOG genres - ranging from social games to MMORPGs and MMOFPS. While there are certainly differences between the genres, around 80% of the discussed concepts apply across the board. Level: Intermediate+. This series is not trying to teach very basics of the programming (and is not a book to copy-paste your MOG from). Rather, it is intended for those intermediate developers who want to progress into senior ones, and all the way up to CTOs and architects. In particular, there is no explanation of what event-driven programming is about, what the difference is between optimistic locking and pessimistic locking, why do you need a source control system, and so on. Instead, there will be discussions on how the concept of futures fits into event-driven programming, when the use of optimistic locking makes sense for games, and how to use source control in the presence of unmergeable files. This Volume: Vol. I Vol. I starts Part ARCH(itecture), and includes three Chapters. Chapter 1 discusses Game Design Document (GDD) - mostly concentrating on its multiplayer specifics of GDDs. Chapter 2 explores the all-important aspects of cheating - which is virtually non-existent in single-player games and games between friends, but plays an enormous role in multiplayer games; the resulting analysis leads to Authoritative Server architectures (note that discussion on implementing anti-cheating measures is much longer than it is possible to fit into Vol. I, and will take the whole Vol. VIII). The largest chapter of Vol. I, Chapter 3, is dedicated to typical multiplayer communication flows. Along the course of this discussion, it will cover lots of different topics, including such different things as Client-Side Prediction, Low-Latency Compressible State Sync, Lag Compensation and its dangers, and Inter-DB Async Transfer with Transactional Integrity
Publisher: Ithare.com Website Gmbh
ISBN: 9783903213067
Category :
Languages : en
Pages : 332
Book Description
Trying to develop your own multiplayer online game can be overwhelming, especially as information on multiplayer specifics is very scarce. The nine-volume Development and Deployment of Multiplayer Games series is an attempt to summarize a body of knowledge that is known in the industry, but is rarely published, let alone published together. The series is highly praised by prominent representatives of the multiplayer gamedev industry. An "Early Praise" page within the book lists several testimonials by people from billion-dollar and/or AAA companies with job titles ranging from Managing Director and CTO to Backend Technical Director and Principal Software Engineer. Genres: From Social Games to MMOFPS, with Stock Exchanges In Between. Development and Deployment of Multiplayer Online Games aims to cover pretty much all the MOG genres - ranging from social games to MMORPGs and MMOFPS. While there are certainly differences between the genres, around 80% of the discussed concepts apply across the board. Level: Intermediate+. This series is not trying to teach very basics of the programming (and is not a book to copy-paste your MOG from). Rather, it is intended for those intermediate developers who want to progress into senior ones, and all the way up to CTOs and architects. In particular, there is no explanation of what event-driven programming is about, what the difference is between optimistic locking and pessimistic locking, why do you need a source control system, and so on. Instead, there will be discussions on how the concept of futures fits into event-driven programming, when the use of optimistic locking makes sense for games, and how to use source control in the presence of unmergeable files. This Volume: Vol. I Vol. I starts Part ARCH(itecture), and includes three Chapters. Chapter 1 discusses Game Design Document (GDD) - mostly concentrating on its multiplayer specifics of GDDs. Chapter 2 explores the all-important aspects of cheating - which is virtually non-existent in single-player games and games between friends, but plays an enormous role in multiplayer games; the resulting analysis leads to Authoritative Server architectures (note that discussion on implementing anti-cheating measures is much longer than it is possible to fit into Vol. I, and will take the whole Vol. VIII). The largest chapter of Vol. I, Chapter 3, is dedicated to typical multiplayer communication flows. Along the course of this discussion, it will cover lots of different topics, including such different things as Client-Side Prediction, Low-Latency Compressible State Sync, Lag Compensation and its dangers, and Inter-DB Async Transfer with Transactional Integrity